// Code generated by "enumer -type Class -transform=lower"; DO NOT EDIT. package templates import ( "fmt" "strings" ) const _ClassName = "chargermetervehicletariffloadpointcircuit" var _ClassIndex = [...]uint8{0, 7, 12, 19, 25, 34, 41} const _ClassLowerName = "chargermetervehicletariffloadpointcircuit" func (i Class) String() string { i -= 1 if i < 0 || i >= Class(len(_ClassIndex)-1) { return fmt.Sprintf("Class(%d)", i+1) } return _ClassName[_ClassIndex[i]:_ClassIndex[i+1]] } // An "invalid array index" compiler error signifies that the constant values have changed. // Re-run the stringer command to generate them again. func _ClassNoOp() { var x [1]struct{} _ = x[Charger-(1)] _ = x[Meter-(2)] _ = x[Vehicle-(3)] _ = x[Tariff-(4)] _ = x[Loadpoint-(5)] _ = x[Circuit-(6)] } var _ClassValues = []Class{Charger, Meter, Vehicle, Tariff, Loadpoint, Circuit} var _ClassNameToValueMap = map[string]Class{ _ClassName[0:7]: Charger, _ClassLowerName[0:7]: Charger, _ClassName[7:12]: Meter, _ClassLowerName[7:12]: Meter, _ClassName[12:19]: Vehicle, _ClassLowerName[12:19]: Vehicle, _ClassName[19:25]: Tariff, _ClassLowerName[19:25]: Tariff, _ClassName[25:34]: Loadpoint, _ClassLowerName[25:34]: Loadpoint, _ClassName[34:41]: Circuit, _ClassLowerName[34:41]: Circuit, } var _ClassNames = []string{ _ClassName[0:7], _ClassName[7:12], _ClassName[12:19], _ClassName[19:25], _ClassName[25:34], _ClassName[34:41], } // ClassString retrieves an enum value from the enum constants string name. // Throws an error if the param is not part of the enum. func ClassString(s string) (Class, error) { if val, ok := _ClassNameToValueMap[s]; ok { return val, nil } if val, ok := _ClassNameToValueMap[strings.ToLower(s)]; ok { return val, nil } return 0, fmt.Errorf("%s does not belong to Class values", s) } // ClassValues returns all values of the enum func ClassValues() []Class { return _ClassValues } // ClassStrings returns a slice of all String values of the enum func ClassStrings() []string { strs := make([]string, len(_ClassNames)) copy(strs, _ClassNames) return strs } // IsAClass returns "true" if the value is listed in the enum definition. "false" otherwise func (i Class) IsAClass() bool { for _, v := range _ClassValues { if i == v { return true } } return false }