evcc-io/vehicle/vehicle_decorators.go

12443 lines
396 KiB
Go

package vehicle
// Code generated by github.com/evcc-io/evcc/cmd/tools/decorate.go. DO NOT EDIT.
import (
"time"
"github.com/evcc-io/evcc/api"
)
func decorateVehicle(base api.Vehicle, socLimiter func() (int64, error), chargeState func() (api.ChargeStatus, error), vehicleRange func() (int64, error), vehicleOdometer func() (float64, error), vehicleClimater func() (bool, error), currentController func(int64) error, currentGetter func() (float64, error), vehicleFinishTimer func() (time.Time, error), resurrector func() error, chargeController func(bool) error) api.Vehicle {
switch {
case chargeState == nil && resurrector == nil && socLimiter == nil && vehicleClimater == nil && vehicleFinishTimer == nil && vehicleOdometer == nil && vehicleRange == nil:
return base
case chargeState == nil && resurrector == nil && socLimiter != nil && vehicleClimater == nil && vehicleFinishTimer == nil && vehicleOdometer == nil && vehicleRange == nil:
return &struct {
api.Vehicle
api.SocLimiter
}{
Vehicle: base,
SocLimiter: &decorateVehicleSocLimiterImpl{
socLimiter: socLimiter,
},
}
case chargeController == nil && chargeState != nil && currentController == nil && resurrector == nil && socLimiter == nil && vehicleClimater == nil && vehicleFinishTimer == nil && vehicleOdometer == nil && vehicleRange == nil:
return &struct {
api.Vehicle
api.ChargeState
}{
Vehicle: base,
ChargeState: &decorateVehicleChargeStateImpl{
chargeState: chargeState,
},
}
case chargeController == nil && chargeState != nil && currentController == nil && resurrector == nil && socLimiter != nil && vehicleClimater == nil && vehicleFinishTimer == nil && vehicleOdometer == nil && vehicleRange == nil:
return &struct {
api.Vehicle
api.ChargeState
api.SocLimiter
}{
Vehicle: base,
ChargeState: &decorateVehicleChargeStateImpl{
chargeState: chargeState,
},
SocLimiter: &decorateVehicleSocLimiterImpl{
socLimiter: socLimiter,
},
}
case chargeState == nil && resurrector == nil && socLimiter == nil && vehicleClimater == nil && vehicleFinishTimer == nil && vehicleOdometer == nil && vehicleRange != nil:
return &struct {
api.Vehicle
api.VehicleRange
}{
Vehicle: base,
VehicleRange: &decorateVehicleVehicleRangeImpl{
vehicleRange: vehicleRange,
},
}
case chargeState == nil && resurrector == nil && socLimiter != nil && vehicleClimater == nil && vehicleFinishTimer == nil && vehicleOdometer == nil && vehicleRange != nil:
return &struct {
api.Vehicle
api.SocLimiter
api.VehicleRange
}{
Vehicle: base,
SocLimiter: &decorateVehicleSocLimiterImpl{
socLimiter: socLimiter,
},
VehicleRange: &decorateVehicleVehicleRangeImpl{
vehicleRange: vehicleRange,
},
}
case chargeController == nil && chargeState != nil && currentController == nil && resurrector == nil && socLimiter == nil && vehicleClimater == nil && vehicleFinishTimer == nil && vehicleOdometer == nil && vehicleRange != nil:
return &struct {
api.Vehicle
api.ChargeState
api.VehicleRange
}{
Vehicle: base,
ChargeState: &decorateVehicleChargeStateImpl{
chargeState: chargeState,
},
VehicleRange: &decorateVehicleVehicleRangeImpl{
vehicleRange: vehicleRange,
},
}
case chargeController == nil && chargeState != nil && currentController == nil && resurrector == nil && socLimiter != nil && vehicleClimater == nil && vehicleFinishTimer == nil && vehicleOdometer == nil && vehicleRange != nil:
return &struct {
api.Vehicle
api.ChargeState
api.SocLimiter
api.VehicleRange
}{
Vehicle: base,
ChargeState: &decorateVehicleChargeStateImpl{
chargeState: chargeState,
},
SocLimiter: &decorateVehicleSocLimiterImpl{
socLimiter: socLimiter,
},
VehicleRange: &decorateVehicleVehicleRangeImpl{
vehicleRange: vehicleRange,
},
}
case chargeState == nil && resurrector == nil && socLimiter == nil && vehicleClimater == nil && vehicleFinishTimer == nil && vehicleOdometer != nil && vehicleRange == nil:
return &struct {
api.Vehicle
api.VehicleOdometer
}{
Vehicle: base,
VehicleOdometer: &decorateVehicleVehicleOdometerImpl{
vehicleOdometer: vehicleOdometer,
},
}
case chargeState == nil && resurrector == nil && socLimiter != nil && vehicleClimater == nil && vehicleFinishTimer == nil && vehicleOdometer != nil && vehicleRange == nil:
return &struct {
api.Vehicle
api.SocLimiter
api.VehicleOdometer
}{
Vehicle: base,
SocLimiter: &decorateVehicleSocLimiterImpl{
socLimiter: socLimiter,
},
VehicleOdometer: &decorateVehicleVehicleOdometerImpl{
vehicleOdometer: vehicleOdometer,
},
}
case chargeController == nil && chargeState != nil && currentController == nil && resurrector == nil && socLimiter == nil && vehicleClimater == nil && vehicleFinishTimer == nil && vehicleOdometer != nil && vehicleRange == nil:
return &struct {
api.Vehicle
api.ChargeState
api.VehicleOdometer
}{
Vehicle: base,
ChargeState: &decorateVehicleChargeStateImpl{
chargeState: chargeState,
},
VehicleOdometer: &decorateVehicleVehicleOdometerImpl{
vehicleOdometer: vehicleOdometer,
},
}
case chargeController == nil && chargeState != nil && currentController == nil && resurrector == nil && socLimiter != nil && vehicleClimater == nil && vehicleFinishTimer == nil && vehicleOdometer != nil && vehicleRange == nil:
return &struct {
api.Vehicle
api.ChargeState
api.SocLimiter
api.VehicleOdometer
}{
Vehicle: base,
ChargeState: &decorateVehicleChargeStateImpl{
chargeState: chargeState,
},
SocLimiter: &decorateVehicleSocLimiterImpl{
socLimiter: socLimiter,
},
VehicleOdometer: &decorateVehicleVehicleOdometerImpl{
vehicleOdometer: vehicleOdometer,
},
}
case chargeState == nil && resurrector == nil && socLimiter == nil && vehicleClimater == nil && vehicleFinishTimer == nil && vehicleOdometer != nil && vehicleRange != nil:
return &struct {
api.Vehicle
api.VehicleOdometer
api.VehicleRange
}{
Vehicle: base,
VehicleOdometer: &decorateVehicleVehicleOdometerImpl{
vehicleOdometer: vehicleOdometer,
},
VehicleRange: &decorateVehicleVehicleRangeImpl{
vehicleRange: vehicleRange,
},
}
case chargeState == nil && resurrector == nil && socLimiter != nil && vehicleClimater == nil && vehicleFinishTimer == nil && vehicleOdometer != nil && vehicleRange != nil:
return &struct {
api.Vehicle
api.SocLimiter
api.VehicleOdometer
api.VehicleRange
}{
Vehicle: base,
SocLimiter: &decorateVehicleSocLimiterImpl{
socLimiter: socLimiter,
},
VehicleOdometer: &decorateVehicleVehicleOdometerImpl{
vehicleOdometer: vehicleOdometer,
},
VehicleRange: &decorateVehicleVehicleRangeImpl{
vehicleRange: vehicleRange,
},
}
case chargeController == nil && chargeState != nil && currentController == nil && resurrector == nil && socLimiter == nil && vehicleClimater == nil && vehicleFinishTimer == nil && vehicleOdometer != nil && vehicleRange != nil:
return &struct {
api.Vehicle
api.ChargeState
api.VehicleOdometer
api.VehicleRange
}{
Vehicle: base,
ChargeState: &decorateVehicleChargeStateImpl{
chargeState: chargeState,
},
VehicleOdometer: &decorateVehicleVehicleOdometerImpl{
vehicleOdometer: vehicleOdometer,
},
VehicleRange: &decorateVehicleVehicleRangeImpl{
vehicleRange: vehicleRange,
},
}
case chargeController == nil && chargeState != nil && currentController == nil && resurrector == nil && socLimiter != nil && vehicleClimater == nil && vehicleFinishTimer == nil && vehicleOdometer != nil && vehicleRange != nil:
return &struct {
api.Vehicle
api.ChargeState
api.SocLimiter
api.VehicleOdometer
api.VehicleRange
}{
Vehicle: base,
ChargeState: &decorateVehicleChargeStateImpl{
chargeState: chargeState,
},
SocLimiter: &decorateVehicleSocLimiterImpl{
socLimiter: socLimiter,
},
VehicleOdometer: &decorateVehicleVehicleOdometerImpl{
vehicleOdometer: vehicleOdometer,
},
VehicleRange: &decorateVehicleVehicleRangeImpl{
vehicleRange: vehicleRange,
},
}
case chargeState == nil && resurrector == nil && socLimiter == nil && vehicleClimater != nil && vehicleFinishTimer == nil && vehicleOdometer == nil && vehicleRange == nil:
return &struct {
api.Vehicle
api.VehicleClimater
}{
Vehicle: base,
VehicleClimater: &decorateVehicleVehicleClimaterImpl{
vehicleClimater: vehicleClimater,
},
}
case chargeState == nil && resurrector == nil && socLimiter != nil && vehicleClimater != nil && vehicleFinishTimer == nil && vehicleOdometer == nil && vehicleRange == nil:
return &struct {
api.Vehicle
api.SocLimiter
api.VehicleClimater
}{
Vehicle: base,
SocLimiter: &decorateVehicleSocLimiterImpl{
socLimiter: socLimiter,
},
VehicleClimater: &decorateVehicleVehicleClimaterImpl{
vehicleClimater: vehicleClimater,
},
}
case chargeController == nil && chargeState != nil && currentController == nil && resurrector == nil && socLimiter == nil && vehicleClimater != nil && vehicleFinishTimer == nil && vehicleOdometer == nil && vehicleRange == nil:
return &struct {
api.Vehicle
api.ChargeState
api.VehicleClimater
}{
Vehicle: base,
ChargeState: &decorateVehicleChargeStateImpl{
chargeState: chargeState,
},
VehicleClimater: &decorateVehicleVehicleClimaterImpl{
vehicleClimater: vehicleClimater,
},
}
case chargeController == nil && chargeState != nil && currentController == nil && resurrector == nil && socLimiter != nil && vehicleClimater != nil && vehicleFinishTimer == nil && vehicleOdometer == nil && vehicleRange == nil:
return &struct {
api.Vehicle
api.ChargeState
api.SocLimiter
api.VehicleClimater
}{
Vehicle: base,
ChargeState: &decorateVehicleChargeStateImpl{
chargeState: chargeState,
},
SocLimiter: &decorateVehicleSocLimiterImpl{
socLimiter: socLimiter,
},
VehicleClimater: &decorateVehicleVehicleClimaterImpl{
vehicleClimater: vehicleClimater,
},
}
case chargeState == nil && resurrector == nil && socLimiter == nil && vehicleClimater != nil && vehicleFinishTimer == nil && vehicleOdometer == nil && vehicleRange != nil:
return &struct {
api.Vehicle
api.VehicleClimater
api.VehicleRange
}{
Vehicle: base,
VehicleClimater: &decorateVehicleVehicleClimaterImpl{
vehicleClimater: vehicleClimater,
},
VehicleRange: &decorateVehicleVehicleRangeImpl{
vehicleRange: vehicleRange,
},
}
case chargeState == nil && resurrector == nil && socLimiter != nil && vehicleClimater != nil && vehicleFinishTimer == nil && vehicleOdometer == nil && vehicleRange != nil:
return &struct {
api.Vehicle
api.SocLimiter
api.VehicleClimater
api.VehicleRange
}{
Vehicle: base,
SocLimiter: &decorateVehicleSocLimiterImpl{
socLimiter: socLimiter,
},
VehicleClimater: &decorateVehicleVehicleClimaterImpl{
vehicleClimater: vehicleClimater,
},
VehicleRange: &decorateVehicleVehicleRangeImpl{
vehicleRange: vehicleRange,
},
}
case chargeController == nil && chargeState != nil && currentController == nil && resurrector == nil && socLimiter == nil && vehicleClimater != nil && vehicleFinishTimer == nil && vehicleOdometer == nil && vehicleRange != nil:
return &struct {
api.Vehicle
api.ChargeState
api.VehicleClimater
api.VehicleRange
}{
Vehicle: base,
ChargeState: &decorateVehicleChargeStateImpl{
chargeState: chargeState,
},
VehicleClimater: &decorateVehicleVehicleClimaterImpl{
vehicleClimater: vehicleClimater,
},
VehicleRange: &decorateVehicleVehicleRangeImpl{
vehicleRange: vehicleRange,
},
}
case chargeController == nil && chargeState != nil && currentController == nil && resurrector == nil && socLimiter != nil && vehicleClimater != nil && vehicleFinishTimer == nil && vehicleOdometer == nil && vehicleRange != nil:
return &struct {
api.Vehicle
api.ChargeState
api.SocLimiter
api.VehicleClimater
api.VehicleRange
}{
Vehicle: base,
ChargeState: &decorateVehicleChargeStateImpl{
chargeState: chargeState,
},
SocLimiter: &decorateVehicleSocLimiterImpl{
socLimiter: socLimiter,
},
VehicleClimater: &decorateVehicleVehicleClimaterImpl{
vehicleClimater: vehicleClimater,
},
VehicleRange: &decorateVehicleVehicleRangeImpl{
vehicleRange: vehicleRange,
},
}
case chargeState == nil && resurrector == nil && socLimiter == nil && vehicleClimater != nil && vehicleFinishTimer == nil && vehicleOdometer != nil && vehicleRange == nil:
return &struct {
api.Vehicle
api.VehicleClimater
api.VehicleOdometer
}{
Vehicle: base,
VehicleClimater: &decorateVehicleVehicleClimaterImpl{
vehicleClimater: vehicleClimater,
},
VehicleOdometer: &decorateVehicleVehicleOdometerImpl{
vehicleOdometer: vehicleOdometer,
},
}
case chargeState == nil && resurrector == nil && socLimiter != nil && vehicleClimater != nil && vehicleFinishTimer == nil && vehicleOdometer != nil && vehicleRange == nil:
return &struct {
api.Vehicle
api.SocLimiter
api.VehicleClimater
api.VehicleOdometer
}{
Vehicle: base,
SocLimiter: &decorateVehicleSocLimiterImpl{
socLimiter: socLimiter,
},
VehicleClimater: &decorateVehicleVehicleClimaterImpl{
vehicleClimater: vehicleClimater,
},
VehicleOdometer: &decorateVehicleVehicleOdometerImpl{
vehicleOdometer: vehicleOdometer,
},
}
case chargeController == nil && chargeState != nil && currentController == nil && resurrector == nil && socLimiter == nil && vehicleClimater != nil && vehicleFinishTimer == nil && vehicleOdometer != nil && vehicleRange == nil:
return &struct {
api.Vehicle
api.ChargeState
api.VehicleClimater
api.VehicleOdometer
}{
Vehicle: base,
ChargeState: &decorateVehicleChargeStateImpl{
chargeState: chargeState,
},
VehicleClimater: &decorateVehicleVehicleClimaterImpl{
vehicleClimater: vehicleClimater,
},
VehicleOdometer: &decorateVehicleVehicleOdometerImpl{
vehicleOdometer: vehicleOdometer,
},
}
case chargeController == nil && chargeState != nil && currentController == nil && resurrector == nil && socLimiter != nil && vehicleClimater != nil && vehicleFinishTimer == nil && vehicleOdometer != nil && vehicleRange == nil:
return &struct {
api.Vehicle
api.ChargeState
api.SocLimiter
api.VehicleClimater
api.VehicleOdometer
}{
Vehicle: base,
ChargeState: &decorateVehicleChargeStateImpl{
chargeState: chargeState,
},
SocLimiter: &decorateVehicleSocLimiterImpl{
socLimiter: socLimiter,
},
VehicleClimater: &decorateVehicleVehicleClimaterImpl{
vehicleClimater: vehicleClimater,
},
VehicleOdometer: &decorateVehicleVehicleOdometerImpl{
vehicleOdometer: vehicleOdometer,
},
}
case chargeState == nil && resurrector == nil && socLimiter == nil && vehicleClimater != nil && vehicleFinishTimer == nil && vehicleOdometer != nil && vehicleRange != nil:
return &struct {
api.Vehicle
api.VehicleClimater
api.VehicleOdometer
api.VehicleRange
}{
Vehicle: base,
VehicleClimater: &decorateVehicleVehicleClimaterImpl{
vehicleClimater: vehicleClimater,
},
VehicleOdometer: &decorateVehicleVehicleOdometerImpl{
vehicleOdometer: vehicleOdometer,
},
VehicleRange: &decorateVehicleVehicleRangeImpl{
vehicleRange: vehicleRange,
},
}
case chargeState == nil && resurrector == nil && socLimiter != nil && vehicleClimater != nil && vehicleFinishTimer == nil && vehicleOdometer != nil && vehicleRange != nil:
return &struct {
api.Vehicle
api.SocLimiter
api.VehicleClimater
api.VehicleOdometer
api.VehicleRange
}{
Vehicle: base,
SocLimiter: &decorateVehicleSocLimiterImpl{
socLimiter: socLimiter,
},
VehicleClimater: &decorateVehicleVehicleClimaterImpl{
vehicleClimater: vehicleClimater,
},
VehicleOdometer: &decorateVehicleVehicleOdometerImpl{
vehicleOdometer: vehicleOdometer,
},
VehicleRange: &decorateVehicleVehicleRangeImpl{
vehicleRange: vehicleRange,
},
}
case chargeController == nil && chargeState != nil && currentController == nil && resurrector == nil && socLimiter == nil && vehicleClimater != nil && vehicleFinishTimer == nil && vehicleOdometer != nil && vehicleRange != nil:
return &struct {
api.Vehicle
api.ChargeState
api.VehicleClimater
api.VehicleOdometer
api.VehicleRange
}{
Vehicle: base,
ChargeState: &decorateVehicleChargeStateImpl{
chargeState: chargeState,
},
VehicleClimater: &decorateVehicleVehicleClimaterImpl{
vehicleClimater: vehicleClimater,
},
VehicleOdometer: &decorateVehicleVehicleOdometerImpl{
vehicleOdometer: vehicleOdometer,
},
VehicleRange: &decorateVehicleVehicleRangeImpl{
vehicleRange: vehicleRange,
},
}
case chargeController == nil && chargeState != nil && currentController == nil && resurrector == nil && socLimiter != nil && vehicleClimater != nil && vehicleFinishTimer == nil && vehicleOdometer != nil && vehicleRange != nil:
return &struct {
api.Vehicle
api.ChargeState
api.SocLimiter
api.VehicleClimater
api.VehicleOdometer
api.VehicleRange
}{
Vehicle: base,
ChargeState: &decorateVehicleChargeStateImpl{
chargeState: chargeState,
},
SocLimiter: &decorateVehicleSocLimiterImpl{
socLimiter: socLimiter,
},
VehicleClimater: &decorateVehicleVehicleClimaterImpl{
vehicleClimater: vehicleClimater,
},
VehicleOdometer: &decorateVehicleVehicleOdometerImpl{
vehicleOdometer: vehicleOdometer,
},
VehicleRange: &decorateVehicleVehicleRangeImpl{
vehicleRange: vehicleRange,
},
}
case chargeController == nil && chargeState != nil && currentController != nil && currentGetter == nil && resurrector == nil && socLimiter == nil && vehicleClimater == nil && vehicleFinishTimer == nil && vehicleOdometer == nil && vehicleRange == nil:
return &struct {
api.Vehicle
api.ChargeState
api.CurrentController
}{
Vehicle: base,
ChargeState: &decorateVehicleChargeStateImpl{
chargeState: chargeState,
},
CurrentController: &decorateVehicleCurrentControllerImpl{
currentController: currentController,
},
}
case chargeController == nil && chargeState != nil && currentController != nil && currentGetter == nil && resurrector == nil && socLimiter != nil && vehicleClimater == nil && vehicleFinishTimer == nil && vehicleOdometer == nil && vehicleRange == nil:
return &struct {
api.Vehicle
api.ChargeState
api.CurrentController
api.SocLimiter
}{
Vehicle: base,
ChargeState: &decorateVehicleChargeStateImpl{
chargeState: chargeState,
},
CurrentController: &decorateVehicleCurrentControllerImpl{
currentController: currentController,
},
SocLimiter: &decorateVehicleSocLimiterImpl{
socLimiter: socLimiter,
},
}
case chargeController == nil && chargeState != nil && currentController != nil && currentGetter == nil && resurrector == nil && socLimiter == nil && vehicleClimater == nil && vehicleFinishTimer == nil && vehicleOdometer == nil && vehicleRange != nil:
return &struct {
api.Vehicle
api.ChargeState
api.CurrentController
api.VehicleRange
}{
Vehicle: base,
ChargeState: &decorateVehicleChargeStateImpl{
chargeState: chargeState,
},
CurrentController: &decorateVehicleCurrentControllerImpl{
currentController: currentController,
},
VehicleRange: &decorateVehicleVehicleRangeImpl{
vehicleRange: vehicleRange,
},
}
case chargeController == nil && chargeState != nil && currentController != nil && currentGetter == nil && resurrector == nil && socLimiter != nil && vehicleClimater == nil && vehicleFinishTimer == nil && vehicleOdometer == nil && vehicleRange != nil:
return &struct {
api.Vehicle
api.ChargeState
api.CurrentController
api.SocLimiter
api.VehicleRange
}{
Vehicle: base,
ChargeState: &decorateVehicleChargeStateImpl{
chargeState: chargeState,
},
CurrentController: &decorateVehicleCurrentControllerImpl{
currentController: currentController,
},
SocLimiter: &decorateVehicleSocLimiterImpl{
socLimiter: socLimiter,
},
VehicleRange: &decorateVehicleVehicleRangeImpl{
vehicleRange: vehicleRange,
},
}
case chargeController == nil && chargeState != nil && currentController != nil && currentGetter == nil && resurrector == nil && socLimiter == nil && vehicleClimater == nil && vehicleFinishTimer == nil && vehicleOdometer != nil && vehicleRange == nil:
return &struct {
api.Vehicle
api.ChargeState
api.CurrentController
api.VehicleOdometer
}{
Vehicle: base,
ChargeState: &decorateVehicleChargeStateImpl{
chargeState: chargeState,
},
CurrentController: &decorateVehicleCurrentControllerImpl{
currentController: currentController,
},
VehicleOdometer: &decorateVehicleVehicleOdometerImpl{
vehicleOdometer: vehicleOdometer,
},
}
case chargeController == nil && chargeState != nil && currentController != nil && currentGetter == nil && resurrector == nil && socLimiter != nil && vehicleClimater == nil && vehicleFinishTimer == nil && vehicleOdometer != nil && vehicleRange == nil:
return &struct {
api.Vehicle
api.ChargeState
api.CurrentController
api.SocLimiter
api.VehicleOdometer
}{
Vehicle: base,
ChargeState: &decorateVehicleChargeStateImpl{
chargeState: chargeState,
},
CurrentController: &decorateVehicleCurrentControllerImpl{
currentController: currentController,
},
SocLimiter: &decorateVehicleSocLimiterImpl{
socLimiter: socLimiter,
},
VehicleOdometer: &decorateVehicleVehicleOdometerImpl{
vehicleOdometer: vehicleOdometer,
},
}
case chargeController == nil && chargeState != nil && currentController != nil && currentGetter == nil && resurrector == nil && socLimiter == nil && vehicleClimater == nil && vehicleFinishTimer == nil && vehicleOdometer != nil && vehicleRange != nil:
return &struct {
api.Vehicle
api.ChargeState
api.CurrentController
api.VehicleOdometer
api.VehicleRange
}{
Vehicle: base,
ChargeState: &decorateVehicleChargeStateImpl{
chargeState: chargeState,
},
CurrentController: &decorateVehicleCurrentControllerImpl{
currentController: currentController,
},
VehicleOdometer: &decorateVehicleVehicleOdometerImpl{
vehicleOdometer: vehicleOdometer,
},
VehicleRange: &decorateVehicleVehicleRangeImpl{
vehicleRange: vehicleRange,
},
}
case chargeController == nil && chargeState != nil && currentController != nil && currentGetter == nil && resurrector == nil && socLimiter != nil && vehicleClimater == nil && vehicleFinishTimer == nil && vehicleOdometer != nil && vehicleRange != nil:
return &struct {
api.Vehicle
api.ChargeState
api.CurrentController
api.SocLimiter
api.VehicleOdometer
api.VehicleRange
}{
Vehicle: base,
ChargeState: &decorateVehicleChargeStateImpl{
chargeState: chargeState,
},
CurrentController: &decorateVehicleCurrentControllerImpl{
currentController: currentController,
},
SocLimiter: &decorateVehicleSocLimiterImpl{
socLimiter: socLimiter,
},
VehicleOdometer: &decorateVehicleVehicleOdometerImpl{
vehicleOdometer: vehicleOdometer,
},
VehicleRange: &decorateVehicleVehicleRangeImpl{
vehicleRange: vehicleRange,
},
}
case chargeController == nil && chargeState != nil && currentController != nil && currentGetter == nil && resurrector == nil && socLimiter == nil && vehicleClimater != nil && vehicleFinishTimer == nil && vehicleOdometer == nil && vehicleRange == nil:
return &struct {
api.Vehicle
api.ChargeState
api.CurrentController
api.VehicleClimater
}{
Vehicle: base,
ChargeState: &decorateVehicleChargeStateImpl{
chargeState: chargeState,
},
CurrentController: &decorateVehicleCurrentControllerImpl{
currentController: currentController,
},
VehicleClimater: &decorateVehicleVehicleClimaterImpl{
vehicleClimater: vehicleClimater,
},
}
case chargeController == nil && chargeState != nil && currentController != nil && currentGetter == nil && resurrector == nil && socLimiter != nil && vehicleClimater != nil && vehicleFinishTimer == nil && vehicleOdometer == nil && vehicleRange == nil:
return &struct {
api.Vehicle
api.ChargeState
api.CurrentController
api.SocLimiter
api.VehicleClimater
}{
Vehicle: base,
ChargeState: &decorateVehicleChargeStateImpl{
chargeState: chargeState,
},
CurrentController: &decorateVehicleCurrentControllerImpl{
currentController: currentController,
},
SocLimiter: &decorateVehicleSocLimiterImpl{
socLimiter: socLimiter,
},
VehicleClimater: &decorateVehicleVehicleClimaterImpl{
vehicleClimater: vehicleClimater,
},
}
case chargeController == nil && chargeState != nil && currentController != nil && currentGetter == nil && resurrector == nil && socLimiter == nil && vehicleClimater != nil && vehicleFinishTimer == nil && vehicleOdometer == nil && vehicleRange != nil:
return &struct {
api.Vehicle
api.ChargeState
api.CurrentController
api.VehicleClimater
api.VehicleRange
}{
Vehicle: base,
ChargeState: &decorateVehicleChargeStateImpl{
chargeState: chargeState,
},
CurrentController: &decorateVehicleCurrentControllerImpl{
currentController: currentController,
},
VehicleClimater: &decorateVehicleVehicleClimaterImpl{
vehicleClimater: vehicleClimater,
},
VehicleRange: &decorateVehicleVehicleRangeImpl{
vehicleRange: vehicleRange,
},
}
case chargeController == nil && chargeState != nil && currentController != nil && currentGetter == nil && resurrector == nil && socLimiter != nil && vehicleClimater != nil && vehicleFinishTimer == nil && vehicleOdometer == nil && vehicleRange != nil:
return &struct {
api.Vehicle
api.ChargeState
api.CurrentController
api.SocLimiter
api.VehicleClimater
api.VehicleRange
}{
Vehicle: base,
ChargeState: &decorateVehicleChargeStateImpl{
chargeState: chargeState,
},
CurrentController: &decorateVehicleCurrentControllerImpl{
currentController: currentController,
},
SocLimiter: &decorateVehicleSocLimiterImpl{
socLimiter: socLimiter,
},
VehicleClimater: &decorateVehicleVehicleClimaterImpl{
vehicleClimater: vehicleClimater,
},
VehicleRange: &decorateVehicleVehicleRangeImpl{
vehicleRange: vehicleRange,
},
}
case chargeController == nil && chargeState != nil && currentController != nil && currentGetter == nil && resurrector == nil && socLimiter == nil && vehicleClimater != nil && vehicleFinishTimer == nil && vehicleOdometer != nil && vehicleRange == nil:
return &struct {
api.Vehicle
api.ChargeState
api.CurrentController
api.VehicleClimater
api.VehicleOdometer
}{
Vehicle: base,
ChargeState: &decorateVehicleChargeStateImpl{
chargeState: chargeState,
},
CurrentController: &decorateVehicleCurrentControllerImpl{
currentController: currentController,
},
VehicleClimater: &decorateVehicleVehicleClimaterImpl{
vehicleClimater: vehicleClimater,
},
VehicleOdometer: &decorateVehicleVehicleOdometerImpl{
vehicleOdometer: vehicleOdometer,
},
}
case chargeController == nil && chargeState != nil && currentController != nil && currentGetter == nil && resurrector == nil && socLimiter != nil && vehicleClimater != nil && vehicleFinishTimer == nil && vehicleOdometer != nil && vehicleRange == nil:
return &struct {
api.Vehicle
api.ChargeState
api.CurrentController
api.SocLimiter
api.VehicleClimater
api.VehicleOdometer
}{
Vehicle: base,
ChargeState: &decorateVehicleChargeStateImpl{
chargeState: chargeState,
},
CurrentController: &decorateVehicleCurrentControllerImpl{
currentController: currentController,
},
SocLimiter: &decorateVehicleSocLimiterImpl{
socLimiter: socLimiter,
},
VehicleClimater: &decorateVehicleVehicleClimaterImpl{
vehicleClimater: vehicleClimater,
},
VehicleOdometer: &decorateVehicleVehicleOdometerImpl{
vehicleOdometer: vehicleOdometer,
},
}
case chargeController == nil && chargeState != nil && currentController != nil && currentGetter == nil && resurrector == nil && socLimiter == nil && vehicleClimater != nil && vehicleFinishTimer == nil && vehicleOdometer != nil && vehicleRange != nil:
return &struct {
api.Vehicle
api.ChargeState
api.CurrentController
api.VehicleClimater
api.VehicleOdometer
api.VehicleRange
}{
Vehicle: base,
ChargeState: &decorateVehicleChargeStateImpl{
chargeState: chargeState,
},
CurrentController: &decorateVehicleCurrentControllerImpl{
currentController: currentController,
},
VehicleClimater: &decorateVehicleVehicleClimaterImpl{
vehicleClimater: vehicleClimater,
},
VehicleOdometer: &decorateVehicleVehicleOdometerImpl{
vehicleOdometer: vehicleOdometer,
},
VehicleRange: &decorateVehicleVehicleRangeImpl{
vehicleRange: vehicleRange,
},
}
case chargeController == nil && chargeState != nil && currentController != nil && currentGetter == nil && resurrector == nil && socLimiter != nil && vehicleClimater != nil && vehicleFinishTimer == nil && vehicleOdometer != nil && vehicleRange != nil:
return &struct {
api.Vehicle
api.ChargeState
api.CurrentController
api.SocLimiter
api.VehicleClimater
api.VehicleOdometer
api.VehicleRange
}{
Vehicle: base,
ChargeState: &decorateVehicleChargeStateImpl{
chargeState: chargeState,
},
CurrentController: &decorateVehicleCurrentControllerImpl{
currentController: currentController,
},
SocLimiter: &decorateVehicleSocLimiterImpl{
socLimiter: socLimiter,
},
VehicleClimater: &decorateVehicleVehicleClimaterImpl{
vehicleClimater: vehicleClimater,
},
VehicleOdometer: &decorateVehicleVehicleOdometerImpl{
vehicleOdometer: vehicleOdometer,
},
VehicleRange: &decorateVehicleVehicleRangeImpl{
vehicleRange: vehicleRange,
},
}
case chargeController == nil && chargeState != nil && currentController != nil && currentGetter != nil && resurrector == nil && socLimiter == nil && vehicleClimater == nil && vehicleFinishTimer == nil && vehicleOdometer == nil && vehicleRange == nil:
return &struct {
api.Vehicle
api.ChargeState
api.CurrentController
api.CurrentGetter
}{
Vehicle: base,
ChargeState: &decorateVehicleChargeStateImpl{
chargeState: chargeState,
},
CurrentController: &decorateVehicleCurrentControllerImpl{
currentController: currentController,
},
CurrentGetter: &decorateVehicleCurrentGetterImpl{
currentGetter: currentGetter,
},
}
case chargeController == nil && chargeState != nil && currentController != nil && currentGetter != nil && resurrector == nil && socLimiter != nil && vehicleClimater == nil && vehicleFinishTimer == nil && vehicleOdometer == nil && vehicleRange == nil:
return &struct {
api.Vehicle
api.ChargeState
api.CurrentController
api.CurrentGetter
api.SocLimiter
}{
Vehicle: base,
ChargeState: &decorateVehicleChargeStateImpl{
chargeState: chargeState,
},
CurrentController: &decorateVehicleCurrentControllerImpl{
currentController: currentController,
},
CurrentGetter: &decorateVehicleCurrentGetterImpl{
currentGetter: currentGetter,
},
SocLimiter: &decorateVehicleSocLimiterImpl{
socLimiter: socLimiter,
},
}
case chargeController == nil && chargeState != nil && currentController != nil && currentGetter != nil && resurrector == nil && socLimiter == nil && vehicleClimater == nil && vehicleFinishTimer == nil && vehicleOdometer == nil && vehicleRange != nil:
return &struct {
api.Vehicle
api.ChargeState
api.CurrentController
api.CurrentGetter
api.VehicleRange
}{
Vehicle: base,
ChargeState: &decorateVehicleChargeStateImpl{
chargeState: chargeState,
},
CurrentController: &decorateVehicleCurrentControllerImpl{
currentController: currentController,
},
CurrentGetter: &decorateVehicleCurrentGetterImpl{
currentGetter: currentGetter,
},
VehicleRange: &decorateVehicleVehicleRangeImpl{
vehicleRange: vehicleRange,
},
}
case chargeController == nil && chargeState != nil && currentController != nil && currentGetter != nil && resurrector == nil && socLimiter != nil && vehicleClimater == nil && vehicleFinishTimer == nil && vehicleOdometer == nil && vehicleRange != nil:
return &struct {
api.Vehicle
api.ChargeState
api.CurrentController
api.CurrentGetter
api.SocLimiter
api.VehicleRange
}{
Vehicle: base,
ChargeState: &decorateVehicleChargeStateImpl{
chargeState: chargeState,
},
CurrentController: &decorateVehicleCurrentControllerImpl{
currentController: currentController,
},
CurrentGetter: &decorateVehicleCurrentGetterImpl{
currentGetter: currentGetter,
},
SocLimiter: &decorateVehicleSocLimiterImpl{
socLimiter: socLimiter,
},
VehicleRange: &decorateVehicleVehicleRangeImpl{
vehicleRange: vehicleRange,
},
}
case chargeController == nil && chargeState != nil && currentController != nil && currentGetter != nil && resurrector == nil && socLimiter == nil && vehicleClimater == nil && vehicleFinishTimer == nil && vehicleOdometer != nil && vehicleRange == nil:
return &struct {
api.Vehicle
api.ChargeState
api.CurrentController
api.CurrentGetter
api.VehicleOdometer
}{
Vehicle: base,
ChargeState: &decorateVehicleChargeStateImpl{
chargeState: chargeState,
},
CurrentController: &decorateVehicleCurrentControllerImpl{
currentController: currentController,
},
CurrentGetter: &decorateVehicleCurrentGetterImpl{
currentGetter: currentGetter,
},
VehicleOdometer: &decorateVehicleVehicleOdometerImpl{
vehicleOdometer: vehicleOdometer,
},
}
case chargeController == nil && chargeState != nil && currentController != nil && currentGetter != nil && resurrector == nil && socLimiter != nil && vehicleClimater == nil && vehicleFinishTimer == nil && vehicleOdometer != nil && vehicleRange == nil:
return &struct {
api.Vehicle
api.ChargeState
api.CurrentController
api.CurrentGetter
api.SocLimiter
api.VehicleOdometer
}{
Vehicle: base,
ChargeState: &decorateVehicleChargeStateImpl{
chargeState: chargeState,
},
CurrentController: &decorateVehicleCurrentControllerImpl{
currentController: currentController,
},
CurrentGetter: &decorateVehicleCurrentGetterImpl{
currentGetter: currentGetter,
},
SocLimiter: &decorateVehicleSocLimiterImpl{
socLimiter: socLimiter,
},
VehicleOdometer: &decorateVehicleVehicleOdometerImpl{
vehicleOdometer: vehicleOdometer,
},
}
case chargeController == nil && chargeState != nil && currentController != nil && currentGetter != nil && resurrector == nil && socLimiter == nil && vehicleClimater == nil && vehicleFinishTimer == nil && vehicleOdometer != nil && vehicleRange != nil:
return &struct {
api.Vehicle
api.ChargeState
api.CurrentController
api.CurrentGetter
api.VehicleOdometer
api.VehicleRange
}{
Vehicle: base,
ChargeState: &decorateVehicleChargeStateImpl{
chargeState: chargeState,
},
CurrentController: &decorateVehicleCurrentControllerImpl{
currentController: currentController,
},
CurrentGetter: &decorateVehicleCurrentGetterImpl{
currentGetter: currentGetter,
},
VehicleOdometer: &decorateVehicleVehicleOdometerImpl{
vehicleOdometer: vehicleOdometer,
},
VehicleRange: &decorateVehicleVehicleRangeImpl{
vehicleRange: vehicleRange,
},
}
case chargeController == nil && chargeState != nil && currentController != nil && currentGetter != nil && resurrector == nil && socLimiter != nil && vehicleClimater == nil && vehicleFinishTimer == nil && vehicleOdometer != nil && vehicleRange != nil:
return &struct {
api.Vehicle
api.ChargeState
api.CurrentController
api.CurrentGetter
api.SocLimiter
api.VehicleOdometer
api.VehicleRange
}{
Vehicle: base,
ChargeState: &decorateVehicleChargeStateImpl{
chargeState: chargeState,
},
CurrentController: &decorateVehicleCurrentControllerImpl{
currentController: currentController,
},
CurrentGetter: &decorateVehicleCurrentGetterImpl{
currentGetter: currentGetter,
},
SocLimiter: &decorateVehicleSocLimiterImpl{
socLimiter: socLimiter,
},
VehicleOdometer: &decorateVehicleVehicleOdometerImpl{
vehicleOdometer: vehicleOdometer,
},
VehicleRange: &decorateVehicleVehicleRangeImpl{
vehicleRange: vehicleRange,
},
}
case chargeController == nil && chargeState != nil && currentController != nil && currentGetter != nil && resurrector == nil && socLimiter == nil && vehicleClimater != nil && vehicleFinishTimer == nil && vehicleOdometer == nil && vehicleRange == nil:
return &struct {
api.Vehicle
api.ChargeState
api.CurrentController
api.CurrentGetter
api.VehicleClimater
}{
Vehicle: base,
ChargeState: &decorateVehicleChargeStateImpl{
chargeState: chargeState,
},
CurrentController: &decorateVehicleCurrentControllerImpl{
currentController: currentController,
},
CurrentGetter: &decorateVehicleCurrentGetterImpl{
currentGetter: currentGetter,
},
VehicleClimater: &decorateVehicleVehicleClimaterImpl{
vehicleClimater: vehicleClimater,
},
}
case chargeController == nil && chargeState != nil && currentController != nil && currentGetter != nil && resurrector == nil && socLimiter != nil && vehicleClimater != nil && vehicleFinishTimer == nil && vehicleOdometer == nil && vehicleRange == nil:
return &struct {
api.Vehicle
api.ChargeState
api.CurrentController
api.CurrentGetter
api.SocLimiter
api.VehicleClimater
}{
Vehicle: base,
ChargeState: &decorateVehicleChargeStateImpl{
chargeState: chargeState,
},
CurrentController: &decorateVehicleCurrentControllerImpl{
currentController: currentController,
},
CurrentGetter: &decorateVehicleCurrentGetterImpl{
currentGetter: currentGetter,
},
SocLimiter: &decorateVehicleSocLimiterImpl{
socLimiter: socLimiter,
},
VehicleClimater: &decorateVehicleVehicleClimaterImpl{
vehicleClimater: vehicleClimater,
},
}
case chargeController == nil && chargeState != nil && currentController != nil && currentGetter != nil && resurrector == nil && socLimiter == nil && vehicleClimater != nil && vehicleFinishTimer == nil && vehicleOdometer == nil && vehicleRange != nil:
return &struct {
api.Vehicle
api.ChargeState
api.CurrentController
api.CurrentGetter
api.VehicleClimater
api.VehicleRange
}{
Vehicle: base,
ChargeState: &decorateVehicleChargeStateImpl{
chargeState: chargeState,
},
CurrentController: &decorateVehicleCurrentControllerImpl{
currentController: currentController,
},
CurrentGetter: &decorateVehicleCurrentGetterImpl{
currentGetter: currentGetter,
},
VehicleClimater: &decorateVehicleVehicleClimaterImpl{
vehicleClimater: vehicleClimater,
},
VehicleRange: &decorateVehicleVehicleRangeImpl{
vehicleRange: vehicleRange,
},
}
case chargeController == nil && chargeState != nil && currentController != nil && currentGetter != nil && resurrector == nil && socLimiter != nil && vehicleClimater != nil && vehicleFinishTimer == nil && vehicleOdometer == nil && vehicleRange != nil:
return &struct {
api.Vehicle
api.ChargeState
api.CurrentController
api.CurrentGetter
api.SocLimiter
api.VehicleClimater
api.VehicleRange
}{
Vehicle: base,
ChargeState: &decorateVehicleChargeStateImpl{
chargeState: chargeState,
},
CurrentController: &decorateVehicleCurrentControllerImpl{
currentController: currentController,
},
CurrentGetter: &decorateVehicleCurrentGetterImpl{
currentGetter: currentGetter,
},
SocLimiter: &decorateVehicleSocLimiterImpl{
socLimiter: socLimiter,
},
VehicleClimater: &decorateVehicleVehicleClimaterImpl{
vehicleClimater: vehicleClimater,
},
VehicleRange: &decorateVehicleVehicleRangeImpl{
vehicleRange: vehicleRange,
},
}
case chargeController == nil && chargeState != nil && currentController != nil && currentGetter != nil && resurrector == nil && socLimiter == nil && vehicleClimater != nil && vehicleFinishTimer == nil && vehicleOdometer != nil && vehicleRange == nil:
return &struct {
api.Vehicle
api.ChargeState
api.CurrentController
api.CurrentGetter
api.VehicleClimater
api.VehicleOdometer
}{
Vehicle: base,
ChargeState: &decorateVehicleChargeStateImpl{
chargeState: chargeState,
},
CurrentController: &decorateVehicleCurrentControllerImpl{
currentController: currentController,
},
CurrentGetter: &decorateVehicleCurrentGetterImpl{
currentGetter: currentGetter,
},
VehicleClimater: &decorateVehicleVehicleClimaterImpl{
vehicleClimater: vehicleClimater,
},
VehicleOdometer: &decorateVehicleVehicleOdometerImpl{
vehicleOdometer: vehicleOdometer,
},
}
case chargeController == nil && chargeState != nil && currentController != nil && currentGetter != nil && resurrector == nil && socLimiter != nil && vehicleClimater != nil && vehicleFinishTimer == nil && vehicleOdometer != nil && vehicleRange == nil:
return &struct {
api.Vehicle
api.ChargeState
api.CurrentController
api.CurrentGetter
api.SocLimiter
api.VehicleClimater
api.VehicleOdometer
}{
Vehicle: base,
ChargeState: &decorateVehicleChargeStateImpl{
chargeState: chargeState,
},
CurrentController: &decorateVehicleCurrentControllerImpl{
currentController: currentController,
},
CurrentGetter: &decorateVehicleCurrentGetterImpl{
currentGetter: currentGetter,
},
SocLimiter: &decorateVehicleSocLimiterImpl{
socLimiter: socLimiter,
},
VehicleClimater: &decorateVehicleVehicleClimaterImpl{
vehicleClimater: vehicleClimater,
},
VehicleOdometer: &decorateVehicleVehicleOdometerImpl{
vehicleOdometer: vehicleOdometer,
},
}
case chargeController == nil && chargeState != nil && currentController != nil && currentGetter != nil && resurrector == nil && socLimiter == nil && vehicleClimater != nil && vehicleFinishTimer == nil && vehicleOdometer != nil && vehicleRange != nil:
return &struct {
api.Vehicle
api.ChargeState
api.CurrentController
api.CurrentGetter
api.VehicleClimater
api.VehicleOdometer
api.VehicleRange
}{
Vehicle: base,
ChargeState: &decorateVehicleChargeStateImpl{
chargeState: chargeState,
},
CurrentController: &decorateVehicleCurrentControllerImpl{
currentController: currentController,
},
CurrentGetter: &decorateVehicleCurrentGetterImpl{
currentGetter: currentGetter,
},
VehicleClimater: &decorateVehicleVehicleClimaterImpl{
vehicleClimater: vehicleClimater,
},
VehicleOdometer: &decorateVehicleVehicleOdometerImpl{
vehicleOdometer: vehicleOdometer,
},
VehicleRange: &decorateVehicleVehicleRangeImpl{
vehicleRange: vehicleRange,
},
}
case chargeController == nil && chargeState != nil && currentController != nil && currentGetter != nil && resurrector == nil && socLimiter != nil && vehicleClimater != nil && vehicleFinishTimer == nil && vehicleOdometer != nil && vehicleRange != nil:
return &struct {
api.Vehicle
api.ChargeState
api.CurrentController
api.CurrentGetter
api.SocLimiter
api.VehicleClimater
api.VehicleOdometer
api.VehicleRange
}{
Vehicle: base,
ChargeState: &decorateVehicleChargeStateImpl{
chargeState: chargeState,
},
CurrentController: &decorateVehicleCurrentControllerImpl{
currentController: currentController,
},
CurrentGetter: &decorateVehicleCurrentGetterImpl{
currentGetter: currentGetter,
},
SocLimiter: &decorateVehicleSocLimiterImpl{
socLimiter: socLimiter,
},
VehicleClimater: &decorateVehicleVehicleClimaterImpl{
vehicleClimater: vehicleClimater,
},
VehicleOdometer: &decorateVehicleVehicleOdometerImpl{
vehicleOdometer: vehicleOdometer,
},
VehicleRange: &decorateVehicleVehicleRangeImpl{
vehicleRange: vehicleRange,
},
}
case chargeState == nil && resurrector == nil && socLimiter == nil && vehicleClimater == nil && vehicleFinishTimer != nil && vehicleOdometer == nil && vehicleRange == nil:
return &struct {
api.Vehicle
api.VehicleFinishTimer
}{
Vehicle: base,
VehicleFinishTimer: &decorateVehicleVehicleFinishTimerImpl{
vehicleFinishTimer: vehicleFinishTimer,
},
}
case chargeState == nil && resurrector == nil && socLimiter != nil && vehicleClimater == nil && vehicleFinishTimer != nil && vehicleOdometer == nil && vehicleRange == nil:
return &struct {
api.Vehicle
api.SocLimiter
api.VehicleFinishTimer
}{
Vehicle: base,
SocLimiter: &decorateVehicleSocLimiterImpl{
socLimiter: socLimiter,
},
VehicleFinishTimer: &decorateVehicleVehicleFinishTimerImpl{
vehicleFinishTimer: vehicleFinishTimer,
},
}
case chargeController == nil && chargeState != nil && currentController == nil && resurrector == nil && socLimiter == nil && vehicleClimater == nil && vehicleFinishTimer != nil && vehicleOdometer == nil && vehicleRange == nil:
return &struct {
api.Vehicle
api.ChargeState
api.VehicleFinishTimer
}{
Vehicle: base,
ChargeState: &decorateVehicleChargeStateImpl{
chargeState: chargeState,
},
VehicleFinishTimer: &decorateVehicleVehicleFinishTimerImpl{
vehicleFinishTimer: vehicleFinishTimer,
},
}
case chargeController == nil && chargeState != nil && currentController == nil && resurrector == nil && socLimiter != nil && vehicleClimater == nil && vehicleFinishTimer != nil && vehicleOdometer == nil && vehicleRange == nil:
return &struct {
api.Vehicle
api.ChargeState
api.SocLimiter
api.VehicleFinishTimer
}{
Vehicle: base,
ChargeState: &decorateVehicleChargeStateImpl{
chargeState: chargeState,
},
SocLimiter: &decorateVehicleSocLimiterImpl{
socLimiter: socLimiter,
},
VehicleFinishTimer: &decorateVehicleVehicleFinishTimerImpl{
vehicleFinishTimer: vehicleFinishTimer,
},
}
case chargeState == nil && resurrector == nil && socLimiter == nil && vehicleClimater == nil && vehicleFinishTimer != nil && vehicleOdometer == nil && vehicleRange != nil:
return &struct {
api.Vehicle
api.VehicleFinishTimer
api.VehicleRange
}{
Vehicle: base,
VehicleFinishTimer: &decorateVehicleVehicleFinishTimerImpl{
vehicleFinishTimer: vehicleFinishTimer,
},
VehicleRange: &decorateVehicleVehicleRangeImpl{
vehicleRange: vehicleRange,
},
}
case chargeState == nil && resurrector == nil && socLimiter != nil && vehicleClimater == nil && vehicleFinishTimer != nil && vehicleOdometer == nil && vehicleRange != nil:
return &struct {
api.Vehicle
api.SocLimiter
api.VehicleFinishTimer
api.VehicleRange
}{
Vehicle: base,
SocLimiter: &decorateVehicleSocLimiterImpl{
socLimiter: socLimiter,
},
VehicleFinishTimer: &decorateVehicleVehicleFinishTimerImpl{
vehicleFinishTimer: vehicleFinishTimer,
},
VehicleRange: &decorateVehicleVehicleRangeImpl{
vehicleRange: vehicleRange,
},
}
case chargeController == nil && chargeState != nil && currentController == nil && resurrector == nil && socLimiter == nil && vehicleClimater == nil && vehicleFinishTimer != nil && vehicleOdometer == nil && vehicleRange != nil:
return &struct {
api.Vehicle
api.ChargeState
api.VehicleFinishTimer
api.VehicleRange
}{
Vehicle: base,
ChargeState: &decorateVehicleChargeStateImpl{
chargeState: chargeState,
},
VehicleFinishTimer: &decorateVehicleVehicleFinishTimerImpl{
vehicleFinishTimer: vehicleFinishTimer,
},
VehicleRange: &decorateVehicleVehicleRangeImpl{
vehicleRange: vehicleRange,
},
}
case chargeController == nil && chargeState != nil && currentController == nil && resurrector == nil && socLimiter != nil && vehicleClimater == nil && vehicleFinishTimer != nil && vehicleOdometer == nil && vehicleRange != nil:
return &struct {
api.Vehicle
api.ChargeState
api.SocLimiter
api.VehicleFinishTimer
api.VehicleRange
}{
Vehicle: base,
ChargeState: &decorateVehicleChargeStateImpl{
chargeState: chargeState,
},
SocLimiter: &decorateVehicleSocLimiterImpl{
socLimiter: socLimiter,
},
VehicleFinishTimer: &decorateVehicleVehicleFinishTimerImpl{
vehicleFinishTimer: vehicleFinishTimer,
},
VehicleRange: &decorateVehicleVehicleRangeImpl{
vehicleRange: vehicleRange,
},
}
case chargeState == nil && resurrector == nil && socLimiter == nil && vehicleClimater == nil && vehicleFinishTimer != nil && vehicleOdometer != nil && vehicleRange == nil:
return &struct {
api.Vehicle
api.VehicleFinishTimer
api.VehicleOdometer
}{
Vehicle: base,
VehicleFinishTimer: &decorateVehicleVehicleFinishTimerImpl{
vehicleFinishTimer: vehicleFinishTimer,
},
VehicleOdometer: &decorateVehicleVehicleOdometerImpl{
vehicleOdometer: vehicleOdometer,
},
}
case chargeState == nil && resurrector == nil && socLimiter != nil && vehicleClimater == nil && vehicleFinishTimer != nil && vehicleOdometer != nil && vehicleRange == nil:
return &struct {
api.Vehicle
api.SocLimiter
api.VehicleFinishTimer
api.VehicleOdometer
}{
Vehicle: base,
SocLimiter: &decorateVehicleSocLimiterImpl{
socLimiter: socLimiter,
},
VehicleFinishTimer: &decorateVehicleVehicleFinishTimerImpl{
vehicleFinishTimer: vehicleFinishTimer,
},
VehicleOdometer: &decorateVehicleVehicleOdometerImpl{
vehicleOdometer: vehicleOdometer,
},
}
case chargeController == nil && chargeState != nil && currentController == nil && resurrector == nil && socLimiter == nil && vehicleClimater == nil && vehicleFinishTimer != nil && vehicleOdometer != nil && vehicleRange == nil:
return &struct {
api.Vehicle
api.ChargeState
api.VehicleFinishTimer
api.VehicleOdometer
}{
Vehicle: base,
ChargeState: &decorateVehicleChargeStateImpl{
chargeState: chargeState,
},
VehicleFinishTimer: &decorateVehicleVehicleFinishTimerImpl{
vehicleFinishTimer: vehicleFinishTimer,
},
VehicleOdometer: &decorateVehicleVehicleOdometerImpl{
vehicleOdometer: vehicleOdometer,
},
}
case chargeController == nil && chargeState != nil && currentController == nil && resurrector == nil && socLimiter != nil && vehicleClimater == nil && vehicleFinishTimer != nil && vehicleOdometer != nil && vehicleRange == nil:
return &struct {
api.Vehicle
api.ChargeState
api.SocLimiter
api.VehicleFinishTimer
api.VehicleOdometer
}{
Vehicle: base,
ChargeState: &decorateVehicleChargeStateImpl{
chargeState: chargeState,
},
SocLimiter: &decorateVehicleSocLimiterImpl{
socLimiter: socLimiter,
},
VehicleFinishTimer: &decorateVehicleVehicleFinishTimerImpl{
vehicleFinishTimer: vehicleFinishTimer,
},
VehicleOdometer: &decorateVehicleVehicleOdometerImpl{
vehicleOdometer: vehicleOdometer,
},
}
case chargeState == nil && resurrector == nil && socLimiter == nil && vehicleClimater == nil && vehicleFinishTimer != nil && vehicleOdometer != nil && vehicleRange != nil:
return &struct {
api.Vehicle
api.VehicleFinishTimer
api.VehicleOdometer
api.VehicleRange
}{
Vehicle: base,
VehicleFinishTimer: &decorateVehicleVehicleFinishTimerImpl{
vehicleFinishTimer: vehicleFinishTimer,
},
VehicleOdometer: &decorateVehicleVehicleOdometerImpl{
vehicleOdometer: vehicleOdometer,
},
VehicleRange: &decorateVehicleVehicleRangeImpl{
vehicleRange: vehicleRange,
},
}
case chargeState == nil && resurrector == nil && socLimiter != nil && vehicleClimater == nil && vehicleFinishTimer != nil && vehicleOdometer != nil && vehicleRange != nil:
return &struct {
api.Vehicle
api.SocLimiter
api.VehicleFinishTimer
api.VehicleOdometer
api.VehicleRange
}{
Vehicle: base,
SocLimiter: &decorateVehicleSocLimiterImpl{
socLimiter: socLimiter,
},
VehicleFinishTimer: &decorateVehicleVehicleFinishTimerImpl{
vehicleFinishTimer: vehicleFinishTimer,
},
VehicleOdometer: &decorateVehicleVehicleOdometerImpl{
vehicleOdometer: vehicleOdometer,
},
VehicleRange: &decorateVehicleVehicleRangeImpl{
vehicleRange: vehicleRange,
},
}
case chargeController == nil && chargeState != nil && currentController == nil && resurrector == nil && socLimiter == nil && vehicleClimater == nil && vehicleFinishTimer != nil && vehicleOdometer != nil && vehicleRange != nil:
return &struct {
api.Vehicle
api.ChargeState
api.VehicleFinishTimer
api.VehicleOdometer
api.VehicleRange
}{
Vehicle: base,
ChargeState: &decorateVehicleChargeStateImpl{
chargeState: chargeState,
},
VehicleFinishTimer: &decorateVehicleVehicleFinishTimerImpl{
vehicleFinishTimer: vehicleFinishTimer,
},
VehicleOdometer: &decorateVehicleVehicleOdometerImpl{
vehicleOdometer: vehicleOdometer,
},
VehicleRange: &decorateVehicleVehicleRangeImpl{
vehicleRange: vehicleRange,
},
}
case chargeController == nil && chargeState != nil && currentController == nil && resurrector == nil && socLimiter != nil && vehicleClimater == nil && vehicleFinishTimer != nil && vehicleOdometer != nil && vehicleRange != nil:
return &struct {
api.Vehicle
api.ChargeState
api.SocLimiter
api.VehicleFinishTimer
api.VehicleOdometer
api.VehicleRange
}{
Vehicle: base,
ChargeState: &decorateVehicleChargeStateImpl{
chargeState: chargeState,
},
SocLimiter: &decorateVehicleSocLimiterImpl{
socLimiter: socLimiter,
},
VehicleFinishTimer: &decorateVehicleVehicleFinishTimerImpl{
vehicleFinishTimer: vehicleFinishTimer,
},
VehicleOdometer: &decorateVehicleVehicleOdometerImpl{
vehicleOdometer: vehicleOdometer,
},
VehicleRange: &decorateVehicleVehicleRangeImpl{
vehicleRange: vehicleRange,
},
}
case chargeState == nil && resurrector == nil && socLimiter == nil && vehicleClimater != nil && vehicleFinishTimer != nil && vehicleOdometer == nil && vehicleRange == nil:
return &struct {
api.Vehicle
api.VehicleClimater
api.VehicleFinishTimer
}{
Vehicle: base,
VehicleClimater: &decorateVehicleVehicleClimaterImpl{
vehicleClimater: vehicleClimater,
},
VehicleFinishTimer: &decorateVehicleVehicleFinishTimerImpl{
vehicleFinishTimer: vehicleFinishTimer,
},
}
case chargeState == nil && resurrector == nil && socLimiter != nil && vehicleClimater != nil && vehicleFinishTimer != nil && vehicleOdometer == nil && vehicleRange == nil:
return &struct {
api.Vehicle
api.SocLimiter
api.VehicleClimater
api.VehicleFinishTimer
}{
Vehicle: base,
SocLimiter: &decorateVehicleSocLimiterImpl{
socLimiter: socLimiter,
},
VehicleClimater: &decorateVehicleVehicleClimaterImpl{
vehicleClimater: vehicleClimater,
},
VehicleFinishTimer: &decorateVehicleVehicleFinishTimerImpl{
vehicleFinishTimer: vehicleFinishTimer,
},
}
case chargeController == nil && chargeState != nil && currentController == nil && resurrector == nil && socLimiter == nil && vehicleClimater != nil && vehicleFinishTimer != nil && vehicleOdometer == nil && vehicleRange == nil:
return &struct {
api.Vehicle
api.ChargeState
api.VehicleClimater
api.VehicleFinishTimer
}{
Vehicle: base,
ChargeState: &decorateVehicleChargeStateImpl{
chargeState: chargeState,
},
VehicleClimater: &decorateVehicleVehicleClimaterImpl{
vehicleClimater: vehicleClimater,
},
VehicleFinishTimer: &decorateVehicleVehicleFinishTimerImpl{
vehicleFinishTimer: vehicleFinishTimer,
},
}
case chargeController == nil && chargeState != nil && currentController == nil && resurrector == nil && socLimiter != nil && vehicleClimater != nil && vehicleFinishTimer != nil && vehicleOdometer == nil && vehicleRange == nil:
return &struct {
api.Vehicle
api.ChargeState
api.SocLimiter
api.VehicleClimater
api.VehicleFinishTimer
}{
Vehicle: base,
ChargeState: &decorateVehicleChargeStateImpl{
chargeState: chargeState,
},
SocLimiter: &decorateVehicleSocLimiterImpl{
socLimiter: socLimiter,
},
VehicleClimater: &decorateVehicleVehicleClimaterImpl{
vehicleClimater: vehicleClimater,
},
VehicleFinishTimer: &decorateVehicleVehicleFinishTimerImpl{
vehicleFinishTimer: vehicleFinishTimer,
},
}
case chargeState == nil && resurrector == nil && socLimiter == nil && vehicleClimater != nil && vehicleFinishTimer != nil && vehicleOdometer == nil && vehicleRange != nil:
return &struct {
api.Vehicle
api.VehicleClimater
api.VehicleFinishTimer
api.VehicleRange
}{
Vehicle: base,
VehicleClimater: &decorateVehicleVehicleClimaterImpl{
vehicleClimater: vehicleClimater,
},
VehicleFinishTimer: &decorateVehicleVehicleFinishTimerImpl{
vehicleFinishTimer: vehicleFinishTimer,
},
VehicleRange: &decorateVehicleVehicleRangeImpl{
vehicleRange: vehicleRange,
},
}
case chargeState == nil && resurrector == nil && socLimiter != nil && vehicleClimater != nil && vehicleFinishTimer != nil && vehicleOdometer == nil && vehicleRange != nil:
return &struct {
api.Vehicle
api.SocLimiter
api.VehicleClimater
api.VehicleFinishTimer
api.VehicleRange
}{
Vehicle: base,
SocLimiter: &decorateVehicleSocLimiterImpl{
socLimiter: socLimiter,
},
VehicleClimater: &decorateVehicleVehicleClimaterImpl{
vehicleClimater: vehicleClimater,
},
VehicleFinishTimer: &decorateVehicleVehicleFinishTimerImpl{
vehicleFinishTimer: vehicleFinishTimer,
},
VehicleRange: &decorateVehicleVehicleRangeImpl{
vehicleRange: vehicleRange,
},
}
case chargeController == nil && chargeState != nil && currentController == nil && resurrector == nil && socLimiter == nil && vehicleClimater != nil && vehicleFinishTimer != nil && vehicleOdometer == nil && vehicleRange != nil:
return &struct {
api.Vehicle
api.ChargeState
api.VehicleClimater
api.VehicleFinishTimer
api.VehicleRange
}{
Vehicle: base,
ChargeState: &decorateVehicleChargeStateImpl{
chargeState: chargeState,
},
VehicleClimater: &decorateVehicleVehicleClimaterImpl{
vehicleClimater: vehicleClimater,
},
VehicleFinishTimer: &decorateVehicleVehicleFinishTimerImpl{
vehicleFinishTimer: vehicleFinishTimer,
},
VehicleRange: &decorateVehicleVehicleRangeImpl{
vehicleRange: vehicleRange,
},
}
case chargeController == nil && chargeState != nil && currentController == nil && resurrector == nil && socLimiter != nil && vehicleClimater != nil && vehicleFinishTimer != nil && vehicleOdometer == nil && vehicleRange != nil:
return &struct {
api.Vehicle
api.ChargeState
api.SocLimiter
api.VehicleClimater
api.VehicleFinishTimer
api.VehicleRange
}{
Vehicle: base,
ChargeState: &decorateVehicleChargeStateImpl{
chargeState: chargeState,
},
SocLimiter: &decorateVehicleSocLimiterImpl{
socLimiter: socLimiter,
},
VehicleClimater: &decorateVehicleVehicleClimaterImpl{
vehicleClimater: vehicleClimater,
},
VehicleFinishTimer: &decorateVehicleVehicleFinishTimerImpl{
vehicleFinishTimer: vehicleFinishTimer,
},
VehicleRange: &decorateVehicleVehicleRangeImpl{
vehicleRange: vehicleRange,
},
}
case chargeState == nil && resurrector == nil && socLimiter == nil && vehicleClimater != nil && vehicleFinishTimer != nil && vehicleOdometer != nil && vehicleRange == nil:
return &struct {
api.Vehicle
api.VehicleClimater
api.VehicleFinishTimer
api.VehicleOdometer
}{
Vehicle: base,
VehicleClimater: &decorateVehicleVehicleClimaterImpl{
vehicleClimater: vehicleClimater,
},
VehicleFinishTimer: &decorateVehicleVehicleFinishTimerImpl{
vehicleFinishTimer: vehicleFinishTimer,
},
VehicleOdometer: &decorateVehicleVehicleOdometerImpl{
vehicleOdometer: vehicleOdometer,
},
}
case chargeState == nil && resurrector == nil && socLimiter != nil && vehicleClimater != nil && vehicleFinishTimer != nil && vehicleOdometer != nil && vehicleRange == nil:
return &struct {
api.Vehicle
api.SocLimiter
api.VehicleClimater
api.VehicleFinishTimer
api.VehicleOdometer
}{
Vehicle: base,
SocLimiter: &decorateVehicleSocLimiterImpl{
socLimiter: socLimiter,
},
VehicleClimater: &decorateVehicleVehicleClimaterImpl{
vehicleClimater: vehicleClimater,
},
VehicleFinishTimer: &decorateVehicleVehicleFinishTimerImpl{
vehicleFinishTimer: vehicleFinishTimer,
},
VehicleOdometer: &decorateVehicleVehicleOdometerImpl{
vehicleOdometer: vehicleOdometer,
},
}
case chargeController == nil && chargeState != nil && currentController == nil && resurrector == nil && socLimiter == nil && vehicleClimater != nil && vehicleFinishTimer != nil && vehicleOdometer != nil && vehicleRange == nil:
return &struct {
api.Vehicle
api.ChargeState
api.VehicleClimater
api.VehicleFinishTimer
api.VehicleOdometer
}{
Vehicle: base,
ChargeState: &decorateVehicleChargeStateImpl{
chargeState: chargeState,
},
VehicleClimater: &decorateVehicleVehicleClimaterImpl{
vehicleClimater: vehicleClimater,
},
VehicleFinishTimer: &decorateVehicleVehicleFinishTimerImpl{
vehicleFinishTimer: vehicleFinishTimer,
},
VehicleOdometer: &decorateVehicleVehicleOdometerImpl{
vehicleOdometer: vehicleOdometer,
},
}
case chargeController == nil && chargeState != nil && currentController == nil && resurrector == nil && socLimiter != nil && vehicleClimater != nil && vehicleFinishTimer != nil && vehicleOdometer != nil && vehicleRange == nil:
return &struct {
api.Vehicle
api.ChargeState
api.SocLimiter
api.VehicleClimater
api.VehicleFinishTimer
api.VehicleOdometer
}{
Vehicle: base,
ChargeState: &decorateVehicleChargeStateImpl{
chargeState: chargeState,
},
SocLimiter: &decorateVehicleSocLimiterImpl{
socLimiter: socLimiter,
},
VehicleClimater: &decorateVehicleVehicleClimaterImpl{
vehicleClimater: vehicleClimater,
},
VehicleFinishTimer: &decorateVehicleVehicleFinishTimerImpl{
vehicleFinishTimer: vehicleFinishTimer,
},
VehicleOdometer: &decorateVehicleVehicleOdometerImpl{
vehicleOdometer: vehicleOdometer,
},
}
case chargeState == nil && resurrector == nil && socLimiter == nil && vehicleClimater != nil && vehicleFinishTimer != nil && vehicleOdometer != nil && vehicleRange != nil:
return &struct {
api.Vehicle
api.VehicleClimater
api.VehicleFinishTimer
api.VehicleOdometer
api.VehicleRange
}{
Vehicle: base,
VehicleClimater: &decorateVehicleVehicleClimaterImpl{
vehicleClimater: vehicleClimater,
},
VehicleFinishTimer: &decorateVehicleVehicleFinishTimerImpl{
vehicleFinishTimer: vehicleFinishTimer,
},
VehicleOdometer: &decorateVehicleVehicleOdometerImpl{
vehicleOdometer: vehicleOdometer,
},
VehicleRange: &decorateVehicleVehicleRangeImpl{
vehicleRange: vehicleRange,
},
}
case chargeState == nil && resurrector == nil && socLimiter != nil && vehicleClimater != nil && vehicleFinishTimer != nil && vehicleOdometer != nil && vehicleRange != nil:
return &struct {
api.Vehicle
api.SocLimiter
api.VehicleClimater
api.VehicleFinishTimer
api.VehicleOdometer
api.VehicleRange
}{
Vehicle: base,
SocLimiter: &decorateVehicleSocLimiterImpl{
socLimiter: socLimiter,
},
VehicleClimater: &decorateVehicleVehicleClimaterImpl{
vehicleClimater: vehicleClimater,
},
VehicleFinishTimer: &decorateVehicleVehicleFinishTimerImpl{
vehicleFinishTimer: vehicleFinishTimer,
},
VehicleOdometer: &decorateVehicleVehicleOdometerImpl{
vehicleOdometer: vehicleOdometer,
},
VehicleRange: &decorateVehicleVehicleRangeImpl{
vehicleRange: vehicleRange,
},
}
case chargeController == nil && chargeState != nil && currentController == nil && resurrector == nil && socLimiter == nil && vehicleClimater != nil && vehicleFinishTimer != nil && vehicleOdometer != nil && vehicleRange != nil:
return &struct {
api.Vehicle
api.ChargeState
api.VehicleClimater
api.VehicleFinishTimer
api.VehicleOdometer
api.VehicleRange
}{
Vehicle: base,
ChargeState: &decorateVehicleChargeStateImpl{
chargeState: chargeState,
},
VehicleClimater: &decorateVehicleVehicleClimaterImpl{
vehicleClimater: vehicleClimater,
},
VehicleFinishTimer: &decorateVehicleVehicleFinishTimerImpl{
vehicleFinishTimer: vehicleFinishTimer,
},
VehicleOdometer: &decorateVehicleVehicleOdometerImpl{
vehicleOdometer: vehicleOdometer,
},
VehicleRange: &decorateVehicleVehicleRangeImpl{
vehicleRange: vehicleRange,
},
}
case chargeController == nil && chargeState != nil && currentController == nil && resurrector == nil && socLimiter != nil && vehicleClimater != nil && vehicleFinishTimer != nil && vehicleOdometer != nil && vehicleRange != nil:
return &struct {
api.Vehicle
api.ChargeState
api.SocLimiter
api.VehicleClimater
api.VehicleFinishTimer
api.VehicleOdometer
api.VehicleRange
}{
Vehicle: base,
ChargeState: &decorateVehicleChargeStateImpl{
chargeState: chargeState,
},
SocLimiter: &decorateVehicleSocLimiterImpl{
socLimiter: socLimiter,
},
VehicleClimater: &decorateVehicleVehicleClimaterImpl{
vehicleClimater: vehicleClimater,
},
VehicleFinishTimer: &decorateVehicleVehicleFinishTimerImpl{
vehicleFinishTimer: vehicleFinishTimer,
},
VehicleOdometer: &decorateVehicleVehicleOdometerImpl{
vehicleOdometer: vehicleOdometer,
},
VehicleRange: &decorateVehicleVehicleRangeImpl{
vehicleRange: vehicleRange,
},
}
case chargeController == nil && chargeState != nil && currentController != nil && currentGetter == nil && resurrector == nil && socLimiter == nil && vehicleClimater == nil && vehicleFinishTimer != nil && vehicleOdometer == nil && vehicleRange == nil:
return &struct {
api.Vehicle
api.ChargeState
api.CurrentController
api.VehicleFinishTimer
}{
Vehicle: base,
ChargeState: &decorateVehicleChargeStateImpl{
chargeState: chargeState,
},
CurrentController: &decorateVehicleCurrentControllerImpl{
currentController: currentController,
},
VehicleFinishTimer: &decorateVehicleVehicleFinishTimerImpl{
vehicleFinishTimer: vehicleFinishTimer,
},
}
case chargeController == nil && chargeState != nil && currentController != nil && currentGetter == nil && resurrector == nil && socLimiter != nil && vehicleClimater == nil && vehicleFinishTimer != nil && vehicleOdometer == nil && vehicleRange == nil:
return &struct {
api.Vehicle
api.ChargeState
api.CurrentController
api.SocLimiter
api.VehicleFinishTimer
}{
Vehicle: base,
ChargeState: &decorateVehicleChargeStateImpl{
chargeState: chargeState,
},
CurrentController: &decorateVehicleCurrentControllerImpl{
currentController: currentController,
},
SocLimiter: &decorateVehicleSocLimiterImpl{
socLimiter: socLimiter,
},
VehicleFinishTimer: &decorateVehicleVehicleFinishTimerImpl{
vehicleFinishTimer: vehicleFinishTimer,
},
}
case chargeController == nil && chargeState != nil && currentController != nil && currentGetter == nil && resurrector == nil && socLimiter == nil && vehicleClimater == nil && vehicleFinishTimer != nil && vehicleOdometer == nil && vehicleRange != nil:
return &struct {
api.Vehicle
api.ChargeState
api.CurrentController
api.VehicleFinishTimer
api.VehicleRange
}{
Vehicle: base,
ChargeState: &decorateVehicleChargeStateImpl{
chargeState: chargeState,
},
CurrentController: &decorateVehicleCurrentControllerImpl{
currentController: currentController,
},
VehicleFinishTimer: &decorateVehicleVehicleFinishTimerImpl{
vehicleFinishTimer: vehicleFinishTimer,
},
VehicleRange: &decorateVehicleVehicleRangeImpl{
vehicleRange: vehicleRange,
},
}
case chargeController == nil && chargeState != nil && currentController != nil && currentGetter == nil && resurrector == nil && socLimiter != nil && vehicleClimater == nil && vehicleFinishTimer != nil && vehicleOdometer == nil && vehicleRange != nil:
return &struct {
api.Vehicle
api.ChargeState
api.CurrentController
api.SocLimiter
api.VehicleFinishTimer
api.VehicleRange
}{
Vehicle: base,
ChargeState: &decorateVehicleChargeStateImpl{
chargeState: chargeState,
},
CurrentController: &decorateVehicleCurrentControllerImpl{
currentController: currentController,
},
SocLimiter: &decorateVehicleSocLimiterImpl{
socLimiter: socLimiter,
},
VehicleFinishTimer: &decorateVehicleVehicleFinishTimerImpl{
vehicleFinishTimer: vehicleFinishTimer,
},
VehicleRange: &decorateVehicleVehicleRangeImpl{
vehicleRange: vehicleRange,
},
}
case chargeController == nil && chargeState != nil && currentController != nil && currentGetter == nil && resurrector == nil && socLimiter == nil && vehicleClimater == nil && vehicleFinishTimer != nil && vehicleOdometer != nil && vehicleRange == nil:
return &struct {
api.Vehicle
api.ChargeState
api.CurrentController
api.VehicleFinishTimer
api.VehicleOdometer
}{
Vehicle: base,
ChargeState: &decorateVehicleChargeStateImpl{
chargeState: chargeState,
},
CurrentController: &decorateVehicleCurrentControllerImpl{
currentController: currentController,
},
VehicleFinishTimer: &decorateVehicleVehicleFinishTimerImpl{
vehicleFinishTimer: vehicleFinishTimer,
},
VehicleOdometer: &decorateVehicleVehicleOdometerImpl{
vehicleOdometer: vehicleOdometer,
},
}
case chargeController == nil && chargeState != nil && currentController != nil && currentGetter == nil && resurrector == nil && socLimiter != nil && vehicleClimater == nil && vehicleFinishTimer != nil && vehicleOdometer != nil && vehicleRange == nil:
return &struct {
api.Vehicle
api.ChargeState
api.CurrentController
api.SocLimiter
api.VehicleFinishTimer
api.VehicleOdometer
}{
Vehicle: base,
ChargeState: &decorateVehicleChargeStateImpl{
chargeState: chargeState,
},
CurrentController: &decorateVehicleCurrentControllerImpl{
currentController: currentController,
},
SocLimiter: &decorateVehicleSocLimiterImpl{
socLimiter: socLimiter,
},
VehicleFinishTimer: &decorateVehicleVehicleFinishTimerImpl{
vehicleFinishTimer: vehicleFinishTimer,
},
VehicleOdometer: &decorateVehicleVehicleOdometerImpl{
vehicleOdometer: vehicleOdometer,
},
}
case chargeController == nil && chargeState != nil && currentController != nil && currentGetter == nil && resurrector == nil && socLimiter == nil && vehicleClimater == nil && vehicleFinishTimer != nil && vehicleOdometer != nil && vehicleRange != nil:
return &struct {
api.Vehicle
api.ChargeState
api.CurrentController
api.VehicleFinishTimer
api.VehicleOdometer
api.VehicleRange
}{
Vehicle: base,
ChargeState: &decorateVehicleChargeStateImpl{
chargeState: chargeState,
},
CurrentController: &decorateVehicleCurrentControllerImpl{
currentController: currentController,
},
VehicleFinishTimer: &decorateVehicleVehicleFinishTimerImpl{
vehicleFinishTimer: vehicleFinishTimer,
},
VehicleOdometer: &decorateVehicleVehicleOdometerImpl{
vehicleOdometer: vehicleOdometer,
},
VehicleRange: &decorateVehicleVehicleRangeImpl{
vehicleRange: vehicleRange,
},
}
case chargeController == nil && chargeState != nil && currentController != nil && currentGetter == nil && resurrector == nil && socLimiter != nil && vehicleClimater == nil && vehicleFinishTimer != nil && vehicleOdometer != nil && vehicleRange != nil:
return &struct {
api.Vehicle
api.ChargeState
api.CurrentController
api.SocLimiter
api.VehicleFinishTimer
api.VehicleOdometer
api.VehicleRange
}{
Vehicle: base,
ChargeState: &decorateVehicleChargeStateImpl{
chargeState: chargeState,
},
CurrentController: &decorateVehicleCurrentControllerImpl{
currentController: currentController,
},
SocLimiter: &decorateVehicleSocLimiterImpl{
socLimiter: socLimiter,
},
VehicleFinishTimer: &decorateVehicleVehicleFinishTimerImpl{
vehicleFinishTimer: vehicleFinishTimer,
},
VehicleOdometer: &decorateVehicleVehicleOdometerImpl{
vehicleOdometer: vehicleOdometer,
},
VehicleRange: &decorateVehicleVehicleRangeImpl{
vehicleRange: vehicleRange,
},
}
case chargeController == nil && chargeState != nil && currentController != nil && currentGetter == nil && resurrector == nil && socLimiter == nil && vehicleClimater != nil && vehicleFinishTimer != nil && vehicleOdometer == nil && vehicleRange == nil:
return &struct {
api.Vehicle
api.ChargeState
api.CurrentController
api.VehicleClimater
api.VehicleFinishTimer
}{
Vehicle: base,
ChargeState: &decorateVehicleChargeStateImpl{
chargeState: chargeState,
},
CurrentController: &decorateVehicleCurrentControllerImpl{
currentController: currentController,
},
VehicleClimater: &decorateVehicleVehicleClimaterImpl{
vehicleClimater: vehicleClimater,
},
VehicleFinishTimer: &decorateVehicleVehicleFinishTimerImpl{
vehicleFinishTimer: vehicleFinishTimer,
},
}
case chargeController == nil && chargeState != nil && currentController != nil && currentGetter == nil && resurrector == nil && socLimiter != nil && vehicleClimater != nil && vehicleFinishTimer != nil && vehicleOdometer == nil && vehicleRange == nil:
return &struct {
api.Vehicle
api.ChargeState
api.CurrentController
api.SocLimiter
api.VehicleClimater
api.VehicleFinishTimer
}{
Vehicle: base,
ChargeState: &decorateVehicleChargeStateImpl{
chargeState: chargeState,
},
CurrentController: &decorateVehicleCurrentControllerImpl{
currentController: currentController,
},
SocLimiter: &decorateVehicleSocLimiterImpl{
socLimiter: socLimiter,
},
VehicleClimater: &decorateVehicleVehicleClimaterImpl{
vehicleClimater: vehicleClimater,
},
VehicleFinishTimer: &decorateVehicleVehicleFinishTimerImpl{
vehicleFinishTimer: vehicleFinishTimer,
},
}
case chargeController == nil && chargeState != nil && currentController != nil && currentGetter == nil && resurrector == nil && socLimiter == nil && vehicleClimater != nil && vehicleFinishTimer != nil && vehicleOdometer == nil && vehicleRange != nil:
return &struct {
api.Vehicle
api.ChargeState
api.CurrentController
api.VehicleClimater
api.VehicleFinishTimer
api.VehicleRange
}{
Vehicle: base,
ChargeState: &decorateVehicleChargeStateImpl{
chargeState: chargeState,
},
CurrentController: &decorateVehicleCurrentControllerImpl{
currentController: currentController,
},
VehicleClimater: &decorateVehicleVehicleClimaterImpl{
vehicleClimater: vehicleClimater,
},
VehicleFinishTimer: &decorateVehicleVehicleFinishTimerImpl{
vehicleFinishTimer: vehicleFinishTimer,
},
VehicleRange: &decorateVehicleVehicleRangeImpl{
vehicleRange: vehicleRange,
},
}
case chargeController == nil && chargeState != nil && currentController != nil && currentGetter == nil && resurrector == nil && socLimiter != nil && vehicleClimater != nil && vehicleFinishTimer != nil && vehicleOdometer == nil && vehicleRange != nil:
return &struct {
api.Vehicle
api.ChargeState
api.CurrentController
api.SocLimiter
api.VehicleClimater
api.VehicleFinishTimer
api.VehicleRange
}{
Vehicle: base,
ChargeState: &decorateVehicleChargeStateImpl{
chargeState: chargeState,
},
CurrentController: &decorateVehicleCurrentControllerImpl{
currentController: currentController,
},
SocLimiter: &decorateVehicleSocLimiterImpl{
socLimiter: socLimiter,
},
VehicleClimater: &decorateVehicleVehicleClimaterImpl{
vehicleClimater: vehicleClimater,
},
VehicleFinishTimer: &decorateVehicleVehicleFinishTimerImpl{
vehicleFinishTimer: vehicleFinishTimer,
},
VehicleRange: &decorateVehicleVehicleRangeImpl{
vehicleRange: vehicleRange,
},
}
case chargeController == nil && chargeState != nil && currentController != nil && currentGetter == nil && resurrector == nil && socLimiter == nil && vehicleClimater != nil && vehicleFinishTimer != nil && vehicleOdometer != nil && vehicleRange == nil:
return &struct {
api.Vehicle
api.ChargeState
api.CurrentController
api.VehicleClimater
api.VehicleFinishTimer
api.VehicleOdometer
}{
Vehicle: base,
ChargeState: &decorateVehicleChargeStateImpl{
chargeState: chargeState,
},
CurrentController: &decorateVehicleCurrentControllerImpl{
currentController: currentController,
},
VehicleClimater: &decorateVehicleVehicleClimaterImpl{
vehicleClimater: vehicleClimater,
},
VehicleFinishTimer: &decorateVehicleVehicleFinishTimerImpl{
vehicleFinishTimer: vehicleFinishTimer,
},
VehicleOdometer: &decorateVehicleVehicleOdometerImpl{
vehicleOdometer: vehicleOdometer,
},
}
case chargeController == nil && chargeState != nil && currentController != nil && currentGetter == nil && resurrector == nil && socLimiter != nil && vehicleClimater != nil && vehicleFinishTimer != nil && vehicleOdometer != nil && vehicleRange == nil:
return &struct {
api.Vehicle
api.ChargeState
api.CurrentController
api.SocLimiter
api.VehicleClimater
api.VehicleFinishTimer
api.VehicleOdometer
}{
Vehicle: base,
ChargeState: &decorateVehicleChargeStateImpl{
chargeState: chargeState,
},
CurrentController: &decorateVehicleCurrentControllerImpl{
currentController: currentController,
},
SocLimiter: &decorateVehicleSocLimiterImpl{
socLimiter: socLimiter,
},
VehicleClimater: &decorateVehicleVehicleClimaterImpl{
vehicleClimater: vehicleClimater,
},
VehicleFinishTimer: &decorateVehicleVehicleFinishTimerImpl{
vehicleFinishTimer: vehicleFinishTimer,
},
VehicleOdometer: &decorateVehicleVehicleOdometerImpl{
vehicleOdometer: vehicleOdometer,
},
}
case chargeController == nil && chargeState != nil && currentController != nil && currentGetter == nil && resurrector == nil && socLimiter == nil && vehicleClimater != nil && vehicleFinishTimer != nil && vehicleOdometer != nil && vehicleRange != nil:
return &struct {
api.Vehicle
api.ChargeState
api.CurrentController
api.VehicleClimater
api.VehicleFinishTimer
api.VehicleOdometer
api.VehicleRange
}{
Vehicle: base,
ChargeState: &decorateVehicleChargeStateImpl{
chargeState: chargeState,
},
CurrentController: &decorateVehicleCurrentControllerImpl{
currentController: currentController,
},
VehicleClimater: &decorateVehicleVehicleClimaterImpl{
vehicleClimater: vehicleClimater,
},
VehicleFinishTimer: &decorateVehicleVehicleFinishTimerImpl{
vehicleFinishTimer: vehicleFinishTimer,
},
VehicleOdometer: &decorateVehicleVehicleOdometerImpl{
vehicleOdometer: vehicleOdometer,
},
VehicleRange: &decorateVehicleVehicleRangeImpl{
vehicleRange: vehicleRange,
},
}
case chargeController == nil && chargeState != nil && currentController != nil && currentGetter == nil && resurrector == nil && socLimiter != nil && vehicleClimater != nil && vehicleFinishTimer != nil && vehicleOdometer != nil && vehicleRange != nil:
return &struct {
api.Vehicle
api.ChargeState
api.CurrentController
api.SocLimiter
api.VehicleClimater
api.VehicleFinishTimer
api.VehicleOdometer
api.VehicleRange
}{
Vehicle: base,
ChargeState: &decorateVehicleChargeStateImpl{
chargeState: chargeState,
},
CurrentController: &decorateVehicleCurrentControllerImpl{
currentController: currentController,
},
SocLimiter: &decorateVehicleSocLimiterImpl{
socLimiter: socLimiter,
},
VehicleClimater: &decorateVehicleVehicleClimaterImpl{
vehicleClimater: vehicleClimater,
},
VehicleFinishTimer: &decorateVehicleVehicleFinishTimerImpl{
vehicleFinishTimer: vehicleFinishTimer,
},
VehicleOdometer: &decorateVehicleVehicleOdometerImpl{
vehicleOdometer: vehicleOdometer,
},
VehicleRange: &decorateVehicleVehicleRangeImpl{
vehicleRange: vehicleRange,
},
}
case chargeController == nil && chargeState != nil && currentController != nil && currentGetter != nil && resurrector == nil && socLimiter == nil && vehicleClimater == nil && vehicleFinishTimer != nil && vehicleOdometer == nil && vehicleRange == nil:
return &struct {
api.Vehicle
api.ChargeState
api.CurrentController
api.CurrentGetter
api.VehicleFinishTimer
}{
Vehicle: base,
ChargeState: &decorateVehicleChargeStateImpl{
chargeState: chargeState,
},
CurrentController: &decorateVehicleCurrentControllerImpl{
currentController: currentController,
},
CurrentGetter: &decorateVehicleCurrentGetterImpl{
currentGetter: currentGetter,
},
VehicleFinishTimer: &decorateVehicleVehicleFinishTimerImpl{
vehicleFinishTimer: vehicleFinishTimer,
},
}
case chargeController == nil && chargeState != nil && currentController != nil && currentGetter != nil && resurrector == nil && socLimiter != nil && vehicleClimater == nil && vehicleFinishTimer != nil && vehicleOdometer == nil && vehicleRange == nil:
return &struct {
api.Vehicle
api.ChargeState
api.CurrentController
api.CurrentGetter
api.SocLimiter
api.VehicleFinishTimer
}{
Vehicle: base,
ChargeState: &decorateVehicleChargeStateImpl{
chargeState: chargeState,
},
CurrentController: &decorateVehicleCurrentControllerImpl{
currentController: currentController,
},
CurrentGetter: &decorateVehicleCurrentGetterImpl{
currentGetter: currentGetter,
},
SocLimiter: &decorateVehicleSocLimiterImpl{
socLimiter: socLimiter,
},
VehicleFinishTimer: &decorateVehicleVehicleFinishTimerImpl{
vehicleFinishTimer: vehicleFinishTimer,
},
}
case chargeController == nil && chargeState != nil && currentController != nil && currentGetter != nil && resurrector == nil && socLimiter == nil && vehicleClimater == nil && vehicleFinishTimer != nil && vehicleOdometer == nil && vehicleRange != nil:
return &struct {
api.Vehicle
api.ChargeState
api.CurrentController
api.CurrentGetter
api.VehicleFinishTimer
api.VehicleRange
}{
Vehicle: base,
ChargeState: &decorateVehicleChargeStateImpl{
chargeState: chargeState,
},
CurrentController: &decorateVehicleCurrentControllerImpl{
currentController: currentController,
},
CurrentGetter: &decorateVehicleCurrentGetterImpl{
currentGetter: currentGetter,
},
VehicleFinishTimer: &decorateVehicleVehicleFinishTimerImpl{
vehicleFinishTimer: vehicleFinishTimer,
},
VehicleRange: &decorateVehicleVehicleRangeImpl{
vehicleRange: vehicleRange,
},
}
case chargeController == nil && chargeState != nil && currentController != nil && currentGetter != nil && resurrector == nil && socLimiter != nil && vehicleClimater == nil && vehicleFinishTimer != nil && vehicleOdometer == nil && vehicleRange != nil:
return &struct {
api.Vehicle
api.ChargeState
api.CurrentController
api.CurrentGetter
api.SocLimiter
api.VehicleFinishTimer
api.VehicleRange
}{
Vehicle: base,
ChargeState: &decorateVehicleChargeStateImpl{
chargeState: chargeState,
},
CurrentController: &decorateVehicleCurrentControllerImpl{
currentController: currentController,
},
CurrentGetter: &decorateVehicleCurrentGetterImpl{
currentGetter: currentGetter,
},
SocLimiter: &decorateVehicleSocLimiterImpl{
socLimiter: socLimiter,
},
VehicleFinishTimer: &decorateVehicleVehicleFinishTimerImpl{
vehicleFinishTimer: vehicleFinishTimer,
},
VehicleRange: &decorateVehicleVehicleRangeImpl{
vehicleRange: vehicleRange,
},
}
case chargeController == nil && chargeState != nil && currentController != nil && currentGetter != nil && resurrector == nil && socLimiter == nil && vehicleClimater == nil && vehicleFinishTimer != nil && vehicleOdometer != nil && vehicleRange == nil:
return &struct {
api.Vehicle
api.ChargeState
api.CurrentController
api.CurrentGetter
api.VehicleFinishTimer
api.VehicleOdometer
}{
Vehicle: base,
ChargeState: &decorateVehicleChargeStateImpl{
chargeState: chargeState,
},
CurrentController: &decorateVehicleCurrentControllerImpl{
currentController: currentController,
},
CurrentGetter: &decorateVehicleCurrentGetterImpl{
currentGetter: currentGetter,
},
VehicleFinishTimer: &decorateVehicleVehicleFinishTimerImpl{
vehicleFinishTimer: vehicleFinishTimer,
},
VehicleOdometer: &decorateVehicleVehicleOdometerImpl{
vehicleOdometer: vehicleOdometer,
},
}
case chargeController == nil && chargeState != nil && currentController != nil && currentGetter != nil && resurrector == nil && socLimiter != nil && vehicleClimater == nil && vehicleFinishTimer != nil && vehicleOdometer != nil && vehicleRange == nil:
return &struct {
api.Vehicle
api.ChargeState
api.CurrentController
api.CurrentGetter
api.SocLimiter
api.VehicleFinishTimer
api.VehicleOdometer
}{
Vehicle: base,
ChargeState: &decorateVehicleChargeStateImpl{
chargeState: chargeState,
},
CurrentController: &decorateVehicleCurrentControllerImpl{
currentController: currentController,
},
CurrentGetter: &decorateVehicleCurrentGetterImpl{
currentGetter: currentGetter,
},
SocLimiter: &decorateVehicleSocLimiterImpl{
socLimiter: socLimiter,
},
VehicleFinishTimer: &decorateVehicleVehicleFinishTimerImpl{
vehicleFinishTimer: vehicleFinishTimer,
},
VehicleOdometer: &decorateVehicleVehicleOdometerImpl{
vehicleOdometer: vehicleOdometer,
},
}
case chargeController == nil && chargeState != nil && currentController != nil && currentGetter != nil && resurrector == nil && socLimiter == nil && vehicleClimater == nil && vehicleFinishTimer != nil && vehicleOdometer != nil && vehicleRange != nil:
return &struct {
api.Vehicle
api.ChargeState
api.CurrentController
api.CurrentGetter
api.VehicleFinishTimer
api.VehicleOdometer
api.VehicleRange
}{
Vehicle: base,
ChargeState: &decorateVehicleChargeStateImpl{
chargeState: chargeState,
},
CurrentController: &decorateVehicleCurrentControllerImpl{
currentController: currentController,
},
CurrentGetter: &decorateVehicleCurrentGetterImpl{
currentGetter: currentGetter,
},
VehicleFinishTimer: &decorateVehicleVehicleFinishTimerImpl{
vehicleFinishTimer: vehicleFinishTimer,
},
VehicleOdometer: &decorateVehicleVehicleOdometerImpl{
vehicleOdometer: vehicleOdometer,
},
VehicleRange: &decorateVehicleVehicleRangeImpl{
vehicleRange: vehicleRange,
},
}
case chargeController == nil && chargeState != nil && currentController != nil && currentGetter != nil && resurrector == nil && socLimiter != nil && vehicleClimater == nil && vehicleFinishTimer != nil && vehicleOdometer != nil && vehicleRange != nil:
return &struct {
api.Vehicle
api.ChargeState
api.CurrentController
api.CurrentGetter
api.SocLimiter
api.VehicleFinishTimer
api.VehicleOdometer
api.VehicleRange
}{
Vehicle: base,
ChargeState: &decorateVehicleChargeStateImpl{
chargeState: chargeState,
},
CurrentController: &decorateVehicleCurrentControllerImpl{
currentController: currentController,
},
CurrentGetter: &decorateVehicleCurrentGetterImpl{
currentGetter: currentGetter,
},
SocLimiter: &decorateVehicleSocLimiterImpl{
socLimiter: socLimiter,
},
VehicleFinishTimer: &decorateVehicleVehicleFinishTimerImpl{
vehicleFinishTimer: vehicleFinishTimer,
},
VehicleOdometer: &decorateVehicleVehicleOdometerImpl{
vehicleOdometer: vehicleOdometer,
},
VehicleRange: &decorateVehicleVehicleRangeImpl{
vehicleRange: vehicleRange,
},
}
case chargeController == nil && chargeState != nil && currentController != nil && currentGetter != nil && resurrector == nil && socLimiter == nil && vehicleClimater != nil && vehicleFinishTimer != nil && vehicleOdometer == nil && vehicleRange == nil:
return &struct {
api.Vehicle
api.ChargeState
api.CurrentController
api.CurrentGetter
api.VehicleClimater
api.VehicleFinishTimer
}{
Vehicle: base,
ChargeState: &decorateVehicleChargeStateImpl{
chargeState: chargeState,
},
CurrentController: &decorateVehicleCurrentControllerImpl{
currentController: currentController,
},
CurrentGetter: &decorateVehicleCurrentGetterImpl{
currentGetter: currentGetter,
},
VehicleClimater: &decorateVehicleVehicleClimaterImpl{
vehicleClimater: vehicleClimater,
},
VehicleFinishTimer: &decorateVehicleVehicleFinishTimerImpl{
vehicleFinishTimer: vehicleFinishTimer,
},
}
case chargeController == nil && chargeState != nil && currentController != nil && currentGetter != nil && resurrector == nil && socLimiter != nil && vehicleClimater != nil && vehicleFinishTimer != nil && vehicleOdometer == nil && vehicleRange == nil:
return &struct {
api.Vehicle
api.ChargeState
api.CurrentController
api.CurrentGetter
api.SocLimiter
api.VehicleClimater
api.VehicleFinishTimer
}{
Vehicle: base,
ChargeState: &decorateVehicleChargeStateImpl{
chargeState: chargeState,
},
CurrentController: &decorateVehicleCurrentControllerImpl{
currentController: currentController,
},
CurrentGetter: &decorateVehicleCurrentGetterImpl{
currentGetter: currentGetter,
},
SocLimiter: &decorateVehicleSocLimiterImpl{
socLimiter: socLimiter,
},
VehicleClimater: &decorateVehicleVehicleClimaterImpl{
vehicleClimater: vehicleClimater,
},
VehicleFinishTimer: &decorateVehicleVehicleFinishTimerImpl{
vehicleFinishTimer: vehicleFinishTimer,
},
}
case chargeController == nil && chargeState != nil && currentController != nil && currentGetter != nil && resurrector == nil && socLimiter == nil && vehicleClimater != nil && vehicleFinishTimer != nil && vehicleOdometer == nil && vehicleRange != nil:
return &struct {
api.Vehicle
api.ChargeState
api.CurrentController
api.CurrentGetter
api.VehicleClimater
api.VehicleFinishTimer
api.VehicleRange
}{
Vehicle: base,
ChargeState: &decorateVehicleChargeStateImpl{
chargeState: chargeState,
},
CurrentController: &decorateVehicleCurrentControllerImpl{
currentController: currentController,
},
CurrentGetter: &decorateVehicleCurrentGetterImpl{
currentGetter: currentGetter,
},
VehicleClimater: &decorateVehicleVehicleClimaterImpl{
vehicleClimater: vehicleClimater,
},
VehicleFinishTimer: &decorateVehicleVehicleFinishTimerImpl{
vehicleFinishTimer: vehicleFinishTimer,
},
VehicleRange: &decorateVehicleVehicleRangeImpl{
vehicleRange: vehicleRange,
},
}
case chargeController == nil && chargeState != nil && currentController != nil && currentGetter != nil && resurrector == nil && socLimiter != nil && vehicleClimater != nil && vehicleFinishTimer != nil && vehicleOdometer == nil && vehicleRange != nil:
return &struct {
api.Vehicle
api.ChargeState
api.CurrentController
api.CurrentGetter
api.SocLimiter
api.VehicleClimater
api.VehicleFinishTimer
api.VehicleRange
}{
Vehicle: base,
ChargeState: &decorateVehicleChargeStateImpl{
chargeState: chargeState,
},
CurrentController: &decorateVehicleCurrentControllerImpl{
currentController: currentController,
},
CurrentGetter: &decorateVehicleCurrentGetterImpl{
currentGetter: currentGetter,
},
SocLimiter: &decorateVehicleSocLimiterImpl{
socLimiter: socLimiter,
},
VehicleClimater: &decorateVehicleVehicleClimaterImpl{
vehicleClimater: vehicleClimater,
},
VehicleFinishTimer: &decorateVehicleVehicleFinishTimerImpl{
vehicleFinishTimer: vehicleFinishTimer,
},
VehicleRange: &decorateVehicleVehicleRangeImpl{
vehicleRange: vehicleRange,
},
}
case chargeController == nil && chargeState != nil && currentController != nil && currentGetter != nil && resurrector == nil && socLimiter == nil && vehicleClimater != nil && vehicleFinishTimer != nil && vehicleOdometer != nil && vehicleRange == nil:
return &struct {
api.Vehicle
api.ChargeState
api.CurrentController
api.CurrentGetter
api.VehicleClimater
api.VehicleFinishTimer
api.VehicleOdometer
}{
Vehicle: base,
ChargeState: &decorateVehicleChargeStateImpl{
chargeState: chargeState,
},
CurrentController: &decorateVehicleCurrentControllerImpl{
currentController: currentController,
},
CurrentGetter: &decorateVehicleCurrentGetterImpl{
currentGetter: currentGetter,
},
VehicleClimater: &decorateVehicleVehicleClimaterImpl{
vehicleClimater: vehicleClimater,
},
VehicleFinishTimer: &decorateVehicleVehicleFinishTimerImpl{
vehicleFinishTimer: vehicleFinishTimer,
},
VehicleOdometer: &decorateVehicleVehicleOdometerImpl{
vehicleOdometer: vehicleOdometer,
},
}
case chargeController == nil && chargeState != nil && currentController != nil && currentGetter != nil && resurrector == nil && socLimiter != nil && vehicleClimater != nil && vehicleFinishTimer != nil && vehicleOdometer != nil && vehicleRange == nil:
return &struct {
api.Vehicle
api.ChargeState
api.CurrentController
api.CurrentGetter
api.SocLimiter
api.VehicleClimater
api.VehicleFinishTimer
api.VehicleOdometer
}{
Vehicle: base,
ChargeState: &decorateVehicleChargeStateImpl{
chargeState: chargeState,
},
CurrentController: &decorateVehicleCurrentControllerImpl{
currentController: currentController,
},
CurrentGetter: &decorateVehicleCurrentGetterImpl{
currentGetter: currentGetter,
},
SocLimiter: &decorateVehicleSocLimiterImpl{
socLimiter: socLimiter,
},
VehicleClimater: &decorateVehicleVehicleClimaterImpl{
vehicleClimater: vehicleClimater,
},
VehicleFinishTimer: &decorateVehicleVehicleFinishTimerImpl{
vehicleFinishTimer: vehicleFinishTimer,
},
VehicleOdometer: &decorateVehicleVehicleOdometerImpl{
vehicleOdometer: vehicleOdometer,
},
}
case chargeController == nil && chargeState != nil && currentController != nil && currentGetter != nil && resurrector == nil && socLimiter == nil && vehicleClimater != nil && vehicleFinishTimer != nil && vehicleOdometer != nil && vehicleRange != nil:
return &struct {
api.Vehicle
api.ChargeState
api.CurrentController
api.CurrentGetter
api.VehicleClimater
api.VehicleFinishTimer
api.VehicleOdometer
api.VehicleRange
}{
Vehicle: base,
ChargeState: &decorateVehicleChargeStateImpl{
chargeState: chargeState,
},
CurrentController: &decorateVehicleCurrentControllerImpl{
currentController: currentController,
},
CurrentGetter: &decorateVehicleCurrentGetterImpl{
currentGetter: currentGetter,
},
VehicleClimater: &decorateVehicleVehicleClimaterImpl{
vehicleClimater: vehicleClimater,
},
VehicleFinishTimer: &decorateVehicleVehicleFinishTimerImpl{
vehicleFinishTimer: vehicleFinishTimer,
},
VehicleOdometer: &decorateVehicleVehicleOdometerImpl{
vehicleOdometer: vehicleOdometer,
},
VehicleRange: &decorateVehicleVehicleRangeImpl{
vehicleRange: vehicleRange,
},
}
case chargeController == nil && chargeState != nil && currentController != nil && currentGetter != nil && resurrector == nil && socLimiter != nil && vehicleClimater != nil && vehicleFinishTimer != nil && vehicleOdometer != nil && vehicleRange != nil:
return &struct {
api.Vehicle
api.ChargeState
api.CurrentController
api.CurrentGetter
api.SocLimiter
api.VehicleClimater
api.VehicleFinishTimer
api.VehicleOdometer
api.VehicleRange
}{
Vehicle: base,
ChargeState: &decorateVehicleChargeStateImpl{
chargeState: chargeState,
},
CurrentController: &decorateVehicleCurrentControllerImpl{
currentController: currentController,
},
CurrentGetter: &decorateVehicleCurrentGetterImpl{
currentGetter: currentGetter,
},
SocLimiter: &decorateVehicleSocLimiterImpl{
socLimiter: socLimiter,
},
VehicleClimater: &decorateVehicleVehicleClimaterImpl{
vehicleClimater: vehicleClimater,
},
VehicleFinishTimer: &decorateVehicleVehicleFinishTimerImpl{
vehicleFinishTimer: vehicleFinishTimer,
},
VehicleOdometer: &decorateVehicleVehicleOdometerImpl{
vehicleOdometer: vehicleOdometer,
},
VehicleRange: &decorateVehicleVehicleRangeImpl{
vehicleRange: vehicleRange,
},
}
case chargeState == nil && resurrector != nil && socLimiter == nil && vehicleClimater == nil && vehicleFinishTimer == nil && vehicleOdometer == nil && vehicleRange == nil:
return &struct {
api.Vehicle
api.Resurrector
}{
Vehicle: base,
Resurrector: &decorateVehicleResurrectorImpl{
resurrector: resurrector,
},
}
case chargeState == nil && resurrector != nil && socLimiter != nil && vehicleClimater == nil && vehicleFinishTimer == nil && vehicleOdometer == nil && vehicleRange == nil:
return &struct {
api.Vehicle
api.Resurrector
api.SocLimiter
}{
Vehicle: base,
Resurrector: &decorateVehicleResurrectorImpl{
resurrector: resurrector,
},
SocLimiter: &decorateVehicleSocLimiterImpl{
socLimiter: socLimiter,
},
}
case chargeController == nil && chargeState != nil && currentController == nil && resurrector != nil && socLimiter == nil && vehicleClimater == nil && vehicleFinishTimer == nil && vehicleOdometer == nil && vehicleRange == nil:
return &struct {
api.Vehicle
api.ChargeState
api.Resurrector
}{
Vehicle: base,
ChargeState: &decorateVehicleChargeStateImpl{
chargeState: chargeState,
},
Resurrector: &decorateVehicleResurrectorImpl{
resurrector: resurrector,
},
}
case chargeController == nil && chargeState != nil && currentController == nil && resurrector != nil && socLimiter != nil && vehicleClimater == nil && vehicleFinishTimer == nil && vehicleOdometer == nil && vehicleRange == nil:
return &struct {
api.Vehicle
api.ChargeState
api.Resurrector
api.SocLimiter
}{
Vehicle: base,
ChargeState: &decorateVehicleChargeStateImpl{
chargeState: chargeState,
},
Resurrector: &decorateVehicleResurrectorImpl{
resurrector: resurrector,
},
SocLimiter: &decorateVehicleSocLimiterImpl{
socLimiter: socLimiter,
},
}
case chargeState == nil && resurrector != nil && socLimiter == nil && vehicleClimater == nil && vehicleFinishTimer == nil && vehicleOdometer == nil && vehicleRange != nil:
return &struct {
api.Vehicle
api.Resurrector
api.VehicleRange
}{
Vehicle: base,
Resurrector: &decorateVehicleResurrectorImpl{
resurrector: resurrector,
},
VehicleRange: &decorateVehicleVehicleRangeImpl{
vehicleRange: vehicleRange,
},
}
case chargeState == nil && resurrector != nil && socLimiter != nil && vehicleClimater == nil && vehicleFinishTimer == nil && vehicleOdometer == nil && vehicleRange != nil:
return &struct {
api.Vehicle
api.Resurrector
api.SocLimiter
api.VehicleRange
}{
Vehicle: base,
Resurrector: &decorateVehicleResurrectorImpl{
resurrector: resurrector,
},
SocLimiter: &decorateVehicleSocLimiterImpl{
socLimiter: socLimiter,
},
VehicleRange: &decorateVehicleVehicleRangeImpl{
vehicleRange: vehicleRange,
},
}
case chargeController == nil && chargeState != nil && currentController == nil && resurrector != nil && socLimiter == nil && vehicleClimater == nil && vehicleFinishTimer == nil && vehicleOdometer == nil && vehicleRange != nil:
return &struct {
api.Vehicle
api.ChargeState
api.Resurrector
api.VehicleRange
}{
Vehicle: base,
ChargeState: &decorateVehicleChargeStateImpl{
chargeState: chargeState,
},
Resurrector: &decorateVehicleResurrectorImpl{
resurrector: resurrector,
},
VehicleRange: &decorateVehicleVehicleRangeImpl{
vehicleRange: vehicleRange,
},
}
case chargeController == nil && chargeState != nil && currentController == nil && resurrector != nil && socLimiter != nil && vehicleClimater == nil && vehicleFinishTimer == nil && vehicleOdometer == nil && vehicleRange != nil:
return &struct {
api.Vehicle
api.ChargeState
api.Resurrector
api.SocLimiter
api.VehicleRange
}{
Vehicle: base,
ChargeState: &decorateVehicleChargeStateImpl{
chargeState: chargeState,
},
Resurrector: &decorateVehicleResurrectorImpl{
resurrector: resurrector,
},
SocLimiter: &decorateVehicleSocLimiterImpl{
socLimiter: socLimiter,
},
VehicleRange: &decorateVehicleVehicleRangeImpl{
vehicleRange: vehicleRange,
},
}
case chargeState == nil && resurrector != nil && socLimiter == nil && vehicleClimater == nil && vehicleFinishTimer == nil && vehicleOdometer != nil && vehicleRange == nil:
return &struct {
api.Vehicle
api.Resurrector
api.VehicleOdometer
}{
Vehicle: base,
Resurrector: &decorateVehicleResurrectorImpl{
resurrector: resurrector,
},
VehicleOdometer: &decorateVehicleVehicleOdometerImpl{
vehicleOdometer: vehicleOdometer,
},
}
case chargeState == nil && resurrector != nil && socLimiter != nil && vehicleClimater == nil && vehicleFinishTimer == nil && vehicleOdometer != nil && vehicleRange == nil:
return &struct {
api.Vehicle
api.Resurrector
api.SocLimiter
api.VehicleOdometer
}{
Vehicle: base,
Resurrector: &decorateVehicleResurrectorImpl{
resurrector: resurrector,
},
SocLimiter: &decorateVehicleSocLimiterImpl{
socLimiter: socLimiter,
},
VehicleOdometer: &decorateVehicleVehicleOdometerImpl{
vehicleOdometer: vehicleOdometer,
},
}
case chargeController == nil && chargeState != nil && currentController == nil && resurrector != nil && socLimiter == nil && vehicleClimater == nil && vehicleFinishTimer == nil && vehicleOdometer != nil && vehicleRange == nil:
return &struct {
api.Vehicle
api.ChargeState
api.Resurrector
api.VehicleOdometer
}{
Vehicle: base,
ChargeState: &decorateVehicleChargeStateImpl{
chargeState: chargeState,
},
Resurrector: &decorateVehicleResurrectorImpl{
resurrector: resurrector,
},
VehicleOdometer: &decorateVehicleVehicleOdometerImpl{
vehicleOdometer: vehicleOdometer,
},
}
case chargeController == nil && chargeState != nil && currentController == nil && resurrector != nil && socLimiter != nil && vehicleClimater == nil && vehicleFinishTimer == nil && vehicleOdometer != nil && vehicleRange == nil:
return &struct {
api.Vehicle
api.ChargeState
api.Resurrector
api.SocLimiter
api.VehicleOdometer
}{
Vehicle: base,
ChargeState: &decorateVehicleChargeStateImpl{
chargeState: chargeState,
},
Resurrector: &decorateVehicleResurrectorImpl{
resurrector: resurrector,
},
SocLimiter: &decorateVehicleSocLimiterImpl{
socLimiter: socLimiter,
},
VehicleOdometer: &decorateVehicleVehicleOdometerImpl{
vehicleOdometer: vehicleOdometer,
},
}
case chargeState == nil && resurrector != nil && socLimiter == nil && vehicleClimater == nil && vehicleFinishTimer == nil && vehicleOdometer != nil && vehicleRange != nil:
return &struct {
api.Vehicle
api.Resurrector
api.VehicleOdometer
api.VehicleRange
}{
Vehicle: base,
Resurrector: &decorateVehicleResurrectorImpl{
resurrector: resurrector,
},
VehicleOdometer: &decorateVehicleVehicleOdometerImpl{
vehicleOdometer: vehicleOdometer,
},
VehicleRange: &decorateVehicleVehicleRangeImpl{
vehicleRange: vehicleRange,
},
}
case chargeState == nil && resurrector != nil && socLimiter != nil && vehicleClimater == nil && vehicleFinishTimer == nil && vehicleOdometer != nil && vehicleRange != nil:
return &struct {
api.Vehicle
api.Resurrector
api.SocLimiter
api.VehicleOdometer
api.VehicleRange
}{
Vehicle: base,
Resurrector: &decorateVehicleResurrectorImpl{
resurrector: resurrector,
},
SocLimiter: &decorateVehicleSocLimiterImpl{
socLimiter: socLimiter,
},
VehicleOdometer: &decorateVehicleVehicleOdometerImpl{
vehicleOdometer: vehicleOdometer,
},
VehicleRange: &decorateVehicleVehicleRangeImpl{
vehicleRange: vehicleRange,
},
}
case chargeController == nil && chargeState != nil && currentController == nil && resurrector != nil && socLimiter == nil && vehicleClimater == nil && vehicleFinishTimer == nil && vehicleOdometer != nil && vehicleRange != nil:
return &struct {
api.Vehicle
api.ChargeState
api.Resurrector
api.VehicleOdometer
api.VehicleRange
}{
Vehicle: base,
ChargeState: &decorateVehicleChargeStateImpl{
chargeState: chargeState,
},
Resurrector: &decorateVehicleResurrectorImpl{
resurrector: resurrector,
},
VehicleOdometer: &decorateVehicleVehicleOdometerImpl{
vehicleOdometer: vehicleOdometer,
},
VehicleRange: &decorateVehicleVehicleRangeImpl{
vehicleRange: vehicleRange,
},
}
case chargeController == nil && chargeState != nil && currentController == nil && resurrector != nil && socLimiter != nil && vehicleClimater == nil && vehicleFinishTimer == nil && vehicleOdometer != nil && vehicleRange != nil:
return &struct {
api.Vehicle
api.ChargeState
api.Resurrector
api.SocLimiter
api.VehicleOdometer
api.VehicleRange
}{
Vehicle: base,
ChargeState: &decorateVehicleChargeStateImpl{
chargeState: chargeState,
},
Resurrector: &decorateVehicleResurrectorImpl{
resurrector: resurrector,
},
SocLimiter: &decorateVehicleSocLimiterImpl{
socLimiter: socLimiter,
},
VehicleOdometer: &decorateVehicleVehicleOdometerImpl{
vehicleOdometer: vehicleOdometer,
},
VehicleRange: &decorateVehicleVehicleRangeImpl{
vehicleRange: vehicleRange,
},
}
case chargeState == nil && resurrector != nil && socLimiter == nil && vehicleClimater != nil && vehicleFinishTimer == nil && vehicleOdometer == nil && vehicleRange == nil:
return &struct {
api.Vehicle
api.Resurrector
api.VehicleClimater
}{
Vehicle: base,
Resurrector: &decorateVehicleResurrectorImpl{
resurrector: resurrector,
},
VehicleClimater: &decorateVehicleVehicleClimaterImpl{
vehicleClimater: vehicleClimater,
},
}
case chargeState == nil && resurrector != nil && socLimiter != nil && vehicleClimater != nil && vehicleFinishTimer == nil && vehicleOdometer == nil && vehicleRange == nil:
return &struct {
api.Vehicle
api.Resurrector
api.SocLimiter
api.VehicleClimater
}{
Vehicle: base,
Resurrector: &decorateVehicleResurrectorImpl{
resurrector: resurrector,
},
SocLimiter: &decorateVehicleSocLimiterImpl{
socLimiter: socLimiter,
},
VehicleClimater: &decorateVehicleVehicleClimaterImpl{
vehicleClimater: vehicleClimater,
},
}
case chargeController == nil && chargeState != nil && currentController == nil && resurrector != nil && socLimiter == nil && vehicleClimater != nil && vehicleFinishTimer == nil && vehicleOdometer == nil && vehicleRange == nil:
return &struct {
api.Vehicle
api.ChargeState
api.Resurrector
api.VehicleClimater
}{
Vehicle: base,
ChargeState: &decorateVehicleChargeStateImpl{
chargeState: chargeState,
},
Resurrector: &decorateVehicleResurrectorImpl{
resurrector: resurrector,
},
VehicleClimater: &decorateVehicleVehicleClimaterImpl{
vehicleClimater: vehicleClimater,
},
}
case chargeController == nil && chargeState != nil && currentController == nil && resurrector != nil && socLimiter != nil && vehicleClimater != nil && vehicleFinishTimer == nil && vehicleOdometer == nil && vehicleRange == nil:
return &struct {
api.Vehicle
api.ChargeState
api.Resurrector
api.SocLimiter
api.VehicleClimater
}{
Vehicle: base,
ChargeState: &decorateVehicleChargeStateImpl{
chargeState: chargeState,
},
Resurrector: &decorateVehicleResurrectorImpl{
resurrector: resurrector,
},
SocLimiter: &decorateVehicleSocLimiterImpl{
socLimiter: socLimiter,
},
VehicleClimater: &decorateVehicleVehicleClimaterImpl{
vehicleClimater: vehicleClimater,
},
}
case chargeState == nil && resurrector != nil && socLimiter == nil && vehicleClimater != nil && vehicleFinishTimer == nil && vehicleOdometer == nil && vehicleRange != nil:
return &struct {
api.Vehicle
api.Resurrector
api.VehicleClimater
api.VehicleRange
}{
Vehicle: base,
Resurrector: &decorateVehicleResurrectorImpl{
resurrector: resurrector,
},
VehicleClimater: &decorateVehicleVehicleClimaterImpl{
vehicleClimater: vehicleClimater,
},
VehicleRange: &decorateVehicleVehicleRangeImpl{
vehicleRange: vehicleRange,
},
}
case chargeState == nil && resurrector != nil && socLimiter != nil && vehicleClimater != nil && vehicleFinishTimer == nil && vehicleOdometer == nil && vehicleRange != nil:
return &struct {
api.Vehicle
api.Resurrector
api.SocLimiter
api.VehicleClimater
api.VehicleRange
}{
Vehicle: base,
Resurrector: &decorateVehicleResurrectorImpl{
resurrector: resurrector,
},
SocLimiter: &decorateVehicleSocLimiterImpl{
socLimiter: socLimiter,
},
VehicleClimater: &decorateVehicleVehicleClimaterImpl{
vehicleClimater: vehicleClimater,
},
VehicleRange: &decorateVehicleVehicleRangeImpl{
vehicleRange: vehicleRange,
},
}
case chargeController == nil && chargeState != nil && currentController == nil && resurrector != nil && socLimiter == nil && vehicleClimater != nil && vehicleFinishTimer == nil && vehicleOdometer == nil && vehicleRange != nil:
return &struct {
api.Vehicle
api.ChargeState
api.Resurrector
api.VehicleClimater
api.VehicleRange
}{
Vehicle: base,
ChargeState: &decorateVehicleChargeStateImpl{
chargeState: chargeState,
},
Resurrector: &decorateVehicleResurrectorImpl{
resurrector: resurrector,
},
VehicleClimater: &decorateVehicleVehicleClimaterImpl{
vehicleClimater: vehicleClimater,
},
VehicleRange: &decorateVehicleVehicleRangeImpl{
vehicleRange: vehicleRange,
},
}
case chargeController == nil && chargeState != nil && currentController == nil && resurrector != nil && socLimiter != nil && vehicleClimater != nil && vehicleFinishTimer == nil && vehicleOdometer == nil && vehicleRange != nil:
return &struct {
api.Vehicle
api.ChargeState
api.Resurrector
api.SocLimiter
api.VehicleClimater
api.VehicleRange
}{
Vehicle: base,
ChargeState: &decorateVehicleChargeStateImpl{
chargeState: chargeState,
},
Resurrector: &decorateVehicleResurrectorImpl{
resurrector: resurrector,
},
SocLimiter: &decorateVehicleSocLimiterImpl{
socLimiter: socLimiter,
},
VehicleClimater: &decorateVehicleVehicleClimaterImpl{
vehicleClimater: vehicleClimater,
},
VehicleRange: &decorateVehicleVehicleRangeImpl{
vehicleRange: vehicleRange,
},
}
case chargeState == nil && resurrector != nil && socLimiter == nil && vehicleClimater != nil && vehicleFinishTimer == nil && vehicleOdometer != nil && vehicleRange == nil:
return &struct {
api.Vehicle
api.Resurrector
api.VehicleClimater
api.VehicleOdometer
}{
Vehicle: base,
Resurrector: &decorateVehicleResurrectorImpl{
resurrector: resurrector,
},
VehicleClimater: &decorateVehicleVehicleClimaterImpl{
vehicleClimater: vehicleClimater,
},
VehicleOdometer: &decorateVehicleVehicleOdometerImpl{
vehicleOdometer: vehicleOdometer,
},
}
case chargeState == nil && resurrector != nil && socLimiter != nil && vehicleClimater != nil && vehicleFinishTimer == nil && vehicleOdometer != nil && vehicleRange == nil:
return &struct {
api.Vehicle
api.Resurrector
api.SocLimiter
api.VehicleClimater
api.VehicleOdometer
}{
Vehicle: base,
Resurrector: &decorateVehicleResurrectorImpl{
resurrector: resurrector,
},
SocLimiter: &decorateVehicleSocLimiterImpl{
socLimiter: socLimiter,
},
VehicleClimater: &decorateVehicleVehicleClimaterImpl{
vehicleClimater: vehicleClimater,
},
VehicleOdometer: &decorateVehicleVehicleOdometerImpl{
vehicleOdometer: vehicleOdometer,
},
}
case chargeController == nil && chargeState != nil && currentController == nil && resurrector != nil && socLimiter == nil && vehicleClimater != nil && vehicleFinishTimer == nil && vehicleOdometer != nil && vehicleRange == nil:
return &struct {
api.Vehicle
api.ChargeState
api.Resurrector
api.VehicleClimater
api.VehicleOdometer
}{
Vehicle: base,
ChargeState: &decorateVehicleChargeStateImpl{
chargeState: chargeState,
},
Resurrector: &decorateVehicleResurrectorImpl{
resurrector: resurrector,
},
VehicleClimater: &decorateVehicleVehicleClimaterImpl{
vehicleClimater: vehicleClimater,
},
VehicleOdometer: &decorateVehicleVehicleOdometerImpl{
vehicleOdometer: vehicleOdometer,
},
}
case chargeController == nil && chargeState != nil && currentController == nil && resurrector != nil && socLimiter != nil && vehicleClimater != nil && vehicleFinishTimer == nil && vehicleOdometer != nil && vehicleRange == nil:
return &struct {
api.Vehicle
api.ChargeState
api.Resurrector
api.SocLimiter
api.VehicleClimater
api.VehicleOdometer
}{
Vehicle: base,
ChargeState: &decorateVehicleChargeStateImpl{
chargeState: chargeState,
},
Resurrector: &decorateVehicleResurrectorImpl{
resurrector: resurrector,
},
SocLimiter: &decorateVehicleSocLimiterImpl{
socLimiter: socLimiter,
},
VehicleClimater: &decorateVehicleVehicleClimaterImpl{
vehicleClimater: vehicleClimater,
},
VehicleOdometer: &decorateVehicleVehicleOdometerImpl{
vehicleOdometer: vehicleOdometer,
},
}
case chargeState == nil && resurrector != nil && socLimiter == nil && vehicleClimater != nil && vehicleFinishTimer == nil && vehicleOdometer != nil && vehicleRange != nil:
return &struct {
api.Vehicle
api.Resurrector
api.VehicleClimater
api.VehicleOdometer
api.VehicleRange
}{
Vehicle: base,
Resurrector: &decorateVehicleResurrectorImpl{
resurrector: resurrector,
},
VehicleClimater: &decorateVehicleVehicleClimaterImpl{
vehicleClimater: vehicleClimater,
},
VehicleOdometer: &decorateVehicleVehicleOdometerImpl{
vehicleOdometer: vehicleOdometer,
},
VehicleRange: &decorateVehicleVehicleRangeImpl{
vehicleRange: vehicleRange,
},
}
case chargeState == nil && resurrector != nil && socLimiter != nil && vehicleClimater != nil && vehicleFinishTimer == nil && vehicleOdometer != nil && vehicleRange != nil:
return &struct {
api.Vehicle
api.Resurrector
api.SocLimiter
api.VehicleClimater
api.VehicleOdometer
api.VehicleRange
}{
Vehicle: base,
Resurrector: &decorateVehicleResurrectorImpl{
resurrector: resurrector,
},
SocLimiter: &decorateVehicleSocLimiterImpl{
socLimiter: socLimiter,
},
VehicleClimater: &decorateVehicleVehicleClimaterImpl{
vehicleClimater: vehicleClimater,
},
VehicleOdometer: &decorateVehicleVehicleOdometerImpl{
vehicleOdometer: vehicleOdometer,
},
VehicleRange: &decorateVehicleVehicleRangeImpl{
vehicleRange: vehicleRange,
},
}
case chargeController == nil && chargeState != nil && currentController == nil && resurrector != nil && socLimiter == nil && vehicleClimater != nil && vehicleFinishTimer == nil && vehicleOdometer != nil && vehicleRange != nil:
return &struct {
api.Vehicle
api.ChargeState
api.Resurrector
api.VehicleClimater
api.VehicleOdometer
api.VehicleRange
}{
Vehicle: base,
ChargeState: &decorateVehicleChargeStateImpl{
chargeState: chargeState,
},
Resurrector: &decorateVehicleResurrectorImpl{
resurrector: resurrector,
},
VehicleClimater: &decorateVehicleVehicleClimaterImpl{
vehicleClimater: vehicleClimater,
},
VehicleOdometer: &decorateVehicleVehicleOdometerImpl{
vehicleOdometer: vehicleOdometer,
},
VehicleRange: &decorateVehicleVehicleRangeImpl{
vehicleRange: vehicleRange,
},
}
case chargeController == nil && chargeState != nil && currentController == nil && resurrector != nil && socLimiter != nil && vehicleClimater != nil && vehicleFinishTimer == nil && vehicleOdometer != nil && vehicleRange != nil:
return &struct {
api.Vehicle
api.ChargeState
api.Resurrector
api.SocLimiter
api.VehicleClimater
api.VehicleOdometer
api.VehicleRange
}{
Vehicle: base,
ChargeState: &decorateVehicleChargeStateImpl{
chargeState: chargeState,
},
Resurrector: &decorateVehicleResurrectorImpl{
resurrector: resurrector,
},
SocLimiter: &decorateVehicleSocLimiterImpl{
socLimiter: socLimiter,
},
VehicleClimater: &decorateVehicleVehicleClimaterImpl{
vehicleClimater: vehicleClimater,
},
VehicleOdometer: &decorateVehicleVehicleOdometerImpl{
vehicleOdometer: vehicleOdometer,
},
VehicleRange: &decorateVehicleVehicleRangeImpl{
vehicleRange: vehicleRange,
},
}
case chargeController == nil && chargeState != nil && currentController != nil && currentGetter == nil && resurrector != nil && socLimiter == nil && vehicleClimater == nil && vehicleFinishTimer == nil && vehicleOdometer == nil && vehicleRange == nil:
return &struct {
api.Vehicle
api.ChargeState
api.CurrentController
api.Resurrector
}{
Vehicle: base,
ChargeState: &decorateVehicleChargeStateImpl{
chargeState: chargeState,
},
CurrentController: &decorateVehicleCurrentControllerImpl{
currentController: currentController,
},
Resurrector: &decorateVehicleResurrectorImpl{
resurrector: resurrector,
},
}
case chargeController == nil && chargeState != nil && currentController != nil && currentGetter == nil && resurrector != nil && socLimiter != nil && vehicleClimater == nil && vehicleFinishTimer == nil && vehicleOdometer == nil && vehicleRange == nil:
return &struct {
api.Vehicle
api.ChargeState
api.CurrentController
api.Resurrector
api.SocLimiter
}{
Vehicle: base,
ChargeState: &decorateVehicleChargeStateImpl{
chargeState: chargeState,
},
CurrentController: &decorateVehicleCurrentControllerImpl{
currentController: currentController,
},
Resurrector: &decorateVehicleResurrectorImpl{
resurrector: resurrector,
},
SocLimiter: &decorateVehicleSocLimiterImpl{
socLimiter: socLimiter,
},
}
case chargeController == nil && chargeState != nil && currentController != nil && currentGetter == nil && resurrector != nil && socLimiter == nil && vehicleClimater == nil && vehicleFinishTimer == nil && vehicleOdometer == nil && vehicleRange != nil:
return &struct {
api.Vehicle
api.ChargeState
api.CurrentController
api.Resurrector
api.VehicleRange
}{
Vehicle: base,
ChargeState: &decorateVehicleChargeStateImpl{
chargeState: chargeState,
},
CurrentController: &decorateVehicleCurrentControllerImpl{
currentController: currentController,
},
Resurrector: &decorateVehicleResurrectorImpl{
resurrector: resurrector,
},
VehicleRange: &decorateVehicleVehicleRangeImpl{
vehicleRange: vehicleRange,
},
}
case chargeController == nil && chargeState != nil && currentController != nil && currentGetter == nil && resurrector != nil && socLimiter != nil && vehicleClimater == nil && vehicleFinishTimer == nil && vehicleOdometer == nil && vehicleRange != nil:
return &struct {
api.Vehicle
api.ChargeState
api.CurrentController
api.Resurrector
api.SocLimiter
api.VehicleRange
}{
Vehicle: base,
ChargeState: &decorateVehicleChargeStateImpl{
chargeState: chargeState,
},
CurrentController: &decorateVehicleCurrentControllerImpl{
currentController: currentController,
},
Resurrector: &decorateVehicleResurrectorImpl{
resurrector: resurrector,
},
SocLimiter: &decorateVehicleSocLimiterImpl{
socLimiter: socLimiter,
},
VehicleRange: &decorateVehicleVehicleRangeImpl{
vehicleRange: vehicleRange,
},
}
case chargeController == nil && chargeState != nil && currentController != nil && currentGetter == nil && resurrector != nil && socLimiter == nil && vehicleClimater == nil && vehicleFinishTimer == nil && vehicleOdometer != nil && vehicleRange == nil:
return &struct {
api.Vehicle
api.ChargeState
api.CurrentController
api.Resurrector
api.VehicleOdometer
}{
Vehicle: base,
ChargeState: &decorateVehicleChargeStateImpl{
chargeState: chargeState,
},
CurrentController: &decorateVehicleCurrentControllerImpl{
currentController: currentController,
},
Resurrector: &decorateVehicleResurrectorImpl{
resurrector: resurrector,
},
VehicleOdometer: &decorateVehicleVehicleOdometerImpl{
vehicleOdometer: vehicleOdometer,
},
}
case chargeController == nil && chargeState != nil && currentController != nil && currentGetter == nil && resurrector != nil && socLimiter != nil && vehicleClimater == nil && vehicleFinishTimer == nil && vehicleOdometer != nil && vehicleRange == nil:
return &struct {
api.Vehicle
api.ChargeState
api.CurrentController
api.Resurrector
api.SocLimiter
api.VehicleOdometer
}{
Vehicle: base,
ChargeState: &decorateVehicleChargeStateImpl{
chargeState: chargeState,
},
CurrentController: &decorateVehicleCurrentControllerImpl{
currentController: currentController,
},
Resurrector: &decorateVehicleResurrectorImpl{
resurrector: resurrector,
},
SocLimiter: &decorateVehicleSocLimiterImpl{
socLimiter: socLimiter,
},
VehicleOdometer: &decorateVehicleVehicleOdometerImpl{
vehicleOdometer: vehicleOdometer,
},
}
case chargeController == nil && chargeState != nil && currentController != nil && currentGetter == nil && resurrector != nil && socLimiter == nil && vehicleClimater == nil && vehicleFinishTimer == nil && vehicleOdometer != nil && vehicleRange != nil:
return &struct {
api.Vehicle
api.ChargeState
api.CurrentController
api.Resurrector
api.VehicleOdometer
api.VehicleRange
}{
Vehicle: base,
ChargeState: &decorateVehicleChargeStateImpl{
chargeState: chargeState,
},
CurrentController: &decorateVehicleCurrentControllerImpl{
currentController: currentController,
},
Resurrector: &decorateVehicleResurrectorImpl{
resurrector: resurrector,
},
VehicleOdometer: &decorateVehicleVehicleOdometerImpl{
vehicleOdometer: vehicleOdometer,
},
VehicleRange: &decorateVehicleVehicleRangeImpl{
vehicleRange: vehicleRange,
},
}
case chargeController == nil && chargeState != nil && currentController != nil && currentGetter == nil && resurrector != nil && socLimiter != nil && vehicleClimater == nil && vehicleFinishTimer == nil && vehicleOdometer != nil && vehicleRange != nil:
return &struct {
api.Vehicle
api.ChargeState
api.CurrentController
api.Resurrector
api.SocLimiter
api.VehicleOdometer
api.VehicleRange
}{
Vehicle: base,
ChargeState: &decorateVehicleChargeStateImpl{
chargeState: chargeState,
},
CurrentController: &decorateVehicleCurrentControllerImpl{
currentController: currentController,
},
Resurrector: &decorateVehicleResurrectorImpl{
resurrector: resurrector,
},
SocLimiter: &decorateVehicleSocLimiterImpl{
socLimiter: socLimiter,
},
VehicleOdometer: &decorateVehicleVehicleOdometerImpl{
vehicleOdometer: vehicleOdometer,
},
VehicleRange: &decorateVehicleVehicleRangeImpl{
vehicleRange: vehicleRange,
},
}
case chargeController == nil && chargeState != nil && currentController != nil && currentGetter == nil && resurrector != nil && socLimiter == nil && vehicleClimater != nil && vehicleFinishTimer == nil && vehicleOdometer == nil && vehicleRange == nil:
return &struct {
api.Vehicle
api.ChargeState
api.CurrentController
api.Resurrector
api.VehicleClimater
}{
Vehicle: base,
ChargeState: &decorateVehicleChargeStateImpl{
chargeState: chargeState,
},
CurrentController: &decorateVehicleCurrentControllerImpl{
currentController: currentController,
},
Resurrector: &decorateVehicleResurrectorImpl{
resurrector: resurrector,
},
VehicleClimater: &decorateVehicleVehicleClimaterImpl{
vehicleClimater: vehicleClimater,
},
}
case chargeController == nil && chargeState != nil && currentController != nil && currentGetter == nil && resurrector != nil && socLimiter != nil && vehicleClimater != nil && vehicleFinishTimer == nil && vehicleOdometer == nil && vehicleRange == nil:
return &struct {
api.Vehicle
api.ChargeState
api.CurrentController
api.Resurrector
api.SocLimiter
api.VehicleClimater
}{
Vehicle: base,
ChargeState: &decorateVehicleChargeStateImpl{
chargeState: chargeState,
},
CurrentController: &decorateVehicleCurrentControllerImpl{
currentController: currentController,
},
Resurrector: &decorateVehicleResurrectorImpl{
resurrector: resurrector,
},
SocLimiter: &decorateVehicleSocLimiterImpl{
socLimiter: socLimiter,
},
VehicleClimater: &decorateVehicleVehicleClimaterImpl{
vehicleClimater: vehicleClimater,
},
}
case chargeController == nil && chargeState != nil && currentController != nil && currentGetter == nil && resurrector != nil && socLimiter == nil && vehicleClimater != nil && vehicleFinishTimer == nil && vehicleOdometer == nil && vehicleRange != nil:
return &struct {
api.Vehicle
api.ChargeState
api.CurrentController
api.Resurrector
api.VehicleClimater
api.VehicleRange
}{
Vehicle: base,
ChargeState: &decorateVehicleChargeStateImpl{
chargeState: chargeState,
},
CurrentController: &decorateVehicleCurrentControllerImpl{
currentController: currentController,
},
Resurrector: &decorateVehicleResurrectorImpl{
resurrector: resurrector,
},
VehicleClimater: &decorateVehicleVehicleClimaterImpl{
vehicleClimater: vehicleClimater,
},
VehicleRange: &decorateVehicleVehicleRangeImpl{
vehicleRange: vehicleRange,
},
}
case chargeController == nil && chargeState != nil && currentController != nil && currentGetter == nil && resurrector != nil && socLimiter != nil && vehicleClimater != nil && vehicleFinishTimer == nil && vehicleOdometer == nil && vehicleRange != nil:
return &struct {
api.Vehicle
api.ChargeState
api.CurrentController
api.Resurrector
api.SocLimiter
api.VehicleClimater
api.VehicleRange
}{
Vehicle: base,
ChargeState: &decorateVehicleChargeStateImpl{
chargeState: chargeState,
},
CurrentController: &decorateVehicleCurrentControllerImpl{
currentController: currentController,
},
Resurrector: &decorateVehicleResurrectorImpl{
resurrector: resurrector,
},
SocLimiter: &decorateVehicleSocLimiterImpl{
socLimiter: socLimiter,
},
VehicleClimater: &decorateVehicleVehicleClimaterImpl{
vehicleClimater: vehicleClimater,
},
VehicleRange: &decorateVehicleVehicleRangeImpl{
vehicleRange: vehicleRange,
},
}
case chargeController == nil && chargeState != nil && currentController != nil && currentGetter == nil && resurrector != nil && socLimiter == nil && vehicleClimater != nil && vehicleFinishTimer == nil && vehicleOdometer != nil && vehicleRange == nil:
return &struct {
api.Vehicle
api.ChargeState
api.CurrentController
api.Resurrector
api.VehicleClimater
api.VehicleOdometer
}{
Vehicle: base,
ChargeState: &decorateVehicleChargeStateImpl{
chargeState: chargeState,
},
CurrentController: &decorateVehicleCurrentControllerImpl{
currentController: currentController,
},
Resurrector: &decorateVehicleResurrectorImpl{
resurrector: resurrector,
},
VehicleClimater: &decorateVehicleVehicleClimaterImpl{
vehicleClimater: vehicleClimater,
},
VehicleOdometer: &decorateVehicleVehicleOdometerImpl{
vehicleOdometer: vehicleOdometer,
},
}
case chargeController == nil && chargeState != nil && currentController != nil && currentGetter == nil && resurrector != nil && socLimiter != nil && vehicleClimater != nil && vehicleFinishTimer == nil && vehicleOdometer != nil && vehicleRange == nil:
return &struct {
api.Vehicle
api.ChargeState
api.CurrentController
api.Resurrector
api.SocLimiter
api.VehicleClimater
api.VehicleOdometer
}{
Vehicle: base,
ChargeState: &decorateVehicleChargeStateImpl{
chargeState: chargeState,
},
CurrentController: &decorateVehicleCurrentControllerImpl{
currentController: currentController,
},
Resurrector: &decorateVehicleResurrectorImpl{
resurrector: resurrector,
},
SocLimiter: &decorateVehicleSocLimiterImpl{
socLimiter: socLimiter,
},
VehicleClimater: &decorateVehicleVehicleClimaterImpl{
vehicleClimater: vehicleClimater,
},
VehicleOdometer: &decorateVehicleVehicleOdometerImpl{
vehicleOdometer: vehicleOdometer,
},
}
case chargeController == nil && chargeState != nil && currentController != nil && currentGetter == nil && resurrector != nil && socLimiter == nil && vehicleClimater != nil && vehicleFinishTimer == nil && vehicleOdometer != nil && vehicleRange != nil:
return &struct {
api.Vehicle
api.ChargeState
api.CurrentController
api.Resurrector
api.VehicleClimater
api.VehicleOdometer
api.VehicleRange
}{
Vehicle: base,
ChargeState: &decorateVehicleChargeStateImpl{
chargeState: chargeState,
},
CurrentController: &decorateVehicleCurrentControllerImpl{
currentController: currentController,
},
Resurrector: &decorateVehicleResurrectorImpl{
resurrector: resurrector,
},
VehicleClimater: &decorateVehicleVehicleClimaterImpl{
vehicleClimater: vehicleClimater,
},
VehicleOdometer: &decorateVehicleVehicleOdometerImpl{
vehicleOdometer: vehicleOdometer,
},
VehicleRange: &decorateVehicleVehicleRangeImpl{
vehicleRange: vehicleRange,
},
}
case chargeController == nil && chargeState != nil && currentController != nil && currentGetter == nil && resurrector != nil && socLimiter != nil && vehicleClimater != nil && vehicleFinishTimer == nil && vehicleOdometer != nil && vehicleRange != nil:
return &struct {
api.Vehicle
api.ChargeState
api.CurrentController
api.Resurrector
api.SocLimiter
api.VehicleClimater
api.VehicleOdometer
api.VehicleRange
}{
Vehicle: base,
ChargeState: &decorateVehicleChargeStateImpl{
chargeState: chargeState,
},
CurrentController: &decorateVehicleCurrentControllerImpl{
currentController: currentController,
},
Resurrector: &decorateVehicleResurrectorImpl{
resurrector: resurrector,
},
SocLimiter: &decorateVehicleSocLimiterImpl{
socLimiter: socLimiter,
},
VehicleClimater: &decorateVehicleVehicleClimaterImpl{
vehicleClimater: vehicleClimater,
},
VehicleOdometer: &decorateVehicleVehicleOdometerImpl{
vehicleOdometer: vehicleOdometer,
},
VehicleRange: &decorateVehicleVehicleRangeImpl{
vehicleRange: vehicleRange,
},
}
case chargeController == nil && chargeState != nil && currentController != nil && currentGetter != nil && resurrector != nil && socLimiter == nil && vehicleClimater == nil && vehicleFinishTimer == nil && vehicleOdometer == nil && vehicleRange == nil:
return &struct {
api.Vehicle
api.ChargeState
api.CurrentController
api.CurrentGetter
api.Resurrector
}{
Vehicle: base,
ChargeState: &decorateVehicleChargeStateImpl{
chargeState: chargeState,
},
CurrentController: &decorateVehicleCurrentControllerImpl{
currentController: currentController,
},
CurrentGetter: &decorateVehicleCurrentGetterImpl{
currentGetter: currentGetter,
},
Resurrector: &decorateVehicleResurrectorImpl{
resurrector: resurrector,
},
}
case chargeController == nil && chargeState != nil && currentController != nil && currentGetter != nil && resurrector != nil && socLimiter != nil && vehicleClimater == nil && vehicleFinishTimer == nil && vehicleOdometer == nil && vehicleRange == nil:
return &struct {
api.Vehicle
api.ChargeState
api.CurrentController
api.CurrentGetter
api.Resurrector
api.SocLimiter
}{
Vehicle: base,
ChargeState: &decorateVehicleChargeStateImpl{
chargeState: chargeState,
},
CurrentController: &decorateVehicleCurrentControllerImpl{
currentController: currentController,
},
CurrentGetter: &decorateVehicleCurrentGetterImpl{
currentGetter: currentGetter,
},
Resurrector: &decorateVehicleResurrectorImpl{
resurrector: resurrector,
},
SocLimiter: &decorateVehicleSocLimiterImpl{
socLimiter: socLimiter,
},
}
case chargeController == nil && chargeState != nil && currentController != nil && currentGetter != nil && resurrector != nil && socLimiter == nil && vehicleClimater == nil && vehicleFinishTimer == nil && vehicleOdometer == nil && vehicleRange != nil:
return &struct {
api.Vehicle
api.ChargeState
api.CurrentController
api.CurrentGetter
api.Resurrector
api.VehicleRange
}{
Vehicle: base,
ChargeState: &decorateVehicleChargeStateImpl{
chargeState: chargeState,
},
CurrentController: &decorateVehicleCurrentControllerImpl{
currentController: currentController,
},
CurrentGetter: &decorateVehicleCurrentGetterImpl{
currentGetter: currentGetter,
},
Resurrector: &decorateVehicleResurrectorImpl{
resurrector: resurrector,
},
VehicleRange: &decorateVehicleVehicleRangeImpl{
vehicleRange: vehicleRange,
},
}
case chargeController == nil && chargeState != nil && currentController != nil && currentGetter != nil && resurrector != nil && socLimiter != nil && vehicleClimater == nil && vehicleFinishTimer == nil && vehicleOdometer == nil && vehicleRange != nil:
return &struct {
api.Vehicle
api.ChargeState
api.CurrentController
api.CurrentGetter
api.Resurrector
api.SocLimiter
api.VehicleRange
}{
Vehicle: base,
ChargeState: &decorateVehicleChargeStateImpl{
chargeState: chargeState,
},
CurrentController: &decorateVehicleCurrentControllerImpl{
currentController: currentController,
},
CurrentGetter: &decorateVehicleCurrentGetterImpl{
currentGetter: currentGetter,
},
Resurrector: &decorateVehicleResurrectorImpl{
resurrector: resurrector,
},
SocLimiter: &decorateVehicleSocLimiterImpl{
socLimiter: socLimiter,
},
VehicleRange: &decorateVehicleVehicleRangeImpl{
vehicleRange: vehicleRange,
},
}
case chargeController == nil && chargeState != nil && currentController != nil && currentGetter != nil && resurrector != nil && socLimiter == nil && vehicleClimater == nil && vehicleFinishTimer == nil && vehicleOdometer != nil && vehicleRange == nil:
return &struct {
api.Vehicle
api.ChargeState
api.CurrentController
api.CurrentGetter
api.Resurrector
api.VehicleOdometer
}{
Vehicle: base,
ChargeState: &decorateVehicleChargeStateImpl{
chargeState: chargeState,
},
CurrentController: &decorateVehicleCurrentControllerImpl{
currentController: currentController,
},
CurrentGetter: &decorateVehicleCurrentGetterImpl{
currentGetter: currentGetter,
},
Resurrector: &decorateVehicleResurrectorImpl{
resurrector: resurrector,
},
VehicleOdometer: &decorateVehicleVehicleOdometerImpl{
vehicleOdometer: vehicleOdometer,
},
}
case chargeController == nil && chargeState != nil && currentController != nil && currentGetter != nil && resurrector != nil && socLimiter != nil && vehicleClimater == nil && vehicleFinishTimer == nil && vehicleOdometer != nil && vehicleRange == nil:
return &struct {
api.Vehicle
api.ChargeState
api.CurrentController
api.CurrentGetter
api.Resurrector
api.SocLimiter
api.VehicleOdometer
}{
Vehicle: base,
ChargeState: &decorateVehicleChargeStateImpl{
chargeState: chargeState,
},
CurrentController: &decorateVehicleCurrentControllerImpl{
currentController: currentController,
},
CurrentGetter: &decorateVehicleCurrentGetterImpl{
currentGetter: currentGetter,
},
Resurrector: &decorateVehicleResurrectorImpl{
resurrector: resurrector,
},
SocLimiter: &decorateVehicleSocLimiterImpl{
socLimiter: socLimiter,
},
VehicleOdometer: &decorateVehicleVehicleOdometerImpl{
vehicleOdometer: vehicleOdometer,
},
}
case chargeController == nil && chargeState != nil && currentController != nil && currentGetter != nil && resurrector != nil && socLimiter == nil && vehicleClimater == nil && vehicleFinishTimer == nil && vehicleOdometer != nil && vehicleRange != nil:
return &struct {
api.Vehicle
api.ChargeState
api.CurrentController
api.CurrentGetter
api.Resurrector
api.VehicleOdometer
api.VehicleRange
}{
Vehicle: base,
ChargeState: &decorateVehicleChargeStateImpl{
chargeState: chargeState,
},
CurrentController: &decorateVehicleCurrentControllerImpl{
currentController: currentController,
},
CurrentGetter: &decorateVehicleCurrentGetterImpl{
currentGetter: currentGetter,
},
Resurrector: &decorateVehicleResurrectorImpl{
resurrector: resurrector,
},
VehicleOdometer: &decorateVehicleVehicleOdometerImpl{
vehicleOdometer: vehicleOdometer,
},
VehicleRange: &decorateVehicleVehicleRangeImpl{
vehicleRange: vehicleRange,
},
}
case chargeController == nil && chargeState != nil && currentController != nil && currentGetter != nil && resurrector != nil && socLimiter != nil && vehicleClimater == nil && vehicleFinishTimer == nil && vehicleOdometer != nil && vehicleRange != nil:
return &struct {
api.Vehicle
api.ChargeState
api.CurrentController
api.CurrentGetter
api.Resurrector
api.SocLimiter
api.VehicleOdometer
api.VehicleRange
}{
Vehicle: base,
ChargeState: &decorateVehicleChargeStateImpl{
chargeState: chargeState,
},
CurrentController: &decorateVehicleCurrentControllerImpl{
currentController: currentController,
},
CurrentGetter: &decorateVehicleCurrentGetterImpl{
currentGetter: currentGetter,
},
Resurrector: &decorateVehicleResurrectorImpl{
resurrector: resurrector,
},
SocLimiter: &decorateVehicleSocLimiterImpl{
socLimiter: socLimiter,
},
VehicleOdometer: &decorateVehicleVehicleOdometerImpl{
vehicleOdometer: vehicleOdometer,
},
VehicleRange: &decorateVehicleVehicleRangeImpl{
vehicleRange: vehicleRange,
},
}
case chargeController == nil && chargeState != nil && currentController != nil && currentGetter != nil && resurrector != nil && socLimiter == nil && vehicleClimater != nil && vehicleFinishTimer == nil && vehicleOdometer == nil && vehicleRange == nil:
return &struct {
api.Vehicle
api.ChargeState
api.CurrentController
api.CurrentGetter
api.Resurrector
api.VehicleClimater
}{
Vehicle: base,
ChargeState: &decorateVehicleChargeStateImpl{
chargeState: chargeState,
},
CurrentController: &decorateVehicleCurrentControllerImpl{
currentController: currentController,
},
CurrentGetter: &decorateVehicleCurrentGetterImpl{
currentGetter: currentGetter,
},
Resurrector: &decorateVehicleResurrectorImpl{
resurrector: resurrector,
},
VehicleClimater: &decorateVehicleVehicleClimaterImpl{
vehicleClimater: vehicleClimater,
},
}
case chargeController == nil && chargeState != nil && currentController != nil && currentGetter != nil && resurrector != nil && socLimiter != nil && vehicleClimater != nil && vehicleFinishTimer == nil && vehicleOdometer == nil && vehicleRange == nil:
return &struct {
api.Vehicle
api.ChargeState
api.CurrentController
api.CurrentGetter
api.Resurrector
api.SocLimiter
api.VehicleClimater
}{
Vehicle: base,
ChargeState: &decorateVehicleChargeStateImpl{
chargeState: chargeState,
},
CurrentController: &decorateVehicleCurrentControllerImpl{
currentController: currentController,
},
CurrentGetter: &decorateVehicleCurrentGetterImpl{
currentGetter: currentGetter,
},
Resurrector: &decorateVehicleResurrectorImpl{
resurrector: resurrector,
},
SocLimiter: &decorateVehicleSocLimiterImpl{
socLimiter: socLimiter,
},
VehicleClimater: &decorateVehicleVehicleClimaterImpl{
vehicleClimater: vehicleClimater,
},
}
case chargeController == nil && chargeState != nil && currentController != nil && currentGetter != nil && resurrector != nil && socLimiter == nil && vehicleClimater != nil && vehicleFinishTimer == nil && vehicleOdometer == nil && vehicleRange != nil:
return &struct {
api.Vehicle
api.ChargeState
api.CurrentController
api.CurrentGetter
api.Resurrector
api.VehicleClimater
api.VehicleRange
}{
Vehicle: base,
ChargeState: &decorateVehicleChargeStateImpl{
chargeState: chargeState,
},
CurrentController: &decorateVehicleCurrentControllerImpl{
currentController: currentController,
},
CurrentGetter: &decorateVehicleCurrentGetterImpl{
currentGetter: currentGetter,
},
Resurrector: &decorateVehicleResurrectorImpl{
resurrector: resurrector,
},
VehicleClimater: &decorateVehicleVehicleClimaterImpl{
vehicleClimater: vehicleClimater,
},
VehicleRange: &decorateVehicleVehicleRangeImpl{
vehicleRange: vehicleRange,
},
}
case chargeController == nil && chargeState != nil && currentController != nil && currentGetter != nil && resurrector != nil && socLimiter != nil && vehicleClimater != nil && vehicleFinishTimer == nil && vehicleOdometer == nil && vehicleRange != nil:
return &struct {
api.Vehicle
api.ChargeState
api.CurrentController
api.CurrentGetter
api.Resurrector
api.SocLimiter
api.VehicleClimater
api.VehicleRange
}{
Vehicle: base,
ChargeState: &decorateVehicleChargeStateImpl{
chargeState: chargeState,
},
CurrentController: &decorateVehicleCurrentControllerImpl{
currentController: currentController,
},
CurrentGetter: &decorateVehicleCurrentGetterImpl{
currentGetter: currentGetter,
},
Resurrector: &decorateVehicleResurrectorImpl{
resurrector: resurrector,
},
SocLimiter: &decorateVehicleSocLimiterImpl{
socLimiter: socLimiter,
},
VehicleClimater: &decorateVehicleVehicleClimaterImpl{
vehicleClimater: vehicleClimater,
},
VehicleRange: &decorateVehicleVehicleRangeImpl{
vehicleRange: vehicleRange,
},
}
case chargeController == nil && chargeState != nil && currentController != nil && currentGetter != nil && resurrector != nil && socLimiter == nil && vehicleClimater != nil && vehicleFinishTimer == nil && vehicleOdometer != nil && vehicleRange == nil:
return &struct {
api.Vehicle
api.ChargeState
api.CurrentController
api.CurrentGetter
api.Resurrector
api.VehicleClimater
api.VehicleOdometer
}{
Vehicle: base,
ChargeState: &decorateVehicleChargeStateImpl{
chargeState: chargeState,
},
CurrentController: &decorateVehicleCurrentControllerImpl{
currentController: currentController,
},
CurrentGetter: &decorateVehicleCurrentGetterImpl{
currentGetter: currentGetter,
},
Resurrector: &decorateVehicleResurrectorImpl{
resurrector: resurrector,
},
VehicleClimater: &decorateVehicleVehicleClimaterImpl{
vehicleClimater: vehicleClimater,
},
VehicleOdometer: &decorateVehicleVehicleOdometerImpl{
vehicleOdometer: vehicleOdometer,
},
}
case chargeController == nil && chargeState != nil && currentController != nil && currentGetter != nil && resurrector != nil && socLimiter != nil && vehicleClimater != nil && vehicleFinishTimer == nil && vehicleOdometer != nil && vehicleRange == nil:
return &struct {
api.Vehicle
api.ChargeState
api.CurrentController
api.CurrentGetter
api.Resurrector
api.SocLimiter
api.VehicleClimater
api.VehicleOdometer
}{
Vehicle: base,
ChargeState: &decorateVehicleChargeStateImpl{
chargeState: chargeState,
},
CurrentController: &decorateVehicleCurrentControllerImpl{
currentController: currentController,
},
CurrentGetter: &decorateVehicleCurrentGetterImpl{
currentGetter: currentGetter,
},
Resurrector: &decorateVehicleResurrectorImpl{
resurrector: resurrector,
},
SocLimiter: &decorateVehicleSocLimiterImpl{
socLimiter: socLimiter,
},
VehicleClimater: &decorateVehicleVehicleClimaterImpl{
vehicleClimater: vehicleClimater,
},
VehicleOdometer: &decorateVehicleVehicleOdometerImpl{
vehicleOdometer: vehicleOdometer,
},
}
case chargeController == nil && chargeState != nil && currentController != nil && currentGetter != nil && resurrector != nil && socLimiter == nil && vehicleClimater != nil && vehicleFinishTimer == nil && vehicleOdometer != nil && vehicleRange != nil:
return &struct {
api.Vehicle
api.ChargeState
api.CurrentController
api.CurrentGetter
api.Resurrector
api.VehicleClimater
api.VehicleOdometer
api.VehicleRange
}{
Vehicle: base,
ChargeState: &decorateVehicleChargeStateImpl{
chargeState: chargeState,
},
CurrentController: &decorateVehicleCurrentControllerImpl{
currentController: currentController,
},
CurrentGetter: &decorateVehicleCurrentGetterImpl{
currentGetter: currentGetter,
},
Resurrector: &decorateVehicleResurrectorImpl{
resurrector: resurrector,
},
VehicleClimater: &decorateVehicleVehicleClimaterImpl{
vehicleClimater: vehicleClimater,
},
VehicleOdometer: &decorateVehicleVehicleOdometerImpl{
vehicleOdometer: vehicleOdometer,
},
VehicleRange: &decorateVehicleVehicleRangeImpl{
vehicleRange: vehicleRange,
},
}
case chargeController == nil && chargeState != nil && currentController != nil && currentGetter != nil && resurrector != nil && socLimiter != nil && vehicleClimater != nil && vehicleFinishTimer == nil && vehicleOdometer != nil && vehicleRange != nil:
return &struct {
api.Vehicle
api.ChargeState
api.CurrentController
api.CurrentGetter
api.Resurrector
api.SocLimiter
api.VehicleClimater
api.VehicleOdometer
api.VehicleRange
}{
Vehicle: base,
ChargeState: &decorateVehicleChargeStateImpl{
chargeState: chargeState,
},
CurrentController: &decorateVehicleCurrentControllerImpl{
currentController: currentController,
},
CurrentGetter: &decorateVehicleCurrentGetterImpl{
currentGetter: currentGetter,
},
Resurrector: &decorateVehicleResurrectorImpl{
resurrector: resurrector,
},
SocLimiter: &decorateVehicleSocLimiterImpl{
socLimiter: socLimiter,
},
VehicleClimater: &decorateVehicleVehicleClimaterImpl{
vehicleClimater: vehicleClimater,
},
VehicleOdometer: &decorateVehicleVehicleOdometerImpl{
vehicleOdometer: vehicleOdometer,
},
VehicleRange: &decorateVehicleVehicleRangeImpl{
vehicleRange: vehicleRange,
},
}
case chargeState == nil && resurrector != nil && socLimiter == nil && vehicleClimater == nil && vehicleFinishTimer != nil && vehicleOdometer == nil && vehicleRange == nil:
return &struct {
api.Vehicle
api.Resurrector
api.VehicleFinishTimer
}{
Vehicle: base,
Resurrector: &decorateVehicleResurrectorImpl{
resurrector: resurrector,
},
VehicleFinishTimer: &decorateVehicleVehicleFinishTimerImpl{
vehicleFinishTimer: vehicleFinishTimer,
},
}
case chargeState == nil && resurrector != nil && socLimiter != nil && vehicleClimater == nil && vehicleFinishTimer != nil && vehicleOdometer == nil && vehicleRange == nil:
return &struct {
api.Vehicle
api.Resurrector
api.SocLimiter
api.VehicleFinishTimer
}{
Vehicle: base,
Resurrector: &decorateVehicleResurrectorImpl{
resurrector: resurrector,
},
SocLimiter: &decorateVehicleSocLimiterImpl{
socLimiter: socLimiter,
},
VehicleFinishTimer: &decorateVehicleVehicleFinishTimerImpl{
vehicleFinishTimer: vehicleFinishTimer,
},
}
case chargeController == nil && chargeState != nil && currentController == nil && resurrector != nil && socLimiter == nil && vehicleClimater == nil && vehicleFinishTimer != nil && vehicleOdometer == nil && vehicleRange == nil:
return &struct {
api.Vehicle
api.ChargeState
api.Resurrector
api.VehicleFinishTimer
}{
Vehicle: base,
ChargeState: &decorateVehicleChargeStateImpl{
chargeState: chargeState,
},
Resurrector: &decorateVehicleResurrectorImpl{
resurrector: resurrector,
},
VehicleFinishTimer: &decorateVehicleVehicleFinishTimerImpl{
vehicleFinishTimer: vehicleFinishTimer,
},
}
case chargeController == nil && chargeState != nil && currentController == nil && resurrector != nil && socLimiter != nil && vehicleClimater == nil && vehicleFinishTimer != nil && vehicleOdometer == nil && vehicleRange == nil:
return &struct {
api.Vehicle
api.ChargeState
api.Resurrector
api.SocLimiter
api.VehicleFinishTimer
}{
Vehicle: base,
ChargeState: &decorateVehicleChargeStateImpl{
chargeState: chargeState,
},
Resurrector: &decorateVehicleResurrectorImpl{
resurrector: resurrector,
},
SocLimiter: &decorateVehicleSocLimiterImpl{
socLimiter: socLimiter,
},
VehicleFinishTimer: &decorateVehicleVehicleFinishTimerImpl{
vehicleFinishTimer: vehicleFinishTimer,
},
}
case chargeState == nil && resurrector != nil && socLimiter == nil && vehicleClimater == nil && vehicleFinishTimer != nil && vehicleOdometer == nil && vehicleRange != nil:
return &struct {
api.Vehicle
api.Resurrector
api.VehicleFinishTimer
api.VehicleRange
}{
Vehicle: base,
Resurrector: &decorateVehicleResurrectorImpl{
resurrector: resurrector,
},
VehicleFinishTimer: &decorateVehicleVehicleFinishTimerImpl{
vehicleFinishTimer: vehicleFinishTimer,
},
VehicleRange: &decorateVehicleVehicleRangeImpl{
vehicleRange: vehicleRange,
},
}
case chargeState == nil && resurrector != nil && socLimiter != nil && vehicleClimater == nil && vehicleFinishTimer != nil && vehicleOdometer == nil && vehicleRange != nil:
return &struct {
api.Vehicle
api.Resurrector
api.SocLimiter
api.VehicleFinishTimer
api.VehicleRange
}{
Vehicle: base,
Resurrector: &decorateVehicleResurrectorImpl{
resurrector: resurrector,
},
SocLimiter: &decorateVehicleSocLimiterImpl{
socLimiter: socLimiter,
},
VehicleFinishTimer: &decorateVehicleVehicleFinishTimerImpl{
vehicleFinishTimer: vehicleFinishTimer,
},
VehicleRange: &decorateVehicleVehicleRangeImpl{
vehicleRange: vehicleRange,
},
}
case chargeController == nil && chargeState != nil && currentController == nil && resurrector != nil && socLimiter == nil && vehicleClimater == nil && vehicleFinishTimer != nil && vehicleOdometer == nil && vehicleRange != nil:
return &struct {
api.Vehicle
api.ChargeState
api.Resurrector
api.VehicleFinishTimer
api.VehicleRange
}{
Vehicle: base,
ChargeState: &decorateVehicleChargeStateImpl{
chargeState: chargeState,
},
Resurrector: &decorateVehicleResurrectorImpl{
resurrector: resurrector,
},
VehicleFinishTimer: &decorateVehicleVehicleFinishTimerImpl{
vehicleFinishTimer: vehicleFinishTimer,
},
VehicleRange: &decorateVehicleVehicleRangeImpl{
vehicleRange: vehicleRange,
},
}
case chargeController == nil && chargeState != nil && currentController == nil && resurrector != nil && socLimiter != nil && vehicleClimater == nil && vehicleFinishTimer != nil && vehicleOdometer == nil && vehicleRange != nil:
return &struct {
api.Vehicle
api.ChargeState
api.Resurrector
api.SocLimiter
api.VehicleFinishTimer
api.VehicleRange
}{
Vehicle: base,
ChargeState: &decorateVehicleChargeStateImpl{
chargeState: chargeState,
},
Resurrector: &decorateVehicleResurrectorImpl{
resurrector: resurrector,
},
SocLimiter: &decorateVehicleSocLimiterImpl{
socLimiter: socLimiter,
},
VehicleFinishTimer: &decorateVehicleVehicleFinishTimerImpl{
vehicleFinishTimer: vehicleFinishTimer,
},
VehicleRange: &decorateVehicleVehicleRangeImpl{
vehicleRange: vehicleRange,
},
}
case chargeState == nil && resurrector != nil && socLimiter == nil && vehicleClimater == nil && vehicleFinishTimer != nil && vehicleOdometer != nil && vehicleRange == nil:
return &struct {
api.Vehicle
api.Resurrector
api.VehicleFinishTimer
api.VehicleOdometer
}{
Vehicle: base,
Resurrector: &decorateVehicleResurrectorImpl{
resurrector: resurrector,
},
VehicleFinishTimer: &decorateVehicleVehicleFinishTimerImpl{
vehicleFinishTimer: vehicleFinishTimer,
},
VehicleOdometer: &decorateVehicleVehicleOdometerImpl{
vehicleOdometer: vehicleOdometer,
},
}
case chargeState == nil && resurrector != nil && socLimiter != nil && vehicleClimater == nil && vehicleFinishTimer != nil && vehicleOdometer != nil && vehicleRange == nil:
return &struct {
api.Vehicle
api.Resurrector
api.SocLimiter
api.VehicleFinishTimer
api.VehicleOdometer
}{
Vehicle: base,
Resurrector: &decorateVehicleResurrectorImpl{
resurrector: resurrector,
},
SocLimiter: &decorateVehicleSocLimiterImpl{
socLimiter: socLimiter,
},
VehicleFinishTimer: &decorateVehicleVehicleFinishTimerImpl{
vehicleFinishTimer: vehicleFinishTimer,
},
VehicleOdometer: &decorateVehicleVehicleOdometerImpl{
vehicleOdometer: vehicleOdometer,
},
}
case chargeController == nil && chargeState != nil && currentController == nil && resurrector != nil && socLimiter == nil && vehicleClimater == nil && vehicleFinishTimer != nil && vehicleOdometer != nil && vehicleRange == nil:
return &struct {
api.Vehicle
api.ChargeState
api.Resurrector
api.VehicleFinishTimer
api.VehicleOdometer
}{
Vehicle: base,
ChargeState: &decorateVehicleChargeStateImpl{
chargeState: chargeState,
},
Resurrector: &decorateVehicleResurrectorImpl{
resurrector: resurrector,
},
VehicleFinishTimer: &decorateVehicleVehicleFinishTimerImpl{
vehicleFinishTimer: vehicleFinishTimer,
},
VehicleOdometer: &decorateVehicleVehicleOdometerImpl{
vehicleOdometer: vehicleOdometer,
},
}
case chargeController == nil && chargeState != nil && currentController == nil && resurrector != nil && socLimiter != nil && vehicleClimater == nil && vehicleFinishTimer != nil && vehicleOdometer != nil && vehicleRange == nil:
return &struct {
api.Vehicle
api.ChargeState
api.Resurrector
api.SocLimiter
api.VehicleFinishTimer
api.VehicleOdometer
}{
Vehicle: base,
ChargeState: &decorateVehicleChargeStateImpl{
chargeState: chargeState,
},
Resurrector: &decorateVehicleResurrectorImpl{
resurrector: resurrector,
},
SocLimiter: &decorateVehicleSocLimiterImpl{
socLimiter: socLimiter,
},
VehicleFinishTimer: &decorateVehicleVehicleFinishTimerImpl{
vehicleFinishTimer: vehicleFinishTimer,
},
VehicleOdometer: &decorateVehicleVehicleOdometerImpl{
vehicleOdometer: vehicleOdometer,
},
}
case chargeState == nil && resurrector != nil && socLimiter == nil && vehicleClimater == nil && vehicleFinishTimer != nil && vehicleOdometer != nil && vehicleRange != nil:
return &struct {
api.Vehicle
api.Resurrector
api.VehicleFinishTimer
api.VehicleOdometer
api.VehicleRange
}{
Vehicle: base,
Resurrector: &decorateVehicleResurrectorImpl{
resurrector: resurrector,
},
VehicleFinishTimer: &decorateVehicleVehicleFinishTimerImpl{
vehicleFinishTimer: vehicleFinishTimer,
},
VehicleOdometer: &decorateVehicleVehicleOdometerImpl{
vehicleOdometer: vehicleOdometer,
},
VehicleRange: &decorateVehicleVehicleRangeImpl{
vehicleRange: vehicleRange,
},
}
case chargeState == nil && resurrector != nil && socLimiter != nil && vehicleClimater == nil && vehicleFinishTimer != nil && vehicleOdometer != nil && vehicleRange != nil:
return &struct {
api.Vehicle
api.Resurrector
api.SocLimiter
api.VehicleFinishTimer
api.VehicleOdometer
api.VehicleRange
}{
Vehicle: base,
Resurrector: &decorateVehicleResurrectorImpl{
resurrector: resurrector,
},
SocLimiter: &decorateVehicleSocLimiterImpl{
socLimiter: socLimiter,
},
VehicleFinishTimer: &decorateVehicleVehicleFinishTimerImpl{
vehicleFinishTimer: vehicleFinishTimer,
},
VehicleOdometer: &decorateVehicleVehicleOdometerImpl{
vehicleOdometer: vehicleOdometer,
},
VehicleRange: &decorateVehicleVehicleRangeImpl{
vehicleRange: vehicleRange,
},
}
case chargeController == nil && chargeState != nil && currentController == nil && resurrector != nil && socLimiter == nil && vehicleClimater == nil && vehicleFinishTimer != nil && vehicleOdometer != nil && vehicleRange != nil:
return &struct {
api.Vehicle
api.ChargeState
api.Resurrector
api.VehicleFinishTimer
api.VehicleOdometer
api.VehicleRange
}{
Vehicle: base,
ChargeState: &decorateVehicleChargeStateImpl{
chargeState: chargeState,
},
Resurrector: &decorateVehicleResurrectorImpl{
resurrector: resurrector,
},
VehicleFinishTimer: &decorateVehicleVehicleFinishTimerImpl{
vehicleFinishTimer: vehicleFinishTimer,
},
VehicleOdometer: &decorateVehicleVehicleOdometerImpl{
vehicleOdometer: vehicleOdometer,
},
VehicleRange: &decorateVehicleVehicleRangeImpl{
vehicleRange: vehicleRange,
},
}
case chargeController == nil && chargeState != nil && currentController == nil && resurrector != nil && socLimiter != nil && vehicleClimater == nil && vehicleFinishTimer != nil && vehicleOdometer != nil && vehicleRange != nil:
return &struct {
api.Vehicle
api.ChargeState
api.Resurrector
api.SocLimiter
api.VehicleFinishTimer
api.VehicleOdometer
api.VehicleRange
}{
Vehicle: base,
ChargeState: &decorateVehicleChargeStateImpl{
chargeState: chargeState,
},
Resurrector: &decorateVehicleResurrectorImpl{
resurrector: resurrector,
},
SocLimiter: &decorateVehicleSocLimiterImpl{
socLimiter: socLimiter,
},
VehicleFinishTimer: &decorateVehicleVehicleFinishTimerImpl{
vehicleFinishTimer: vehicleFinishTimer,
},
VehicleOdometer: &decorateVehicleVehicleOdometerImpl{
vehicleOdometer: vehicleOdometer,
},
VehicleRange: &decorateVehicleVehicleRangeImpl{
vehicleRange: vehicleRange,
},
}
case chargeState == nil && resurrector != nil && socLimiter == nil && vehicleClimater != nil && vehicleFinishTimer != nil && vehicleOdometer == nil && vehicleRange == nil:
return &struct {
api.Vehicle
api.Resurrector
api.VehicleClimater
api.VehicleFinishTimer
}{
Vehicle: base,
Resurrector: &decorateVehicleResurrectorImpl{
resurrector: resurrector,
},
VehicleClimater: &decorateVehicleVehicleClimaterImpl{
vehicleClimater: vehicleClimater,
},
VehicleFinishTimer: &decorateVehicleVehicleFinishTimerImpl{
vehicleFinishTimer: vehicleFinishTimer,
},
}
case chargeState == nil && resurrector != nil && socLimiter != nil && vehicleClimater != nil && vehicleFinishTimer != nil && vehicleOdometer == nil && vehicleRange == nil:
return &struct {
api.Vehicle
api.Resurrector
api.SocLimiter
api.VehicleClimater
api.VehicleFinishTimer
}{
Vehicle: base,
Resurrector: &decorateVehicleResurrectorImpl{
resurrector: resurrector,
},
SocLimiter: &decorateVehicleSocLimiterImpl{
socLimiter: socLimiter,
},
VehicleClimater: &decorateVehicleVehicleClimaterImpl{
vehicleClimater: vehicleClimater,
},
VehicleFinishTimer: &decorateVehicleVehicleFinishTimerImpl{
vehicleFinishTimer: vehicleFinishTimer,
},
}
case chargeController == nil && chargeState != nil && currentController == nil && resurrector != nil && socLimiter == nil && vehicleClimater != nil && vehicleFinishTimer != nil && vehicleOdometer == nil && vehicleRange == nil:
return &struct {
api.Vehicle
api.ChargeState
api.Resurrector
api.VehicleClimater
api.VehicleFinishTimer
}{
Vehicle: base,
ChargeState: &decorateVehicleChargeStateImpl{
chargeState: chargeState,
},
Resurrector: &decorateVehicleResurrectorImpl{
resurrector: resurrector,
},
VehicleClimater: &decorateVehicleVehicleClimaterImpl{
vehicleClimater: vehicleClimater,
},
VehicleFinishTimer: &decorateVehicleVehicleFinishTimerImpl{
vehicleFinishTimer: vehicleFinishTimer,
},
}
case chargeController == nil && chargeState != nil && currentController == nil && resurrector != nil && socLimiter != nil && vehicleClimater != nil && vehicleFinishTimer != nil && vehicleOdometer == nil && vehicleRange == nil:
return &struct {
api.Vehicle
api.ChargeState
api.Resurrector
api.SocLimiter
api.VehicleClimater
api.VehicleFinishTimer
}{
Vehicle: base,
ChargeState: &decorateVehicleChargeStateImpl{
chargeState: chargeState,
},
Resurrector: &decorateVehicleResurrectorImpl{
resurrector: resurrector,
},
SocLimiter: &decorateVehicleSocLimiterImpl{
socLimiter: socLimiter,
},
VehicleClimater: &decorateVehicleVehicleClimaterImpl{
vehicleClimater: vehicleClimater,
},
VehicleFinishTimer: &decorateVehicleVehicleFinishTimerImpl{
vehicleFinishTimer: vehicleFinishTimer,
},
}
case chargeState == nil && resurrector != nil && socLimiter == nil && vehicleClimater != nil && vehicleFinishTimer != nil && vehicleOdometer == nil && vehicleRange != nil:
return &struct {
api.Vehicle
api.Resurrector
api.VehicleClimater
api.VehicleFinishTimer
api.VehicleRange
}{
Vehicle: base,
Resurrector: &decorateVehicleResurrectorImpl{
resurrector: resurrector,
},
VehicleClimater: &decorateVehicleVehicleClimaterImpl{
vehicleClimater: vehicleClimater,
},
VehicleFinishTimer: &decorateVehicleVehicleFinishTimerImpl{
vehicleFinishTimer: vehicleFinishTimer,
},
VehicleRange: &decorateVehicleVehicleRangeImpl{
vehicleRange: vehicleRange,
},
}
case chargeState == nil && resurrector != nil && socLimiter != nil && vehicleClimater != nil && vehicleFinishTimer != nil && vehicleOdometer == nil && vehicleRange != nil:
return &struct {
api.Vehicle
api.Resurrector
api.SocLimiter
api.VehicleClimater
api.VehicleFinishTimer
api.VehicleRange
}{
Vehicle: base,
Resurrector: &decorateVehicleResurrectorImpl{
resurrector: resurrector,
},
SocLimiter: &decorateVehicleSocLimiterImpl{
socLimiter: socLimiter,
},
VehicleClimater: &decorateVehicleVehicleClimaterImpl{
vehicleClimater: vehicleClimater,
},
VehicleFinishTimer: &decorateVehicleVehicleFinishTimerImpl{
vehicleFinishTimer: vehicleFinishTimer,
},
VehicleRange: &decorateVehicleVehicleRangeImpl{
vehicleRange: vehicleRange,
},
}
case chargeController == nil && chargeState != nil && currentController == nil && resurrector != nil && socLimiter == nil && vehicleClimater != nil && vehicleFinishTimer != nil && vehicleOdometer == nil && vehicleRange != nil:
return &struct {
api.Vehicle
api.ChargeState
api.Resurrector
api.VehicleClimater
api.VehicleFinishTimer
api.VehicleRange
}{
Vehicle: base,
ChargeState: &decorateVehicleChargeStateImpl{
chargeState: chargeState,
},
Resurrector: &decorateVehicleResurrectorImpl{
resurrector: resurrector,
},
VehicleClimater: &decorateVehicleVehicleClimaterImpl{
vehicleClimater: vehicleClimater,
},
VehicleFinishTimer: &decorateVehicleVehicleFinishTimerImpl{
vehicleFinishTimer: vehicleFinishTimer,
},
VehicleRange: &decorateVehicleVehicleRangeImpl{
vehicleRange: vehicleRange,
},
}
case chargeController == nil && chargeState != nil && currentController == nil && resurrector != nil && socLimiter != nil && vehicleClimater != nil && vehicleFinishTimer != nil && vehicleOdometer == nil && vehicleRange != nil:
return &struct {
api.Vehicle
api.ChargeState
api.Resurrector
api.SocLimiter
api.VehicleClimater
api.VehicleFinishTimer
api.VehicleRange
}{
Vehicle: base,
ChargeState: &decorateVehicleChargeStateImpl{
chargeState: chargeState,
},
Resurrector: &decorateVehicleResurrectorImpl{
resurrector: resurrector,
},
SocLimiter: &decorateVehicleSocLimiterImpl{
socLimiter: socLimiter,
},
VehicleClimater: &decorateVehicleVehicleClimaterImpl{
vehicleClimater: vehicleClimater,
},
VehicleFinishTimer: &decorateVehicleVehicleFinishTimerImpl{
vehicleFinishTimer: vehicleFinishTimer,
},
VehicleRange: &decorateVehicleVehicleRangeImpl{
vehicleRange: vehicleRange,
},
}
case chargeState == nil && resurrector != nil && socLimiter == nil && vehicleClimater != nil && vehicleFinishTimer != nil && vehicleOdometer != nil && vehicleRange == nil:
return &struct {
api.Vehicle
api.Resurrector
api.VehicleClimater
api.VehicleFinishTimer
api.VehicleOdometer
}{
Vehicle: base,
Resurrector: &decorateVehicleResurrectorImpl{
resurrector: resurrector,
},
VehicleClimater: &decorateVehicleVehicleClimaterImpl{
vehicleClimater: vehicleClimater,
},
VehicleFinishTimer: &decorateVehicleVehicleFinishTimerImpl{
vehicleFinishTimer: vehicleFinishTimer,
},
VehicleOdometer: &decorateVehicleVehicleOdometerImpl{
vehicleOdometer: vehicleOdometer,
},
}
case chargeState == nil && resurrector != nil && socLimiter != nil && vehicleClimater != nil && vehicleFinishTimer != nil && vehicleOdometer != nil && vehicleRange == nil:
return &struct {
api.Vehicle
api.Resurrector
api.SocLimiter
api.VehicleClimater
api.VehicleFinishTimer
api.VehicleOdometer
}{
Vehicle: base,
Resurrector: &decorateVehicleResurrectorImpl{
resurrector: resurrector,
},
SocLimiter: &decorateVehicleSocLimiterImpl{
socLimiter: socLimiter,
},
VehicleClimater: &decorateVehicleVehicleClimaterImpl{
vehicleClimater: vehicleClimater,
},
VehicleFinishTimer: &decorateVehicleVehicleFinishTimerImpl{
vehicleFinishTimer: vehicleFinishTimer,
},
VehicleOdometer: &decorateVehicleVehicleOdometerImpl{
vehicleOdometer: vehicleOdometer,
},
}
case chargeController == nil && chargeState != nil && currentController == nil && resurrector != nil && socLimiter == nil && vehicleClimater != nil && vehicleFinishTimer != nil && vehicleOdometer != nil && vehicleRange == nil:
return &struct {
api.Vehicle
api.ChargeState
api.Resurrector
api.VehicleClimater
api.VehicleFinishTimer
api.VehicleOdometer
}{
Vehicle: base,
ChargeState: &decorateVehicleChargeStateImpl{
chargeState: chargeState,
},
Resurrector: &decorateVehicleResurrectorImpl{
resurrector: resurrector,
},
VehicleClimater: &decorateVehicleVehicleClimaterImpl{
vehicleClimater: vehicleClimater,
},
VehicleFinishTimer: &decorateVehicleVehicleFinishTimerImpl{
vehicleFinishTimer: vehicleFinishTimer,
},
VehicleOdometer: &decorateVehicleVehicleOdometerImpl{
vehicleOdometer: vehicleOdometer,
},
}
case chargeController == nil && chargeState != nil && currentController == nil && resurrector != nil && socLimiter != nil && vehicleClimater != nil && vehicleFinishTimer != nil && vehicleOdometer != nil && vehicleRange == nil:
return &struct {
api.Vehicle
api.ChargeState
api.Resurrector
api.SocLimiter
api.VehicleClimater
api.VehicleFinishTimer
api.VehicleOdometer
}{
Vehicle: base,
ChargeState: &decorateVehicleChargeStateImpl{
chargeState: chargeState,
},
Resurrector: &decorateVehicleResurrectorImpl{
resurrector: resurrector,
},
SocLimiter: &decorateVehicleSocLimiterImpl{
socLimiter: socLimiter,
},
VehicleClimater: &decorateVehicleVehicleClimaterImpl{
vehicleClimater: vehicleClimater,
},
VehicleFinishTimer: &decorateVehicleVehicleFinishTimerImpl{
vehicleFinishTimer: vehicleFinishTimer,
},
VehicleOdometer: &decorateVehicleVehicleOdometerImpl{
vehicleOdometer: vehicleOdometer,
},
}
case chargeState == nil && resurrector != nil && socLimiter == nil && vehicleClimater != nil && vehicleFinishTimer != nil && vehicleOdometer != nil && vehicleRange != nil:
return &struct {
api.Vehicle
api.Resurrector
api.VehicleClimater
api.VehicleFinishTimer
api.VehicleOdometer
api.VehicleRange
}{
Vehicle: base,
Resurrector: &decorateVehicleResurrectorImpl{
resurrector: resurrector,
},
VehicleClimater: &decorateVehicleVehicleClimaterImpl{
vehicleClimater: vehicleClimater,
},
VehicleFinishTimer: &decorateVehicleVehicleFinishTimerImpl{
vehicleFinishTimer: vehicleFinishTimer,
},
VehicleOdometer: &decorateVehicleVehicleOdometerImpl{
vehicleOdometer: vehicleOdometer,
},
VehicleRange: &decorateVehicleVehicleRangeImpl{
vehicleRange: vehicleRange,
},
}
case chargeState == nil && resurrector != nil && socLimiter != nil && vehicleClimater != nil && vehicleFinishTimer != nil && vehicleOdometer != nil && vehicleRange != nil:
return &struct {
api.Vehicle
api.Resurrector
api.SocLimiter
api.VehicleClimater
api.VehicleFinishTimer
api.VehicleOdometer
api.VehicleRange
}{
Vehicle: base,
Resurrector: &decorateVehicleResurrectorImpl{
resurrector: resurrector,
},
SocLimiter: &decorateVehicleSocLimiterImpl{
socLimiter: socLimiter,
},
VehicleClimater: &decorateVehicleVehicleClimaterImpl{
vehicleClimater: vehicleClimater,
},
VehicleFinishTimer: &decorateVehicleVehicleFinishTimerImpl{
vehicleFinishTimer: vehicleFinishTimer,
},
VehicleOdometer: &decorateVehicleVehicleOdometerImpl{
vehicleOdometer: vehicleOdometer,
},
VehicleRange: &decorateVehicleVehicleRangeImpl{
vehicleRange: vehicleRange,
},
}
case chargeController == nil && chargeState != nil && currentController == nil && resurrector != nil && socLimiter == nil && vehicleClimater != nil && vehicleFinishTimer != nil && vehicleOdometer != nil && vehicleRange != nil:
return &struct {
api.Vehicle
api.ChargeState
api.Resurrector
api.VehicleClimater
api.VehicleFinishTimer
api.VehicleOdometer
api.VehicleRange
}{
Vehicle: base,
ChargeState: &decorateVehicleChargeStateImpl{
chargeState: chargeState,
},
Resurrector: &decorateVehicleResurrectorImpl{
resurrector: resurrector,
},
VehicleClimater: &decorateVehicleVehicleClimaterImpl{
vehicleClimater: vehicleClimater,
},
VehicleFinishTimer: &decorateVehicleVehicleFinishTimerImpl{
vehicleFinishTimer: vehicleFinishTimer,
},
VehicleOdometer: &decorateVehicleVehicleOdometerImpl{
vehicleOdometer: vehicleOdometer,
},
VehicleRange: &decorateVehicleVehicleRangeImpl{
vehicleRange: vehicleRange,
},
}
case chargeController == nil && chargeState != nil && currentController == nil && resurrector != nil && socLimiter != nil && vehicleClimater != nil && vehicleFinishTimer != nil && vehicleOdometer != nil && vehicleRange != nil:
return &struct {
api.Vehicle
api.ChargeState
api.Resurrector
api.SocLimiter
api.VehicleClimater
api.VehicleFinishTimer
api.VehicleOdometer
api.VehicleRange
}{
Vehicle: base,
ChargeState: &decorateVehicleChargeStateImpl{
chargeState: chargeState,
},
Resurrector: &decorateVehicleResurrectorImpl{
resurrector: resurrector,
},
SocLimiter: &decorateVehicleSocLimiterImpl{
socLimiter: socLimiter,
},
VehicleClimater: &decorateVehicleVehicleClimaterImpl{
vehicleClimater: vehicleClimater,
},
VehicleFinishTimer: &decorateVehicleVehicleFinishTimerImpl{
vehicleFinishTimer: vehicleFinishTimer,
},
VehicleOdometer: &decorateVehicleVehicleOdometerImpl{
vehicleOdometer: vehicleOdometer,
},
VehicleRange: &decorateVehicleVehicleRangeImpl{
vehicleRange: vehicleRange,
},
}
case chargeController == nil && chargeState != nil && currentController != nil && currentGetter == nil && resurrector != nil && socLimiter == nil && vehicleClimater == nil && vehicleFinishTimer != nil && vehicleOdometer == nil && vehicleRange == nil:
return &struct {
api.Vehicle
api.ChargeState
api.CurrentController
api.Resurrector
api.VehicleFinishTimer
}{
Vehicle: base,
ChargeState: &decorateVehicleChargeStateImpl{
chargeState: chargeState,
},
CurrentController: &decorateVehicleCurrentControllerImpl{
currentController: currentController,
},
Resurrector: &decorateVehicleResurrectorImpl{
resurrector: resurrector,
},
VehicleFinishTimer: &decorateVehicleVehicleFinishTimerImpl{
vehicleFinishTimer: vehicleFinishTimer,
},
}
case chargeController == nil && chargeState != nil && currentController != nil && currentGetter == nil && resurrector != nil && socLimiter != nil && vehicleClimater == nil && vehicleFinishTimer != nil && vehicleOdometer == nil && vehicleRange == nil:
return &struct {
api.Vehicle
api.ChargeState
api.CurrentController
api.Resurrector
api.SocLimiter
api.VehicleFinishTimer
}{
Vehicle: base,
ChargeState: &decorateVehicleChargeStateImpl{
chargeState: chargeState,
},
CurrentController: &decorateVehicleCurrentControllerImpl{
currentController: currentController,
},
Resurrector: &decorateVehicleResurrectorImpl{
resurrector: resurrector,
},
SocLimiter: &decorateVehicleSocLimiterImpl{
socLimiter: socLimiter,
},
VehicleFinishTimer: &decorateVehicleVehicleFinishTimerImpl{
vehicleFinishTimer: vehicleFinishTimer,
},
}
case chargeController == nil && chargeState != nil && currentController != nil && currentGetter == nil && resurrector != nil && socLimiter == nil && vehicleClimater == nil && vehicleFinishTimer != nil && vehicleOdometer == nil && vehicleRange != nil:
return &struct {
api.Vehicle
api.ChargeState
api.CurrentController
api.Resurrector
api.VehicleFinishTimer
api.VehicleRange
}{
Vehicle: base,
ChargeState: &decorateVehicleChargeStateImpl{
chargeState: chargeState,
},
CurrentController: &decorateVehicleCurrentControllerImpl{
currentController: currentController,
},
Resurrector: &decorateVehicleResurrectorImpl{
resurrector: resurrector,
},
VehicleFinishTimer: &decorateVehicleVehicleFinishTimerImpl{
vehicleFinishTimer: vehicleFinishTimer,
},
VehicleRange: &decorateVehicleVehicleRangeImpl{
vehicleRange: vehicleRange,
},
}
case chargeController == nil && chargeState != nil && currentController != nil && currentGetter == nil && resurrector != nil && socLimiter != nil && vehicleClimater == nil && vehicleFinishTimer != nil && vehicleOdometer == nil && vehicleRange != nil:
return &struct {
api.Vehicle
api.ChargeState
api.CurrentController
api.Resurrector
api.SocLimiter
api.VehicleFinishTimer
api.VehicleRange
}{
Vehicle: base,
ChargeState: &decorateVehicleChargeStateImpl{
chargeState: chargeState,
},
CurrentController: &decorateVehicleCurrentControllerImpl{
currentController: currentController,
},
Resurrector: &decorateVehicleResurrectorImpl{
resurrector: resurrector,
},
SocLimiter: &decorateVehicleSocLimiterImpl{
socLimiter: socLimiter,
},
VehicleFinishTimer: &decorateVehicleVehicleFinishTimerImpl{
vehicleFinishTimer: vehicleFinishTimer,
},
VehicleRange: &decorateVehicleVehicleRangeImpl{
vehicleRange: vehicleRange,
},
}
case chargeController == nil && chargeState != nil && currentController != nil && currentGetter == nil && resurrector != nil && socLimiter == nil && vehicleClimater == nil && vehicleFinishTimer != nil && vehicleOdometer != nil && vehicleRange == nil:
return &struct {
api.Vehicle
api.ChargeState
api.CurrentController
api.Resurrector
api.VehicleFinishTimer
api.VehicleOdometer
}{
Vehicle: base,
ChargeState: &decorateVehicleChargeStateImpl{
chargeState: chargeState,
},
CurrentController: &decorateVehicleCurrentControllerImpl{
currentController: currentController,
},
Resurrector: &decorateVehicleResurrectorImpl{
resurrector: resurrector,
},
VehicleFinishTimer: &decorateVehicleVehicleFinishTimerImpl{
vehicleFinishTimer: vehicleFinishTimer,
},
VehicleOdometer: &decorateVehicleVehicleOdometerImpl{
vehicleOdometer: vehicleOdometer,
},
}
case chargeController == nil && chargeState != nil && currentController != nil && currentGetter == nil && resurrector != nil && socLimiter != nil && vehicleClimater == nil && vehicleFinishTimer != nil && vehicleOdometer != nil && vehicleRange == nil:
return &struct {
api.Vehicle
api.ChargeState
api.CurrentController
api.Resurrector
api.SocLimiter
api.VehicleFinishTimer
api.VehicleOdometer
}{
Vehicle: base,
ChargeState: &decorateVehicleChargeStateImpl{
chargeState: chargeState,
},
CurrentController: &decorateVehicleCurrentControllerImpl{
currentController: currentController,
},
Resurrector: &decorateVehicleResurrectorImpl{
resurrector: resurrector,
},
SocLimiter: &decorateVehicleSocLimiterImpl{
socLimiter: socLimiter,
},
VehicleFinishTimer: &decorateVehicleVehicleFinishTimerImpl{
vehicleFinishTimer: vehicleFinishTimer,
},
VehicleOdometer: &decorateVehicleVehicleOdometerImpl{
vehicleOdometer: vehicleOdometer,
},
}
case chargeController == nil && chargeState != nil && currentController != nil && currentGetter == nil && resurrector != nil && socLimiter == nil && vehicleClimater == nil && vehicleFinishTimer != nil && vehicleOdometer != nil && vehicleRange != nil:
return &struct {
api.Vehicle
api.ChargeState
api.CurrentController
api.Resurrector
api.VehicleFinishTimer
api.VehicleOdometer
api.VehicleRange
}{
Vehicle: base,
ChargeState: &decorateVehicleChargeStateImpl{
chargeState: chargeState,
},
CurrentController: &decorateVehicleCurrentControllerImpl{
currentController: currentController,
},
Resurrector: &decorateVehicleResurrectorImpl{
resurrector: resurrector,
},
VehicleFinishTimer: &decorateVehicleVehicleFinishTimerImpl{
vehicleFinishTimer: vehicleFinishTimer,
},
VehicleOdometer: &decorateVehicleVehicleOdometerImpl{
vehicleOdometer: vehicleOdometer,
},
VehicleRange: &decorateVehicleVehicleRangeImpl{
vehicleRange: vehicleRange,
},
}
case chargeController == nil && chargeState != nil && currentController != nil && currentGetter == nil && resurrector != nil && socLimiter != nil && vehicleClimater == nil && vehicleFinishTimer != nil && vehicleOdometer != nil && vehicleRange != nil:
return &struct {
api.Vehicle
api.ChargeState
api.CurrentController
api.Resurrector
api.SocLimiter
api.VehicleFinishTimer
api.VehicleOdometer
api.VehicleRange
}{
Vehicle: base,
ChargeState: &decorateVehicleChargeStateImpl{
chargeState: chargeState,
},
CurrentController: &decorateVehicleCurrentControllerImpl{
currentController: currentController,
},
Resurrector: &decorateVehicleResurrectorImpl{
resurrector: resurrector,
},
SocLimiter: &decorateVehicleSocLimiterImpl{
socLimiter: socLimiter,
},
VehicleFinishTimer: &decorateVehicleVehicleFinishTimerImpl{
vehicleFinishTimer: vehicleFinishTimer,
},
VehicleOdometer: &decorateVehicleVehicleOdometerImpl{
vehicleOdometer: vehicleOdometer,
},
VehicleRange: &decorateVehicleVehicleRangeImpl{
vehicleRange: vehicleRange,
},
}
case chargeController == nil && chargeState != nil && currentController != nil && currentGetter == nil && resurrector != nil && socLimiter == nil && vehicleClimater != nil && vehicleFinishTimer != nil && vehicleOdometer == nil && vehicleRange == nil:
return &struct {
api.Vehicle
api.ChargeState
api.CurrentController
api.Resurrector
api.VehicleClimater
api.VehicleFinishTimer
}{
Vehicle: base,
ChargeState: &decorateVehicleChargeStateImpl{
chargeState: chargeState,
},
CurrentController: &decorateVehicleCurrentControllerImpl{
currentController: currentController,
},
Resurrector: &decorateVehicleResurrectorImpl{
resurrector: resurrector,
},
VehicleClimater: &decorateVehicleVehicleClimaterImpl{
vehicleClimater: vehicleClimater,
},
VehicleFinishTimer: &decorateVehicleVehicleFinishTimerImpl{
vehicleFinishTimer: vehicleFinishTimer,
},
}
case chargeController == nil && chargeState != nil && currentController != nil && currentGetter == nil && resurrector != nil && socLimiter != nil && vehicleClimater != nil && vehicleFinishTimer != nil && vehicleOdometer == nil && vehicleRange == nil:
return &struct {
api.Vehicle
api.ChargeState
api.CurrentController
api.Resurrector
api.SocLimiter
api.VehicleClimater
api.VehicleFinishTimer
}{
Vehicle: base,
ChargeState: &decorateVehicleChargeStateImpl{
chargeState: chargeState,
},
CurrentController: &decorateVehicleCurrentControllerImpl{
currentController: currentController,
},
Resurrector: &decorateVehicleResurrectorImpl{
resurrector: resurrector,
},
SocLimiter: &decorateVehicleSocLimiterImpl{
socLimiter: socLimiter,
},
VehicleClimater: &decorateVehicleVehicleClimaterImpl{
vehicleClimater: vehicleClimater,
},
VehicleFinishTimer: &decorateVehicleVehicleFinishTimerImpl{
vehicleFinishTimer: vehicleFinishTimer,
},
}
case chargeController == nil && chargeState != nil && currentController != nil && currentGetter == nil && resurrector != nil && socLimiter == nil && vehicleClimater != nil && vehicleFinishTimer != nil && vehicleOdometer == nil && vehicleRange != nil:
return &struct {
api.Vehicle
api.ChargeState
api.CurrentController
api.Resurrector
api.VehicleClimater
api.VehicleFinishTimer
api.VehicleRange
}{
Vehicle: base,
ChargeState: &decorateVehicleChargeStateImpl{
chargeState: chargeState,
},
CurrentController: &decorateVehicleCurrentControllerImpl{
currentController: currentController,
},
Resurrector: &decorateVehicleResurrectorImpl{
resurrector: resurrector,
},
VehicleClimater: &decorateVehicleVehicleClimaterImpl{
vehicleClimater: vehicleClimater,
},
VehicleFinishTimer: &decorateVehicleVehicleFinishTimerImpl{
vehicleFinishTimer: vehicleFinishTimer,
},
VehicleRange: &decorateVehicleVehicleRangeImpl{
vehicleRange: vehicleRange,
},
}
case chargeController == nil && chargeState != nil && currentController != nil && currentGetter == nil && resurrector != nil && socLimiter != nil && vehicleClimater != nil && vehicleFinishTimer != nil && vehicleOdometer == nil && vehicleRange != nil:
return &struct {
api.Vehicle
api.ChargeState
api.CurrentController
api.Resurrector
api.SocLimiter
api.VehicleClimater
api.VehicleFinishTimer
api.VehicleRange
}{
Vehicle: base,
ChargeState: &decorateVehicleChargeStateImpl{
chargeState: chargeState,
},
CurrentController: &decorateVehicleCurrentControllerImpl{
currentController: currentController,
},
Resurrector: &decorateVehicleResurrectorImpl{
resurrector: resurrector,
},
SocLimiter: &decorateVehicleSocLimiterImpl{
socLimiter: socLimiter,
},
VehicleClimater: &decorateVehicleVehicleClimaterImpl{
vehicleClimater: vehicleClimater,
},
VehicleFinishTimer: &decorateVehicleVehicleFinishTimerImpl{
vehicleFinishTimer: vehicleFinishTimer,
},
VehicleRange: &decorateVehicleVehicleRangeImpl{
vehicleRange: vehicleRange,
},
}
case chargeController == nil && chargeState != nil && currentController != nil && currentGetter == nil && resurrector != nil && socLimiter == nil && vehicleClimater != nil && vehicleFinishTimer != nil && vehicleOdometer != nil && vehicleRange == nil:
return &struct {
api.Vehicle
api.ChargeState
api.CurrentController
api.Resurrector
api.VehicleClimater
api.VehicleFinishTimer
api.VehicleOdometer
}{
Vehicle: base,
ChargeState: &decorateVehicleChargeStateImpl{
chargeState: chargeState,
},
CurrentController: &decorateVehicleCurrentControllerImpl{
currentController: currentController,
},
Resurrector: &decorateVehicleResurrectorImpl{
resurrector: resurrector,
},
VehicleClimater: &decorateVehicleVehicleClimaterImpl{
vehicleClimater: vehicleClimater,
},
VehicleFinishTimer: &decorateVehicleVehicleFinishTimerImpl{
vehicleFinishTimer: vehicleFinishTimer,
},
VehicleOdometer: &decorateVehicleVehicleOdometerImpl{
vehicleOdometer: vehicleOdometer,
},
}
case chargeController == nil && chargeState != nil && currentController != nil && currentGetter == nil && resurrector != nil && socLimiter != nil && vehicleClimater != nil && vehicleFinishTimer != nil && vehicleOdometer != nil && vehicleRange == nil:
return &struct {
api.Vehicle
api.ChargeState
api.CurrentController
api.Resurrector
api.SocLimiter
api.VehicleClimater
api.VehicleFinishTimer
api.VehicleOdometer
}{
Vehicle: base,
ChargeState: &decorateVehicleChargeStateImpl{
chargeState: chargeState,
},
CurrentController: &decorateVehicleCurrentControllerImpl{
currentController: currentController,
},
Resurrector: &decorateVehicleResurrectorImpl{
resurrector: resurrector,
},
SocLimiter: &decorateVehicleSocLimiterImpl{
socLimiter: socLimiter,
},
VehicleClimater: &decorateVehicleVehicleClimaterImpl{
vehicleClimater: vehicleClimater,
},
VehicleFinishTimer: &decorateVehicleVehicleFinishTimerImpl{
vehicleFinishTimer: vehicleFinishTimer,
},
VehicleOdometer: &decorateVehicleVehicleOdometerImpl{
vehicleOdometer: vehicleOdometer,
},
}
case chargeController == nil && chargeState != nil && currentController != nil && currentGetter == nil && resurrector != nil && socLimiter == nil && vehicleClimater != nil && vehicleFinishTimer != nil && vehicleOdometer != nil && vehicleRange != nil:
return &struct {
api.Vehicle
api.ChargeState
api.CurrentController
api.Resurrector
api.VehicleClimater
api.VehicleFinishTimer
api.VehicleOdometer
api.VehicleRange
}{
Vehicle: base,
ChargeState: &decorateVehicleChargeStateImpl{
chargeState: chargeState,
},
CurrentController: &decorateVehicleCurrentControllerImpl{
currentController: currentController,
},
Resurrector: &decorateVehicleResurrectorImpl{
resurrector: resurrector,
},
VehicleClimater: &decorateVehicleVehicleClimaterImpl{
vehicleClimater: vehicleClimater,
},
VehicleFinishTimer: &decorateVehicleVehicleFinishTimerImpl{
vehicleFinishTimer: vehicleFinishTimer,
},
VehicleOdometer: &decorateVehicleVehicleOdometerImpl{
vehicleOdometer: vehicleOdometer,
},
VehicleRange: &decorateVehicleVehicleRangeImpl{
vehicleRange: vehicleRange,
},
}
case chargeController == nil && chargeState != nil && currentController != nil && currentGetter == nil && resurrector != nil && socLimiter != nil && vehicleClimater != nil && vehicleFinishTimer != nil && vehicleOdometer != nil && vehicleRange != nil:
return &struct {
api.Vehicle
api.ChargeState
api.CurrentController
api.Resurrector
api.SocLimiter
api.VehicleClimater
api.VehicleFinishTimer
api.VehicleOdometer
api.VehicleRange
}{
Vehicle: base,
ChargeState: &decorateVehicleChargeStateImpl{
chargeState: chargeState,
},
CurrentController: &decorateVehicleCurrentControllerImpl{
currentController: currentController,
},
Resurrector: &decorateVehicleResurrectorImpl{
resurrector: resurrector,
},
SocLimiter: &decorateVehicleSocLimiterImpl{
socLimiter: socLimiter,
},
VehicleClimater: &decorateVehicleVehicleClimaterImpl{
vehicleClimater: vehicleClimater,
},
VehicleFinishTimer: &decorateVehicleVehicleFinishTimerImpl{
vehicleFinishTimer: vehicleFinishTimer,
},
VehicleOdometer: &decorateVehicleVehicleOdometerImpl{
vehicleOdometer: vehicleOdometer,
},
VehicleRange: &decorateVehicleVehicleRangeImpl{
vehicleRange: vehicleRange,
},
}
case chargeController == nil && chargeState != nil && currentController != nil && currentGetter != nil && resurrector != nil && socLimiter == nil && vehicleClimater == nil && vehicleFinishTimer != nil && vehicleOdometer == nil && vehicleRange == nil:
return &struct {
api.Vehicle
api.ChargeState
api.CurrentController
api.CurrentGetter
api.Resurrector
api.VehicleFinishTimer
}{
Vehicle: base,
ChargeState: &decorateVehicleChargeStateImpl{
chargeState: chargeState,
},
CurrentController: &decorateVehicleCurrentControllerImpl{
currentController: currentController,
},
CurrentGetter: &decorateVehicleCurrentGetterImpl{
currentGetter: currentGetter,
},
Resurrector: &decorateVehicleResurrectorImpl{
resurrector: resurrector,
},
VehicleFinishTimer: &decorateVehicleVehicleFinishTimerImpl{
vehicleFinishTimer: vehicleFinishTimer,
},
}
case chargeController == nil && chargeState != nil && currentController != nil && currentGetter != nil && resurrector != nil && socLimiter != nil && vehicleClimater == nil && vehicleFinishTimer != nil && vehicleOdometer == nil && vehicleRange == nil:
return &struct {
api.Vehicle
api.ChargeState
api.CurrentController
api.CurrentGetter
api.Resurrector
api.SocLimiter
api.VehicleFinishTimer
}{
Vehicle: base,
ChargeState: &decorateVehicleChargeStateImpl{
chargeState: chargeState,
},
CurrentController: &decorateVehicleCurrentControllerImpl{
currentController: currentController,
},
CurrentGetter: &decorateVehicleCurrentGetterImpl{
currentGetter: currentGetter,
},
Resurrector: &decorateVehicleResurrectorImpl{
resurrector: resurrector,
},
SocLimiter: &decorateVehicleSocLimiterImpl{
socLimiter: socLimiter,
},
VehicleFinishTimer: &decorateVehicleVehicleFinishTimerImpl{
vehicleFinishTimer: vehicleFinishTimer,
},
}
case chargeController == nil && chargeState != nil && currentController != nil && currentGetter != nil && resurrector != nil && socLimiter == nil && vehicleClimater == nil && vehicleFinishTimer != nil && vehicleOdometer == nil && vehicleRange != nil:
return &struct {
api.Vehicle
api.ChargeState
api.CurrentController
api.CurrentGetter
api.Resurrector
api.VehicleFinishTimer
api.VehicleRange
}{
Vehicle: base,
ChargeState: &decorateVehicleChargeStateImpl{
chargeState: chargeState,
},
CurrentController: &decorateVehicleCurrentControllerImpl{
currentController: currentController,
},
CurrentGetter: &decorateVehicleCurrentGetterImpl{
currentGetter: currentGetter,
},
Resurrector: &decorateVehicleResurrectorImpl{
resurrector: resurrector,
},
VehicleFinishTimer: &decorateVehicleVehicleFinishTimerImpl{
vehicleFinishTimer: vehicleFinishTimer,
},
VehicleRange: &decorateVehicleVehicleRangeImpl{
vehicleRange: vehicleRange,
},
}
case chargeController == nil && chargeState != nil && currentController != nil && currentGetter != nil && resurrector != nil && socLimiter != nil && vehicleClimater == nil && vehicleFinishTimer != nil && vehicleOdometer == nil && vehicleRange != nil:
return &struct {
api.Vehicle
api.ChargeState
api.CurrentController
api.CurrentGetter
api.Resurrector
api.SocLimiter
api.VehicleFinishTimer
api.VehicleRange
}{
Vehicle: base,
ChargeState: &decorateVehicleChargeStateImpl{
chargeState: chargeState,
},
CurrentController: &decorateVehicleCurrentControllerImpl{
currentController: currentController,
},
CurrentGetter: &decorateVehicleCurrentGetterImpl{
currentGetter: currentGetter,
},
Resurrector: &decorateVehicleResurrectorImpl{
resurrector: resurrector,
},
SocLimiter: &decorateVehicleSocLimiterImpl{
socLimiter: socLimiter,
},
VehicleFinishTimer: &decorateVehicleVehicleFinishTimerImpl{
vehicleFinishTimer: vehicleFinishTimer,
},
VehicleRange: &decorateVehicleVehicleRangeImpl{
vehicleRange: vehicleRange,
},
}
case chargeController == nil && chargeState != nil && currentController != nil && currentGetter != nil && resurrector != nil && socLimiter == nil && vehicleClimater == nil && vehicleFinishTimer != nil && vehicleOdometer != nil && vehicleRange == nil:
return &struct {
api.Vehicle
api.ChargeState
api.CurrentController
api.CurrentGetter
api.Resurrector
api.VehicleFinishTimer
api.VehicleOdometer
}{
Vehicle: base,
ChargeState: &decorateVehicleChargeStateImpl{
chargeState: chargeState,
},
CurrentController: &decorateVehicleCurrentControllerImpl{
currentController: currentController,
},
CurrentGetter: &decorateVehicleCurrentGetterImpl{
currentGetter: currentGetter,
},
Resurrector: &decorateVehicleResurrectorImpl{
resurrector: resurrector,
},
VehicleFinishTimer: &decorateVehicleVehicleFinishTimerImpl{
vehicleFinishTimer: vehicleFinishTimer,
},
VehicleOdometer: &decorateVehicleVehicleOdometerImpl{
vehicleOdometer: vehicleOdometer,
},
}
case chargeController == nil && chargeState != nil && currentController != nil && currentGetter != nil && resurrector != nil && socLimiter != nil && vehicleClimater == nil && vehicleFinishTimer != nil && vehicleOdometer != nil && vehicleRange == nil:
return &struct {
api.Vehicle
api.ChargeState
api.CurrentController
api.CurrentGetter
api.Resurrector
api.SocLimiter
api.VehicleFinishTimer
api.VehicleOdometer
}{
Vehicle: base,
ChargeState: &decorateVehicleChargeStateImpl{
chargeState: chargeState,
},
CurrentController: &decorateVehicleCurrentControllerImpl{
currentController: currentController,
},
CurrentGetter: &decorateVehicleCurrentGetterImpl{
currentGetter: currentGetter,
},
Resurrector: &decorateVehicleResurrectorImpl{
resurrector: resurrector,
},
SocLimiter: &decorateVehicleSocLimiterImpl{
socLimiter: socLimiter,
},
VehicleFinishTimer: &decorateVehicleVehicleFinishTimerImpl{
vehicleFinishTimer: vehicleFinishTimer,
},
VehicleOdometer: &decorateVehicleVehicleOdometerImpl{
vehicleOdometer: vehicleOdometer,
},
}
case chargeController == nil && chargeState != nil && currentController != nil && currentGetter != nil && resurrector != nil && socLimiter == nil && vehicleClimater == nil && vehicleFinishTimer != nil && vehicleOdometer != nil && vehicleRange != nil:
return &struct {
api.Vehicle
api.ChargeState
api.CurrentController
api.CurrentGetter
api.Resurrector
api.VehicleFinishTimer
api.VehicleOdometer
api.VehicleRange
}{
Vehicle: base,
ChargeState: &decorateVehicleChargeStateImpl{
chargeState: chargeState,
},
CurrentController: &decorateVehicleCurrentControllerImpl{
currentController: currentController,
},
CurrentGetter: &decorateVehicleCurrentGetterImpl{
currentGetter: currentGetter,
},
Resurrector: &decorateVehicleResurrectorImpl{
resurrector: resurrector,
},
VehicleFinishTimer: &decorateVehicleVehicleFinishTimerImpl{
vehicleFinishTimer: vehicleFinishTimer,
},
VehicleOdometer: &decorateVehicleVehicleOdometerImpl{
vehicleOdometer: vehicleOdometer,
},
VehicleRange: &decorateVehicleVehicleRangeImpl{
vehicleRange: vehicleRange,
},
}
case chargeController == nil && chargeState != nil && currentController != nil && currentGetter != nil && resurrector != nil && socLimiter != nil && vehicleClimater == nil && vehicleFinishTimer != nil && vehicleOdometer != nil && vehicleRange != nil:
return &struct {
api.Vehicle
api.ChargeState
api.CurrentController
api.CurrentGetter
api.Resurrector
api.SocLimiter
api.VehicleFinishTimer
api.VehicleOdometer
api.VehicleRange
}{
Vehicle: base,
ChargeState: &decorateVehicleChargeStateImpl{
chargeState: chargeState,
},
CurrentController: &decorateVehicleCurrentControllerImpl{
currentController: currentController,
},
CurrentGetter: &decorateVehicleCurrentGetterImpl{
currentGetter: currentGetter,
},
Resurrector: &decorateVehicleResurrectorImpl{
resurrector: resurrector,
},
SocLimiter: &decorateVehicleSocLimiterImpl{
socLimiter: socLimiter,
},
VehicleFinishTimer: &decorateVehicleVehicleFinishTimerImpl{
vehicleFinishTimer: vehicleFinishTimer,
},
VehicleOdometer: &decorateVehicleVehicleOdometerImpl{
vehicleOdometer: vehicleOdometer,
},
VehicleRange: &decorateVehicleVehicleRangeImpl{
vehicleRange: vehicleRange,
},
}
case chargeController == nil && chargeState != nil && currentController != nil && currentGetter != nil && resurrector != nil && socLimiter == nil && vehicleClimater != nil && vehicleFinishTimer != nil && vehicleOdometer == nil && vehicleRange == nil:
return &struct {
api.Vehicle
api.ChargeState
api.CurrentController
api.CurrentGetter
api.Resurrector
api.VehicleClimater
api.VehicleFinishTimer
}{
Vehicle: base,
ChargeState: &decorateVehicleChargeStateImpl{
chargeState: chargeState,
},
CurrentController: &decorateVehicleCurrentControllerImpl{
currentController: currentController,
},
CurrentGetter: &decorateVehicleCurrentGetterImpl{
currentGetter: currentGetter,
},
Resurrector: &decorateVehicleResurrectorImpl{
resurrector: resurrector,
},
VehicleClimater: &decorateVehicleVehicleClimaterImpl{
vehicleClimater: vehicleClimater,
},
VehicleFinishTimer: &decorateVehicleVehicleFinishTimerImpl{
vehicleFinishTimer: vehicleFinishTimer,
},
}
case chargeController == nil && chargeState != nil && currentController != nil && currentGetter != nil && resurrector != nil && socLimiter != nil && vehicleClimater != nil && vehicleFinishTimer != nil && vehicleOdometer == nil && vehicleRange == nil:
return &struct {
api.Vehicle
api.ChargeState
api.CurrentController
api.CurrentGetter
api.Resurrector
api.SocLimiter
api.VehicleClimater
api.VehicleFinishTimer
}{
Vehicle: base,
ChargeState: &decorateVehicleChargeStateImpl{
chargeState: chargeState,
},
CurrentController: &decorateVehicleCurrentControllerImpl{
currentController: currentController,
},
CurrentGetter: &decorateVehicleCurrentGetterImpl{
currentGetter: currentGetter,
},
Resurrector: &decorateVehicleResurrectorImpl{
resurrector: resurrector,
},
SocLimiter: &decorateVehicleSocLimiterImpl{
socLimiter: socLimiter,
},
VehicleClimater: &decorateVehicleVehicleClimaterImpl{
vehicleClimater: vehicleClimater,
},
VehicleFinishTimer: &decorateVehicleVehicleFinishTimerImpl{
vehicleFinishTimer: vehicleFinishTimer,
},
}
case chargeController == nil && chargeState != nil && currentController != nil && currentGetter != nil && resurrector != nil && socLimiter == nil && vehicleClimater != nil && vehicleFinishTimer != nil && vehicleOdometer == nil && vehicleRange != nil:
return &struct {
api.Vehicle
api.ChargeState
api.CurrentController
api.CurrentGetter
api.Resurrector
api.VehicleClimater
api.VehicleFinishTimer
api.VehicleRange
}{
Vehicle: base,
ChargeState: &decorateVehicleChargeStateImpl{
chargeState: chargeState,
},
CurrentController: &decorateVehicleCurrentControllerImpl{
currentController: currentController,
},
CurrentGetter: &decorateVehicleCurrentGetterImpl{
currentGetter: currentGetter,
},
Resurrector: &decorateVehicleResurrectorImpl{
resurrector: resurrector,
},
VehicleClimater: &decorateVehicleVehicleClimaterImpl{
vehicleClimater: vehicleClimater,
},
VehicleFinishTimer: &decorateVehicleVehicleFinishTimerImpl{
vehicleFinishTimer: vehicleFinishTimer,
},
VehicleRange: &decorateVehicleVehicleRangeImpl{
vehicleRange: vehicleRange,
},
}
case chargeController == nil && chargeState != nil && currentController != nil && currentGetter != nil && resurrector != nil && socLimiter != nil && vehicleClimater != nil && vehicleFinishTimer != nil && vehicleOdometer == nil && vehicleRange != nil:
return &struct {
api.Vehicle
api.ChargeState
api.CurrentController
api.CurrentGetter
api.Resurrector
api.SocLimiter
api.VehicleClimater
api.VehicleFinishTimer
api.VehicleRange
}{
Vehicle: base,
ChargeState: &decorateVehicleChargeStateImpl{
chargeState: chargeState,
},
CurrentController: &decorateVehicleCurrentControllerImpl{
currentController: currentController,
},
CurrentGetter: &decorateVehicleCurrentGetterImpl{
currentGetter: currentGetter,
},
Resurrector: &decorateVehicleResurrectorImpl{
resurrector: resurrector,
},
SocLimiter: &decorateVehicleSocLimiterImpl{
socLimiter: socLimiter,
},
VehicleClimater: &decorateVehicleVehicleClimaterImpl{
vehicleClimater: vehicleClimater,
},
VehicleFinishTimer: &decorateVehicleVehicleFinishTimerImpl{
vehicleFinishTimer: vehicleFinishTimer,
},
VehicleRange: &decorateVehicleVehicleRangeImpl{
vehicleRange: vehicleRange,
},
}
case chargeController == nil && chargeState != nil && currentController != nil && currentGetter != nil && resurrector != nil && socLimiter == nil && vehicleClimater != nil && vehicleFinishTimer != nil && vehicleOdometer != nil && vehicleRange == nil:
return &struct {
api.Vehicle
api.ChargeState
api.CurrentController
api.CurrentGetter
api.Resurrector
api.VehicleClimater
api.VehicleFinishTimer
api.VehicleOdometer
}{
Vehicle: base,
ChargeState: &decorateVehicleChargeStateImpl{
chargeState: chargeState,
},
CurrentController: &decorateVehicleCurrentControllerImpl{
currentController: currentController,
},
CurrentGetter: &decorateVehicleCurrentGetterImpl{
currentGetter: currentGetter,
},
Resurrector: &decorateVehicleResurrectorImpl{
resurrector: resurrector,
},
VehicleClimater: &decorateVehicleVehicleClimaterImpl{
vehicleClimater: vehicleClimater,
},
VehicleFinishTimer: &decorateVehicleVehicleFinishTimerImpl{
vehicleFinishTimer: vehicleFinishTimer,
},
VehicleOdometer: &decorateVehicleVehicleOdometerImpl{
vehicleOdometer: vehicleOdometer,
},
}
case chargeController == nil && chargeState != nil && currentController != nil && currentGetter != nil && resurrector != nil && socLimiter != nil && vehicleClimater != nil && vehicleFinishTimer != nil && vehicleOdometer != nil && vehicleRange == nil:
return &struct {
api.Vehicle
api.ChargeState
api.CurrentController
api.CurrentGetter
api.Resurrector
api.SocLimiter
api.VehicleClimater
api.VehicleFinishTimer
api.VehicleOdometer
}{
Vehicle: base,
ChargeState: &decorateVehicleChargeStateImpl{
chargeState: chargeState,
},
CurrentController: &decorateVehicleCurrentControllerImpl{
currentController: currentController,
},
CurrentGetter: &decorateVehicleCurrentGetterImpl{
currentGetter: currentGetter,
},
Resurrector: &decorateVehicleResurrectorImpl{
resurrector: resurrector,
},
SocLimiter: &decorateVehicleSocLimiterImpl{
socLimiter: socLimiter,
},
VehicleClimater: &decorateVehicleVehicleClimaterImpl{
vehicleClimater: vehicleClimater,
},
VehicleFinishTimer: &decorateVehicleVehicleFinishTimerImpl{
vehicleFinishTimer: vehicleFinishTimer,
},
VehicleOdometer: &decorateVehicleVehicleOdometerImpl{
vehicleOdometer: vehicleOdometer,
},
}
case chargeController == nil && chargeState != nil && currentController != nil && currentGetter != nil && resurrector != nil && socLimiter == nil && vehicleClimater != nil && vehicleFinishTimer != nil && vehicleOdometer != nil && vehicleRange != nil:
return &struct {
api.Vehicle
api.ChargeState
api.CurrentController
api.CurrentGetter
api.Resurrector
api.VehicleClimater
api.VehicleFinishTimer
api.VehicleOdometer
api.VehicleRange
}{
Vehicle: base,
ChargeState: &decorateVehicleChargeStateImpl{
chargeState: chargeState,
},
CurrentController: &decorateVehicleCurrentControllerImpl{
currentController: currentController,
},
CurrentGetter: &decorateVehicleCurrentGetterImpl{
currentGetter: currentGetter,
},
Resurrector: &decorateVehicleResurrectorImpl{
resurrector: resurrector,
},
VehicleClimater: &decorateVehicleVehicleClimaterImpl{
vehicleClimater: vehicleClimater,
},
VehicleFinishTimer: &decorateVehicleVehicleFinishTimerImpl{
vehicleFinishTimer: vehicleFinishTimer,
},
VehicleOdometer: &decorateVehicleVehicleOdometerImpl{
vehicleOdometer: vehicleOdometer,
},
VehicleRange: &decorateVehicleVehicleRangeImpl{
vehicleRange: vehicleRange,
},
}
case chargeController == nil && chargeState != nil && currentController != nil && currentGetter != nil && resurrector != nil && socLimiter != nil && vehicleClimater != nil && vehicleFinishTimer != nil && vehicleOdometer != nil && vehicleRange != nil:
return &struct {
api.Vehicle
api.ChargeState
api.CurrentController
api.CurrentGetter
api.Resurrector
api.SocLimiter
api.VehicleClimater
api.VehicleFinishTimer
api.VehicleOdometer
api.VehicleRange
}{
Vehicle: base,
ChargeState: &decorateVehicleChargeStateImpl{
chargeState: chargeState,
},
CurrentController: &decorateVehicleCurrentControllerImpl{
currentController: currentController,
},
CurrentGetter: &decorateVehicleCurrentGetterImpl{
currentGetter: currentGetter,
},
Resurrector: &decorateVehicleResurrectorImpl{
resurrector: resurrector,
},
SocLimiter: &decorateVehicleSocLimiterImpl{
socLimiter: socLimiter,
},
VehicleClimater: &decorateVehicleVehicleClimaterImpl{
vehicleClimater: vehicleClimater,
},
VehicleFinishTimer: &decorateVehicleVehicleFinishTimerImpl{
vehicleFinishTimer: vehicleFinishTimer,
},
VehicleOdometer: &decorateVehicleVehicleOdometerImpl{
vehicleOdometer: vehicleOdometer,
},
VehicleRange: &decorateVehicleVehicleRangeImpl{
vehicleRange: vehicleRange,
},
}
case chargeController != nil && chargeState != nil && currentController == nil && resurrector == nil && socLimiter == nil && vehicleClimater == nil && vehicleFinishTimer == nil && vehicleOdometer == nil && vehicleRange == nil:
return &struct {
api.Vehicle
api.ChargeController
api.ChargeState
}{
Vehicle: base,
ChargeController: &decorateVehicleChargeControllerImpl{
chargeController: chargeController,
},
ChargeState: &decorateVehicleChargeStateImpl{
chargeState: chargeState,
},
}
case chargeController != nil && chargeState != nil && currentController == nil && resurrector == nil && socLimiter != nil && vehicleClimater == nil && vehicleFinishTimer == nil && vehicleOdometer == nil && vehicleRange == nil:
return &struct {
api.Vehicle
api.ChargeController
api.ChargeState
api.SocLimiter
}{
Vehicle: base,
ChargeController: &decorateVehicleChargeControllerImpl{
chargeController: chargeController,
},
ChargeState: &decorateVehicleChargeStateImpl{
chargeState: chargeState,
},
SocLimiter: &decorateVehicleSocLimiterImpl{
socLimiter: socLimiter,
},
}
case chargeController != nil && chargeState != nil && currentController == nil && resurrector == nil && socLimiter == nil && vehicleClimater == nil && vehicleFinishTimer == nil && vehicleOdometer == nil && vehicleRange != nil:
return &struct {
api.Vehicle
api.ChargeController
api.ChargeState
api.VehicleRange
}{
Vehicle: base,
ChargeController: &decorateVehicleChargeControllerImpl{
chargeController: chargeController,
},
ChargeState: &decorateVehicleChargeStateImpl{
chargeState: chargeState,
},
VehicleRange: &decorateVehicleVehicleRangeImpl{
vehicleRange: vehicleRange,
},
}
case chargeController != nil && chargeState != nil && currentController == nil && resurrector == nil && socLimiter != nil && vehicleClimater == nil && vehicleFinishTimer == nil && vehicleOdometer == nil && vehicleRange != nil:
return &struct {
api.Vehicle
api.ChargeController
api.ChargeState
api.SocLimiter
api.VehicleRange
}{
Vehicle: base,
ChargeController: &decorateVehicleChargeControllerImpl{
chargeController: chargeController,
},
ChargeState: &decorateVehicleChargeStateImpl{
chargeState: chargeState,
},
SocLimiter: &decorateVehicleSocLimiterImpl{
socLimiter: socLimiter,
},
VehicleRange: &decorateVehicleVehicleRangeImpl{
vehicleRange: vehicleRange,
},
}
case chargeController != nil && chargeState != nil && currentController == nil && resurrector == nil && socLimiter == nil && vehicleClimater == nil && vehicleFinishTimer == nil && vehicleOdometer != nil && vehicleRange == nil:
return &struct {
api.Vehicle
api.ChargeController
api.ChargeState
api.VehicleOdometer
}{
Vehicle: base,
ChargeController: &decorateVehicleChargeControllerImpl{
chargeController: chargeController,
},
ChargeState: &decorateVehicleChargeStateImpl{
chargeState: chargeState,
},
VehicleOdometer: &decorateVehicleVehicleOdometerImpl{
vehicleOdometer: vehicleOdometer,
},
}
case chargeController != nil && chargeState != nil && currentController == nil && resurrector == nil && socLimiter != nil && vehicleClimater == nil && vehicleFinishTimer == nil && vehicleOdometer != nil && vehicleRange == nil:
return &struct {
api.Vehicle
api.ChargeController
api.ChargeState
api.SocLimiter
api.VehicleOdometer
}{
Vehicle: base,
ChargeController: &decorateVehicleChargeControllerImpl{
chargeController: chargeController,
},
ChargeState: &decorateVehicleChargeStateImpl{
chargeState: chargeState,
},
SocLimiter: &decorateVehicleSocLimiterImpl{
socLimiter: socLimiter,
},
VehicleOdometer: &decorateVehicleVehicleOdometerImpl{
vehicleOdometer: vehicleOdometer,
},
}
case chargeController != nil && chargeState != nil && currentController == nil && resurrector == nil && socLimiter == nil && vehicleClimater == nil && vehicleFinishTimer == nil && vehicleOdometer != nil && vehicleRange != nil:
return &struct {
api.Vehicle
api.ChargeController
api.ChargeState
api.VehicleOdometer
api.VehicleRange
}{
Vehicle: base,
ChargeController: &decorateVehicleChargeControllerImpl{
chargeController: chargeController,
},
ChargeState: &decorateVehicleChargeStateImpl{
chargeState: chargeState,
},
VehicleOdometer: &decorateVehicleVehicleOdometerImpl{
vehicleOdometer: vehicleOdometer,
},
VehicleRange: &decorateVehicleVehicleRangeImpl{
vehicleRange: vehicleRange,
},
}
case chargeController != nil && chargeState != nil && currentController == nil && resurrector == nil && socLimiter != nil && vehicleClimater == nil && vehicleFinishTimer == nil && vehicleOdometer != nil && vehicleRange != nil:
return &struct {
api.Vehicle
api.ChargeController
api.ChargeState
api.SocLimiter
api.VehicleOdometer
api.VehicleRange
}{
Vehicle: base,
ChargeController: &decorateVehicleChargeControllerImpl{
chargeController: chargeController,
},
ChargeState: &decorateVehicleChargeStateImpl{
chargeState: chargeState,
},
SocLimiter: &decorateVehicleSocLimiterImpl{
socLimiter: socLimiter,
},
VehicleOdometer: &decorateVehicleVehicleOdometerImpl{
vehicleOdometer: vehicleOdometer,
},
VehicleRange: &decorateVehicleVehicleRangeImpl{
vehicleRange: vehicleRange,
},
}
case chargeController != nil && chargeState != nil && currentController == nil && resurrector == nil && socLimiter == nil && vehicleClimater != nil && vehicleFinishTimer == nil && vehicleOdometer == nil && vehicleRange == nil:
return &struct {
api.Vehicle
api.ChargeController
api.ChargeState
api.VehicleClimater
}{
Vehicle: base,
ChargeController: &decorateVehicleChargeControllerImpl{
chargeController: chargeController,
},
ChargeState: &decorateVehicleChargeStateImpl{
chargeState: chargeState,
},
VehicleClimater: &decorateVehicleVehicleClimaterImpl{
vehicleClimater: vehicleClimater,
},
}
case chargeController != nil && chargeState != nil && currentController == nil && resurrector == nil && socLimiter != nil && vehicleClimater != nil && vehicleFinishTimer == nil && vehicleOdometer == nil && vehicleRange == nil:
return &struct {
api.Vehicle
api.ChargeController
api.ChargeState
api.SocLimiter
api.VehicleClimater
}{
Vehicle: base,
ChargeController: &decorateVehicleChargeControllerImpl{
chargeController: chargeController,
},
ChargeState: &decorateVehicleChargeStateImpl{
chargeState: chargeState,
},
SocLimiter: &decorateVehicleSocLimiterImpl{
socLimiter: socLimiter,
},
VehicleClimater: &decorateVehicleVehicleClimaterImpl{
vehicleClimater: vehicleClimater,
},
}
case chargeController != nil && chargeState != nil && currentController == nil && resurrector == nil && socLimiter == nil && vehicleClimater != nil && vehicleFinishTimer == nil && vehicleOdometer == nil && vehicleRange != nil:
return &struct {
api.Vehicle
api.ChargeController
api.ChargeState
api.VehicleClimater
api.VehicleRange
}{
Vehicle: base,
ChargeController: &decorateVehicleChargeControllerImpl{
chargeController: chargeController,
},
ChargeState: &decorateVehicleChargeStateImpl{
chargeState: chargeState,
},
VehicleClimater: &decorateVehicleVehicleClimaterImpl{
vehicleClimater: vehicleClimater,
},
VehicleRange: &decorateVehicleVehicleRangeImpl{
vehicleRange: vehicleRange,
},
}
case chargeController != nil && chargeState != nil && currentController == nil && resurrector == nil && socLimiter != nil && vehicleClimater != nil && vehicleFinishTimer == nil && vehicleOdometer == nil && vehicleRange != nil:
return &struct {
api.Vehicle
api.ChargeController
api.ChargeState
api.SocLimiter
api.VehicleClimater
api.VehicleRange
}{
Vehicle: base,
ChargeController: &decorateVehicleChargeControllerImpl{
chargeController: chargeController,
},
ChargeState: &decorateVehicleChargeStateImpl{
chargeState: chargeState,
},
SocLimiter: &decorateVehicleSocLimiterImpl{
socLimiter: socLimiter,
},
VehicleClimater: &decorateVehicleVehicleClimaterImpl{
vehicleClimater: vehicleClimater,
},
VehicleRange: &decorateVehicleVehicleRangeImpl{
vehicleRange: vehicleRange,
},
}
case chargeController != nil && chargeState != nil && currentController == nil && resurrector == nil && socLimiter == nil && vehicleClimater != nil && vehicleFinishTimer == nil && vehicleOdometer != nil && vehicleRange == nil:
return &struct {
api.Vehicle
api.ChargeController
api.ChargeState
api.VehicleClimater
api.VehicleOdometer
}{
Vehicle: base,
ChargeController: &decorateVehicleChargeControllerImpl{
chargeController: chargeController,
},
ChargeState: &decorateVehicleChargeStateImpl{
chargeState: chargeState,
},
VehicleClimater: &decorateVehicleVehicleClimaterImpl{
vehicleClimater: vehicleClimater,
},
VehicleOdometer: &decorateVehicleVehicleOdometerImpl{
vehicleOdometer: vehicleOdometer,
},
}
case chargeController != nil && chargeState != nil && currentController == nil && resurrector == nil && socLimiter != nil && vehicleClimater != nil && vehicleFinishTimer == nil && vehicleOdometer != nil && vehicleRange == nil:
return &struct {
api.Vehicle
api.ChargeController
api.ChargeState
api.SocLimiter
api.VehicleClimater
api.VehicleOdometer
}{
Vehicle: base,
ChargeController: &decorateVehicleChargeControllerImpl{
chargeController: chargeController,
},
ChargeState: &decorateVehicleChargeStateImpl{
chargeState: chargeState,
},
SocLimiter: &decorateVehicleSocLimiterImpl{
socLimiter: socLimiter,
},
VehicleClimater: &decorateVehicleVehicleClimaterImpl{
vehicleClimater: vehicleClimater,
},
VehicleOdometer: &decorateVehicleVehicleOdometerImpl{
vehicleOdometer: vehicleOdometer,
},
}
case chargeController != nil && chargeState != nil && currentController == nil && resurrector == nil && socLimiter == nil && vehicleClimater != nil && vehicleFinishTimer == nil && vehicleOdometer != nil && vehicleRange != nil:
return &struct {
api.Vehicle
api.ChargeController
api.ChargeState
api.VehicleClimater
api.VehicleOdometer
api.VehicleRange
}{
Vehicle: base,
ChargeController: &decorateVehicleChargeControllerImpl{
chargeController: chargeController,
},
ChargeState: &decorateVehicleChargeStateImpl{
chargeState: chargeState,
},
VehicleClimater: &decorateVehicleVehicleClimaterImpl{
vehicleClimater: vehicleClimater,
},
VehicleOdometer: &decorateVehicleVehicleOdometerImpl{
vehicleOdometer: vehicleOdometer,
},
VehicleRange: &decorateVehicleVehicleRangeImpl{
vehicleRange: vehicleRange,
},
}
case chargeController != nil && chargeState != nil && currentController == nil && resurrector == nil && socLimiter != nil && vehicleClimater != nil && vehicleFinishTimer == nil && vehicleOdometer != nil && vehicleRange != nil:
return &struct {
api.Vehicle
api.ChargeController
api.ChargeState
api.SocLimiter
api.VehicleClimater
api.VehicleOdometer
api.VehicleRange
}{
Vehicle: base,
ChargeController: &decorateVehicleChargeControllerImpl{
chargeController: chargeController,
},
ChargeState: &decorateVehicleChargeStateImpl{
chargeState: chargeState,
},
SocLimiter: &decorateVehicleSocLimiterImpl{
socLimiter: socLimiter,
},
VehicleClimater: &decorateVehicleVehicleClimaterImpl{
vehicleClimater: vehicleClimater,
},
VehicleOdometer: &decorateVehicleVehicleOdometerImpl{
vehicleOdometer: vehicleOdometer,
},
VehicleRange: &decorateVehicleVehicleRangeImpl{
vehicleRange: vehicleRange,
},
}
case chargeController != nil && chargeState != nil && currentController != nil && currentGetter == nil && resurrector == nil && socLimiter == nil && vehicleClimater == nil && vehicleFinishTimer == nil && vehicleOdometer == nil && vehicleRange == nil:
return &struct {
api.Vehicle
api.ChargeController
api.ChargeState
api.CurrentController
}{
Vehicle: base,
ChargeController: &decorateVehicleChargeControllerImpl{
chargeController: chargeController,
},
ChargeState: &decorateVehicleChargeStateImpl{
chargeState: chargeState,
},
CurrentController: &decorateVehicleCurrentControllerImpl{
currentController: currentController,
},
}
case chargeController != nil && chargeState != nil && currentController != nil && currentGetter == nil && resurrector == nil && socLimiter != nil && vehicleClimater == nil && vehicleFinishTimer == nil && vehicleOdometer == nil && vehicleRange == nil:
return &struct {
api.Vehicle
api.ChargeController
api.ChargeState
api.CurrentController
api.SocLimiter
}{
Vehicle: base,
ChargeController: &decorateVehicleChargeControllerImpl{
chargeController: chargeController,
},
ChargeState: &decorateVehicleChargeStateImpl{
chargeState: chargeState,
},
CurrentController: &decorateVehicleCurrentControllerImpl{
currentController: currentController,
},
SocLimiter: &decorateVehicleSocLimiterImpl{
socLimiter: socLimiter,
},
}
case chargeController != nil && chargeState != nil && currentController != nil && currentGetter == nil && resurrector == nil && socLimiter == nil && vehicleClimater == nil && vehicleFinishTimer == nil && vehicleOdometer == nil && vehicleRange != nil:
return &struct {
api.Vehicle
api.ChargeController
api.ChargeState
api.CurrentController
api.VehicleRange
}{
Vehicle: base,
ChargeController: &decorateVehicleChargeControllerImpl{
chargeController: chargeController,
},
ChargeState: &decorateVehicleChargeStateImpl{
chargeState: chargeState,
},
CurrentController: &decorateVehicleCurrentControllerImpl{
currentController: currentController,
},
VehicleRange: &decorateVehicleVehicleRangeImpl{
vehicleRange: vehicleRange,
},
}
case chargeController != nil && chargeState != nil && currentController != nil && currentGetter == nil && resurrector == nil && socLimiter != nil && vehicleClimater == nil && vehicleFinishTimer == nil && vehicleOdometer == nil && vehicleRange != nil:
return &struct {
api.Vehicle
api.ChargeController
api.ChargeState
api.CurrentController
api.SocLimiter
api.VehicleRange
}{
Vehicle: base,
ChargeController: &decorateVehicleChargeControllerImpl{
chargeController: chargeController,
},
ChargeState: &decorateVehicleChargeStateImpl{
chargeState: chargeState,
},
CurrentController: &decorateVehicleCurrentControllerImpl{
currentController: currentController,
},
SocLimiter: &decorateVehicleSocLimiterImpl{
socLimiter: socLimiter,
},
VehicleRange: &decorateVehicleVehicleRangeImpl{
vehicleRange: vehicleRange,
},
}
case chargeController != nil && chargeState != nil && currentController != nil && currentGetter == nil && resurrector == nil && socLimiter == nil && vehicleClimater == nil && vehicleFinishTimer == nil && vehicleOdometer != nil && vehicleRange == nil:
return &struct {
api.Vehicle
api.ChargeController
api.ChargeState
api.CurrentController
api.VehicleOdometer
}{
Vehicle: base,
ChargeController: &decorateVehicleChargeControllerImpl{
chargeController: chargeController,
},
ChargeState: &decorateVehicleChargeStateImpl{
chargeState: chargeState,
},
CurrentController: &decorateVehicleCurrentControllerImpl{
currentController: currentController,
},
VehicleOdometer: &decorateVehicleVehicleOdometerImpl{
vehicleOdometer: vehicleOdometer,
},
}
case chargeController != nil && chargeState != nil && currentController != nil && currentGetter == nil && resurrector == nil && socLimiter != nil && vehicleClimater == nil && vehicleFinishTimer == nil && vehicleOdometer != nil && vehicleRange == nil:
return &struct {
api.Vehicle
api.ChargeController
api.ChargeState
api.CurrentController
api.SocLimiter
api.VehicleOdometer
}{
Vehicle: base,
ChargeController: &decorateVehicleChargeControllerImpl{
chargeController: chargeController,
},
ChargeState: &decorateVehicleChargeStateImpl{
chargeState: chargeState,
},
CurrentController: &decorateVehicleCurrentControllerImpl{
currentController: currentController,
},
SocLimiter: &decorateVehicleSocLimiterImpl{
socLimiter: socLimiter,
},
VehicleOdometer: &decorateVehicleVehicleOdometerImpl{
vehicleOdometer: vehicleOdometer,
},
}
case chargeController != nil && chargeState != nil && currentController != nil && currentGetter == nil && resurrector == nil && socLimiter == nil && vehicleClimater == nil && vehicleFinishTimer == nil && vehicleOdometer != nil && vehicleRange != nil:
return &struct {
api.Vehicle
api.ChargeController
api.ChargeState
api.CurrentController
api.VehicleOdometer
api.VehicleRange
}{
Vehicle: base,
ChargeController: &decorateVehicleChargeControllerImpl{
chargeController: chargeController,
},
ChargeState: &decorateVehicleChargeStateImpl{
chargeState: chargeState,
},
CurrentController: &decorateVehicleCurrentControllerImpl{
currentController: currentController,
},
VehicleOdometer: &decorateVehicleVehicleOdometerImpl{
vehicleOdometer: vehicleOdometer,
},
VehicleRange: &decorateVehicleVehicleRangeImpl{
vehicleRange: vehicleRange,
},
}
case chargeController != nil && chargeState != nil && currentController != nil && currentGetter == nil && resurrector == nil && socLimiter != nil && vehicleClimater == nil && vehicleFinishTimer == nil && vehicleOdometer != nil && vehicleRange != nil:
return &struct {
api.Vehicle
api.ChargeController
api.ChargeState
api.CurrentController
api.SocLimiter
api.VehicleOdometer
api.VehicleRange
}{
Vehicle: base,
ChargeController: &decorateVehicleChargeControllerImpl{
chargeController: chargeController,
},
ChargeState: &decorateVehicleChargeStateImpl{
chargeState: chargeState,
},
CurrentController: &decorateVehicleCurrentControllerImpl{
currentController: currentController,
},
SocLimiter: &decorateVehicleSocLimiterImpl{
socLimiter: socLimiter,
},
VehicleOdometer: &decorateVehicleVehicleOdometerImpl{
vehicleOdometer: vehicleOdometer,
},
VehicleRange: &decorateVehicleVehicleRangeImpl{
vehicleRange: vehicleRange,
},
}
case chargeController != nil && chargeState != nil && currentController != nil && currentGetter == nil && resurrector == nil && socLimiter == nil && vehicleClimater != nil && vehicleFinishTimer == nil && vehicleOdometer == nil && vehicleRange == nil:
return &struct {
api.Vehicle
api.ChargeController
api.ChargeState
api.CurrentController
api.VehicleClimater
}{
Vehicle: base,
ChargeController: &decorateVehicleChargeControllerImpl{
chargeController: chargeController,
},
ChargeState: &decorateVehicleChargeStateImpl{
chargeState: chargeState,
},
CurrentController: &decorateVehicleCurrentControllerImpl{
currentController: currentController,
},
VehicleClimater: &decorateVehicleVehicleClimaterImpl{
vehicleClimater: vehicleClimater,
},
}
case chargeController != nil && chargeState != nil && currentController != nil && currentGetter == nil && resurrector == nil && socLimiter != nil && vehicleClimater != nil && vehicleFinishTimer == nil && vehicleOdometer == nil && vehicleRange == nil:
return &struct {
api.Vehicle
api.ChargeController
api.ChargeState
api.CurrentController
api.SocLimiter
api.VehicleClimater
}{
Vehicle: base,
ChargeController: &decorateVehicleChargeControllerImpl{
chargeController: chargeController,
},
ChargeState: &decorateVehicleChargeStateImpl{
chargeState: chargeState,
},
CurrentController: &decorateVehicleCurrentControllerImpl{
currentController: currentController,
},
SocLimiter: &decorateVehicleSocLimiterImpl{
socLimiter: socLimiter,
},
VehicleClimater: &decorateVehicleVehicleClimaterImpl{
vehicleClimater: vehicleClimater,
},
}
case chargeController != nil && chargeState != nil && currentController != nil && currentGetter == nil && resurrector == nil && socLimiter == nil && vehicleClimater != nil && vehicleFinishTimer == nil && vehicleOdometer == nil && vehicleRange != nil:
return &struct {
api.Vehicle
api.ChargeController
api.ChargeState
api.CurrentController
api.VehicleClimater
api.VehicleRange
}{
Vehicle: base,
ChargeController: &decorateVehicleChargeControllerImpl{
chargeController: chargeController,
},
ChargeState: &decorateVehicleChargeStateImpl{
chargeState: chargeState,
},
CurrentController: &decorateVehicleCurrentControllerImpl{
currentController: currentController,
},
VehicleClimater: &decorateVehicleVehicleClimaterImpl{
vehicleClimater: vehicleClimater,
},
VehicleRange: &decorateVehicleVehicleRangeImpl{
vehicleRange: vehicleRange,
},
}
case chargeController != nil && chargeState != nil && currentController != nil && currentGetter == nil && resurrector == nil && socLimiter != nil && vehicleClimater != nil && vehicleFinishTimer == nil && vehicleOdometer == nil && vehicleRange != nil:
return &struct {
api.Vehicle
api.ChargeController
api.ChargeState
api.CurrentController
api.SocLimiter
api.VehicleClimater
api.VehicleRange
}{
Vehicle: base,
ChargeController: &decorateVehicleChargeControllerImpl{
chargeController: chargeController,
},
ChargeState: &decorateVehicleChargeStateImpl{
chargeState: chargeState,
},
CurrentController: &decorateVehicleCurrentControllerImpl{
currentController: currentController,
},
SocLimiter: &decorateVehicleSocLimiterImpl{
socLimiter: socLimiter,
},
VehicleClimater: &decorateVehicleVehicleClimaterImpl{
vehicleClimater: vehicleClimater,
},
VehicleRange: &decorateVehicleVehicleRangeImpl{
vehicleRange: vehicleRange,
},
}
case chargeController != nil && chargeState != nil && currentController != nil && currentGetter == nil && resurrector == nil && socLimiter == nil && vehicleClimater != nil && vehicleFinishTimer == nil && vehicleOdometer != nil && vehicleRange == nil:
return &struct {
api.Vehicle
api.ChargeController
api.ChargeState
api.CurrentController
api.VehicleClimater
api.VehicleOdometer
}{
Vehicle: base,
ChargeController: &decorateVehicleChargeControllerImpl{
chargeController: chargeController,
},
ChargeState: &decorateVehicleChargeStateImpl{
chargeState: chargeState,
},
CurrentController: &decorateVehicleCurrentControllerImpl{
currentController: currentController,
},
VehicleClimater: &decorateVehicleVehicleClimaterImpl{
vehicleClimater: vehicleClimater,
},
VehicleOdometer: &decorateVehicleVehicleOdometerImpl{
vehicleOdometer: vehicleOdometer,
},
}
case chargeController != nil && chargeState != nil && currentController != nil && currentGetter == nil && resurrector == nil && socLimiter != nil && vehicleClimater != nil && vehicleFinishTimer == nil && vehicleOdometer != nil && vehicleRange == nil:
return &struct {
api.Vehicle
api.ChargeController
api.ChargeState
api.CurrentController
api.SocLimiter
api.VehicleClimater
api.VehicleOdometer
}{
Vehicle: base,
ChargeController: &decorateVehicleChargeControllerImpl{
chargeController: chargeController,
},
ChargeState: &decorateVehicleChargeStateImpl{
chargeState: chargeState,
},
CurrentController: &decorateVehicleCurrentControllerImpl{
currentController: currentController,
},
SocLimiter: &decorateVehicleSocLimiterImpl{
socLimiter: socLimiter,
},
VehicleClimater: &decorateVehicleVehicleClimaterImpl{
vehicleClimater: vehicleClimater,
},
VehicleOdometer: &decorateVehicleVehicleOdometerImpl{
vehicleOdometer: vehicleOdometer,
},
}
case chargeController != nil && chargeState != nil && currentController != nil && currentGetter == nil && resurrector == nil && socLimiter == nil && vehicleClimater != nil && vehicleFinishTimer == nil && vehicleOdometer != nil && vehicleRange != nil:
return &struct {
api.Vehicle
api.ChargeController
api.ChargeState
api.CurrentController
api.VehicleClimater
api.VehicleOdometer
api.VehicleRange
}{
Vehicle: base,
ChargeController: &decorateVehicleChargeControllerImpl{
chargeController: chargeController,
},
ChargeState: &decorateVehicleChargeStateImpl{
chargeState: chargeState,
},
CurrentController: &decorateVehicleCurrentControllerImpl{
currentController: currentController,
},
VehicleClimater: &decorateVehicleVehicleClimaterImpl{
vehicleClimater: vehicleClimater,
},
VehicleOdometer: &decorateVehicleVehicleOdometerImpl{
vehicleOdometer: vehicleOdometer,
},
VehicleRange: &decorateVehicleVehicleRangeImpl{
vehicleRange: vehicleRange,
},
}
case chargeController != nil && chargeState != nil && currentController != nil && currentGetter == nil && resurrector == nil && socLimiter != nil && vehicleClimater != nil && vehicleFinishTimer == nil && vehicleOdometer != nil && vehicleRange != nil:
return &struct {
api.Vehicle
api.ChargeController
api.ChargeState
api.CurrentController
api.SocLimiter
api.VehicleClimater
api.VehicleOdometer
api.VehicleRange
}{
Vehicle: base,
ChargeController: &decorateVehicleChargeControllerImpl{
chargeController: chargeController,
},
ChargeState: &decorateVehicleChargeStateImpl{
chargeState: chargeState,
},
CurrentController: &decorateVehicleCurrentControllerImpl{
currentController: currentController,
},
SocLimiter: &decorateVehicleSocLimiterImpl{
socLimiter: socLimiter,
},
VehicleClimater: &decorateVehicleVehicleClimaterImpl{
vehicleClimater: vehicleClimater,
},
VehicleOdometer: &decorateVehicleVehicleOdometerImpl{
vehicleOdometer: vehicleOdometer,
},
VehicleRange: &decorateVehicleVehicleRangeImpl{
vehicleRange: vehicleRange,
},
}
case chargeController != nil && chargeState != nil && currentController != nil && currentGetter != nil && resurrector == nil && socLimiter == nil && vehicleClimater == nil && vehicleFinishTimer == nil && vehicleOdometer == nil && vehicleRange == nil:
return &struct {
api.Vehicle
api.ChargeController
api.ChargeState
api.CurrentController
api.CurrentGetter
}{
Vehicle: base,
ChargeController: &decorateVehicleChargeControllerImpl{
chargeController: chargeController,
},
ChargeState: &decorateVehicleChargeStateImpl{
chargeState: chargeState,
},
CurrentController: &decorateVehicleCurrentControllerImpl{
currentController: currentController,
},
CurrentGetter: &decorateVehicleCurrentGetterImpl{
currentGetter: currentGetter,
},
}
case chargeController != nil && chargeState != nil && currentController != nil && currentGetter != nil && resurrector == nil && socLimiter != nil && vehicleClimater == nil && vehicleFinishTimer == nil && vehicleOdometer == nil && vehicleRange == nil:
return &struct {
api.Vehicle
api.ChargeController
api.ChargeState
api.CurrentController
api.CurrentGetter
api.SocLimiter
}{
Vehicle: base,
ChargeController: &decorateVehicleChargeControllerImpl{
chargeController: chargeController,
},
ChargeState: &decorateVehicleChargeStateImpl{
chargeState: chargeState,
},
CurrentController: &decorateVehicleCurrentControllerImpl{
currentController: currentController,
},
CurrentGetter: &decorateVehicleCurrentGetterImpl{
currentGetter: currentGetter,
},
SocLimiter: &decorateVehicleSocLimiterImpl{
socLimiter: socLimiter,
},
}
case chargeController != nil && chargeState != nil && currentController != nil && currentGetter != nil && resurrector == nil && socLimiter == nil && vehicleClimater == nil && vehicleFinishTimer == nil && vehicleOdometer == nil && vehicleRange != nil:
return &struct {
api.Vehicle
api.ChargeController
api.ChargeState
api.CurrentController
api.CurrentGetter
api.VehicleRange
}{
Vehicle: base,
ChargeController: &decorateVehicleChargeControllerImpl{
chargeController: chargeController,
},
ChargeState: &decorateVehicleChargeStateImpl{
chargeState: chargeState,
},
CurrentController: &decorateVehicleCurrentControllerImpl{
currentController: currentController,
},
CurrentGetter: &decorateVehicleCurrentGetterImpl{
currentGetter: currentGetter,
},
VehicleRange: &decorateVehicleVehicleRangeImpl{
vehicleRange: vehicleRange,
},
}
case chargeController != nil && chargeState != nil && currentController != nil && currentGetter != nil && resurrector == nil && socLimiter != nil && vehicleClimater == nil && vehicleFinishTimer == nil && vehicleOdometer == nil && vehicleRange != nil:
return &struct {
api.Vehicle
api.ChargeController
api.ChargeState
api.CurrentController
api.CurrentGetter
api.SocLimiter
api.VehicleRange
}{
Vehicle: base,
ChargeController: &decorateVehicleChargeControllerImpl{
chargeController: chargeController,
},
ChargeState: &decorateVehicleChargeStateImpl{
chargeState: chargeState,
},
CurrentController: &decorateVehicleCurrentControllerImpl{
currentController: currentController,
},
CurrentGetter: &decorateVehicleCurrentGetterImpl{
currentGetter: currentGetter,
},
SocLimiter: &decorateVehicleSocLimiterImpl{
socLimiter: socLimiter,
},
VehicleRange: &decorateVehicleVehicleRangeImpl{
vehicleRange: vehicleRange,
},
}
case chargeController != nil && chargeState != nil && currentController != nil && currentGetter != nil && resurrector == nil && socLimiter == nil && vehicleClimater == nil && vehicleFinishTimer == nil && vehicleOdometer != nil && vehicleRange == nil:
return &struct {
api.Vehicle
api.ChargeController
api.ChargeState
api.CurrentController
api.CurrentGetter
api.VehicleOdometer
}{
Vehicle: base,
ChargeController: &decorateVehicleChargeControllerImpl{
chargeController: chargeController,
},
ChargeState: &decorateVehicleChargeStateImpl{
chargeState: chargeState,
},
CurrentController: &decorateVehicleCurrentControllerImpl{
currentController: currentController,
},
CurrentGetter: &decorateVehicleCurrentGetterImpl{
currentGetter: currentGetter,
},
VehicleOdometer: &decorateVehicleVehicleOdometerImpl{
vehicleOdometer: vehicleOdometer,
},
}
case chargeController != nil && chargeState != nil && currentController != nil && currentGetter != nil && resurrector == nil && socLimiter != nil && vehicleClimater == nil && vehicleFinishTimer == nil && vehicleOdometer != nil && vehicleRange == nil:
return &struct {
api.Vehicle
api.ChargeController
api.ChargeState
api.CurrentController
api.CurrentGetter
api.SocLimiter
api.VehicleOdometer
}{
Vehicle: base,
ChargeController: &decorateVehicleChargeControllerImpl{
chargeController: chargeController,
},
ChargeState: &decorateVehicleChargeStateImpl{
chargeState: chargeState,
},
CurrentController: &decorateVehicleCurrentControllerImpl{
currentController: currentController,
},
CurrentGetter: &decorateVehicleCurrentGetterImpl{
currentGetter: currentGetter,
},
SocLimiter: &decorateVehicleSocLimiterImpl{
socLimiter: socLimiter,
},
VehicleOdometer: &decorateVehicleVehicleOdometerImpl{
vehicleOdometer: vehicleOdometer,
},
}
case chargeController != nil && chargeState != nil && currentController != nil && currentGetter != nil && resurrector == nil && socLimiter == nil && vehicleClimater == nil && vehicleFinishTimer == nil && vehicleOdometer != nil && vehicleRange != nil:
return &struct {
api.Vehicle
api.ChargeController
api.ChargeState
api.CurrentController
api.CurrentGetter
api.VehicleOdometer
api.VehicleRange
}{
Vehicle: base,
ChargeController: &decorateVehicleChargeControllerImpl{
chargeController: chargeController,
},
ChargeState: &decorateVehicleChargeStateImpl{
chargeState: chargeState,
},
CurrentController: &decorateVehicleCurrentControllerImpl{
currentController: currentController,
},
CurrentGetter: &decorateVehicleCurrentGetterImpl{
currentGetter: currentGetter,
},
VehicleOdometer: &decorateVehicleVehicleOdometerImpl{
vehicleOdometer: vehicleOdometer,
},
VehicleRange: &decorateVehicleVehicleRangeImpl{
vehicleRange: vehicleRange,
},
}
case chargeController != nil && chargeState != nil && currentController != nil && currentGetter != nil && resurrector == nil && socLimiter != nil && vehicleClimater == nil && vehicleFinishTimer == nil && vehicleOdometer != nil && vehicleRange != nil:
return &struct {
api.Vehicle
api.ChargeController
api.ChargeState
api.CurrentController
api.CurrentGetter
api.SocLimiter
api.VehicleOdometer
api.VehicleRange
}{
Vehicle: base,
ChargeController: &decorateVehicleChargeControllerImpl{
chargeController: chargeController,
},
ChargeState: &decorateVehicleChargeStateImpl{
chargeState: chargeState,
},
CurrentController: &decorateVehicleCurrentControllerImpl{
currentController: currentController,
},
CurrentGetter: &decorateVehicleCurrentGetterImpl{
currentGetter: currentGetter,
},
SocLimiter: &decorateVehicleSocLimiterImpl{
socLimiter: socLimiter,
},
VehicleOdometer: &decorateVehicleVehicleOdometerImpl{
vehicleOdometer: vehicleOdometer,
},
VehicleRange: &decorateVehicleVehicleRangeImpl{
vehicleRange: vehicleRange,
},
}
case chargeController != nil && chargeState != nil && currentController != nil && currentGetter != nil && resurrector == nil && socLimiter == nil && vehicleClimater != nil && vehicleFinishTimer == nil && vehicleOdometer == nil && vehicleRange == nil:
return &struct {
api.Vehicle
api.ChargeController
api.ChargeState
api.CurrentController
api.CurrentGetter
api.VehicleClimater
}{
Vehicle: base,
ChargeController: &decorateVehicleChargeControllerImpl{
chargeController: chargeController,
},
ChargeState: &decorateVehicleChargeStateImpl{
chargeState: chargeState,
},
CurrentController: &decorateVehicleCurrentControllerImpl{
currentController: currentController,
},
CurrentGetter: &decorateVehicleCurrentGetterImpl{
currentGetter: currentGetter,
},
VehicleClimater: &decorateVehicleVehicleClimaterImpl{
vehicleClimater: vehicleClimater,
},
}
case chargeController != nil && chargeState != nil && currentController != nil && currentGetter != nil && resurrector == nil && socLimiter != nil && vehicleClimater != nil && vehicleFinishTimer == nil && vehicleOdometer == nil && vehicleRange == nil:
return &struct {
api.Vehicle
api.ChargeController
api.ChargeState
api.CurrentController
api.CurrentGetter
api.SocLimiter
api.VehicleClimater
}{
Vehicle: base,
ChargeController: &decorateVehicleChargeControllerImpl{
chargeController: chargeController,
},
ChargeState: &decorateVehicleChargeStateImpl{
chargeState: chargeState,
},
CurrentController: &decorateVehicleCurrentControllerImpl{
currentController: currentController,
},
CurrentGetter: &decorateVehicleCurrentGetterImpl{
currentGetter: currentGetter,
},
SocLimiter: &decorateVehicleSocLimiterImpl{
socLimiter: socLimiter,
},
VehicleClimater: &decorateVehicleVehicleClimaterImpl{
vehicleClimater: vehicleClimater,
},
}
case chargeController != nil && chargeState != nil && currentController != nil && currentGetter != nil && resurrector == nil && socLimiter == nil && vehicleClimater != nil && vehicleFinishTimer == nil && vehicleOdometer == nil && vehicleRange != nil:
return &struct {
api.Vehicle
api.ChargeController
api.ChargeState
api.CurrentController
api.CurrentGetter
api.VehicleClimater
api.VehicleRange
}{
Vehicle: base,
ChargeController: &decorateVehicleChargeControllerImpl{
chargeController: chargeController,
},
ChargeState: &decorateVehicleChargeStateImpl{
chargeState: chargeState,
},
CurrentController: &decorateVehicleCurrentControllerImpl{
currentController: currentController,
},
CurrentGetter: &decorateVehicleCurrentGetterImpl{
currentGetter: currentGetter,
},
VehicleClimater: &decorateVehicleVehicleClimaterImpl{
vehicleClimater: vehicleClimater,
},
VehicleRange: &decorateVehicleVehicleRangeImpl{
vehicleRange: vehicleRange,
},
}
case chargeController != nil && chargeState != nil && currentController != nil && currentGetter != nil && resurrector == nil && socLimiter != nil && vehicleClimater != nil && vehicleFinishTimer == nil && vehicleOdometer == nil && vehicleRange != nil:
return &struct {
api.Vehicle
api.ChargeController
api.ChargeState
api.CurrentController
api.CurrentGetter
api.SocLimiter
api.VehicleClimater
api.VehicleRange
}{
Vehicle: base,
ChargeController: &decorateVehicleChargeControllerImpl{
chargeController: chargeController,
},
ChargeState: &decorateVehicleChargeStateImpl{
chargeState: chargeState,
},
CurrentController: &decorateVehicleCurrentControllerImpl{
currentController: currentController,
},
CurrentGetter: &decorateVehicleCurrentGetterImpl{
currentGetter: currentGetter,
},
SocLimiter: &decorateVehicleSocLimiterImpl{
socLimiter: socLimiter,
},
VehicleClimater: &decorateVehicleVehicleClimaterImpl{
vehicleClimater: vehicleClimater,
},
VehicleRange: &decorateVehicleVehicleRangeImpl{
vehicleRange: vehicleRange,
},
}
case chargeController != nil && chargeState != nil && currentController != nil && currentGetter != nil && resurrector == nil && socLimiter == nil && vehicleClimater != nil && vehicleFinishTimer == nil && vehicleOdometer != nil && vehicleRange == nil:
return &struct {
api.Vehicle
api.ChargeController
api.ChargeState
api.CurrentController
api.CurrentGetter
api.VehicleClimater
api.VehicleOdometer
}{
Vehicle: base,
ChargeController: &decorateVehicleChargeControllerImpl{
chargeController: chargeController,
},
ChargeState: &decorateVehicleChargeStateImpl{
chargeState: chargeState,
},
CurrentController: &decorateVehicleCurrentControllerImpl{
currentController: currentController,
},
CurrentGetter: &decorateVehicleCurrentGetterImpl{
currentGetter: currentGetter,
},
VehicleClimater: &decorateVehicleVehicleClimaterImpl{
vehicleClimater: vehicleClimater,
},
VehicleOdometer: &decorateVehicleVehicleOdometerImpl{
vehicleOdometer: vehicleOdometer,
},
}
case chargeController != nil && chargeState != nil && currentController != nil && currentGetter != nil && resurrector == nil && socLimiter != nil && vehicleClimater != nil && vehicleFinishTimer == nil && vehicleOdometer != nil && vehicleRange == nil:
return &struct {
api.Vehicle
api.ChargeController
api.ChargeState
api.CurrentController
api.CurrentGetter
api.SocLimiter
api.VehicleClimater
api.VehicleOdometer
}{
Vehicle: base,
ChargeController: &decorateVehicleChargeControllerImpl{
chargeController: chargeController,
},
ChargeState: &decorateVehicleChargeStateImpl{
chargeState: chargeState,
},
CurrentController: &decorateVehicleCurrentControllerImpl{
currentController: currentController,
},
CurrentGetter: &decorateVehicleCurrentGetterImpl{
currentGetter: currentGetter,
},
SocLimiter: &decorateVehicleSocLimiterImpl{
socLimiter: socLimiter,
},
VehicleClimater: &decorateVehicleVehicleClimaterImpl{
vehicleClimater: vehicleClimater,
},
VehicleOdometer: &decorateVehicleVehicleOdometerImpl{
vehicleOdometer: vehicleOdometer,
},
}
case chargeController != nil && chargeState != nil && currentController != nil && currentGetter != nil && resurrector == nil && socLimiter == nil && vehicleClimater != nil && vehicleFinishTimer == nil && vehicleOdometer != nil && vehicleRange != nil:
return &struct {
api.Vehicle
api.ChargeController
api.ChargeState
api.CurrentController
api.CurrentGetter
api.VehicleClimater
api.VehicleOdometer
api.VehicleRange
}{
Vehicle: base,
ChargeController: &decorateVehicleChargeControllerImpl{
chargeController: chargeController,
},
ChargeState: &decorateVehicleChargeStateImpl{
chargeState: chargeState,
},
CurrentController: &decorateVehicleCurrentControllerImpl{
currentController: currentController,
},
CurrentGetter: &decorateVehicleCurrentGetterImpl{
currentGetter: currentGetter,
},
VehicleClimater: &decorateVehicleVehicleClimaterImpl{
vehicleClimater: vehicleClimater,
},
VehicleOdometer: &decorateVehicleVehicleOdometerImpl{
vehicleOdometer: vehicleOdometer,
},
VehicleRange: &decorateVehicleVehicleRangeImpl{
vehicleRange: vehicleRange,
},
}
case chargeController != nil && chargeState != nil && currentController != nil && currentGetter != nil && resurrector == nil && socLimiter != nil && vehicleClimater != nil && vehicleFinishTimer == nil && vehicleOdometer != nil && vehicleRange != nil:
return &struct {
api.Vehicle
api.ChargeController
api.ChargeState
api.CurrentController
api.CurrentGetter
api.SocLimiter
api.VehicleClimater
api.VehicleOdometer
api.VehicleRange
}{
Vehicle: base,
ChargeController: &decorateVehicleChargeControllerImpl{
chargeController: chargeController,
},
ChargeState: &decorateVehicleChargeStateImpl{
chargeState: chargeState,
},
CurrentController: &decorateVehicleCurrentControllerImpl{
currentController: currentController,
},
CurrentGetter: &decorateVehicleCurrentGetterImpl{
currentGetter: currentGetter,
},
SocLimiter: &decorateVehicleSocLimiterImpl{
socLimiter: socLimiter,
},
VehicleClimater: &decorateVehicleVehicleClimaterImpl{
vehicleClimater: vehicleClimater,
},
VehicleOdometer: &decorateVehicleVehicleOdometerImpl{
vehicleOdometer: vehicleOdometer,
},
VehicleRange: &decorateVehicleVehicleRangeImpl{
vehicleRange: vehicleRange,
},
}
case chargeController != nil && chargeState != nil && currentController == nil && resurrector == nil && socLimiter == nil && vehicleClimater == nil && vehicleFinishTimer != nil && vehicleOdometer == nil && vehicleRange == nil:
return &struct {
api.Vehicle
api.ChargeController
api.ChargeState
api.VehicleFinishTimer
}{
Vehicle: base,
ChargeController: &decorateVehicleChargeControllerImpl{
chargeController: chargeController,
},
ChargeState: &decorateVehicleChargeStateImpl{
chargeState: chargeState,
},
VehicleFinishTimer: &decorateVehicleVehicleFinishTimerImpl{
vehicleFinishTimer: vehicleFinishTimer,
},
}
case chargeController != nil && chargeState != nil && currentController == nil && resurrector == nil && socLimiter != nil && vehicleClimater == nil && vehicleFinishTimer != nil && vehicleOdometer == nil && vehicleRange == nil:
return &struct {
api.Vehicle
api.ChargeController
api.ChargeState
api.SocLimiter
api.VehicleFinishTimer
}{
Vehicle: base,
ChargeController: &decorateVehicleChargeControllerImpl{
chargeController: chargeController,
},
ChargeState: &decorateVehicleChargeStateImpl{
chargeState: chargeState,
},
SocLimiter: &decorateVehicleSocLimiterImpl{
socLimiter: socLimiter,
},
VehicleFinishTimer: &decorateVehicleVehicleFinishTimerImpl{
vehicleFinishTimer: vehicleFinishTimer,
},
}
case chargeController != nil && chargeState != nil && currentController == nil && resurrector == nil && socLimiter == nil && vehicleClimater == nil && vehicleFinishTimer != nil && vehicleOdometer == nil && vehicleRange != nil:
return &struct {
api.Vehicle
api.ChargeController
api.ChargeState
api.VehicleFinishTimer
api.VehicleRange
}{
Vehicle: base,
ChargeController: &decorateVehicleChargeControllerImpl{
chargeController: chargeController,
},
ChargeState: &decorateVehicleChargeStateImpl{
chargeState: chargeState,
},
VehicleFinishTimer: &decorateVehicleVehicleFinishTimerImpl{
vehicleFinishTimer: vehicleFinishTimer,
},
VehicleRange: &decorateVehicleVehicleRangeImpl{
vehicleRange: vehicleRange,
},
}
case chargeController != nil && chargeState != nil && currentController == nil && resurrector == nil && socLimiter != nil && vehicleClimater == nil && vehicleFinishTimer != nil && vehicleOdometer == nil && vehicleRange != nil:
return &struct {
api.Vehicle
api.ChargeController
api.ChargeState
api.SocLimiter
api.VehicleFinishTimer
api.VehicleRange
}{
Vehicle: base,
ChargeController: &decorateVehicleChargeControllerImpl{
chargeController: chargeController,
},
ChargeState: &decorateVehicleChargeStateImpl{
chargeState: chargeState,
},
SocLimiter: &decorateVehicleSocLimiterImpl{
socLimiter: socLimiter,
},
VehicleFinishTimer: &decorateVehicleVehicleFinishTimerImpl{
vehicleFinishTimer: vehicleFinishTimer,
},
VehicleRange: &decorateVehicleVehicleRangeImpl{
vehicleRange: vehicleRange,
},
}
case chargeController != nil && chargeState != nil && currentController == nil && resurrector == nil && socLimiter == nil && vehicleClimater == nil && vehicleFinishTimer != nil && vehicleOdometer != nil && vehicleRange == nil:
return &struct {
api.Vehicle
api.ChargeController
api.ChargeState
api.VehicleFinishTimer
api.VehicleOdometer
}{
Vehicle: base,
ChargeController: &decorateVehicleChargeControllerImpl{
chargeController: chargeController,
},
ChargeState: &decorateVehicleChargeStateImpl{
chargeState: chargeState,
},
VehicleFinishTimer: &decorateVehicleVehicleFinishTimerImpl{
vehicleFinishTimer: vehicleFinishTimer,
},
VehicleOdometer: &decorateVehicleVehicleOdometerImpl{
vehicleOdometer: vehicleOdometer,
},
}
case chargeController != nil && chargeState != nil && currentController == nil && resurrector == nil && socLimiter != nil && vehicleClimater == nil && vehicleFinishTimer != nil && vehicleOdometer != nil && vehicleRange == nil:
return &struct {
api.Vehicle
api.ChargeController
api.ChargeState
api.SocLimiter
api.VehicleFinishTimer
api.VehicleOdometer
}{
Vehicle: base,
ChargeController: &decorateVehicleChargeControllerImpl{
chargeController: chargeController,
},
ChargeState: &decorateVehicleChargeStateImpl{
chargeState: chargeState,
},
SocLimiter: &decorateVehicleSocLimiterImpl{
socLimiter: socLimiter,
},
VehicleFinishTimer: &decorateVehicleVehicleFinishTimerImpl{
vehicleFinishTimer: vehicleFinishTimer,
},
VehicleOdometer: &decorateVehicleVehicleOdometerImpl{
vehicleOdometer: vehicleOdometer,
},
}
case chargeController != nil && chargeState != nil && currentController == nil && resurrector == nil && socLimiter == nil && vehicleClimater == nil && vehicleFinishTimer != nil && vehicleOdometer != nil && vehicleRange != nil:
return &struct {
api.Vehicle
api.ChargeController
api.ChargeState
api.VehicleFinishTimer
api.VehicleOdometer
api.VehicleRange
}{
Vehicle: base,
ChargeController: &decorateVehicleChargeControllerImpl{
chargeController: chargeController,
},
ChargeState: &decorateVehicleChargeStateImpl{
chargeState: chargeState,
},
VehicleFinishTimer: &decorateVehicleVehicleFinishTimerImpl{
vehicleFinishTimer: vehicleFinishTimer,
},
VehicleOdometer: &decorateVehicleVehicleOdometerImpl{
vehicleOdometer: vehicleOdometer,
},
VehicleRange: &decorateVehicleVehicleRangeImpl{
vehicleRange: vehicleRange,
},
}
case chargeController != nil && chargeState != nil && currentController == nil && resurrector == nil && socLimiter != nil && vehicleClimater == nil && vehicleFinishTimer != nil && vehicleOdometer != nil && vehicleRange != nil:
return &struct {
api.Vehicle
api.ChargeController
api.ChargeState
api.SocLimiter
api.VehicleFinishTimer
api.VehicleOdometer
api.VehicleRange
}{
Vehicle: base,
ChargeController: &decorateVehicleChargeControllerImpl{
chargeController: chargeController,
},
ChargeState: &decorateVehicleChargeStateImpl{
chargeState: chargeState,
},
SocLimiter: &decorateVehicleSocLimiterImpl{
socLimiter: socLimiter,
},
VehicleFinishTimer: &decorateVehicleVehicleFinishTimerImpl{
vehicleFinishTimer: vehicleFinishTimer,
},
VehicleOdometer: &decorateVehicleVehicleOdometerImpl{
vehicleOdometer: vehicleOdometer,
},
VehicleRange: &decorateVehicleVehicleRangeImpl{
vehicleRange: vehicleRange,
},
}
case chargeController != nil && chargeState != nil && currentController == nil && resurrector == nil && socLimiter == nil && vehicleClimater != nil && vehicleFinishTimer != nil && vehicleOdometer == nil && vehicleRange == nil:
return &struct {
api.Vehicle
api.ChargeController
api.ChargeState
api.VehicleClimater
api.VehicleFinishTimer
}{
Vehicle: base,
ChargeController: &decorateVehicleChargeControllerImpl{
chargeController: chargeController,
},
ChargeState: &decorateVehicleChargeStateImpl{
chargeState: chargeState,
},
VehicleClimater: &decorateVehicleVehicleClimaterImpl{
vehicleClimater: vehicleClimater,
},
VehicleFinishTimer: &decorateVehicleVehicleFinishTimerImpl{
vehicleFinishTimer: vehicleFinishTimer,
},
}
case chargeController != nil && chargeState != nil && currentController == nil && resurrector == nil && socLimiter != nil && vehicleClimater != nil && vehicleFinishTimer != nil && vehicleOdometer == nil && vehicleRange == nil:
return &struct {
api.Vehicle
api.ChargeController
api.ChargeState
api.SocLimiter
api.VehicleClimater
api.VehicleFinishTimer
}{
Vehicle: base,
ChargeController: &decorateVehicleChargeControllerImpl{
chargeController: chargeController,
},
ChargeState: &decorateVehicleChargeStateImpl{
chargeState: chargeState,
},
SocLimiter: &decorateVehicleSocLimiterImpl{
socLimiter: socLimiter,
},
VehicleClimater: &decorateVehicleVehicleClimaterImpl{
vehicleClimater: vehicleClimater,
},
VehicleFinishTimer: &decorateVehicleVehicleFinishTimerImpl{
vehicleFinishTimer: vehicleFinishTimer,
},
}
case chargeController != nil && chargeState != nil && currentController == nil && resurrector == nil && socLimiter == nil && vehicleClimater != nil && vehicleFinishTimer != nil && vehicleOdometer == nil && vehicleRange != nil:
return &struct {
api.Vehicle
api.ChargeController
api.ChargeState
api.VehicleClimater
api.VehicleFinishTimer
api.VehicleRange
}{
Vehicle: base,
ChargeController: &decorateVehicleChargeControllerImpl{
chargeController: chargeController,
},
ChargeState: &decorateVehicleChargeStateImpl{
chargeState: chargeState,
},
VehicleClimater: &decorateVehicleVehicleClimaterImpl{
vehicleClimater: vehicleClimater,
},
VehicleFinishTimer: &decorateVehicleVehicleFinishTimerImpl{
vehicleFinishTimer: vehicleFinishTimer,
},
VehicleRange: &decorateVehicleVehicleRangeImpl{
vehicleRange: vehicleRange,
},
}
case chargeController != nil && chargeState != nil && currentController == nil && resurrector == nil && socLimiter != nil && vehicleClimater != nil && vehicleFinishTimer != nil && vehicleOdometer == nil && vehicleRange != nil:
return &struct {
api.Vehicle
api.ChargeController
api.ChargeState
api.SocLimiter
api.VehicleClimater
api.VehicleFinishTimer
api.VehicleRange
}{
Vehicle: base,
ChargeController: &decorateVehicleChargeControllerImpl{
chargeController: chargeController,
},
ChargeState: &decorateVehicleChargeStateImpl{
chargeState: chargeState,
},
SocLimiter: &decorateVehicleSocLimiterImpl{
socLimiter: socLimiter,
},
VehicleClimater: &decorateVehicleVehicleClimaterImpl{
vehicleClimater: vehicleClimater,
},
VehicleFinishTimer: &decorateVehicleVehicleFinishTimerImpl{
vehicleFinishTimer: vehicleFinishTimer,
},
VehicleRange: &decorateVehicleVehicleRangeImpl{
vehicleRange: vehicleRange,
},
}
case chargeController != nil && chargeState != nil && currentController == nil && resurrector == nil && socLimiter == nil && vehicleClimater != nil && vehicleFinishTimer != nil && vehicleOdometer != nil && vehicleRange == nil:
return &struct {
api.Vehicle
api.ChargeController
api.ChargeState
api.VehicleClimater
api.VehicleFinishTimer
api.VehicleOdometer
}{
Vehicle: base,
ChargeController: &decorateVehicleChargeControllerImpl{
chargeController: chargeController,
},
ChargeState: &decorateVehicleChargeStateImpl{
chargeState: chargeState,
},
VehicleClimater: &decorateVehicleVehicleClimaterImpl{
vehicleClimater: vehicleClimater,
},
VehicleFinishTimer: &decorateVehicleVehicleFinishTimerImpl{
vehicleFinishTimer: vehicleFinishTimer,
},
VehicleOdometer: &decorateVehicleVehicleOdometerImpl{
vehicleOdometer: vehicleOdometer,
},
}
case chargeController != nil && chargeState != nil && currentController == nil && resurrector == nil && socLimiter != nil && vehicleClimater != nil && vehicleFinishTimer != nil && vehicleOdometer != nil && vehicleRange == nil:
return &struct {
api.Vehicle
api.ChargeController
api.ChargeState
api.SocLimiter
api.VehicleClimater
api.VehicleFinishTimer
api.VehicleOdometer
}{
Vehicle: base,
ChargeController: &decorateVehicleChargeControllerImpl{
chargeController: chargeController,
},
ChargeState: &decorateVehicleChargeStateImpl{
chargeState: chargeState,
},
SocLimiter: &decorateVehicleSocLimiterImpl{
socLimiter: socLimiter,
},
VehicleClimater: &decorateVehicleVehicleClimaterImpl{
vehicleClimater: vehicleClimater,
},
VehicleFinishTimer: &decorateVehicleVehicleFinishTimerImpl{
vehicleFinishTimer: vehicleFinishTimer,
},
VehicleOdometer: &decorateVehicleVehicleOdometerImpl{
vehicleOdometer: vehicleOdometer,
},
}
case chargeController != nil && chargeState != nil && currentController == nil && resurrector == nil && socLimiter == nil && vehicleClimater != nil && vehicleFinishTimer != nil && vehicleOdometer != nil && vehicleRange != nil:
return &struct {
api.Vehicle
api.ChargeController
api.ChargeState
api.VehicleClimater
api.VehicleFinishTimer
api.VehicleOdometer
api.VehicleRange
}{
Vehicle: base,
ChargeController: &decorateVehicleChargeControllerImpl{
chargeController: chargeController,
},
ChargeState: &decorateVehicleChargeStateImpl{
chargeState: chargeState,
},
VehicleClimater: &decorateVehicleVehicleClimaterImpl{
vehicleClimater: vehicleClimater,
},
VehicleFinishTimer: &decorateVehicleVehicleFinishTimerImpl{
vehicleFinishTimer: vehicleFinishTimer,
},
VehicleOdometer: &decorateVehicleVehicleOdometerImpl{
vehicleOdometer: vehicleOdometer,
},
VehicleRange: &decorateVehicleVehicleRangeImpl{
vehicleRange: vehicleRange,
},
}
case chargeController != nil && chargeState != nil && currentController == nil && resurrector == nil && socLimiter != nil && vehicleClimater != nil && vehicleFinishTimer != nil && vehicleOdometer != nil && vehicleRange != nil:
return &struct {
api.Vehicle
api.ChargeController
api.ChargeState
api.SocLimiter
api.VehicleClimater
api.VehicleFinishTimer
api.VehicleOdometer
api.VehicleRange
}{
Vehicle: base,
ChargeController: &decorateVehicleChargeControllerImpl{
chargeController: chargeController,
},
ChargeState: &decorateVehicleChargeStateImpl{
chargeState: chargeState,
},
SocLimiter: &decorateVehicleSocLimiterImpl{
socLimiter: socLimiter,
},
VehicleClimater: &decorateVehicleVehicleClimaterImpl{
vehicleClimater: vehicleClimater,
},
VehicleFinishTimer: &decorateVehicleVehicleFinishTimerImpl{
vehicleFinishTimer: vehicleFinishTimer,
},
VehicleOdometer: &decorateVehicleVehicleOdometerImpl{
vehicleOdometer: vehicleOdometer,
},
VehicleRange: &decorateVehicleVehicleRangeImpl{
vehicleRange: vehicleRange,
},
}
case chargeController != nil && chargeState != nil && currentController != nil && currentGetter == nil && resurrector == nil && socLimiter == nil && vehicleClimater == nil && vehicleFinishTimer != nil && vehicleOdometer == nil && vehicleRange == nil:
return &struct {
api.Vehicle
api.ChargeController
api.ChargeState
api.CurrentController
api.VehicleFinishTimer
}{
Vehicle: base,
ChargeController: &decorateVehicleChargeControllerImpl{
chargeController: chargeController,
},
ChargeState: &decorateVehicleChargeStateImpl{
chargeState: chargeState,
},
CurrentController: &decorateVehicleCurrentControllerImpl{
currentController: currentController,
},
VehicleFinishTimer: &decorateVehicleVehicleFinishTimerImpl{
vehicleFinishTimer: vehicleFinishTimer,
},
}
case chargeController != nil && chargeState != nil && currentController != nil && currentGetter == nil && resurrector == nil && socLimiter != nil && vehicleClimater == nil && vehicleFinishTimer != nil && vehicleOdometer == nil && vehicleRange == nil:
return &struct {
api.Vehicle
api.ChargeController
api.ChargeState
api.CurrentController
api.SocLimiter
api.VehicleFinishTimer
}{
Vehicle: base,
ChargeController: &decorateVehicleChargeControllerImpl{
chargeController: chargeController,
},
ChargeState: &decorateVehicleChargeStateImpl{
chargeState: chargeState,
},
CurrentController: &decorateVehicleCurrentControllerImpl{
currentController: currentController,
},
SocLimiter: &decorateVehicleSocLimiterImpl{
socLimiter: socLimiter,
},
VehicleFinishTimer: &decorateVehicleVehicleFinishTimerImpl{
vehicleFinishTimer: vehicleFinishTimer,
},
}
case chargeController != nil && chargeState != nil && currentController != nil && currentGetter == nil && resurrector == nil && socLimiter == nil && vehicleClimater == nil && vehicleFinishTimer != nil && vehicleOdometer == nil && vehicleRange != nil:
return &struct {
api.Vehicle
api.ChargeController
api.ChargeState
api.CurrentController
api.VehicleFinishTimer
api.VehicleRange
}{
Vehicle: base,
ChargeController: &decorateVehicleChargeControllerImpl{
chargeController: chargeController,
},
ChargeState: &decorateVehicleChargeStateImpl{
chargeState: chargeState,
},
CurrentController: &decorateVehicleCurrentControllerImpl{
currentController: currentController,
},
VehicleFinishTimer: &decorateVehicleVehicleFinishTimerImpl{
vehicleFinishTimer: vehicleFinishTimer,
},
VehicleRange: &decorateVehicleVehicleRangeImpl{
vehicleRange: vehicleRange,
},
}
case chargeController != nil && chargeState != nil && currentController != nil && currentGetter == nil && resurrector == nil && socLimiter != nil && vehicleClimater == nil && vehicleFinishTimer != nil && vehicleOdometer == nil && vehicleRange != nil:
return &struct {
api.Vehicle
api.ChargeController
api.ChargeState
api.CurrentController
api.SocLimiter
api.VehicleFinishTimer
api.VehicleRange
}{
Vehicle: base,
ChargeController: &decorateVehicleChargeControllerImpl{
chargeController: chargeController,
},
ChargeState: &decorateVehicleChargeStateImpl{
chargeState: chargeState,
},
CurrentController: &decorateVehicleCurrentControllerImpl{
currentController: currentController,
},
SocLimiter: &decorateVehicleSocLimiterImpl{
socLimiter: socLimiter,
},
VehicleFinishTimer: &decorateVehicleVehicleFinishTimerImpl{
vehicleFinishTimer: vehicleFinishTimer,
},
VehicleRange: &decorateVehicleVehicleRangeImpl{
vehicleRange: vehicleRange,
},
}
case chargeController != nil && chargeState != nil && currentController != nil && currentGetter == nil && resurrector == nil && socLimiter == nil && vehicleClimater == nil && vehicleFinishTimer != nil && vehicleOdometer != nil && vehicleRange == nil:
return &struct {
api.Vehicle
api.ChargeController
api.ChargeState
api.CurrentController
api.VehicleFinishTimer
api.VehicleOdometer
}{
Vehicle: base,
ChargeController: &decorateVehicleChargeControllerImpl{
chargeController: chargeController,
},
ChargeState: &decorateVehicleChargeStateImpl{
chargeState: chargeState,
},
CurrentController: &decorateVehicleCurrentControllerImpl{
currentController: currentController,
},
VehicleFinishTimer: &decorateVehicleVehicleFinishTimerImpl{
vehicleFinishTimer: vehicleFinishTimer,
},
VehicleOdometer: &decorateVehicleVehicleOdometerImpl{
vehicleOdometer: vehicleOdometer,
},
}
case chargeController != nil && chargeState != nil && currentController != nil && currentGetter == nil && resurrector == nil && socLimiter != nil && vehicleClimater == nil && vehicleFinishTimer != nil && vehicleOdometer != nil && vehicleRange == nil:
return &struct {
api.Vehicle
api.ChargeController
api.ChargeState
api.CurrentController
api.SocLimiter
api.VehicleFinishTimer
api.VehicleOdometer
}{
Vehicle: base,
ChargeController: &decorateVehicleChargeControllerImpl{
chargeController: chargeController,
},
ChargeState: &decorateVehicleChargeStateImpl{
chargeState: chargeState,
},
CurrentController: &decorateVehicleCurrentControllerImpl{
currentController: currentController,
},
SocLimiter: &decorateVehicleSocLimiterImpl{
socLimiter: socLimiter,
},
VehicleFinishTimer: &decorateVehicleVehicleFinishTimerImpl{
vehicleFinishTimer: vehicleFinishTimer,
},
VehicleOdometer: &decorateVehicleVehicleOdometerImpl{
vehicleOdometer: vehicleOdometer,
},
}
case chargeController != nil && chargeState != nil && currentController != nil && currentGetter == nil && resurrector == nil && socLimiter == nil && vehicleClimater == nil && vehicleFinishTimer != nil && vehicleOdometer != nil && vehicleRange != nil:
return &struct {
api.Vehicle
api.ChargeController
api.ChargeState
api.CurrentController
api.VehicleFinishTimer
api.VehicleOdometer
api.VehicleRange
}{
Vehicle: base,
ChargeController: &decorateVehicleChargeControllerImpl{
chargeController: chargeController,
},
ChargeState: &decorateVehicleChargeStateImpl{
chargeState: chargeState,
},
CurrentController: &decorateVehicleCurrentControllerImpl{
currentController: currentController,
},
VehicleFinishTimer: &decorateVehicleVehicleFinishTimerImpl{
vehicleFinishTimer: vehicleFinishTimer,
},
VehicleOdometer: &decorateVehicleVehicleOdometerImpl{
vehicleOdometer: vehicleOdometer,
},
VehicleRange: &decorateVehicleVehicleRangeImpl{
vehicleRange: vehicleRange,
},
}
case chargeController != nil && chargeState != nil && currentController != nil && currentGetter == nil && resurrector == nil && socLimiter != nil && vehicleClimater == nil && vehicleFinishTimer != nil && vehicleOdometer != nil && vehicleRange != nil:
return &struct {
api.Vehicle
api.ChargeController
api.ChargeState
api.CurrentController
api.SocLimiter
api.VehicleFinishTimer
api.VehicleOdometer
api.VehicleRange
}{
Vehicle: base,
ChargeController: &decorateVehicleChargeControllerImpl{
chargeController: chargeController,
},
ChargeState: &decorateVehicleChargeStateImpl{
chargeState: chargeState,
},
CurrentController: &decorateVehicleCurrentControllerImpl{
currentController: currentController,
},
SocLimiter: &decorateVehicleSocLimiterImpl{
socLimiter: socLimiter,
},
VehicleFinishTimer: &decorateVehicleVehicleFinishTimerImpl{
vehicleFinishTimer: vehicleFinishTimer,
},
VehicleOdometer: &decorateVehicleVehicleOdometerImpl{
vehicleOdometer: vehicleOdometer,
},
VehicleRange: &decorateVehicleVehicleRangeImpl{
vehicleRange: vehicleRange,
},
}
case chargeController != nil && chargeState != nil && currentController != nil && currentGetter == nil && resurrector == nil && socLimiter == nil && vehicleClimater != nil && vehicleFinishTimer != nil && vehicleOdometer == nil && vehicleRange == nil:
return &struct {
api.Vehicle
api.ChargeController
api.ChargeState
api.CurrentController
api.VehicleClimater
api.VehicleFinishTimer
}{
Vehicle: base,
ChargeController: &decorateVehicleChargeControllerImpl{
chargeController: chargeController,
},
ChargeState: &decorateVehicleChargeStateImpl{
chargeState: chargeState,
},
CurrentController: &decorateVehicleCurrentControllerImpl{
currentController: currentController,
},
VehicleClimater: &decorateVehicleVehicleClimaterImpl{
vehicleClimater: vehicleClimater,
},
VehicleFinishTimer: &decorateVehicleVehicleFinishTimerImpl{
vehicleFinishTimer: vehicleFinishTimer,
},
}
case chargeController != nil && chargeState != nil && currentController != nil && currentGetter == nil && resurrector == nil && socLimiter != nil && vehicleClimater != nil && vehicleFinishTimer != nil && vehicleOdometer == nil && vehicleRange == nil:
return &struct {
api.Vehicle
api.ChargeController
api.ChargeState
api.CurrentController
api.SocLimiter
api.VehicleClimater
api.VehicleFinishTimer
}{
Vehicle: base,
ChargeController: &decorateVehicleChargeControllerImpl{
chargeController: chargeController,
},
ChargeState: &decorateVehicleChargeStateImpl{
chargeState: chargeState,
},
CurrentController: &decorateVehicleCurrentControllerImpl{
currentController: currentController,
},
SocLimiter: &decorateVehicleSocLimiterImpl{
socLimiter: socLimiter,
},
VehicleClimater: &decorateVehicleVehicleClimaterImpl{
vehicleClimater: vehicleClimater,
},
VehicleFinishTimer: &decorateVehicleVehicleFinishTimerImpl{
vehicleFinishTimer: vehicleFinishTimer,
},
}
case chargeController != nil && chargeState != nil && currentController != nil && currentGetter == nil && resurrector == nil && socLimiter == nil && vehicleClimater != nil && vehicleFinishTimer != nil && vehicleOdometer == nil && vehicleRange != nil:
return &struct {
api.Vehicle
api.ChargeController
api.ChargeState
api.CurrentController
api.VehicleClimater
api.VehicleFinishTimer
api.VehicleRange
}{
Vehicle: base,
ChargeController: &decorateVehicleChargeControllerImpl{
chargeController: chargeController,
},
ChargeState: &decorateVehicleChargeStateImpl{
chargeState: chargeState,
},
CurrentController: &decorateVehicleCurrentControllerImpl{
currentController: currentController,
},
VehicleClimater: &decorateVehicleVehicleClimaterImpl{
vehicleClimater: vehicleClimater,
},
VehicleFinishTimer: &decorateVehicleVehicleFinishTimerImpl{
vehicleFinishTimer: vehicleFinishTimer,
},
VehicleRange: &decorateVehicleVehicleRangeImpl{
vehicleRange: vehicleRange,
},
}
case chargeController != nil && chargeState != nil && currentController != nil && currentGetter == nil && resurrector == nil && socLimiter != nil && vehicleClimater != nil && vehicleFinishTimer != nil && vehicleOdometer == nil && vehicleRange != nil:
return &struct {
api.Vehicle
api.ChargeController
api.ChargeState
api.CurrentController
api.SocLimiter
api.VehicleClimater
api.VehicleFinishTimer
api.VehicleRange
}{
Vehicle: base,
ChargeController: &decorateVehicleChargeControllerImpl{
chargeController: chargeController,
},
ChargeState: &decorateVehicleChargeStateImpl{
chargeState: chargeState,
},
CurrentController: &decorateVehicleCurrentControllerImpl{
currentController: currentController,
},
SocLimiter: &decorateVehicleSocLimiterImpl{
socLimiter: socLimiter,
},
VehicleClimater: &decorateVehicleVehicleClimaterImpl{
vehicleClimater: vehicleClimater,
},
VehicleFinishTimer: &decorateVehicleVehicleFinishTimerImpl{
vehicleFinishTimer: vehicleFinishTimer,
},
VehicleRange: &decorateVehicleVehicleRangeImpl{
vehicleRange: vehicleRange,
},
}
case chargeController != nil && chargeState != nil && currentController != nil && currentGetter == nil && resurrector == nil && socLimiter == nil && vehicleClimater != nil && vehicleFinishTimer != nil && vehicleOdometer != nil && vehicleRange == nil:
return &struct {
api.Vehicle
api.ChargeController
api.ChargeState
api.CurrentController
api.VehicleClimater
api.VehicleFinishTimer
api.VehicleOdometer
}{
Vehicle: base,
ChargeController: &decorateVehicleChargeControllerImpl{
chargeController: chargeController,
},
ChargeState: &decorateVehicleChargeStateImpl{
chargeState: chargeState,
},
CurrentController: &decorateVehicleCurrentControllerImpl{
currentController: currentController,
},
VehicleClimater: &decorateVehicleVehicleClimaterImpl{
vehicleClimater: vehicleClimater,
},
VehicleFinishTimer: &decorateVehicleVehicleFinishTimerImpl{
vehicleFinishTimer: vehicleFinishTimer,
},
VehicleOdometer: &decorateVehicleVehicleOdometerImpl{
vehicleOdometer: vehicleOdometer,
},
}
case chargeController != nil && chargeState != nil && currentController != nil && currentGetter == nil && resurrector == nil && socLimiter != nil && vehicleClimater != nil && vehicleFinishTimer != nil && vehicleOdometer != nil && vehicleRange == nil:
return &struct {
api.Vehicle
api.ChargeController
api.ChargeState
api.CurrentController
api.SocLimiter
api.VehicleClimater
api.VehicleFinishTimer
api.VehicleOdometer
}{
Vehicle: base,
ChargeController: &decorateVehicleChargeControllerImpl{
chargeController: chargeController,
},
ChargeState: &decorateVehicleChargeStateImpl{
chargeState: chargeState,
},
CurrentController: &decorateVehicleCurrentControllerImpl{
currentController: currentController,
},
SocLimiter: &decorateVehicleSocLimiterImpl{
socLimiter: socLimiter,
},
VehicleClimater: &decorateVehicleVehicleClimaterImpl{
vehicleClimater: vehicleClimater,
},
VehicleFinishTimer: &decorateVehicleVehicleFinishTimerImpl{
vehicleFinishTimer: vehicleFinishTimer,
},
VehicleOdometer: &decorateVehicleVehicleOdometerImpl{
vehicleOdometer: vehicleOdometer,
},
}
case chargeController != nil && chargeState != nil && currentController != nil && currentGetter == nil && resurrector == nil && socLimiter == nil && vehicleClimater != nil && vehicleFinishTimer != nil && vehicleOdometer != nil && vehicleRange != nil:
return &struct {
api.Vehicle
api.ChargeController
api.ChargeState
api.CurrentController
api.VehicleClimater
api.VehicleFinishTimer
api.VehicleOdometer
api.VehicleRange
}{
Vehicle: base,
ChargeController: &decorateVehicleChargeControllerImpl{
chargeController: chargeController,
},
ChargeState: &decorateVehicleChargeStateImpl{
chargeState: chargeState,
},
CurrentController: &decorateVehicleCurrentControllerImpl{
currentController: currentController,
},
VehicleClimater: &decorateVehicleVehicleClimaterImpl{
vehicleClimater: vehicleClimater,
},
VehicleFinishTimer: &decorateVehicleVehicleFinishTimerImpl{
vehicleFinishTimer: vehicleFinishTimer,
},
VehicleOdometer: &decorateVehicleVehicleOdometerImpl{
vehicleOdometer: vehicleOdometer,
},
VehicleRange: &decorateVehicleVehicleRangeImpl{
vehicleRange: vehicleRange,
},
}
case chargeController != nil && chargeState != nil && currentController != nil && currentGetter == nil && resurrector == nil && socLimiter != nil && vehicleClimater != nil && vehicleFinishTimer != nil && vehicleOdometer != nil && vehicleRange != nil:
return &struct {
api.Vehicle
api.ChargeController
api.ChargeState
api.CurrentController
api.SocLimiter
api.VehicleClimater
api.VehicleFinishTimer
api.VehicleOdometer
api.VehicleRange
}{
Vehicle: base,
ChargeController: &decorateVehicleChargeControllerImpl{
chargeController: chargeController,
},
ChargeState: &decorateVehicleChargeStateImpl{
chargeState: chargeState,
},
CurrentController: &decorateVehicleCurrentControllerImpl{
currentController: currentController,
},
SocLimiter: &decorateVehicleSocLimiterImpl{
socLimiter: socLimiter,
},
VehicleClimater: &decorateVehicleVehicleClimaterImpl{
vehicleClimater: vehicleClimater,
},
VehicleFinishTimer: &decorateVehicleVehicleFinishTimerImpl{
vehicleFinishTimer: vehicleFinishTimer,
},
VehicleOdometer: &decorateVehicleVehicleOdometerImpl{
vehicleOdometer: vehicleOdometer,
},
VehicleRange: &decorateVehicleVehicleRangeImpl{
vehicleRange: vehicleRange,
},
}
case chargeController != nil && chargeState != nil && currentController != nil && currentGetter != nil && resurrector == nil && socLimiter == nil && vehicleClimater == nil && vehicleFinishTimer != nil && vehicleOdometer == nil && vehicleRange == nil:
return &struct {
api.Vehicle
api.ChargeController
api.ChargeState
api.CurrentController
api.CurrentGetter
api.VehicleFinishTimer
}{
Vehicle: base,
ChargeController: &decorateVehicleChargeControllerImpl{
chargeController: chargeController,
},
ChargeState: &decorateVehicleChargeStateImpl{
chargeState: chargeState,
},
CurrentController: &decorateVehicleCurrentControllerImpl{
currentController: currentController,
},
CurrentGetter: &decorateVehicleCurrentGetterImpl{
currentGetter: currentGetter,
},
VehicleFinishTimer: &decorateVehicleVehicleFinishTimerImpl{
vehicleFinishTimer: vehicleFinishTimer,
},
}
case chargeController != nil && chargeState != nil && currentController != nil && currentGetter != nil && resurrector == nil && socLimiter != nil && vehicleClimater == nil && vehicleFinishTimer != nil && vehicleOdometer == nil && vehicleRange == nil:
return &struct {
api.Vehicle
api.ChargeController
api.ChargeState
api.CurrentController
api.CurrentGetter
api.SocLimiter
api.VehicleFinishTimer
}{
Vehicle: base,
ChargeController: &decorateVehicleChargeControllerImpl{
chargeController: chargeController,
},
ChargeState: &decorateVehicleChargeStateImpl{
chargeState: chargeState,
},
CurrentController: &decorateVehicleCurrentControllerImpl{
currentController: currentController,
},
CurrentGetter: &decorateVehicleCurrentGetterImpl{
currentGetter: currentGetter,
},
SocLimiter: &decorateVehicleSocLimiterImpl{
socLimiter: socLimiter,
},
VehicleFinishTimer: &decorateVehicleVehicleFinishTimerImpl{
vehicleFinishTimer: vehicleFinishTimer,
},
}
case chargeController != nil && chargeState != nil && currentController != nil && currentGetter != nil && resurrector == nil && socLimiter == nil && vehicleClimater == nil && vehicleFinishTimer != nil && vehicleOdometer == nil && vehicleRange != nil:
return &struct {
api.Vehicle
api.ChargeController
api.ChargeState
api.CurrentController
api.CurrentGetter
api.VehicleFinishTimer
api.VehicleRange
}{
Vehicle: base,
ChargeController: &decorateVehicleChargeControllerImpl{
chargeController: chargeController,
},
ChargeState: &decorateVehicleChargeStateImpl{
chargeState: chargeState,
},
CurrentController: &decorateVehicleCurrentControllerImpl{
currentController: currentController,
},
CurrentGetter: &decorateVehicleCurrentGetterImpl{
currentGetter: currentGetter,
},
VehicleFinishTimer: &decorateVehicleVehicleFinishTimerImpl{
vehicleFinishTimer: vehicleFinishTimer,
},
VehicleRange: &decorateVehicleVehicleRangeImpl{
vehicleRange: vehicleRange,
},
}
case chargeController != nil && chargeState != nil && currentController != nil && currentGetter != nil && resurrector == nil && socLimiter != nil && vehicleClimater == nil && vehicleFinishTimer != nil && vehicleOdometer == nil && vehicleRange != nil:
return &struct {
api.Vehicle
api.ChargeController
api.ChargeState
api.CurrentController
api.CurrentGetter
api.SocLimiter
api.VehicleFinishTimer
api.VehicleRange
}{
Vehicle: base,
ChargeController: &decorateVehicleChargeControllerImpl{
chargeController: chargeController,
},
ChargeState: &decorateVehicleChargeStateImpl{
chargeState: chargeState,
},
CurrentController: &decorateVehicleCurrentControllerImpl{
currentController: currentController,
},
CurrentGetter: &decorateVehicleCurrentGetterImpl{
currentGetter: currentGetter,
},
SocLimiter: &decorateVehicleSocLimiterImpl{
socLimiter: socLimiter,
},
VehicleFinishTimer: &decorateVehicleVehicleFinishTimerImpl{
vehicleFinishTimer: vehicleFinishTimer,
},
VehicleRange: &decorateVehicleVehicleRangeImpl{
vehicleRange: vehicleRange,
},
}
case chargeController != nil && chargeState != nil && currentController != nil && currentGetter != nil && resurrector == nil && socLimiter == nil && vehicleClimater == nil && vehicleFinishTimer != nil && vehicleOdometer != nil && vehicleRange == nil:
return &struct {
api.Vehicle
api.ChargeController
api.ChargeState
api.CurrentController
api.CurrentGetter
api.VehicleFinishTimer
api.VehicleOdometer
}{
Vehicle: base,
ChargeController: &decorateVehicleChargeControllerImpl{
chargeController: chargeController,
},
ChargeState: &decorateVehicleChargeStateImpl{
chargeState: chargeState,
},
CurrentController: &decorateVehicleCurrentControllerImpl{
currentController: currentController,
},
CurrentGetter: &decorateVehicleCurrentGetterImpl{
currentGetter: currentGetter,
},
VehicleFinishTimer: &decorateVehicleVehicleFinishTimerImpl{
vehicleFinishTimer: vehicleFinishTimer,
},
VehicleOdometer: &decorateVehicleVehicleOdometerImpl{
vehicleOdometer: vehicleOdometer,
},
}
case chargeController != nil && chargeState != nil && currentController != nil && currentGetter != nil && resurrector == nil && socLimiter != nil && vehicleClimater == nil && vehicleFinishTimer != nil && vehicleOdometer != nil && vehicleRange == nil:
return &struct {
api.Vehicle
api.ChargeController
api.ChargeState
api.CurrentController
api.CurrentGetter
api.SocLimiter
api.VehicleFinishTimer
api.VehicleOdometer
}{
Vehicle: base,
ChargeController: &decorateVehicleChargeControllerImpl{
chargeController: chargeController,
},
ChargeState: &decorateVehicleChargeStateImpl{
chargeState: chargeState,
},
CurrentController: &decorateVehicleCurrentControllerImpl{
currentController: currentController,
},
CurrentGetter: &decorateVehicleCurrentGetterImpl{
currentGetter: currentGetter,
},
SocLimiter: &decorateVehicleSocLimiterImpl{
socLimiter: socLimiter,
},
VehicleFinishTimer: &decorateVehicleVehicleFinishTimerImpl{
vehicleFinishTimer: vehicleFinishTimer,
},
VehicleOdometer: &decorateVehicleVehicleOdometerImpl{
vehicleOdometer: vehicleOdometer,
},
}
case chargeController != nil && chargeState != nil && currentController != nil && currentGetter != nil && resurrector == nil && socLimiter == nil && vehicleClimater == nil && vehicleFinishTimer != nil && vehicleOdometer != nil && vehicleRange != nil:
return &struct {
api.Vehicle
api.ChargeController
api.ChargeState
api.CurrentController
api.CurrentGetter
api.VehicleFinishTimer
api.VehicleOdometer
api.VehicleRange
}{
Vehicle: base,
ChargeController: &decorateVehicleChargeControllerImpl{
chargeController: chargeController,
},
ChargeState: &decorateVehicleChargeStateImpl{
chargeState: chargeState,
},
CurrentController: &decorateVehicleCurrentControllerImpl{
currentController: currentController,
},
CurrentGetter: &decorateVehicleCurrentGetterImpl{
currentGetter: currentGetter,
},
VehicleFinishTimer: &decorateVehicleVehicleFinishTimerImpl{
vehicleFinishTimer: vehicleFinishTimer,
},
VehicleOdometer: &decorateVehicleVehicleOdometerImpl{
vehicleOdometer: vehicleOdometer,
},
VehicleRange: &decorateVehicleVehicleRangeImpl{
vehicleRange: vehicleRange,
},
}
case chargeController != nil && chargeState != nil && currentController != nil && currentGetter != nil && resurrector == nil && socLimiter != nil && vehicleClimater == nil && vehicleFinishTimer != nil && vehicleOdometer != nil && vehicleRange != nil:
return &struct {
api.Vehicle
api.ChargeController
api.ChargeState
api.CurrentController
api.CurrentGetter
api.SocLimiter
api.VehicleFinishTimer
api.VehicleOdometer
api.VehicleRange
}{
Vehicle: base,
ChargeController: &decorateVehicleChargeControllerImpl{
chargeController: chargeController,
},
ChargeState: &decorateVehicleChargeStateImpl{
chargeState: chargeState,
},
CurrentController: &decorateVehicleCurrentControllerImpl{
currentController: currentController,
},
CurrentGetter: &decorateVehicleCurrentGetterImpl{
currentGetter: currentGetter,
},
SocLimiter: &decorateVehicleSocLimiterImpl{
socLimiter: socLimiter,
},
VehicleFinishTimer: &decorateVehicleVehicleFinishTimerImpl{
vehicleFinishTimer: vehicleFinishTimer,
},
VehicleOdometer: &decorateVehicleVehicleOdometerImpl{
vehicleOdometer: vehicleOdometer,
},
VehicleRange: &decorateVehicleVehicleRangeImpl{
vehicleRange: vehicleRange,
},
}
case chargeController != nil && chargeState != nil && currentController != nil && currentGetter != nil && resurrector == nil && socLimiter == nil && vehicleClimater != nil && vehicleFinishTimer != nil && vehicleOdometer == nil && vehicleRange == nil:
return &struct {
api.Vehicle
api.ChargeController
api.ChargeState
api.CurrentController
api.CurrentGetter
api.VehicleClimater
api.VehicleFinishTimer
}{
Vehicle: base,
ChargeController: &decorateVehicleChargeControllerImpl{
chargeController: chargeController,
},
ChargeState: &decorateVehicleChargeStateImpl{
chargeState: chargeState,
},
CurrentController: &decorateVehicleCurrentControllerImpl{
currentController: currentController,
},
CurrentGetter: &decorateVehicleCurrentGetterImpl{
currentGetter: currentGetter,
},
VehicleClimater: &decorateVehicleVehicleClimaterImpl{
vehicleClimater: vehicleClimater,
},
VehicleFinishTimer: &decorateVehicleVehicleFinishTimerImpl{
vehicleFinishTimer: vehicleFinishTimer,
},
}
case chargeController != nil && chargeState != nil && currentController != nil && currentGetter != nil && resurrector == nil && socLimiter != nil && vehicleClimater != nil && vehicleFinishTimer != nil && vehicleOdometer == nil && vehicleRange == nil:
return &struct {
api.Vehicle
api.ChargeController
api.ChargeState
api.CurrentController
api.CurrentGetter
api.SocLimiter
api.VehicleClimater
api.VehicleFinishTimer
}{
Vehicle: base,
ChargeController: &decorateVehicleChargeControllerImpl{
chargeController: chargeController,
},
ChargeState: &decorateVehicleChargeStateImpl{
chargeState: chargeState,
},
CurrentController: &decorateVehicleCurrentControllerImpl{
currentController: currentController,
},
CurrentGetter: &decorateVehicleCurrentGetterImpl{
currentGetter: currentGetter,
},
SocLimiter: &decorateVehicleSocLimiterImpl{
socLimiter: socLimiter,
},
VehicleClimater: &decorateVehicleVehicleClimaterImpl{
vehicleClimater: vehicleClimater,
},
VehicleFinishTimer: &decorateVehicleVehicleFinishTimerImpl{
vehicleFinishTimer: vehicleFinishTimer,
},
}
case chargeController != nil && chargeState != nil && currentController != nil && currentGetter != nil && resurrector == nil && socLimiter == nil && vehicleClimater != nil && vehicleFinishTimer != nil && vehicleOdometer == nil && vehicleRange != nil:
return &struct {
api.Vehicle
api.ChargeController
api.ChargeState
api.CurrentController
api.CurrentGetter
api.VehicleClimater
api.VehicleFinishTimer
api.VehicleRange
}{
Vehicle: base,
ChargeController: &decorateVehicleChargeControllerImpl{
chargeController: chargeController,
},
ChargeState: &decorateVehicleChargeStateImpl{
chargeState: chargeState,
},
CurrentController: &decorateVehicleCurrentControllerImpl{
currentController: currentController,
},
CurrentGetter: &decorateVehicleCurrentGetterImpl{
currentGetter: currentGetter,
},
VehicleClimater: &decorateVehicleVehicleClimaterImpl{
vehicleClimater: vehicleClimater,
},
VehicleFinishTimer: &decorateVehicleVehicleFinishTimerImpl{
vehicleFinishTimer: vehicleFinishTimer,
},
VehicleRange: &decorateVehicleVehicleRangeImpl{
vehicleRange: vehicleRange,
},
}
case chargeController != nil && chargeState != nil && currentController != nil && currentGetter != nil && resurrector == nil && socLimiter != nil && vehicleClimater != nil && vehicleFinishTimer != nil && vehicleOdometer == nil && vehicleRange != nil:
return &struct {
api.Vehicle
api.ChargeController
api.ChargeState
api.CurrentController
api.CurrentGetter
api.SocLimiter
api.VehicleClimater
api.VehicleFinishTimer
api.VehicleRange
}{
Vehicle: base,
ChargeController: &decorateVehicleChargeControllerImpl{
chargeController: chargeController,
},
ChargeState: &decorateVehicleChargeStateImpl{
chargeState: chargeState,
},
CurrentController: &decorateVehicleCurrentControllerImpl{
currentController: currentController,
},
CurrentGetter: &decorateVehicleCurrentGetterImpl{
currentGetter: currentGetter,
},
SocLimiter: &decorateVehicleSocLimiterImpl{
socLimiter: socLimiter,
},
VehicleClimater: &decorateVehicleVehicleClimaterImpl{
vehicleClimater: vehicleClimater,
},
VehicleFinishTimer: &decorateVehicleVehicleFinishTimerImpl{
vehicleFinishTimer: vehicleFinishTimer,
},
VehicleRange: &decorateVehicleVehicleRangeImpl{
vehicleRange: vehicleRange,
},
}
case chargeController != nil && chargeState != nil && currentController != nil && currentGetter != nil && resurrector == nil && socLimiter == nil && vehicleClimater != nil && vehicleFinishTimer != nil && vehicleOdometer != nil && vehicleRange == nil:
return &struct {
api.Vehicle
api.ChargeController
api.ChargeState
api.CurrentController
api.CurrentGetter
api.VehicleClimater
api.VehicleFinishTimer
api.VehicleOdometer
}{
Vehicle: base,
ChargeController: &decorateVehicleChargeControllerImpl{
chargeController: chargeController,
},
ChargeState: &decorateVehicleChargeStateImpl{
chargeState: chargeState,
},
CurrentController: &decorateVehicleCurrentControllerImpl{
currentController: currentController,
},
CurrentGetter: &decorateVehicleCurrentGetterImpl{
currentGetter: currentGetter,
},
VehicleClimater: &decorateVehicleVehicleClimaterImpl{
vehicleClimater: vehicleClimater,
},
VehicleFinishTimer: &decorateVehicleVehicleFinishTimerImpl{
vehicleFinishTimer: vehicleFinishTimer,
},
VehicleOdometer: &decorateVehicleVehicleOdometerImpl{
vehicleOdometer: vehicleOdometer,
},
}
case chargeController != nil && chargeState != nil && currentController != nil && currentGetter != nil && resurrector == nil && socLimiter != nil && vehicleClimater != nil && vehicleFinishTimer != nil && vehicleOdometer != nil && vehicleRange == nil:
return &struct {
api.Vehicle
api.ChargeController
api.ChargeState
api.CurrentController
api.CurrentGetter
api.SocLimiter
api.VehicleClimater
api.VehicleFinishTimer
api.VehicleOdometer
}{
Vehicle: base,
ChargeController: &decorateVehicleChargeControllerImpl{
chargeController: chargeController,
},
ChargeState: &decorateVehicleChargeStateImpl{
chargeState: chargeState,
},
CurrentController: &decorateVehicleCurrentControllerImpl{
currentController: currentController,
},
CurrentGetter: &decorateVehicleCurrentGetterImpl{
currentGetter: currentGetter,
},
SocLimiter: &decorateVehicleSocLimiterImpl{
socLimiter: socLimiter,
},
VehicleClimater: &decorateVehicleVehicleClimaterImpl{
vehicleClimater: vehicleClimater,
},
VehicleFinishTimer: &decorateVehicleVehicleFinishTimerImpl{
vehicleFinishTimer: vehicleFinishTimer,
},
VehicleOdometer: &decorateVehicleVehicleOdometerImpl{
vehicleOdometer: vehicleOdometer,
},
}
case chargeController != nil && chargeState != nil && currentController != nil && currentGetter != nil && resurrector == nil && socLimiter == nil && vehicleClimater != nil && vehicleFinishTimer != nil && vehicleOdometer != nil && vehicleRange != nil:
return &struct {
api.Vehicle
api.ChargeController
api.ChargeState
api.CurrentController
api.CurrentGetter
api.VehicleClimater
api.VehicleFinishTimer
api.VehicleOdometer
api.VehicleRange
}{
Vehicle: base,
ChargeController: &decorateVehicleChargeControllerImpl{
chargeController: chargeController,
},
ChargeState: &decorateVehicleChargeStateImpl{
chargeState: chargeState,
},
CurrentController: &decorateVehicleCurrentControllerImpl{
currentController: currentController,
},
CurrentGetter: &decorateVehicleCurrentGetterImpl{
currentGetter: currentGetter,
},
VehicleClimater: &decorateVehicleVehicleClimaterImpl{
vehicleClimater: vehicleClimater,
},
VehicleFinishTimer: &decorateVehicleVehicleFinishTimerImpl{
vehicleFinishTimer: vehicleFinishTimer,
},
VehicleOdometer: &decorateVehicleVehicleOdometerImpl{
vehicleOdometer: vehicleOdometer,
},
VehicleRange: &decorateVehicleVehicleRangeImpl{
vehicleRange: vehicleRange,
},
}
case chargeController != nil && chargeState != nil && currentController != nil && currentGetter != nil && resurrector == nil && socLimiter != nil && vehicleClimater != nil && vehicleFinishTimer != nil && vehicleOdometer != nil && vehicleRange != nil:
return &struct {
api.Vehicle
api.ChargeController
api.ChargeState
api.CurrentController
api.CurrentGetter
api.SocLimiter
api.VehicleClimater
api.VehicleFinishTimer
api.VehicleOdometer
api.VehicleRange
}{
Vehicle: base,
ChargeController: &decorateVehicleChargeControllerImpl{
chargeController: chargeController,
},
ChargeState: &decorateVehicleChargeStateImpl{
chargeState: chargeState,
},
CurrentController: &decorateVehicleCurrentControllerImpl{
currentController: currentController,
},
CurrentGetter: &decorateVehicleCurrentGetterImpl{
currentGetter: currentGetter,
},
SocLimiter: &decorateVehicleSocLimiterImpl{
socLimiter: socLimiter,
},
VehicleClimater: &decorateVehicleVehicleClimaterImpl{
vehicleClimater: vehicleClimater,
},
VehicleFinishTimer: &decorateVehicleVehicleFinishTimerImpl{
vehicleFinishTimer: vehicleFinishTimer,
},
VehicleOdometer: &decorateVehicleVehicleOdometerImpl{
vehicleOdometer: vehicleOdometer,
},
VehicleRange: &decorateVehicleVehicleRangeImpl{
vehicleRange: vehicleRange,
},
}
case chargeController != nil && chargeState != nil && currentController == nil && resurrector != nil && socLimiter == nil && vehicleClimater == nil && vehicleFinishTimer == nil && vehicleOdometer == nil && vehicleRange == nil:
return &struct {
api.Vehicle
api.ChargeController
api.ChargeState
api.Resurrector
}{
Vehicle: base,
ChargeController: &decorateVehicleChargeControllerImpl{
chargeController: chargeController,
},
ChargeState: &decorateVehicleChargeStateImpl{
chargeState: chargeState,
},
Resurrector: &decorateVehicleResurrectorImpl{
resurrector: resurrector,
},
}
case chargeController != nil && chargeState != nil && currentController == nil && resurrector != nil && socLimiter != nil && vehicleClimater == nil && vehicleFinishTimer == nil && vehicleOdometer == nil && vehicleRange == nil:
return &struct {
api.Vehicle
api.ChargeController
api.ChargeState
api.Resurrector
api.SocLimiter
}{
Vehicle: base,
ChargeController: &decorateVehicleChargeControllerImpl{
chargeController: chargeController,
},
ChargeState: &decorateVehicleChargeStateImpl{
chargeState: chargeState,
},
Resurrector: &decorateVehicleResurrectorImpl{
resurrector: resurrector,
},
SocLimiter: &decorateVehicleSocLimiterImpl{
socLimiter: socLimiter,
},
}
case chargeController != nil && chargeState != nil && currentController == nil && resurrector != nil && socLimiter == nil && vehicleClimater == nil && vehicleFinishTimer == nil && vehicleOdometer == nil && vehicleRange != nil:
return &struct {
api.Vehicle
api.ChargeController
api.ChargeState
api.Resurrector
api.VehicleRange
}{
Vehicle: base,
ChargeController: &decorateVehicleChargeControllerImpl{
chargeController: chargeController,
},
ChargeState: &decorateVehicleChargeStateImpl{
chargeState: chargeState,
},
Resurrector: &decorateVehicleResurrectorImpl{
resurrector: resurrector,
},
VehicleRange: &decorateVehicleVehicleRangeImpl{
vehicleRange: vehicleRange,
},
}
case chargeController != nil && chargeState != nil && currentController == nil && resurrector != nil && socLimiter != nil && vehicleClimater == nil && vehicleFinishTimer == nil && vehicleOdometer == nil && vehicleRange != nil:
return &struct {
api.Vehicle
api.ChargeController
api.ChargeState
api.Resurrector
api.SocLimiter
api.VehicleRange
}{
Vehicle: base,
ChargeController: &decorateVehicleChargeControllerImpl{
chargeController: chargeController,
},
ChargeState: &decorateVehicleChargeStateImpl{
chargeState: chargeState,
},
Resurrector: &decorateVehicleResurrectorImpl{
resurrector: resurrector,
},
SocLimiter: &decorateVehicleSocLimiterImpl{
socLimiter: socLimiter,
},
VehicleRange: &decorateVehicleVehicleRangeImpl{
vehicleRange: vehicleRange,
},
}
case chargeController != nil && chargeState != nil && currentController == nil && resurrector != nil && socLimiter == nil && vehicleClimater == nil && vehicleFinishTimer == nil && vehicleOdometer != nil && vehicleRange == nil:
return &struct {
api.Vehicle
api.ChargeController
api.ChargeState
api.Resurrector
api.VehicleOdometer
}{
Vehicle: base,
ChargeController: &decorateVehicleChargeControllerImpl{
chargeController: chargeController,
},
ChargeState: &decorateVehicleChargeStateImpl{
chargeState: chargeState,
},
Resurrector: &decorateVehicleResurrectorImpl{
resurrector: resurrector,
},
VehicleOdometer: &decorateVehicleVehicleOdometerImpl{
vehicleOdometer: vehicleOdometer,
},
}
case chargeController != nil && chargeState != nil && currentController == nil && resurrector != nil && socLimiter != nil && vehicleClimater == nil && vehicleFinishTimer == nil && vehicleOdometer != nil && vehicleRange == nil:
return &struct {
api.Vehicle
api.ChargeController
api.ChargeState
api.Resurrector
api.SocLimiter
api.VehicleOdometer
}{
Vehicle: base,
ChargeController: &decorateVehicleChargeControllerImpl{
chargeController: chargeController,
},
ChargeState: &decorateVehicleChargeStateImpl{
chargeState: chargeState,
},
Resurrector: &decorateVehicleResurrectorImpl{
resurrector: resurrector,
},
SocLimiter: &decorateVehicleSocLimiterImpl{
socLimiter: socLimiter,
},
VehicleOdometer: &decorateVehicleVehicleOdometerImpl{
vehicleOdometer: vehicleOdometer,
},
}
case chargeController != nil && chargeState != nil && currentController == nil && resurrector != nil && socLimiter == nil && vehicleClimater == nil && vehicleFinishTimer == nil && vehicleOdometer != nil && vehicleRange != nil:
return &struct {
api.Vehicle
api.ChargeController
api.ChargeState
api.Resurrector
api.VehicleOdometer
api.VehicleRange
}{
Vehicle: base,
ChargeController: &decorateVehicleChargeControllerImpl{
chargeController: chargeController,
},
ChargeState: &decorateVehicleChargeStateImpl{
chargeState: chargeState,
},
Resurrector: &decorateVehicleResurrectorImpl{
resurrector: resurrector,
},
VehicleOdometer: &decorateVehicleVehicleOdometerImpl{
vehicleOdometer: vehicleOdometer,
},
VehicleRange: &decorateVehicleVehicleRangeImpl{
vehicleRange: vehicleRange,
},
}
case chargeController != nil && chargeState != nil && currentController == nil && resurrector != nil && socLimiter != nil && vehicleClimater == nil && vehicleFinishTimer == nil && vehicleOdometer != nil && vehicleRange != nil:
return &struct {
api.Vehicle
api.ChargeController
api.ChargeState
api.Resurrector
api.SocLimiter
api.VehicleOdometer
api.VehicleRange
}{
Vehicle: base,
ChargeController: &decorateVehicleChargeControllerImpl{
chargeController: chargeController,
},
ChargeState: &decorateVehicleChargeStateImpl{
chargeState: chargeState,
},
Resurrector: &decorateVehicleResurrectorImpl{
resurrector: resurrector,
},
SocLimiter: &decorateVehicleSocLimiterImpl{
socLimiter: socLimiter,
},
VehicleOdometer: &decorateVehicleVehicleOdometerImpl{
vehicleOdometer: vehicleOdometer,
},
VehicleRange: &decorateVehicleVehicleRangeImpl{
vehicleRange: vehicleRange,
},
}
case chargeController != nil && chargeState != nil && currentController == nil && resurrector != nil && socLimiter == nil && vehicleClimater != nil && vehicleFinishTimer == nil && vehicleOdometer == nil && vehicleRange == nil:
return &struct {
api.Vehicle
api.ChargeController
api.ChargeState
api.Resurrector
api.VehicleClimater
}{
Vehicle: base,
ChargeController: &decorateVehicleChargeControllerImpl{
chargeController: chargeController,
},
ChargeState: &decorateVehicleChargeStateImpl{
chargeState: chargeState,
},
Resurrector: &decorateVehicleResurrectorImpl{
resurrector: resurrector,
},
VehicleClimater: &decorateVehicleVehicleClimaterImpl{
vehicleClimater: vehicleClimater,
},
}
case chargeController != nil && chargeState != nil && currentController == nil && resurrector != nil && socLimiter != nil && vehicleClimater != nil && vehicleFinishTimer == nil && vehicleOdometer == nil && vehicleRange == nil:
return &struct {
api.Vehicle
api.ChargeController
api.ChargeState
api.Resurrector
api.SocLimiter
api.VehicleClimater
}{
Vehicle: base,
ChargeController: &decorateVehicleChargeControllerImpl{
chargeController: chargeController,
},
ChargeState: &decorateVehicleChargeStateImpl{
chargeState: chargeState,
},
Resurrector: &decorateVehicleResurrectorImpl{
resurrector: resurrector,
},
SocLimiter: &decorateVehicleSocLimiterImpl{
socLimiter: socLimiter,
},
VehicleClimater: &decorateVehicleVehicleClimaterImpl{
vehicleClimater: vehicleClimater,
},
}
case chargeController != nil && chargeState != nil && currentController == nil && resurrector != nil && socLimiter == nil && vehicleClimater != nil && vehicleFinishTimer == nil && vehicleOdometer == nil && vehicleRange != nil:
return &struct {
api.Vehicle
api.ChargeController
api.ChargeState
api.Resurrector
api.VehicleClimater
api.VehicleRange
}{
Vehicle: base,
ChargeController: &decorateVehicleChargeControllerImpl{
chargeController: chargeController,
},
ChargeState: &decorateVehicleChargeStateImpl{
chargeState: chargeState,
},
Resurrector: &decorateVehicleResurrectorImpl{
resurrector: resurrector,
},
VehicleClimater: &decorateVehicleVehicleClimaterImpl{
vehicleClimater: vehicleClimater,
},
VehicleRange: &decorateVehicleVehicleRangeImpl{
vehicleRange: vehicleRange,
},
}
case chargeController != nil && chargeState != nil && currentController == nil && resurrector != nil && socLimiter != nil && vehicleClimater != nil && vehicleFinishTimer == nil && vehicleOdometer == nil && vehicleRange != nil:
return &struct {
api.Vehicle
api.ChargeController
api.ChargeState
api.Resurrector
api.SocLimiter
api.VehicleClimater
api.VehicleRange
}{
Vehicle: base,
ChargeController: &decorateVehicleChargeControllerImpl{
chargeController: chargeController,
},
ChargeState: &decorateVehicleChargeStateImpl{
chargeState: chargeState,
},
Resurrector: &decorateVehicleResurrectorImpl{
resurrector: resurrector,
},
SocLimiter: &decorateVehicleSocLimiterImpl{
socLimiter: socLimiter,
},
VehicleClimater: &decorateVehicleVehicleClimaterImpl{
vehicleClimater: vehicleClimater,
},
VehicleRange: &decorateVehicleVehicleRangeImpl{
vehicleRange: vehicleRange,
},
}
case chargeController != nil && chargeState != nil && currentController == nil && resurrector != nil && socLimiter == nil && vehicleClimater != nil && vehicleFinishTimer == nil && vehicleOdometer != nil && vehicleRange == nil:
return &struct {
api.Vehicle
api.ChargeController
api.ChargeState
api.Resurrector
api.VehicleClimater
api.VehicleOdometer
}{
Vehicle: base,
ChargeController: &decorateVehicleChargeControllerImpl{
chargeController: chargeController,
},
ChargeState: &decorateVehicleChargeStateImpl{
chargeState: chargeState,
},
Resurrector: &decorateVehicleResurrectorImpl{
resurrector: resurrector,
},
VehicleClimater: &decorateVehicleVehicleClimaterImpl{
vehicleClimater: vehicleClimater,
},
VehicleOdometer: &decorateVehicleVehicleOdometerImpl{
vehicleOdometer: vehicleOdometer,
},
}
case chargeController != nil && chargeState != nil && currentController == nil && resurrector != nil && socLimiter != nil && vehicleClimater != nil && vehicleFinishTimer == nil && vehicleOdometer != nil && vehicleRange == nil:
return &struct {
api.Vehicle
api.ChargeController
api.ChargeState
api.Resurrector
api.SocLimiter
api.VehicleClimater
api.VehicleOdometer
}{
Vehicle: base,
ChargeController: &decorateVehicleChargeControllerImpl{
chargeController: chargeController,
},
ChargeState: &decorateVehicleChargeStateImpl{
chargeState: chargeState,
},
Resurrector: &decorateVehicleResurrectorImpl{
resurrector: resurrector,
},
SocLimiter: &decorateVehicleSocLimiterImpl{
socLimiter: socLimiter,
},
VehicleClimater: &decorateVehicleVehicleClimaterImpl{
vehicleClimater: vehicleClimater,
},
VehicleOdometer: &decorateVehicleVehicleOdometerImpl{
vehicleOdometer: vehicleOdometer,
},
}
case chargeController != nil && chargeState != nil && currentController == nil && resurrector != nil && socLimiter == nil && vehicleClimater != nil && vehicleFinishTimer == nil && vehicleOdometer != nil && vehicleRange != nil:
return &struct {
api.Vehicle
api.ChargeController
api.ChargeState
api.Resurrector
api.VehicleClimater
api.VehicleOdometer
api.VehicleRange
}{
Vehicle: base,
ChargeController: &decorateVehicleChargeControllerImpl{
chargeController: chargeController,
},
ChargeState: &decorateVehicleChargeStateImpl{
chargeState: chargeState,
},
Resurrector: &decorateVehicleResurrectorImpl{
resurrector: resurrector,
},
VehicleClimater: &decorateVehicleVehicleClimaterImpl{
vehicleClimater: vehicleClimater,
},
VehicleOdometer: &decorateVehicleVehicleOdometerImpl{
vehicleOdometer: vehicleOdometer,
},
VehicleRange: &decorateVehicleVehicleRangeImpl{
vehicleRange: vehicleRange,
},
}
case chargeController != nil && chargeState != nil && currentController == nil && resurrector != nil && socLimiter != nil && vehicleClimater != nil && vehicleFinishTimer == nil && vehicleOdometer != nil && vehicleRange != nil:
return &struct {
api.Vehicle
api.ChargeController
api.ChargeState
api.Resurrector
api.SocLimiter
api.VehicleClimater
api.VehicleOdometer
api.VehicleRange
}{
Vehicle: base,
ChargeController: &decorateVehicleChargeControllerImpl{
chargeController: chargeController,
},
ChargeState: &decorateVehicleChargeStateImpl{
chargeState: chargeState,
},
Resurrector: &decorateVehicleResurrectorImpl{
resurrector: resurrector,
},
SocLimiter: &decorateVehicleSocLimiterImpl{
socLimiter: socLimiter,
},
VehicleClimater: &decorateVehicleVehicleClimaterImpl{
vehicleClimater: vehicleClimater,
},
VehicleOdometer: &decorateVehicleVehicleOdometerImpl{
vehicleOdometer: vehicleOdometer,
},
VehicleRange: &decorateVehicleVehicleRangeImpl{
vehicleRange: vehicleRange,
},
}
case chargeController != nil && chargeState != nil && currentController != nil && currentGetter == nil && resurrector != nil && socLimiter == nil && vehicleClimater == nil && vehicleFinishTimer == nil && vehicleOdometer == nil && vehicleRange == nil:
return &struct {
api.Vehicle
api.ChargeController
api.ChargeState
api.CurrentController
api.Resurrector
}{
Vehicle: base,
ChargeController: &decorateVehicleChargeControllerImpl{
chargeController: chargeController,
},
ChargeState: &decorateVehicleChargeStateImpl{
chargeState: chargeState,
},
CurrentController: &decorateVehicleCurrentControllerImpl{
currentController: currentController,
},
Resurrector: &decorateVehicleResurrectorImpl{
resurrector: resurrector,
},
}
case chargeController != nil && chargeState != nil && currentController != nil && currentGetter == nil && resurrector != nil && socLimiter != nil && vehicleClimater == nil && vehicleFinishTimer == nil && vehicleOdometer == nil && vehicleRange == nil:
return &struct {
api.Vehicle
api.ChargeController
api.ChargeState
api.CurrentController
api.Resurrector
api.SocLimiter
}{
Vehicle: base,
ChargeController: &decorateVehicleChargeControllerImpl{
chargeController: chargeController,
},
ChargeState: &decorateVehicleChargeStateImpl{
chargeState: chargeState,
},
CurrentController: &decorateVehicleCurrentControllerImpl{
currentController: currentController,
},
Resurrector: &decorateVehicleResurrectorImpl{
resurrector: resurrector,
},
SocLimiter: &decorateVehicleSocLimiterImpl{
socLimiter: socLimiter,
},
}
case chargeController != nil && chargeState != nil && currentController != nil && currentGetter == nil && resurrector != nil && socLimiter == nil && vehicleClimater == nil && vehicleFinishTimer == nil && vehicleOdometer == nil && vehicleRange != nil:
return &struct {
api.Vehicle
api.ChargeController
api.ChargeState
api.CurrentController
api.Resurrector
api.VehicleRange
}{
Vehicle: base,
ChargeController: &decorateVehicleChargeControllerImpl{
chargeController: chargeController,
},
ChargeState: &decorateVehicleChargeStateImpl{
chargeState: chargeState,
},
CurrentController: &decorateVehicleCurrentControllerImpl{
currentController: currentController,
},
Resurrector: &decorateVehicleResurrectorImpl{
resurrector: resurrector,
},
VehicleRange: &decorateVehicleVehicleRangeImpl{
vehicleRange: vehicleRange,
},
}
case chargeController != nil && chargeState != nil && currentController != nil && currentGetter == nil && resurrector != nil && socLimiter != nil && vehicleClimater == nil && vehicleFinishTimer == nil && vehicleOdometer == nil && vehicleRange != nil:
return &struct {
api.Vehicle
api.ChargeController
api.ChargeState
api.CurrentController
api.Resurrector
api.SocLimiter
api.VehicleRange
}{
Vehicle: base,
ChargeController: &decorateVehicleChargeControllerImpl{
chargeController: chargeController,
},
ChargeState: &decorateVehicleChargeStateImpl{
chargeState: chargeState,
},
CurrentController: &decorateVehicleCurrentControllerImpl{
currentController: currentController,
},
Resurrector: &decorateVehicleResurrectorImpl{
resurrector: resurrector,
},
SocLimiter: &decorateVehicleSocLimiterImpl{
socLimiter: socLimiter,
},
VehicleRange: &decorateVehicleVehicleRangeImpl{
vehicleRange: vehicleRange,
},
}
case chargeController != nil && chargeState != nil && currentController != nil && currentGetter == nil && resurrector != nil && socLimiter == nil && vehicleClimater == nil && vehicleFinishTimer == nil && vehicleOdometer != nil && vehicleRange == nil:
return &struct {
api.Vehicle
api.ChargeController
api.ChargeState
api.CurrentController
api.Resurrector
api.VehicleOdometer
}{
Vehicle: base,
ChargeController: &decorateVehicleChargeControllerImpl{
chargeController: chargeController,
},
ChargeState: &decorateVehicleChargeStateImpl{
chargeState: chargeState,
},
CurrentController: &decorateVehicleCurrentControllerImpl{
currentController: currentController,
},
Resurrector: &decorateVehicleResurrectorImpl{
resurrector: resurrector,
},
VehicleOdometer: &decorateVehicleVehicleOdometerImpl{
vehicleOdometer: vehicleOdometer,
},
}
case chargeController != nil && chargeState != nil && currentController != nil && currentGetter == nil && resurrector != nil && socLimiter != nil && vehicleClimater == nil && vehicleFinishTimer == nil && vehicleOdometer != nil && vehicleRange == nil:
return &struct {
api.Vehicle
api.ChargeController
api.ChargeState
api.CurrentController
api.Resurrector
api.SocLimiter
api.VehicleOdometer
}{
Vehicle: base,
ChargeController: &decorateVehicleChargeControllerImpl{
chargeController: chargeController,
},
ChargeState: &decorateVehicleChargeStateImpl{
chargeState: chargeState,
},
CurrentController: &decorateVehicleCurrentControllerImpl{
currentController: currentController,
},
Resurrector: &decorateVehicleResurrectorImpl{
resurrector: resurrector,
},
SocLimiter: &decorateVehicleSocLimiterImpl{
socLimiter: socLimiter,
},
VehicleOdometer: &decorateVehicleVehicleOdometerImpl{
vehicleOdometer: vehicleOdometer,
},
}
case chargeController != nil && chargeState != nil && currentController != nil && currentGetter == nil && resurrector != nil && socLimiter == nil && vehicleClimater == nil && vehicleFinishTimer == nil && vehicleOdometer != nil && vehicleRange != nil:
return &struct {
api.Vehicle
api.ChargeController
api.ChargeState
api.CurrentController
api.Resurrector
api.VehicleOdometer
api.VehicleRange
}{
Vehicle: base,
ChargeController: &decorateVehicleChargeControllerImpl{
chargeController: chargeController,
},
ChargeState: &decorateVehicleChargeStateImpl{
chargeState: chargeState,
},
CurrentController: &decorateVehicleCurrentControllerImpl{
currentController: currentController,
},
Resurrector: &decorateVehicleResurrectorImpl{
resurrector: resurrector,
},
VehicleOdometer: &decorateVehicleVehicleOdometerImpl{
vehicleOdometer: vehicleOdometer,
},
VehicleRange: &decorateVehicleVehicleRangeImpl{
vehicleRange: vehicleRange,
},
}
case chargeController != nil && chargeState != nil && currentController != nil && currentGetter == nil && resurrector != nil && socLimiter != nil && vehicleClimater == nil && vehicleFinishTimer == nil && vehicleOdometer != nil && vehicleRange != nil:
return &struct {
api.Vehicle
api.ChargeController
api.ChargeState
api.CurrentController
api.Resurrector
api.SocLimiter
api.VehicleOdometer
api.VehicleRange
}{
Vehicle: base,
ChargeController: &decorateVehicleChargeControllerImpl{
chargeController: chargeController,
},
ChargeState: &decorateVehicleChargeStateImpl{
chargeState: chargeState,
},
CurrentController: &decorateVehicleCurrentControllerImpl{
currentController: currentController,
},
Resurrector: &decorateVehicleResurrectorImpl{
resurrector: resurrector,
},
SocLimiter: &decorateVehicleSocLimiterImpl{
socLimiter: socLimiter,
},
VehicleOdometer: &decorateVehicleVehicleOdometerImpl{
vehicleOdometer: vehicleOdometer,
},
VehicleRange: &decorateVehicleVehicleRangeImpl{
vehicleRange: vehicleRange,
},
}
case chargeController != nil && chargeState != nil && currentController != nil && currentGetter == nil && resurrector != nil && socLimiter == nil && vehicleClimater != nil && vehicleFinishTimer == nil && vehicleOdometer == nil && vehicleRange == nil:
return &struct {
api.Vehicle
api.ChargeController
api.ChargeState
api.CurrentController
api.Resurrector
api.VehicleClimater
}{
Vehicle: base,
ChargeController: &decorateVehicleChargeControllerImpl{
chargeController: chargeController,
},
ChargeState: &decorateVehicleChargeStateImpl{
chargeState: chargeState,
},
CurrentController: &decorateVehicleCurrentControllerImpl{
currentController: currentController,
},
Resurrector: &decorateVehicleResurrectorImpl{
resurrector: resurrector,
},
VehicleClimater: &decorateVehicleVehicleClimaterImpl{
vehicleClimater: vehicleClimater,
},
}
case chargeController != nil && chargeState != nil && currentController != nil && currentGetter == nil && resurrector != nil && socLimiter != nil && vehicleClimater != nil && vehicleFinishTimer == nil && vehicleOdometer == nil && vehicleRange == nil:
return &struct {
api.Vehicle
api.ChargeController
api.ChargeState
api.CurrentController
api.Resurrector
api.SocLimiter
api.VehicleClimater
}{
Vehicle: base,
ChargeController: &decorateVehicleChargeControllerImpl{
chargeController: chargeController,
},
ChargeState: &decorateVehicleChargeStateImpl{
chargeState: chargeState,
},
CurrentController: &decorateVehicleCurrentControllerImpl{
currentController: currentController,
},
Resurrector: &decorateVehicleResurrectorImpl{
resurrector: resurrector,
},
SocLimiter: &decorateVehicleSocLimiterImpl{
socLimiter: socLimiter,
},
VehicleClimater: &decorateVehicleVehicleClimaterImpl{
vehicleClimater: vehicleClimater,
},
}
case chargeController != nil && chargeState != nil && currentController != nil && currentGetter == nil && resurrector != nil && socLimiter == nil && vehicleClimater != nil && vehicleFinishTimer == nil && vehicleOdometer == nil && vehicleRange != nil:
return &struct {
api.Vehicle
api.ChargeController
api.ChargeState
api.CurrentController
api.Resurrector
api.VehicleClimater
api.VehicleRange
}{
Vehicle: base,
ChargeController: &decorateVehicleChargeControllerImpl{
chargeController: chargeController,
},
ChargeState: &decorateVehicleChargeStateImpl{
chargeState: chargeState,
},
CurrentController: &decorateVehicleCurrentControllerImpl{
currentController: currentController,
},
Resurrector: &decorateVehicleResurrectorImpl{
resurrector: resurrector,
},
VehicleClimater: &decorateVehicleVehicleClimaterImpl{
vehicleClimater: vehicleClimater,
},
VehicleRange: &decorateVehicleVehicleRangeImpl{
vehicleRange: vehicleRange,
},
}
case chargeController != nil && chargeState != nil && currentController != nil && currentGetter == nil && resurrector != nil && socLimiter != nil && vehicleClimater != nil && vehicleFinishTimer == nil && vehicleOdometer == nil && vehicleRange != nil:
return &struct {
api.Vehicle
api.ChargeController
api.ChargeState
api.CurrentController
api.Resurrector
api.SocLimiter
api.VehicleClimater
api.VehicleRange
}{
Vehicle: base,
ChargeController: &decorateVehicleChargeControllerImpl{
chargeController: chargeController,
},
ChargeState: &decorateVehicleChargeStateImpl{
chargeState: chargeState,
},
CurrentController: &decorateVehicleCurrentControllerImpl{
currentController: currentController,
},
Resurrector: &decorateVehicleResurrectorImpl{
resurrector: resurrector,
},
SocLimiter: &decorateVehicleSocLimiterImpl{
socLimiter: socLimiter,
},
VehicleClimater: &decorateVehicleVehicleClimaterImpl{
vehicleClimater: vehicleClimater,
},
VehicleRange: &decorateVehicleVehicleRangeImpl{
vehicleRange: vehicleRange,
},
}
case chargeController != nil && chargeState != nil && currentController != nil && currentGetter == nil && resurrector != nil && socLimiter == nil && vehicleClimater != nil && vehicleFinishTimer == nil && vehicleOdometer != nil && vehicleRange == nil:
return &struct {
api.Vehicle
api.ChargeController
api.ChargeState
api.CurrentController
api.Resurrector
api.VehicleClimater
api.VehicleOdometer
}{
Vehicle: base,
ChargeController: &decorateVehicleChargeControllerImpl{
chargeController: chargeController,
},
ChargeState: &decorateVehicleChargeStateImpl{
chargeState: chargeState,
},
CurrentController: &decorateVehicleCurrentControllerImpl{
currentController: currentController,
},
Resurrector: &decorateVehicleResurrectorImpl{
resurrector: resurrector,
},
VehicleClimater: &decorateVehicleVehicleClimaterImpl{
vehicleClimater: vehicleClimater,
},
VehicleOdometer: &decorateVehicleVehicleOdometerImpl{
vehicleOdometer: vehicleOdometer,
},
}
case chargeController != nil && chargeState != nil && currentController != nil && currentGetter == nil && resurrector != nil && socLimiter != nil && vehicleClimater != nil && vehicleFinishTimer == nil && vehicleOdometer != nil && vehicleRange == nil:
return &struct {
api.Vehicle
api.ChargeController
api.ChargeState
api.CurrentController
api.Resurrector
api.SocLimiter
api.VehicleClimater
api.VehicleOdometer
}{
Vehicle: base,
ChargeController: &decorateVehicleChargeControllerImpl{
chargeController: chargeController,
},
ChargeState: &decorateVehicleChargeStateImpl{
chargeState: chargeState,
},
CurrentController: &decorateVehicleCurrentControllerImpl{
currentController: currentController,
},
Resurrector: &decorateVehicleResurrectorImpl{
resurrector: resurrector,
},
SocLimiter: &decorateVehicleSocLimiterImpl{
socLimiter: socLimiter,
},
VehicleClimater: &decorateVehicleVehicleClimaterImpl{
vehicleClimater: vehicleClimater,
},
VehicleOdometer: &decorateVehicleVehicleOdometerImpl{
vehicleOdometer: vehicleOdometer,
},
}
case chargeController != nil && chargeState != nil && currentController != nil && currentGetter == nil && resurrector != nil && socLimiter == nil && vehicleClimater != nil && vehicleFinishTimer == nil && vehicleOdometer != nil && vehicleRange != nil:
return &struct {
api.Vehicle
api.ChargeController
api.ChargeState
api.CurrentController
api.Resurrector
api.VehicleClimater
api.VehicleOdometer
api.VehicleRange
}{
Vehicle: base,
ChargeController: &decorateVehicleChargeControllerImpl{
chargeController: chargeController,
},
ChargeState: &decorateVehicleChargeStateImpl{
chargeState: chargeState,
},
CurrentController: &decorateVehicleCurrentControllerImpl{
currentController: currentController,
},
Resurrector: &decorateVehicleResurrectorImpl{
resurrector: resurrector,
},
VehicleClimater: &decorateVehicleVehicleClimaterImpl{
vehicleClimater: vehicleClimater,
},
VehicleOdometer: &decorateVehicleVehicleOdometerImpl{
vehicleOdometer: vehicleOdometer,
},
VehicleRange: &decorateVehicleVehicleRangeImpl{
vehicleRange: vehicleRange,
},
}
case chargeController != nil && chargeState != nil && currentController != nil && currentGetter == nil && resurrector != nil && socLimiter != nil && vehicleClimater != nil && vehicleFinishTimer == nil && vehicleOdometer != nil && vehicleRange != nil:
return &struct {
api.Vehicle
api.ChargeController
api.ChargeState
api.CurrentController
api.Resurrector
api.SocLimiter
api.VehicleClimater
api.VehicleOdometer
api.VehicleRange
}{
Vehicle: base,
ChargeController: &decorateVehicleChargeControllerImpl{
chargeController: chargeController,
},
ChargeState: &decorateVehicleChargeStateImpl{
chargeState: chargeState,
},
CurrentController: &decorateVehicleCurrentControllerImpl{
currentController: currentController,
},
Resurrector: &decorateVehicleResurrectorImpl{
resurrector: resurrector,
},
SocLimiter: &decorateVehicleSocLimiterImpl{
socLimiter: socLimiter,
},
VehicleClimater: &decorateVehicleVehicleClimaterImpl{
vehicleClimater: vehicleClimater,
},
VehicleOdometer: &decorateVehicleVehicleOdometerImpl{
vehicleOdometer: vehicleOdometer,
},
VehicleRange: &decorateVehicleVehicleRangeImpl{
vehicleRange: vehicleRange,
},
}
case chargeController != nil && chargeState != nil && currentController != nil && currentGetter != nil && resurrector != nil && socLimiter == nil && vehicleClimater == nil && vehicleFinishTimer == nil && vehicleOdometer == nil && vehicleRange == nil:
return &struct {
api.Vehicle
api.ChargeController
api.ChargeState
api.CurrentController
api.CurrentGetter
api.Resurrector
}{
Vehicle: base,
ChargeController: &decorateVehicleChargeControllerImpl{
chargeController: chargeController,
},
ChargeState: &decorateVehicleChargeStateImpl{
chargeState: chargeState,
},
CurrentController: &decorateVehicleCurrentControllerImpl{
currentController: currentController,
},
CurrentGetter: &decorateVehicleCurrentGetterImpl{
currentGetter: currentGetter,
},
Resurrector: &decorateVehicleResurrectorImpl{
resurrector: resurrector,
},
}
case chargeController != nil && chargeState != nil && currentController != nil && currentGetter != nil && resurrector != nil && socLimiter != nil && vehicleClimater == nil && vehicleFinishTimer == nil && vehicleOdometer == nil && vehicleRange == nil:
return &struct {
api.Vehicle
api.ChargeController
api.ChargeState
api.CurrentController
api.CurrentGetter
api.Resurrector
api.SocLimiter
}{
Vehicle: base,
ChargeController: &decorateVehicleChargeControllerImpl{
chargeController: chargeController,
},
ChargeState: &decorateVehicleChargeStateImpl{
chargeState: chargeState,
},
CurrentController: &decorateVehicleCurrentControllerImpl{
currentController: currentController,
},
CurrentGetter: &decorateVehicleCurrentGetterImpl{
currentGetter: currentGetter,
},
Resurrector: &decorateVehicleResurrectorImpl{
resurrector: resurrector,
},
SocLimiter: &decorateVehicleSocLimiterImpl{
socLimiter: socLimiter,
},
}
case chargeController != nil && chargeState != nil && currentController != nil && currentGetter != nil && resurrector != nil && socLimiter == nil && vehicleClimater == nil && vehicleFinishTimer == nil && vehicleOdometer == nil && vehicleRange != nil:
return &struct {
api.Vehicle
api.ChargeController
api.ChargeState
api.CurrentController
api.CurrentGetter
api.Resurrector
api.VehicleRange
}{
Vehicle: base,
ChargeController: &decorateVehicleChargeControllerImpl{
chargeController: chargeController,
},
ChargeState: &decorateVehicleChargeStateImpl{
chargeState: chargeState,
},
CurrentController: &decorateVehicleCurrentControllerImpl{
currentController: currentController,
},
CurrentGetter: &decorateVehicleCurrentGetterImpl{
currentGetter: currentGetter,
},
Resurrector: &decorateVehicleResurrectorImpl{
resurrector: resurrector,
},
VehicleRange: &decorateVehicleVehicleRangeImpl{
vehicleRange: vehicleRange,
},
}
case chargeController != nil && chargeState != nil && currentController != nil && currentGetter != nil && resurrector != nil && socLimiter != nil && vehicleClimater == nil && vehicleFinishTimer == nil && vehicleOdometer == nil && vehicleRange != nil:
return &struct {
api.Vehicle
api.ChargeController
api.ChargeState
api.CurrentController
api.CurrentGetter
api.Resurrector
api.SocLimiter
api.VehicleRange
}{
Vehicle: base,
ChargeController: &decorateVehicleChargeControllerImpl{
chargeController: chargeController,
},
ChargeState: &decorateVehicleChargeStateImpl{
chargeState: chargeState,
},
CurrentController: &decorateVehicleCurrentControllerImpl{
currentController: currentController,
},
CurrentGetter: &decorateVehicleCurrentGetterImpl{
currentGetter: currentGetter,
},
Resurrector: &decorateVehicleResurrectorImpl{
resurrector: resurrector,
},
SocLimiter: &decorateVehicleSocLimiterImpl{
socLimiter: socLimiter,
},
VehicleRange: &decorateVehicleVehicleRangeImpl{
vehicleRange: vehicleRange,
},
}
case chargeController != nil && chargeState != nil && currentController != nil && currentGetter != nil && resurrector != nil && socLimiter == nil && vehicleClimater == nil && vehicleFinishTimer == nil && vehicleOdometer != nil && vehicleRange == nil:
return &struct {
api.Vehicle
api.ChargeController
api.ChargeState
api.CurrentController
api.CurrentGetter
api.Resurrector
api.VehicleOdometer
}{
Vehicle: base,
ChargeController: &decorateVehicleChargeControllerImpl{
chargeController: chargeController,
},
ChargeState: &decorateVehicleChargeStateImpl{
chargeState: chargeState,
},
CurrentController: &decorateVehicleCurrentControllerImpl{
currentController: currentController,
},
CurrentGetter: &decorateVehicleCurrentGetterImpl{
currentGetter: currentGetter,
},
Resurrector: &decorateVehicleResurrectorImpl{
resurrector: resurrector,
},
VehicleOdometer: &decorateVehicleVehicleOdometerImpl{
vehicleOdometer: vehicleOdometer,
},
}
case chargeController != nil && chargeState != nil && currentController != nil && currentGetter != nil && resurrector != nil && socLimiter != nil && vehicleClimater == nil && vehicleFinishTimer == nil && vehicleOdometer != nil && vehicleRange == nil:
return &struct {
api.Vehicle
api.ChargeController
api.ChargeState
api.CurrentController
api.CurrentGetter
api.Resurrector
api.SocLimiter
api.VehicleOdometer
}{
Vehicle: base,
ChargeController: &decorateVehicleChargeControllerImpl{
chargeController: chargeController,
},
ChargeState: &decorateVehicleChargeStateImpl{
chargeState: chargeState,
},
CurrentController: &decorateVehicleCurrentControllerImpl{
currentController: currentController,
},
CurrentGetter: &decorateVehicleCurrentGetterImpl{
currentGetter: currentGetter,
},
Resurrector: &decorateVehicleResurrectorImpl{
resurrector: resurrector,
},
SocLimiter: &decorateVehicleSocLimiterImpl{
socLimiter: socLimiter,
},
VehicleOdometer: &decorateVehicleVehicleOdometerImpl{
vehicleOdometer: vehicleOdometer,
},
}
case chargeController != nil && chargeState != nil && currentController != nil && currentGetter != nil && resurrector != nil && socLimiter == nil && vehicleClimater == nil && vehicleFinishTimer == nil && vehicleOdometer != nil && vehicleRange != nil:
return &struct {
api.Vehicle
api.ChargeController
api.ChargeState
api.CurrentController
api.CurrentGetter
api.Resurrector
api.VehicleOdometer
api.VehicleRange
}{
Vehicle: base,
ChargeController: &decorateVehicleChargeControllerImpl{
chargeController: chargeController,
},
ChargeState: &decorateVehicleChargeStateImpl{
chargeState: chargeState,
},
CurrentController: &decorateVehicleCurrentControllerImpl{
currentController: currentController,
},
CurrentGetter: &decorateVehicleCurrentGetterImpl{
currentGetter: currentGetter,
},
Resurrector: &decorateVehicleResurrectorImpl{
resurrector: resurrector,
},
VehicleOdometer: &decorateVehicleVehicleOdometerImpl{
vehicleOdometer: vehicleOdometer,
},
VehicleRange: &decorateVehicleVehicleRangeImpl{
vehicleRange: vehicleRange,
},
}
case chargeController != nil && chargeState != nil && currentController != nil && currentGetter != nil && resurrector != nil && socLimiter != nil && vehicleClimater == nil && vehicleFinishTimer == nil && vehicleOdometer != nil && vehicleRange != nil:
return &struct {
api.Vehicle
api.ChargeController
api.ChargeState
api.CurrentController
api.CurrentGetter
api.Resurrector
api.SocLimiter
api.VehicleOdometer
api.VehicleRange
}{
Vehicle: base,
ChargeController: &decorateVehicleChargeControllerImpl{
chargeController: chargeController,
},
ChargeState: &decorateVehicleChargeStateImpl{
chargeState: chargeState,
},
CurrentController: &decorateVehicleCurrentControllerImpl{
currentController: currentController,
},
CurrentGetter: &decorateVehicleCurrentGetterImpl{
currentGetter: currentGetter,
},
Resurrector: &decorateVehicleResurrectorImpl{
resurrector: resurrector,
},
SocLimiter: &decorateVehicleSocLimiterImpl{
socLimiter: socLimiter,
},
VehicleOdometer: &decorateVehicleVehicleOdometerImpl{
vehicleOdometer: vehicleOdometer,
},
VehicleRange: &decorateVehicleVehicleRangeImpl{
vehicleRange: vehicleRange,
},
}
case chargeController != nil && chargeState != nil && currentController != nil && currentGetter != nil && resurrector != nil && socLimiter == nil && vehicleClimater != nil && vehicleFinishTimer == nil && vehicleOdometer == nil && vehicleRange == nil:
return &struct {
api.Vehicle
api.ChargeController
api.ChargeState
api.CurrentController
api.CurrentGetter
api.Resurrector
api.VehicleClimater
}{
Vehicle: base,
ChargeController: &decorateVehicleChargeControllerImpl{
chargeController: chargeController,
},
ChargeState: &decorateVehicleChargeStateImpl{
chargeState: chargeState,
},
CurrentController: &decorateVehicleCurrentControllerImpl{
currentController: currentController,
},
CurrentGetter: &decorateVehicleCurrentGetterImpl{
currentGetter: currentGetter,
},
Resurrector: &decorateVehicleResurrectorImpl{
resurrector: resurrector,
},
VehicleClimater: &decorateVehicleVehicleClimaterImpl{
vehicleClimater: vehicleClimater,
},
}
case chargeController != nil && chargeState != nil && currentController != nil && currentGetter != nil && resurrector != nil && socLimiter != nil && vehicleClimater != nil && vehicleFinishTimer == nil && vehicleOdometer == nil && vehicleRange == nil:
return &struct {
api.Vehicle
api.ChargeController
api.ChargeState
api.CurrentController
api.CurrentGetter
api.Resurrector
api.SocLimiter
api.VehicleClimater
}{
Vehicle: base,
ChargeController: &decorateVehicleChargeControllerImpl{
chargeController: chargeController,
},
ChargeState: &decorateVehicleChargeStateImpl{
chargeState: chargeState,
},
CurrentController: &decorateVehicleCurrentControllerImpl{
currentController: currentController,
},
CurrentGetter: &decorateVehicleCurrentGetterImpl{
currentGetter: currentGetter,
},
Resurrector: &decorateVehicleResurrectorImpl{
resurrector: resurrector,
},
SocLimiter: &decorateVehicleSocLimiterImpl{
socLimiter: socLimiter,
},
VehicleClimater: &decorateVehicleVehicleClimaterImpl{
vehicleClimater: vehicleClimater,
},
}
case chargeController != nil && chargeState != nil && currentController != nil && currentGetter != nil && resurrector != nil && socLimiter == nil && vehicleClimater != nil && vehicleFinishTimer == nil && vehicleOdometer == nil && vehicleRange != nil:
return &struct {
api.Vehicle
api.ChargeController
api.ChargeState
api.CurrentController
api.CurrentGetter
api.Resurrector
api.VehicleClimater
api.VehicleRange
}{
Vehicle: base,
ChargeController: &decorateVehicleChargeControllerImpl{
chargeController: chargeController,
},
ChargeState: &decorateVehicleChargeStateImpl{
chargeState: chargeState,
},
CurrentController: &decorateVehicleCurrentControllerImpl{
currentController: currentController,
},
CurrentGetter: &decorateVehicleCurrentGetterImpl{
currentGetter: currentGetter,
},
Resurrector: &decorateVehicleResurrectorImpl{
resurrector: resurrector,
},
VehicleClimater: &decorateVehicleVehicleClimaterImpl{
vehicleClimater: vehicleClimater,
},
VehicleRange: &decorateVehicleVehicleRangeImpl{
vehicleRange: vehicleRange,
},
}
case chargeController != nil && chargeState != nil && currentController != nil && currentGetter != nil && resurrector != nil && socLimiter != nil && vehicleClimater != nil && vehicleFinishTimer == nil && vehicleOdometer == nil && vehicleRange != nil:
return &struct {
api.Vehicle
api.ChargeController
api.ChargeState
api.CurrentController
api.CurrentGetter
api.Resurrector
api.SocLimiter
api.VehicleClimater
api.VehicleRange
}{
Vehicle: base,
ChargeController: &decorateVehicleChargeControllerImpl{
chargeController: chargeController,
},
ChargeState: &decorateVehicleChargeStateImpl{
chargeState: chargeState,
},
CurrentController: &decorateVehicleCurrentControllerImpl{
currentController: currentController,
},
CurrentGetter: &decorateVehicleCurrentGetterImpl{
currentGetter: currentGetter,
},
Resurrector: &decorateVehicleResurrectorImpl{
resurrector: resurrector,
},
SocLimiter: &decorateVehicleSocLimiterImpl{
socLimiter: socLimiter,
},
VehicleClimater: &decorateVehicleVehicleClimaterImpl{
vehicleClimater: vehicleClimater,
},
VehicleRange: &decorateVehicleVehicleRangeImpl{
vehicleRange: vehicleRange,
},
}
case chargeController != nil && chargeState != nil && currentController != nil && currentGetter != nil && resurrector != nil && socLimiter == nil && vehicleClimater != nil && vehicleFinishTimer == nil && vehicleOdometer != nil && vehicleRange == nil:
return &struct {
api.Vehicle
api.ChargeController
api.ChargeState
api.CurrentController
api.CurrentGetter
api.Resurrector
api.VehicleClimater
api.VehicleOdometer
}{
Vehicle: base,
ChargeController: &decorateVehicleChargeControllerImpl{
chargeController: chargeController,
},
ChargeState: &decorateVehicleChargeStateImpl{
chargeState: chargeState,
},
CurrentController: &decorateVehicleCurrentControllerImpl{
currentController: currentController,
},
CurrentGetter: &decorateVehicleCurrentGetterImpl{
currentGetter: currentGetter,
},
Resurrector: &decorateVehicleResurrectorImpl{
resurrector: resurrector,
},
VehicleClimater: &decorateVehicleVehicleClimaterImpl{
vehicleClimater: vehicleClimater,
},
VehicleOdometer: &decorateVehicleVehicleOdometerImpl{
vehicleOdometer: vehicleOdometer,
},
}
case chargeController != nil && chargeState != nil && currentController != nil && currentGetter != nil && resurrector != nil && socLimiter != nil && vehicleClimater != nil && vehicleFinishTimer == nil && vehicleOdometer != nil && vehicleRange == nil:
return &struct {
api.Vehicle
api.ChargeController
api.ChargeState
api.CurrentController
api.CurrentGetter
api.Resurrector
api.SocLimiter
api.VehicleClimater
api.VehicleOdometer
}{
Vehicle: base,
ChargeController: &decorateVehicleChargeControllerImpl{
chargeController: chargeController,
},
ChargeState: &decorateVehicleChargeStateImpl{
chargeState: chargeState,
},
CurrentController: &decorateVehicleCurrentControllerImpl{
currentController: currentController,
},
CurrentGetter: &decorateVehicleCurrentGetterImpl{
currentGetter: currentGetter,
},
Resurrector: &decorateVehicleResurrectorImpl{
resurrector: resurrector,
},
SocLimiter: &decorateVehicleSocLimiterImpl{
socLimiter: socLimiter,
},
VehicleClimater: &decorateVehicleVehicleClimaterImpl{
vehicleClimater: vehicleClimater,
},
VehicleOdometer: &decorateVehicleVehicleOdometerImpl{
vehicleOdometer: vehicleOdometer,
},
}
case chargeController != nil && chargeState != nil && currentController != nil && currentGetter != nil && resurrector != nil && socLimiter == nil && vehicleClimater != nil && vehicleFinishTimer == nil && vehicleOdometer != nil && vehicleRange != nil:
return &struct {
api.Vehicle
api.ChargeController
api.ChargeState
api.CurrentController
api.CurrentGetter
api.Resurrector
api.VehicleClimater
api.VehicleOdometer
api.VehicleRange
}{
Vehicle: base,
ChargeController: &decorateVehicleChargeControllerImpl{
chargeController: chargeController,
},
ChargeState: &decorateVehicleChargeStateImpl{
chargeState: chargeState,
},
CurrentController: &decorateVehicleCurrentControllerImpl{
currentController: currentController,
},
CurrentGetter: &decorateVehicleCurrentGetterImpl{
currentGetter: currentGetter,
},
Resurrector: &decorateVehicleResurrectorImpl{
resurrector: resurrector,
},
VehicleClimater: &decorateVehicleVehicleClimaterImpl{
vehicleClimater: vehicleClimater,
},
VehicleOdometer: &decorateVehicleVehicleOdometerImpl{
vehicleOdometer: vehicleOdometer,
},
VehicleRange: &decorateVehicleVehicleRangeImpl{
vehicleRange: vehicleRange,
},
}
case chargeController != nil && chargeState != nil && currentController != nil && currentGetter != nil && resurrector != nil && socLimiter != nil && vehicleClimater != nil && vehicleFinishTimer == nil && vehicleOdometer != nil && vehicleRange != nil:
return &struct {
api.Vehicle
api.ChargeController
api.ChargeState
api.CurrentController
api.CurrentGetter
api.Resurrector
api.SocLimiter
api.VehicleClimater
api.VehicleOdometer
api.VehicleRange
}{
Vehicle: base,
ChargeController: &decorateVehicleChargeControllerImpl{
chargeController: chargeController,
},
ChargeState: &decorateVehicleChargeStateImpl{
chargeState: chargeState,
},
CurrentController: &decorateVehicleCurrentControllerImpl{
currentController: currentController,
},
CurrentGetter: &decorateVehicleCurrentGetterImpl{
currentGetter: currentGetter,
},
Resurrector: &decorateVehicleResurrectorImpl{
resurrector: resurrector,
},
SocLimiter: &decorateVehicleSocLimiterImpl{
socLimiter: socLimiter,
},
VehicleClimater: &decorateVehicleVehicleClimaterImpl{
vehicleClimater: vehicleClimater,
},
VehicleOdometer: &decorateVehicleVehicleOdometerImpl{
vehicleOdometer: vehicleOdometer,
},
VehicleRange: &decorateVehicleVehicleRangeImpl{
vehicleRange: vehicleRange,
},
}
case chargeController != nil && chargeState != nil && currentController == nil && resurrector != nil && socLimiter == nil && vehicleClimater == nil && vehicleFinishTimer != nil && vehicleOdometer == nil && vehicleRange == nil:
return &struct {
api.Vehicle
api.ChargeController
api.ChargeState
api.Resurrector
api.VehicleFinishTimer
}{
Vehicle: base,
ChargeController: &decorateVehicleChargeControllerImpl{
chargeController: chargeController,
},
ChargeState: &decorateVehicleChargeStateImpl{
chargeState: chargeState,
},
Resurrector: &decorateVehicleResurrectorImpl{
resurrector: resurrector,
},
VehicleFinishTimer: &decorateVehicleVehicleFinishTimerImpl{
vehicleFinishTimer: vehicleFinishTimer,
},
}
case chargeController != nil && chargeState != nil && currentController == nil && resurrector != nil && socLimiter != nil && vehicleClimater == nil && vehicleFinishTimer != nil && vehicleOdometer == nil && vehicleRange == nil:
return &struct {
api.Vehicle
api.ChargeController
api.ChargeState
api.Resurrector
api.SocLimiter
api.VehicleFinishTimer
}{
Vehicle: base,
ChargeController: &decorateVehicleChargeControllerImpl{
chargeController: chargeController,
},
ChargeState: &decorateVehicleChargeStateImpl{
chargeState: chargeState,
},
Resurrector: &decorateVehicleResurrectorImpl{
resurrector: resurrector,
},
SocLimiter: &decorateVehicleSocLimiterImpl{
socLimiter: socLimiter,
},
VehicleFinishTimer: &decorateVehicleVehicleFinishTimerImpl{
vehicleFinishTimer: vehicleFinishTimer,
},
}
case chargeController != nil && chargeState != nil && currentController == nil && resurrector != nil && socLimiter == nil && vehicleClimater == nil && vehicleFinishTimer != nil && vehicleOdometer == nil && vehicleRange != nil:
return &struct {
api.Vehicle
api.ChargeController
api.ChargeState
api.Resurrector
api.VehicleFinishTimer
api.VehicleRange
}{
Vehicle: base,
ChargeController: &decorateVehicleChargeControllerImpl{
chargeController: chargeController,
},
ChargeState: &decorateVehicleChargeStateImpl{
chargeState: chargeState,
},
Resurrector: &decorateVehicleResurrectorImpl{
resurrector: resurrector,
},
VehicleFinishTimer: &decorateVehicleVehicleFinishTimerImpl{
vehicleFinishTimer: vehicleFinishTimer,
},
VehicleRange: &decorateVehicleVehicleRangeImpl{
vehicleRange: vehicleRange,
},
}
case chargeController != nil && chargeState != nil && currentController == nil && resurrector != nil && socLimiter != nil && vehicleClimater == nil && vehicleFinishTimer != nil && vehicleOdometer == nil && vehicleRange != nil:
return &struct {
api.Vehicle
api.ChargeController
api.ChargeState
api.Resurrector
api.SocLimiter
api.VehicleFinishTimer
api.VehicleRange
}{
Vehicle: base,
ChargeController: &decorateVehicleChargeControllerImpl{
chargeController: chargeController,
},
ChargeState: &decorateVehicleChargeStateImpl{
chargeState: chargeState,
},
Resurrector: &decorateVehicleResurrectorImpl{
resurrector: resurrector,
},
SocLimiter: &decorateVehicleSocLimiterImpl{
socLimiter: socLimiter,
},
VehicleFinishTimer: &decorateVehicleVehicleFinishTimerImpl{
vehicleFinishTimer: vehicleFinishTimer,
},
VehicleRange: &decorateVehicleVehicleRangeImpl{
vehicleRange: vehicleRange,
},
}
case chargeController != nil && chargeState != nil && currentController == nil && resurrector != nil && socLimiter == nil && vehicleClimater == nil && vehicleFinishTimer != nil && vehicleOdometer != nil && vehicleRange == nil:
return &struct {
api.Vehicle
api.ChargeController
api.ChargeState
api.Resurrector
api.VehicleFinishTimer
api.VehicleOdometer
}{
Vehicle: base,
ChargeController: &decorateVehicleChargeControllerImpl{
chargeController: chargeController,
},
ChargeState: &decorateVehicleChargeStateImpl{
chargeState: chargeState,
},
Resurrector: &decorateVehicleResurrectorImpl{
resurrector: resurrector,
},
VehicleFinishTimer: &decorateVehicleVehicleFinishTimerImpl{
vehicleFinishTimer: vehicleFinishTimer,
},
VehicleOdometer: &decorateVehicleVehicleOdometerImpl{
vehicleOdometer: vehicleOdometer,
},
}
case chargeController != nil && chargeState != nil && currentController == nil && resurrector != nil && socLimiter != nil && vehicleClimater == nil && vehicleFinishTimer != nil && vehicleOdometer != nil && vehicleRange == nil:
return &struct {
api.Vehicle
api.ChargeController
api.ChargeState
api.Resurrector
api.SocLimiter
api.VehicleFinishTimer
api.VehicleOdometer
}{
Vehicle: base,
ChargeController: &decorateVehicleChargeControllerImpl{
chargeController: chargeController,
},
ChargeState: &decorateVehicleChargeStateImpl{
chargeState: chargeState,
},
Resurrector: &decorateVehicleResurrectorImpl{
resurrector: resurrector,
},
SocLimiter: &decorateVehicleSocLimiterImpl{
socLimiter: socLimiter,
},
VehicleFinishTimer: &decorateVehicleVehicleFinishTimerImpl{
vehicleFinishTimer: vehicleFinishTimer,
},
VehicleOdometer: &decorateVehicleVehicleOdometerImpl{
vehicleOdometer: vehicleOdometer,
},
}
case chargeController != nil && chargeState != nil && currentController == nil && resurrector != nil && socLimiter == nil && vehicleClimater == nil && vehicleFinishTimer != nil && vehicleOdometer != nil && vehicleRange != nil:
return &struct {
api.Vehicle
api.ChargeController
api.ChargeState
api.Resurrector
api.VehicleFinishTimer
api.VehicleOdometer
api.VehicleRange
}{
Vehicle: base,
ChargeController: &decorateVehicleChargeControllerImpl{
chargeController: chargeController,
},
ChargeState: &decorateVehicleChargeStateImpl{
chargeState: chargeState,
},
Resurrector: &decorateVehicleResurrectorImpl{
resurrector: resurrector,
},
VehicleFinishTimer: &decorateVehicleVehicleFinishTimerImpl{
vehicleFinishTimer: vehicleFinishTimer,
},
VehicleOdometer: &decorateVehicleVehicleOdometerImpl{
vehicleOdometer: vehicleOdometer,
},
VehicleRange: &decorateVehicleVehicleRangeImpl{
vehicleRange: vehicleRange,
},
}
case chargeController != nil && chargeState != nil && currentController == nil && resurrector != nil && socLimiter != nil && vehicleClimater == nil && vehicleFinishTimer != nil && vehicleOdometer != nil && vehicleRange != nil:
return &struct {
api.Vehicle
api.ChargeController
api.ChargeState
api.Resurrector
api.SocLimiter
api.VehicleFinishTimer
api.VehicleOdometer
api.VehicleRange
}{
Vehicle: base,
ChargeController: &decorateVehicleChargeControllerImpl{
chargeController: chargeController,
},
ChargeState: &decorateVehicleChargeStateImpl{
chargeState: chargeState,
},
Resurrector: &decorateVehicleResurrectorImpl{
resurrector: resurrector,
},
SocLimiter: &decorateVehicleSocLimiterImpl{
socLimiter: socLimiter,
},
VehicleFinishTimer: &decorateVehicleVehicleFinishTimerImpl{
vehicleFinishTimer: vehicleFinishTimer,
},
VehicleOdometer: &decorateVehicleVehicleOdometerImpl{
vehicleOdometer: vehicleOdometer,
},
VehicleRange: &decorateVehicleVehicleRangeImpl{
vehicleRange: vehicleRange,
},
}
case chargeController != nil && chargeState != nil && currentController == nil && resurrector != nil && socLimiter == nil && vehicleClimater != nil && vehicleFinishTimer != nil && vehicleOdometer == nil && vehicleRange == nil:
return &struct {
api.Vehicle
api.ChargeController
api.ChargeState
api.Resurrector
api.VehicleClimater
api.VehicleFinishTimer
}{
Vehicle: base,
ChargeController: &decorateVehicleChargeControllerImpl{
chargeController: chargeController,
},
ChargeState: &decorateVehicleChargeStateImpl{
chargeState: chargeState,
},
Resurrector: &decorateVehicleResurrectorImpl{
resurrector: resurrector,
},
VehicleClimater: &decorateVehicleVehicleClimaterImpl{
vehicleClimater: vehicleClimater,
},
VehicleFinishTimer: &decorateVehicleVehicleFinishTimerImpl{
vehicleFinishTimer: vehicleFinishTimer,
},
}
case chargeController != nil && chargeState != nil && currentController == nil && resurrector != nil && socLimiter != nil && vehicleClimater != nil && vehicleFinishTimer != nil && vehicleOdometer == nil && vehicleRange == nil:
return &struct {
api.Vehicle
api.ChargeController
api.ChargeState
api.Resurrector
api.SocLimiter
api.VehicleClimater
api.VehicleFinishTimer
}{
Vehicle: base,
ChargeController: &decorateVehicleChargeControllerImpl{
chargeController: chargeController,
},
ChargeState: &decorateVehicleChargeStateImpl{
chargeState: chargeState,
},
Resurrector: &decorateVehicleResurrectorImpl{
resurrector: resurrector,
},
SocLimiter: &decorateVehicleSocLimiterImpl{
socLimiter: socLimiter,
},
VehicleClimater: &decorateVehicleVehicleClimaterImpl{
vehicleClimater: vehicleClimater,
},
VehicleFinishTimer: &decorateVehicleVehicleFinishTimerImpl{
vehicleFinishTimer: vehicleFinishTimer,
},
}
case chargeController != nil && chargeState != nil && currentController == nil && resurrector != nil && socLimiter == nil && vehicleClimater != nil && vehicleFinishTimer != nil && vehicleOdometer == nil && vehicleRange != nil:
return &struct {
api.Vehicle
api.ChargeController
api.ChargeState
api.Resurrector
api.VehicleClimater
api.VehicleFinishTimer
api.VehicleRange
}{
Vehicle: base,
ChargeController: &decorateVehicleChargeControllerImpl{
chargeController: chargeController,
},
ChargeState: &decorateVehicleChargeStateImpl{
chargeState: chargeState,
},
Resurrector: &decorateVehicleResurrectorImpl{
resurrector: resurrector,
},
VehicleClimater: &decorateVehicleVehicleClimaterImpl{
vehicleClimater: vehicleClimater,
},
VehicleFinishTimer: &decorateVehicleVehicleFinishTimerImpl{
vehicleFinishTimer: vehicleFinishTimer,
},
VehicleRange: &decorateVehicleVehicleRangeImpl{
vehicleRange: vehicleRange,
},
}
case chargeController != nil && chargeState != nil && currentController == nil && resurrector != nil && socLimiter != nil && vehicleClimater != nil && vehicleFinishTimer != nil && vehicleOdometer == nil && vehicleRange != nil:
return &struct {
api.Vehicle
api.ChargeController
api.ChargeState
api.Resurrector
api.SocLimiter
api.VehicleClimater
api.VehicleFinishTimer
api.VehicleRange
}{
Vehicle: base,
ChargeController: &decorateVehicleChargeControllerImpl{
chargeController: chargeController,
},
ChargeState: &decorateVehicleChargeStateImpl{
chargeState: chargeState,
},
Resurrector: &decorateVehicleResurrectorImpl{
resurrector: resurrector,
},
SocLimiter: &decorateVehicleSocLimiterImpl{
socLimiter: socLimiter,
},
VehicleClimater: &decorateVehicleVehicleClimaterImpl{
vehicleClimater: vehicleClimater,
},
VehicleFinishTimer: &decorateVehicleVehicleFinishTimerImpl{
vehicleFinishTimer: vehicleFinishTimer,
},
VehicleRange: &decorateVehicleVehicleRangeImpl{
vehicleRange: vehicleRange,
},
}
case chargeController != nil && chargeState != nil && currentController == nil && resurrector != nil && socLimiter == nil && vehicleClimater != nil && vehicleFinishTimer != nil && vehicleOdometer != nil && vehicleRange == nil:
return &struct {
api.Vehicle
api.ChargeController
api.ChargeState
api.Resurrector
api.VehicleClimater
api.VehicleFinishTimer
api.VehicleOdometer
}{
Vehicle: base,
ChargeController: &decorateVehicleChargeControllerImpl{
chargeController: chargeController,
},
ChargeState: &decorateVehicleChargeStateImpl{
chargeState: chargeState,
},
Resurrector: &decorateVehicleResurrectorImpl{
resurrector: resurrector,
},
VehicleClimater: &decorateVehicleVehicleClimaterImpl{
vehicleClimater: vehicleClimater,
},
VehicleFinishTimer: &decorateVehicleVehicleFinishTimerImpl{
vehicleFinishTimer: vehicleFinishTimer,
},
VehicleOdometer: &decorateVehicleVehicleOdometerImpl{
vehicleOdometer: vehicleOdometer,
},
}
case chargeController != nil && chargeState != nil && currentController == nil && resurrector != nil && socLimiter != nil && vehicleClimater != nil && vehicleFinishTimer != nil && vehicleOdometer != nil && vehicleRange == nil:
return &struct {
api.Vehicle
api.ChargeController
api.ChargeState
api.Resurrector
api.SocLimiter
api.VehicleClimater
api.VehicleFinishTimer
api.VehicleOdometer
}{
Vehicle: base,
ChargeController: &decorateVehicleChargeControllerImpl{
chargeController: chargeController,
},
ChargeState: &decorateVehicleChargeStateImpl{
chargeState: chargeState,
},
Resurrector: &decorateVehicleResurrectorImpl{
resurrector: resurrector,
},
SocLimiter: &decorateVehicleSocLimiterImpl{
socLimiter: socLimiter,
},
VehicleClimater: &decorateVehicleVehicleClimaterImpl{
vehicleClimater: vehicleClimater,
},
VehicleFinishTimer: &decorateVehicleVehicleFinishTimerImpl{
vehicleFinishTimer: vehicleFinishTimer,
},
VehicleOdometer: &decorateVehicleVehicleOdometerImpl{
vehicleOdometer: vehicleOdometer,
},
}
case chargeController != nil && chargeState != nil && currentController == nil && resurrector != nil && socLimiter == nil && vehicleClimater != nil && vehicleFinishTimer != nil && vehicleOdometer != nil && vehicleRange != nil:
return &struct {
api.Vehicle
api.ChargeController
api.ChargeState
api.Resurrector
api.VehicleClimater
api.VehicleFinishTimer
api.VehicleOdometer
api.VehicleRange
}{
Vehicle: base,
ChargeController: &decorateVehicleChargeControllerImpl{
chargeController: chargeController,
},
ChargeState: &decorateVehicleChargeStateImpl{
chargeState: chargeState,
},
Resurrector: &decorateVehicleResurrectorImpl{
resurrector: resurrector,
},
VehicleClimater: &decorateVehicleVehicleClimaterImpl{
vehicleClimater: vehicleClimater,
},
VehicleFinishTimer: &decorateVehicleVehicleFinishTimerImpl{
vehicleFinishTimer: vehicleFinishTimer,
},
VehicleOdometer: &decorateVehicleVehicleOdometerImpl{
vehicleOdometer: vehicleOdometer,
},
VehicleRange: &decorateVehicleVehicleRangeImpl{
vehicleRange: vehicleRange,
},
}
case chargeController != nil && chargeState != nil && currentController == nil && resurrector != nil && socLimiter != nil && vehicleClimater != nil && vehicleFinishTimer != nil && vehicleOdometer != nil && vehicleRange != nil:
return &struct {
api.Vehicle
api.ChargeController
api.ChargeState
api.Resurrector
api.SocLimiter
api.VehicleClimater
api.VehicleFinishTimer
api.VehicleOdometer
api.VehicleRange
}{
Vehicle: base,
ChargeController: &decorateVehicleChargeControllerImpl{
chargeController: chargeController,
},
ChargeState: &decorateVehicleChargeStateImpl{
chargeState: chargeState,
},
Resurrector: &decorateVehicleResurrectorImpl{
resurrector: resurrector,
},
SocLimiter: &decorateVehicleSocLimiterImpl{
socLimiter: socLimiter,
},
VehicleClimater: &decorateVehicleVehicleClimaterImpl{
vehicleClimater: vehicleClimater,
},
VehicleFinishTimer: &decorateVehicleVehicleFinishTimerImpl{
vehicleFinishTimer: vehicleFinishTimer,
},
VehicleOdometer: &decorateVehicleVehicleOdometerImpl{
vehicleOdometer: vehicleOdometer,
},
VehicleRange: &decorateVehicleVehicleRangeImpl{
vehicleRange: vehicleRange,
},
}
case chargeController != nil && chargeState != nil && currentController != nil && currentGetter == nil && resurrector != nil && socLimiter == nil && vehicleClimater == nil && vehicleFinishTimer != nil && vehicleOdometer == nil && vehicleRange == nil:
return &struct {
api.Vehicle
api.ChargeController
api.ChargeState
api.CurrentController
api.Resurrector
api.VehicleFinishTimer
}{
Vehicle: base,
ChargeController: &decorateVehicleChargeControllerImpl{
chargeController: chargeController,
},
ChargeState: &decorateVehicleChargeStateImpl{
chargeState: chargeState,
},
CurrentController: &decorateVehicleCurrentControllerImpl{
currentController: currentController,
},
Resurrector: &decorateVehicleResurrectorImpl{
resurrector: resurrector,
},
VehicleFinishTimer: &decorateVehicleVehicleFinishTimerImpl{
vehicleFinishTimer: vehicleFinishTimer,
},
}
case chargeController != nil && chargeState != nil && currentController != nil && currentGetter == nil && resurrector != nil && socLimiter != nil && vehicleClimater == nil && vehicleFinishTimer != nil && vehicleOdometer == nil && vehicleRange == nil:
return &struct {
api.Vehicle
api.ChargeController
api.ChargeState
api.CurrentController
api.Resurrector
api.SocLimiter
api.VehicleFinishTimer
}{
Vehicle: base,
ChargeController: &decorateVehicleChargeControllerImpl{
chargeController: chargeController,
},
ChargeState: &decorateVehicleChargeStateImpl{
chargeState: chargeState,
},
CurrentController: &decorateVehicleCurrentControllerImpl{
currentController: currentController,
},
Resurrector: &decorateVehicleResurrectorImpl{
resurrector: resurrector,
},
SocLimiter: &decorateVehicleSocLimiterImpl{
socLimiter: socLimiter,
},
VehicleFinishTimer: &decorateVehicleVehicleFinishTimerImpl{
vehicleFinishTimer: vehicleFinishTimer,
},
}
case chargeController != nil && chargeState != nil && currentController != nil && currentGetter == nil && resurrector != nil && socLimiter == nil && vehicleClimater == nil && vehicleFinishTimer != nil && vehicleOdometer == nil && vehicleRange != nil:
return &struct {
api.Vehicle
api.ChargeController
api.ChargeState
api.CurrentController
api.Resurrector
api.VehicleFinishTimer
api.VehicleRange
}{
Vehicle: base,
ChargeController: &decorateVehicleChargeControllerImpl{
chargeController: chargeController,
},
ChargeState: &decorateVehicleChargeStateImpl{
chargeState: chargeState,
},
CurrentController: &decorateVehicleCurrentControllerImpl{
currentController: currentController,
},
Resurrector: &decorateVehicleResurrectorImpl{
resurrector: resurrector,
},
VehicleFinishTimer: &decorateVehicleVehicleFinishTimerImpl{
vehicleFinishTimer: vehicleFinishTimer,
},
VehicleRange: &decorateVehicleVehicleRangeImpl{
vehicleRange: vehicleRange,
},
}
case chargeController != nil && chargeState != nil && currentController != nil && currentGetter == nil && resurrector != nil && socLimiter != nil && vehicleClimater == nil && vehicleFinishTimer != nil && vehicleOdometer == nil && vehicleRange != nil:
return &struct {
api.Vehicle
api.ChargeController
api.ChargeState
api.CurrentController
api.Resurrector
api.SocLimiter
api.VehicleFinishTimer
api.VehicleRange
}{
Vehicle: base,
ChargeController: &decorateVehicleChargeControllerImpl{
chargeController: chargeController,
},
ChargeState: &decorateVehicleChargeStateImpl{
chargeState: chargeState,
},
CurrentController: &decorateVehicleCurrentControllerImpl{
currentController: currentController,
},
Resurrector: &decorateVehicleResurrectorImpl{
resurrector: resurrector,
},
SocLimiter: &decorateVehicleSocLimiterImpl{
socLimiter: socLimiter,
},
VehicleFinishTimer: &decorateVehicleVehicleFinishTimerImpl{
vehicleFinishTimer: vehicleFinishTimer,
},
VehicleRange: &decorateVehicleVehicleRangeImpl{
vehicleRange: vehicleRange,
},
}
case chargeController != nil && chargeState != nil && currentController != nil && currentGetter == nil && resurrector != nil && socLimiter == nil && vehicleClimater == nil && vehicleFinishTimer != nil && vehicleOdometer != nil && vehicleRange == nil:
return &struct {
api.Vehicle
api.ChargeController
api.ChargeState
api.CurrentController
api.Resurrector
api.VehicleFinishTimer
api.VehicleOdometer
}{
Vehicle: base,
ChargeController: &decorateVehicleChargeControllerImpl{
chargeController: chargeController,
},
ChargeState: &decorateVehicleChargeStateImpl{
chargeState: chargeState,
},
CurrentController: &decorateVehicleCurrentControllerImpl{
currentController: currentController,
},
Resurrector: &decorateVehicleResurrectorImpl{
resurrector: resurrector,
},
VehicleFinishTimer: &decorateVehicleVehicleFinishTimerImpl{
vehicleFinishTimer: vehicleFinishTimer,
},
VehicleOdometer: &decorateVehicleVehicleOdometerImpl{
vehicleOdometer: vehicleOdometer,
},
}
case chargeController != nil && chargeState != nil && currentController != nil && currentGetter == nil && resurrector != nil && socLimiter != nil && vehicleClimater == nil && vehicleFinishTimer != nil && vehicleOdometer != nil && vehicleRange == nil:
return &struct {
api.Vehicle
api.ChargeController
api.ChargeState
api.CurrentController
api.Resurrector
api.SocLimiter
api.VehicleFinishTimer
api.VehicleOdometer
}{
Vehicle: base,
ChargeController: &decorateVehicleChargeControllerImpl{
chargeController: chargeController,
},
ChargeState: &decorateVehicleChargeStateImpl{
chargeState: chargeState,
},
CurrentController: &decorateVehicleCurrentControllerImpl{
currentController: currentController,
},
Resurrector: &decorateVehicleResurrectorImpl{
resurrector: resurrector,
},
SocLimiter: &decorateVehicleSocLimiterImpl{
socLimiter: socLimiter,
},
VehicleFinishTimer: &decorateVehicleVehicleFinishTimerImpl{
vehicleFinishTimer: vehicleFinishTimer,
},
VehicleOdometer: &decorateVehicleVehicleOdometerImpl{
vehicleOdometer: vehicleOdometer,
},
}
case chargeController != nil && chargeState != nil && currentController != nil && currentGetter == nil && resurrector != nil && socLimiter == nil && vehicleClimater == nil && vehicleFinishTimer != nil && vehicleOdometer != nil && vehicleRange != nil:
return &struct {
api.Vehicle
api.ChargeController
api.ChargeState
api.CurrentController
api.Resurrector
api.VehicleFinishTimer
api.VehicleOdometer
api.VehicleRange
}{
Vehicle: base,
ChargeController: &decorateVehicleChargeControllerImpl{
chargeController: chargeController,
},
ChargeState: &decorateVehicleChargeStateImpl{
chargeState: chargeState,
},
CurrentController: &decorateVehicleCurrentControllerImpl{
currentController: currentController,
},
Resurrector: &decorateVehicleResurrectorImpl{
resurrector: resurrector,
},
VehicleFinishTimer: &decorateVehicleVehicleFinishTimerImpl{
vehicleFinishTimer: vehicleFinishTimer,
},
VehicleOdometer: &decorateVehicleVehicleOdometerImpl{
vehicleOdometer: vehicleOdometer,
},
VehicleRange: &decorateVehicleVehicleRangeImpl{
vehicleRange: vehicleRange,
},
}
case chargeController != nil && chargeState != nil && currentController != nil && currentGetter == nil && resurrector != nil && socLimiter != nil && vehicleClimater == nil && vehicleFinishTimer != nil && vehicleOdometer != nil && vehicleRange != nil:
return &struct {
api.Vehicle
api.ChargeController
api.ChargeState
api.CurrentController
api.Resurrector
api.SocLimiter
api.VehicleFinishTimer
api.VehicleOdometer
api.VehicleRange
}{
Vehicle: base,
ChargeController: &decorateVehicleChargeControllerImpl{
chargeController: chargeController,
},
ChargeState: &decorateVehicleChargeStateImpl{
chargeState: chargeState,
},
CurrentController: &decorateVehicleCurrentControllerImpl{
currentController: currentController,
},
Resurrector: &decorateVehicleResurrectorImpl{
resurrector: resurrector,
},
SocLimiter: &decorateVehicleSocLimiterImpl{
socLimiter: socLimiter,
},
VehicleFinishTimer: &decorateVehicleVehicleFinishTimerImpl{
vehicleFinishTimer: vehicleFinishTimer,
},
VehicleOdometer: &decorateVehicleVehicleOdometerImpl{
vehicleOdometer: vehicleOdometer,
},
VehicleRange: &decorateVehicleVehicleRangeImpl{
vehicleRange: vehicleRange,
},
}
case chargeController != nil && chargeState != nil && currentController != nil && currentGetter == nil && resurrector != nil && socLimiter == nil && vehicleClimater != nil && vehicleFinishTimer != nil && vehicleOdometer == nil && vehicleRange == nil:
return &struct {
api.Vehicle
api.ChargeController
api.ChargeState
api.CurrentController
api.Resurrector
api.VehicleClimater
api.VehicleFinishTimer
}{
Vehicle: base,
ChargeController: &decorateVehicleChargeControllerImpl{
chargeController: chargeController,
},
ChargeState: &decorateVehicleChargeStateImpl{
chargeState: chargeState,
},
CurrentController: &decorateVehicleCurrentControllerImpl{
currentController: currentController,
},
Resurrector: &decorateVehicleResurrectorImpl{
resurrector: resurrector,
},
VehicleClimater: &decorateVehicleVehicleClimaterImpl{
vehicleClimater: vehicleClimater,
},
VehicleFinishTimer: &decorateVehicleVehicleFinishTimerImpl{
vehicleFinishTimer: vehicleFinishTimer,
},
}
case chargeController != nil && chargeState != nil && currentController != nil && currentGetter == nil && resurrector != nil && socLimiter != nil && vehicleClimater != nil && vehicleFinishTimer != nil && vehicleOdometer == nil && vehicleRange == nil:
return &struct {
api.Vehicle
api.ChargeController
api.ChargeState
api.CurrentController
api.Resurrector
api.SocLimiter
api.VehicleClimater
api.VehicleFinishTimer
}{
Vehicle: base,
ChargeController: &decorateVehicleChargeControllerImpl{
chargeController: chargeController,
},
ChargeState: &decorateVehicleChargeStateImpl{
chargeState: chargeState,
},
CurrentController: &decorateVehicleCurrentControllerImpl{
currentController: currentController,
},
Resurrector: &decorateVehicleResurrectorImpl{
resurrector: resurrector,
},
SocLimiter: &decorateVehicleSocLimiterImpl{
socLimiter: socLimiter,
},
VehicleClimater: &decorateVehicleVehicleClimaterImpl{
vehicleClimater: vehicleClimater,
},
VehicleFinishTimer: &decorateVehicleVehicleFinishTimerImpl{
vehicleFinishTimer: vehicleFinishTimer,
},
}
case chargeController != nil && chargeState != nil && currentController != nil && currentGetter == nil && resurrector != nil && socLimiter == nil && vehicleClimater != nil && vehicleFinishTimer != nil && vehicleOdometer == nil && vehicleRange != nil:
return &struct {
api.Vehicle
api.ChargeController
api.ChargeState
api.CurrentController
api.Resurrector
api.VehicleClimater
api.VehicleFinishTimer
api.VehicleRange
}{
Vehicle: base,
ChargeController: &decorateVehicleChargeControllerImpl{
chargeController: chargeController,
},
ChargeState: &decorateVehicleChargeStateImpl{
chargeState: chargeState,
},
CurrentController: &decorateVehicleCurrentControllerImpl{
currentController: currentController,
},
Resurrector: &decorateVehicleResurrectorImpl{
resurrector: resurrector,
},
VehicleClimater: &decorateVehicleVehicleClimaterImpl{
vehicleClimater: vehicleClimater,
},
VehicleFinishTimer: &decorateVehicleVehicleFinishTimerImpl{
vehicleFinishTimer: vehicleFinishTimer,
},
VehicleRange: &decorateVehicleVehicleRangeImpl{
vehicleRange: vehicleRange,
},
}
case chargeController != nil && chargeState != nil && currentController != nil && currentGetter == nil && resurrector != nil && socLimiter != nil && vehicleClimater != nil && vehicleFinishTimer != nil && vehicleOdometer == nil && vehicleRange != nil:
return &struct {
api.Vehicle
api.ChargeController
api.ChargeState
api.CurrentController
api.Resurrector
api.SocLimiter
api.VehicleClimater
api.VehicleFinishTimer
api.VehicleRange
}{
Vehicle: base,
ChargeController: &decorateVehicleChargeControllerImpl{
chargeController: chargeController,
},
ChargeState: &decorateVehicleChargeStateImpl{
chargeState: chargeState,
},
CurrentController: &decorateVehicleCurrentControllerImpl{
currentController: currentController,
},
Resurrector: &decorateVehicleResurrectorImpl{
resurrector: resurrector,
},
SocLimiter: &decorateVehicleSocLimiterImpl{
socLimiter: socLimiter,
},
VehicleClimater: &decorateVehicleVehicleClimaterImpl{
vehicleClimater: vehicleClimater,
},
VehicleFinishTimer: &decorateVehicleVehicleFinishTimerImpl{
vehicleFinishTimer: vehicleFinishTimer,
},
VehicleRange: &decorateVehicleVehicleRangeImpl{
vehicleRange: vehicleRange,
},
}
case chargeController != nil && chargeState != nil && currentController != nil && currentGetter == nil && resurrector != nil && socLimiter == nil && vehicleClimater != nil && vehicleFinishTimer != nil && vehicleOdometer != nil && vehicleRange == nil:
return &struct {
api.Vehicle
api.ChargeController
api.ChargeState
api.CurrentController
api.Resurrector
api.VehicleClimater
api.VehicleFinishTimer
api.VehicleOdometer
}{
Vehicle: base,
ChargeController: &decorateVehicleChargeControllerImpl{
chargeController: chargeController,
},
ChargeState: &decorateVehicleChargeStateImpl{
chargeState: chargeState,
},
CurrentController: &decorateVehicleCurrentControllerImpl{
currentController: currentController,
},
Resurrector: &decorateVehicleResurrectorImpl{
resurrector: resurrector,
},
VehicleClimater: &decorateVehicleVehicleClimaterImpl{
vehicleClimater: vehicleClimater,
},
VehicleFinishTimer: &decorateVehicleVehicleFinishTimerImpl{
vehicleFinishTimer: vehicleFinishTimer,
},
VehicleOdometer: &decorateVehicleVehicleOdometerImpl{
vehicleOdometer: vehicleOdometer,
},
}
case chargeController != nil && chargeState != nil && currentController != nil && currentGetter == nil && resurrector != nil && socLimiter != nil && vehicleClimater != nil && vehicleFinishTimer != nil && vehicleOdometer != nil && vehicleRange == nil:
return &struct {
api.Vehicle
api.ChargeController
api.ChargeState
api.CurrentController
api.Resurrector
api.SocLimiter
api.VehicleClimater
api.VehicleFinishTimer
api.VehicleOdometer
}{
Vehicle: base,
ChargeController: &decorateVehicleChargeControllerImpl{
chargeController: chargeController,
},
ChargeState: &decorateVehicleChargeStateImpl{
chargeState: chargeState,
},
CurrentController: &decorateVehicleCurrentControllerImpl{
currentController: currentController,
},
Resurrector: &decorateVehicleResurrectorImpl{
resurrector: resurrector,
},
SocLimiter: &decorateVehicleSocLimiterImpl{
socLimiter: socLimiter,
},
VehicleClimater: &decorateVehicleVehicleClimaterImpl{
vehicleClimater: vehicleClimater,
},
VehicleFinishTimer: &decorateVehicleVehicleFinishTimerImpl{
vehicleFinishTimer: vehicleFinishTimer,
},
VehicleOdometer: &decorateVehicleVehicleOdometerImpl{
vehicleOdometer: vehicleOdometer,
},
}
case chargeController != nil && chargeState != nil && currentController != nil && currentGetter == nil && resurrector != nil && socLimiter == nil && vehicleClimater != nil && vehicleFinishTimer != nil && vehicleOdometer != nil && vehicleRange != nil:
return &struct {
api.Vehicle
api.ChargeController
api.ChargeState
api.CurrentController
api.Resurrector
api.VehicleClimater
api.VehicleFinishTimer
api.VehicleOdometer
api.VehicleRange
}{
Vehicle: base,
ChargeController: &decorateVehicleChargeControllerImpl{
chargeController: chargeController,
},
ChargeState: &decorateVehicleChargeStateImpl{
chargeState: chargeState,
},
CurrentController: &decorateVehicleCurrentControllerImpl{
currentController: currentController,
},
Resurrector: &decorateVehicleResurrectorImpl{
resurrector: resurrector,
},
VehicleClimater: &decorateVehicleVehicleClimaterImpl{
vehicleClimater: vehicleClimater,
},
VehicleFinishTimer: &decorateVehicleVehicleFinishTimerImpl{
vehicleFinishTimer: vehicleFinishTimer,
},
VehicleOdometer: &decorateVehicleVehicleOdometerImpl{
vehicleOdometer: vehicleOdometer,
},
VehicleRange: &decorateVehicleVehicleRangeImpl{
vehicleRange: vehicleRange,
},
}
case chargeController != nil && chargeState != nil && currentController != nil && currentGetter == nil && resurrector != nil && socLimiter != nil && vehicleClimater != nil && vehicleFinishTimer != nil && vehicleOdometer != nil && vehicleRange != nil:
return &struct {
api.Vehicle
api.ChargeController
api.ChargeState
api.CurrentController
api.Resurrector
api.SocLimiter
api.VehicleClimater
api.VehicleFinishTimer
api.VehicleOdometer
api.VehicleRange
}{
Vehicle: base,
ChargeController: &decorateVehicleChargeControllerImpl{
chargeController: chargeController,
},
ChargeState: &decorateVehicleChargeStateImpl{
chargeState: chargeState,
},
CurrentController: &decorateVehicleCurrentControllerImpl{
currentController: currentController,
},
Resurrector: &decorateVehicleResurrectorImpl{
resurrector: resurrector,
},
SocLimiter: &decorateVehicleSocLimiterImpl{
socLimiter: socLimiter,
},
VehicleClimater: &decorateVehicleVehicleClimaterImpl{
vehicleClimater: vehicleClimater,
},
VehicleFinishTimer: &decorateVehicleVehicleFinishTimerImpl{
vehicleFinishTimer: vehicleFinishTimer,
},
VehicleOdometer: &decorateVehicleVehicleOdometerImpl{
vehicleOdometer: vehicleOdometer,
},
VehicleRange: &decorateVehicleVehicleRangeImpl{
vehicleRange: vehicleRange,
},
}
case chargeController != nil && chargeState != nil && currentController != nil && currentGetter != nil && resurrector != nil && socLimiter == nil && vehicleClimater == nil && vehicleFinishTimer != nil && vehicleOdometer == nil && vehicleRange == nil:
return &struct {
api.Vehicle
api.ChargeController
api.ChargeState
api.CurrentController
api.CurrentGetter
api.Resurrector
api.VehicleFinishTimer
}{
Vehicle: base,
ChargeController: &decorateVehicleChargeControllerImpl{
chargeController: chargeController,
},
ChargeState: &decorateVehicleChargeStateImpl{
chargeState: chargeState,
},
CurrentController: &decorateVehicleCurrentControllerImpl{
currentController: currentController,
},
CurrentGetter: &decorateVehicleCurrentGetterImpl{
currentGetter: currentGetter,
},
Resurrector: &decorateVehicleResurrectorImpl{
resurrector: resurrector,
},
VehicleFinishTimer: &decorateVehicleVehicleFinishTimerImpl{
vehicleFinishTimer: vehicleFinishTimer,
},
}
case chargeController != nil && chargeState != nil && currentController != nil && currentGetter != nil && resurrector != nil && socLimiter != nil && vehicleClimater == nil && vehicleFinishTimer != nil && vehicleOdometer == nil && vehicleRange == nil:
return &struct {
api.Vehicle
api.ChargeController
api.ChargeState
api.CurrentController
api.CurrentGetter
api.Resurrector
api.SocLimiter
api.VehicleFinishTimer
}{
Vehicle: base,
ChargeController: &decorateVehicleChargeControllerImpl{
chargeController: chargeController,
},
ChargeState: &decorateVehicleChargeStateImpl{
chargeState: chargeState,
},
CurrentController: &decorateVehicleCurrentControllerImpl{
currentController: currentController,
},
CurrentGetter: &decorateVehicleCurrentGetterImpl{
currentGetter: currentGetter,
},
Resurrector: &decorateVehicleResurrectorImpl{
resurrector: resurrector,
},
SocLimiter: &decorateVehicleSocLimiterImpl{
socLimiter: socLimiter,
},
VehicleFinishTimer: &decorateVehicleVehicleFinishTimerImpl{
vehicleFinishTimer: vehicleFinishTimer,
},
}
case chargeController != nil && chargeState != nil && currentController != nil && currentGetter != nil && resurrector != nil && socLimiter == nil && vehicleClimater == nil && vehicleFinishTimer != nil && vehicleOdometer == nil && vehicleRange != nil:
return &struct {
api.Vehicle
api.ChargeController
api.ChargeState
api.CurrentController
api.CurrentGetter
api.Resurrector
api.VehicleFinishTimer
api.VehicleRange
}{
Vehicle: base,
ChargeController: &decorateVehicleChargeControllerImpl{
chargeController: chargeController,
},
ChargeState: &decorateVehicleChargeStateImpl{
chargeState: chargeState,
},
CurrentController: &decorateVehicleCurrentControllerImpl{
currentController: currentController,
},
CurrentGetter: &decorateVehicleCurrentGetterImpl{
currentGetter: currentGetter,
},
Resurrector: &decorateVehicleResurrectorImpl{
resurrector: resurrector,
},
VehicleFinishTimer: &decorateVehicleVehicleFinishTimerImpl{
vehicleFinishTimer: vehicleFinishTimer,
},
VehicleRange: &decorateVehicleVehicleRangeImpl{
vehicleRange: vehicleRange,
},
}
case chargeController != nil && chargeState != nil && currentController != nil && currentGetter != nil && resurrector != nil && socLimiter != nil && vehicleClimater == nil && vehicleFinishTimer != nil && vehicleOdometer == nil && vehicleRange != nil:
return &struct {
api.Vehicle
api.ChargeController
api.ChargeState
api.CurrentController
api.CurrentGetter
api.Resurrector
api.SocLimiter
api.VehicleFinishTimer
api.VehicleRange
}{
Vehicle: base,
ChargeController: &decorateVehicleChargeControllerImpl{
chargeController: chargeController,
},
ChargeState: &decorateVehicleChargeStateImpl{
chargeState: chargeState,
},
CurrentController: &decorateVehicleCurrentControllerImpl{
currentController: currentController,
},
CurrentGetter: &decorateVehicleCurrentGetterImpl{
currentGetter: currentGetter,
},
Resurrector: &decorateVehicleResurrectorImpl{
resurrector: resurrector,
},
SocLimiter: &decorateVehicleSocLimiterImpl{
socLimiter: socLimiter,
},
VehicleFinishTimer: &decorateVehicleVehicleFinishTimerImpl{
vehicleFinishTimer: vehicleFinishTimer,
},
VehicleRange: &decorateVehicleVehicleRangeImpl{
vehicleRange: vehicleRange,
},
}
case chargeController != nil && chargeState != nil && currentController != nil && currentGetter != nil && resurrector != nil && socLimiter == nil && vehicleClimater == nil && vehicleFinishTimer != nil && vehicleOdometer != nil && vehicleRange == nil:
return &struct {
api.Vehicle
api.ChargeController
api.ChargeState
api.CurrentController
api.CurrentGetter
api.Resurrector
api.VehicleFinishTimer
api.VehicleOdometer
}{
Vehicle: base,
ChargeController: &decorateVehicleChargeControllerImpl{
chargeController: chargeController,
},
ChargeState: &decorateVehicleChargeStateImpl{
chargeState: chargeState,
},
CurrentController: &decorateVehicleCurrentControllerImpl{
currentController: currentController,
},
CurrentGetter: &decorateVehicleCurrentGetterImpl{
currentGetter: currentGetter,
},
Resurrector: &decorateVehicleResurrectorImpl{
resurrector: resurrector,
},
VehicleFinishTimer: &decorateVehicleVehicleFinishTimerImpl{
vehicleFinishTimer: vehicleFinishTimer,
},
VehicleOdometer: &decorateVehicleVehicleOdometerImpl{
vehicleOdometer: vehicleOdometer,
},
}
case chargeController != nil && chargeState != nil && currentController != nil && currentGetter != nil && resurrector != nil && socLimiter != nil && vehicleClimater == nil && vehicleFinishTimer != nil && vehicleOdometer != nil && vehicleRange == nil:
return &struct {
api.Vehicle
api.ChargeController
api.ChargeState
api.CurrentController
api.CurrentGetter
api.Resurrector
api.SocLimiter
api.VehicleFinishTimer
api.VehicleOdometer
}{
Vehicle: base,
ChargeController: &decorateVehicleChargeControllerImpl{
chargeController: chargeController,
},
ChargeState: &decorateVehicleChargeStateImpl{
chargeState: chargeState,
},
CurrentController: &decorateVehicleCurrentControllerImpl{
currentController: currentController,
},
CurrentGetter: &decorateVehicleCurrentGetterImpl{
currentGetter: currentGetter,
},
Resurrector: &decorateVehicleResurrectorImpl{
resurrector: resurrector,
},
SocLimiter: &decorateVehicleSocLimiterImpl{
socLimiter: socLimiter,
},
VehicleFinishTimer: &decorateVehicleVehicleFinishTimerImpl{
vehicleFinishTimer: vehicleFinishTimer,
},
VehicleOdometer: &decorateVehicleVehicleOdometerImpl{
vehicleOdometer: vehicleOdometer,
},
}
case chargeController != nil && chargeState != nil && currentController != nil && currentGetter != nil && resurrector != nil && socLimiter == nil && vehicleClimater == nil && vehicleFinishTimer != nil && vehicleOdometer != nil && vehicleRange != nil:
return &struct {
api.Vehicle
api.ChargeController
api.ChargeState
api.CurrentController
api.CurrentGetter
api.Resurrector
api.VehicleFinishTimer
api.VehicleOdometer
api.VehicleRange
}{
Vehicle: base,
ChargeController: &decorateVehicleChargeControllerImpl{
chargeController: chargeController,
},
ChargeState: &decorateVehicleChargeStateImpl{
chargeState: chargeState,
},
CurrentController: &decorateVehicleCurrentControllerImpl{
currentController: currentController,
},
CurrentGetter: &decorateVehicleCurrentGetterImpl{
currentGetter: currentGetter,
},
Resurrector: &decorateVehicleResurrectorImpl{
resurrector: resurrector,
},
VehicleFinishTimer: &decorateVehicleVehicleFinishTimerImpl{
vehicleFinishTimer: vehicleFinishTimer,
},
VehicleOdometer: &decorateVehicleVehicleOdometerImpl{
vehicleOdometer: vehicleOdometer,
},
VehicleRange: &decorateVehicleVehicleRangeImpl{
vehicleRange: vehicleRange,
},
}
case chargeController != nil && chargeState != nil && currentController != nil && currentGetter != nil && resurrector != nil && socLimiter != nil && vehicleClimater == nil && vehicleFinishTimer != nil && vehicleOdometer != nil && vehicleRange != nil:
return &struct {
api.Vehicle
api.ChargeController
api.ChargeState
api.CurrentController
api.CurrentGetter
api.Resurrector
api.SocLimiter
api.VehicleFinishTimer
api.VehicleOdometer
api.VehicleRange
}{
Vehicle: base,
ChargeController: &decorateVehicleChargeControllerImpl{
chargeController: chargeController,
},
ChargeState: &decorateVehicleChargeStateImpl{
chargeState: chargeState,
},
CurrentController: &decorateVehicleCurrentControllerImpl{
currentController: currentController,
},
CurrentGetter: &decorateVehicleCurrentGetterImpl{
currentGetter: currentGetter,
},
Resurrector: &decorateVehicleResurrectorImpl{
resurrector: resurrector,
},
SocLimiter: &decorateVehicleSocLimiterImpl{
socLimiter: socLimiter,
},
VehicleFinishTimer: &decorateVehicleVehicleFinishTimerImpl{
vehicleFinishTimer: vehicleFinishTimer,
},
VehicleOdometer: &decorateVehicleVehicleOdometerImpl{
vehicleOdometer: vehicleOdometer,
},
VehicleRange: &decorateVehicleVehicleRangeImpl{
vehicleRange: vehicleRange,
},
}
case chargeController != nil && chargeState != nil && currentController != nil && currentGetter != nil && resurrector != nil && socLimiter == nil && vehicleClimater != nil && vehicleFinishTimer != nil && vehicleOdometer == nil && vehicleRange == nil:
return &struct {
api.Vehicle
api.ChargeController
api.ChargeState
api.CurrentController
api.CurrentGetter
api.Resurrector
api.VehicleClimater
api.VehicleFinishTimer
}{
Vehicle: base,
ChargeController: &decorateVehicleChargeControllerImpl{
chargeController: chargeController,
},
ChargeState: &decorateVehicleChargeStateImpl{
chargeState: chargeState,
},
CurrentController: &decorateVehicleCurrentControllerImpl{
currentController: currentController,
},
CurrentGetter: &decorateVehicleCurrentGetterImpl{
currentGetter: currentGetter,
},
Resurrector: &decorateVehicleResurrectorImpl{
resurrector: resurrector,
},
VehicleClimater: &decorateVehicleVehicleClimaterImpl{
vehicleClimater: vehicleClimater,
},
VehicleFinishTimer: &decorateVehicleVehicleFinishTimerImpl{
vehicleFinishTimer: vehicleFinishTimer,
},
}
case chargeController != nil && chargeState != nil && currentController != nil && currentGetter != nil && resurrector != nil && socLimiter != nil && vehicleClimater != nil && vehicleFinishTimer != nil && vehicleOdometer == nil && vehicleRange == nil:
return &struct {
api.Vehicle
api.ChargeController
api.ChargeState
api.CurrentController
api.CurrentGetter
api.Resurrector
api.SocLimiter
api.VehicleClimater
api.VehicleFinishTimer
}{
Vehicle: base,
ChargeController: &decorateVehicleChargeControllerImpl{
chargeController: chargeController,
},
ChargeState: &decorateVehicleChargeStateImpl{
chargeState: chargeState,
},
CurrentController: &decorateVehicleCurrentControllerImpl{
currentController: currentController,
},
CurrentGetter: &decorateVehicleCurrentGetterImpl{
currentGetter: currentGetter,
},
Resurrector: &decorateVehicleResurrectorImpl{
resurrector: resurrector,
},
SocLimiter: &decorateVehicleSocLimiterImpl{
socLimiter: socLimiter,
},
VehicleClimater: &decorateVehicleVehicleClimaterImpl{
vehicleClimater: vehicleClimater,
},
VehicleFinishTimer: &decorateVehicleVehicleFinishTimerImpl{
vehicleFinishTimer: vehicleFinishTimer,
},
}
case chargeController != nil && chargeState != nil && currentController != nil && currentGetter != nil && resurrector != nil && socLimiter == nil && vehicleClimater != nil && vehicleFinishTimer != nil && vehicleOdometer == nil && vehicleRange != nil:
return &struct {
api.Vehicle
api.ChargeController
api.ChargeState
api.CurrentController
api.CurrentGetter
api.Resurrector
api.VehicleClimater
api.VehicleFinishTimer
api.VehicleRange
}{
Vehicle: base,
ChargeController: &decorateVehicleChargeControllerImpl{
chargeController: chargeController,
},
ChargeState: &decorateVehicleChargeStateImpl{
chargeState: chargeState,
},
CurrentController: &decorateVehicleCurrentControllerImpl{
currentController: currentController,
},
CurrentGetter: &decorateVehicleCurrentGetterImpl{
currentGetter: currentGetter,
},
Resurrector: &decorateVehicleResurrectorImpl{
resurrector: resurrector,
},
VehicleClimater: &decorateVehicleVehicleClimaterImpl{
vehicleClimater: vehicleClimater,
},
VehicleFinishTimer: &decorateVehicleVehicleFinishTimerImpl{
vehicleFinishTimer: vehicleFinishTimer,
},
VehicleRange: &decorateVehicleVehicleRangeImpl{
vehicleRange: vehicleRange,
},
}
case chargeController != nil && chargeState != nil && currentController != nil && currentGetter != nil && resurrector != nil && socLimiter != nil && vehicleClimater != nil && vehicleFinishTimer != nil && vehicleOdometer == nil && vehicleRange != nil:
return &struct {
api.Vehicle
api.ChargeController
api.ChargeState
api.CurrentController
api.CurrentGetter
api.Resurrector
api.SocLimiter
api.VehicleClimater
api.VehicleFinishTimer
api.VehicleRange
}{
Vehicle: base,
ChargeController: &decorateVehicleChargeControllerImpl{
chargeController: chargeController,
},
ChargeState: &decorateVehicleChargeStateImpl{
chargeState: chargeState,
},
CurrentController: &decorateVehicleCurrentControllerImpl{
currentController: currentController,
},
CurrentGetter: &decorateVehicleCurrentGetterImpl{
currentGetter: currentGetter,
},
Resurrector: &decorateVehicleResurrectorImpl{
resurrector: resurrector,
},
SocLimiter: &decorateVehicleSocLimiterImpl{
socLimiter: socLimiter,
},
VehicleClimater: &decorateVehicleVehicleClimaterImpl{
vehicleClimater: vehicleClimater,
},
VehicleFinishTimer: &decorateVehicleVehicleFinishTimerImpl{
vehicleFinishTimer: vehicleFinishTimer,
},
VehicleRange: &decorateVehicleVehicleRangeImpl{
vehicleRange: vehicleRange,
},
}
case chargeController != nil && chargeState != nil && currentController != nil && currentGetter != nil && resurrector != nil && socLimiter == nil && vehicleClimater != nil && vehicleFinishTimer != nil && vehicleOdometer != nil && vehicleRange == nil:
return &struct {
api.Vehicle
api.ChargeController
api.ChargeState
api.CurrentController
api.CurrentGetter
api.Resurrector
api.VehicleClimater
api.VehicleFinishTimer
api.VehicleOdometer
}{
Vehicle: base,
ChargeController: &decorateVehicleChargeControllerImpl{
chargeController: chargeController,
},
ChargeState: &decorateVehicleChargeStateImpl{
chargeState: chargeState,
},
CurrentController: &decorateVehicleCurrentControllerImpl{
currentController: currentController,
},
CurrentGetter: &decorateVehicleCurrentGetterImpl{
currentGetter: currentGetter,
},
Resurrector: &decorateVehicleResurrectorImpl{
resurrector: resurrector,
},
VehicleClimater: &decorateVehicleVehicleClimaterImpl{
vehicleClimater: vehicleClimater,
},
VehicleFinishTimer: &decorateVehicleVehicleFinishTimerImpl{
vehicleFinishTimer: vehicleFinishTimer,
},
VehicleOdometer: &decorateVehicleVehicleOdometerImpl{
vehicleOdometer: vehicleOdometer,
},
}
case chargeController != nil && chargeState != nil && currentController != nil && currentGetter != nil && resurrector != nil && socLimiter != nil && vehicleClimater != nil && vehicleFinishTimer != nil && vehicleOdometer != nil && vehicleRange == nil:
return &struct {
api.Vehicle
api.ChargeController
api.ChargeState
api.CurrentController
api.CurrentGetter
api.Resurrector
api.SocLimiter
api.VehicleClimater
api.VehicleFinishTimer
api.VehicleOdometer
}{
Vehicle: base,
ChargeController: &decorateVehicleChargeControllerImpl{
chargeController: chargeController,
},
ChargeState: &decorateVehicleChargeStateImpl{
chargeState: chargeState,
},
CurrentController: &decorateVehicleCurrentControllerImpl{
currentController: currentController,
},
CurrentGetter: &decorateVehicleCurrentGetterImpl{
currentGetter: currentGetter,
},
Resurrector: &decorateVehicleResurrectorImpl{
resurrector: resurrector,
},
SocLimiter: &decorateVehicleSocLimiterImpl{
socLimiter: socLimiter,
},
VehicleClimater: &decorateVehicleVehicleClimaterImpl{
vehicleClimater: vehicleClimater,
},
VehicleFinishTimer: &decorateVehicleVehicleFinishTimerImpl{
vehicleFinishTimer: vehicleFinishTimer,
},
VehicleOdometer: &decorateVehicleVehicleOdometerImpl{
vehicleOdometer: vehicleOdometer,
},
}
case chargeController != nil && chargeState != nil && currentController != nil && currentGetter != nil && resurrector != nil && socLimiter == nil && vehicleClimater != nil && vehicleFinishTimer != nil && vehicleOdometer != nil && vehicleRange != nil:
return &struct {
api.Vehicle
api.ChargeController
api.ChargeState
api.CurrentController
api.CurrentGetter
api.Resurrector
api.VehicleClimater
api.VehicleFinishTimer
api.VehicleOdometer
api.VehicleRange
}{
Vehicle: base,
ChargeController: &decorateVehicleChargeControllerImpl{
chargeController: chargeController,
},
ChargeState: &decorateVehicleChargeStateImpl{
chargeState: chargeState,
},
CurrentController: &decorateVehicleCurrentControllerImpl{
currentController: currentController,
},
CurrentGetter: &decorateVehicleCurrentGetterImpl{
currentGetter: currentGetter,
},
Resurrector: &decorateVehicleResurrectorImpl{
resurrector: resurrector,
},
VehicleClimater: &decorateVehicleVehicleClimaterImpl{
vehicleClimater: vehicleClimater,
},
VehicleFinishTimer: &decorateVehicleVehicleFinishTimerImpl{
vehicleFinishTimer: vehicleFinishTimer,
},
VehicleOdometer: &decorateVehicleVehicleOdometerImpl{
vehicleOdometer: vehicleOdometer,
},
VehicleRange: &decorateVehicleVehicleRangeImpl{
vehicleRange: vehicleRange,
},
}
case chargeController != nil && chargeState != nil && currentController != nil && currentGetter != nil && resurrector != nil && socLimiter != nil && vehicleClimater != nil && vehicleFinishTimer != nil && vehicleOdometer != nil && vehicleRange != nil:
return &struct {
api.Vehicle
api.ChargeController
api.ChargeState
api.CurrentController
api.CurrentGetter
api.Resurrector
api.SocLimiter
api.VehicleClimater
api.VehicleFinishTimer
api.VehicleOdometer
api.VehicleRange
}{
Vehicle: base,
ChargeController: &decorateVehicleChargeControllerImpl{
chargeController: chargeController,
},
ChargeState: &decorateVehicleChargeStateImpl{
chargeState: chargeState,
},
CurrentController: &decorateVehicleCurrentControllerImpl{
currentController: currentController,
},
CurrentGetter: &decorateVehicleCurrentGetterImpl{
currentGetter: currentGetter,
},
Resurrector: &decorateVehicleResurrectorImpl{
resurrector: resurrector,
},
SocLimiter: &decorateVehicleSocLimiterImpl{
socLimiter: socLimiter,
},
VehicleClimater: &decorateVehicleVehicleClimaterImpl{
vehicleClimater: vehicleClimater,
},
VehicleFinishTimer: &decorateVehicleVehicleFinishTimerImpl{
vehicleFinishTimer: vehicleFinishTimer,
},
VehicleOdometer: &decorateVehicleVehicleOdometerImpl{
vehicleOdometer: vehicleOdometer,
},
VehicleRange: &decorateVehicleVehicleRangeImpl{
vehicleRange: vehicleRange,
},
}
}
return nil
}
type decorateVehicleChargeControllerImpl struct {
chargeController func(bool) error
}
func (impl *decorateVehicleChargeControllerImpl) ChargeEnable(p0 bool) error {
return impl.chargeController(p0)
}
type decorateVehicleChargeStateImpl struct {
chargeState func() (api.ChargeStatus, error)
}
func (impl *decorateVehicleChargeStateImpl) Status() (api.ChargeStatus, error) {
return impl.chargeState()
}
type decorateVehicleCurrentControllerImpl struct {
currentController func(int64) error
}
func (impl *decorateVehicleCurrentControllerImpl) MaxCurrent(p0 int64) error {
return impl.currentController(p0)
}
type decorateVehicleCurrentGetterImpl struct {
currentGetter func() (float64, error)
}
func (impl *decorateVehicleCurrentGetterImpl) GetMaxCurrent() (float64, error) {
return impl.currentGetter()
}
type decorateVehicleResurrectorImpl struct {
resurrector func() error
}
func (impl *decorateVehicleResurrectorImpl) WakeUp() error {
return impl.resurrector()
}
type decorateVehicleSocLimiterImpl struct {
socLimiter func() (int64, error)
}
func (impl *decorateVehicleSocLimiterImpl) GetLimitSoc() (int64, error) {
return impl.socLimiter()
}
type decorateVehicleVehicleClimaterImpl struct {
vehicleClimater func() (bool, error)
}
func (impl *decorateVehicleVehicleClimaterImpl) Climater() (bool, error) {
return impl.vehicleClimater()
}
type decorateVehicleVehicleFinishTimerImpl struct {
vehicleFinishTimer func() (time.Time, error)
}
func (impl *decorateVehicleVehicleFinishTimerImpl) FinishTime() (time.Time, error) {
return impl.vehicleFinishTimer()
}
type decorateVehicleVehicleOdometerImpl struct {
vehicleOdometer func() (float64, error)
}
func (impl *decorateVehicleVehicleOdometerImpl) Odometer() (float64, error) {
return impl.vehicleOdometer()
}
type decorateVehicleVehicleRangeImpl struct {
vehicleRange func() (int64, error)
}
func (impl *decorateVehicleVehicleRangeImpl) Range() (int64, error) {
return impl.vehicleRange()
}