evcc-io/meter/e3dc_decorators.go

747 lines
21 KiB
Go

package meter
// Code generated by github.com/evcc-io/evcc/cmd/tools/decorate.go. DO NOT EDIT.
import (
"github.com/evcc-io/evcc/api"
)
func decorateE3dc(base *E3dc, battery func() (float64, error), batteryCapacity func() float64, batteryController func(api.BatteryMode) error, batterySocLimiter func() (float64, float64), batteryPowerLimiter func() (float64, float64), maxACPowerGetter func() float64) api.Meter {
switch {
case battery == nil && maxACPowerGetter == nil:
return base
case battery != nil && batteryCapacity == nil && batteryController == nil && batteryPowerLimiter == nil && batterySocLimiter == nil && maxACPowerGetter == nil:
return &struct {
*E3dc
api.Battery
}{
E3dc: base,
Battery: &decorateE3dcBatteryImpl{
battery: battery,
},
}
case battery != nil && batteryCapacity != nil && batteryController == nil && batteryPowerLimiter == nil && batterySocLimiter == nil && maxACPowerGetter == nil:
return &struct {
*E3dc
api.Battery
api.BatteryCapacity
}{
E3dc: base,
Battery: &decorateE3dcBatteryImpl{
battery: battery,
},
BatteryCapacity: &decorateE3dcBatteryCapacityImpl{
batteryCapacity: batteryCapacity,
},
}
case battery != nil && batteryCapacity == nil && batteryController != nil && batteryPowerLimiter == nil && batterySocLimiter == nil && maxACPowerGetter == nil:
return &struct {
*E3dc
api.Battery
api.BatteryController
}{
E3dc: base,
Battery: &decorateE3dcBatteryImpl{
battery: battery,
},
BatteryController: &decorateE3dcBatteryControllerImpl{
batteryController: batteryController,
},
}
case battery != nil && batteryCapacity != nil && batteryController != nil && batteryPowerLimiter == nil && batterySocLimiter == nil && maxACPowerGetter == nil:
return &struct {
*E3dc
api.Battery
api.BatteryCapacity
api.BatteryController
}{
E3dc: base,
Battery: &decorateE3dcBatteryImpl{
battery: battery,
},
BatteryCapacity: &decorateE3dcBatteryCapacityImpl{
batteryCapacity: batteryCapacity,
},
BatteryController: &decorateE3dcBatteryControllerImpl{
batteryController: batteryController,
},
}
case battery != nil && batteryCapacity == nil && batteryController == nil && batteryPowerLimiter == nil && batterySocLimiter != nil && maxACPowerGetter == nil:
return &struct {
*E3dc
api.Battery
api.BatterySocLimiter
}{
E3dc: base,
Battery: &decorateE3dcBatteryImpl{
battery: battery,
},
BatterySocLimiter: &decorateE3dcBatterySocLimiterImpl{
batterySocLimiter: batterySocLimiter,
},
}
case battery != nil && batteryCapacity != nil && batteryController == nil && batteryPowerLimiter == nil && batterySocLimiter != nil && maxACPowerGetter == nil:
return &struct {
*E3dc
api.Battery
api.BatteryCapacity
api.BatterySocLimiter
}{
E3dc: base,
Battery: &decorateE3dcBatteryImpl{
battery: battery,
},
BatteryCapacity: &decorateE3dcBatteryCapacityImpl{
batteryCapacity: batteryCapacity,
},
BatterySocLimiter: &decorateE3dcBatterySocLimiterImpl{
batterySocLimiter: batterySocLimiter,
},
}
case battery != nil && batteryCapacity == nil && batteryController != nil && batteryPowerLimiter == nil && batterySocLimiter != nil && maxACPowerGetter == nil:
return &struct {
*E3dc
api.Battery
api.BatteryController
api.BatterySocLimiter
}{
E3dc: base,
Battery: &decorateE3dcBatteryImpl{
battery: battery,
},
BatteryController: &decorateE3dcBatteryControllerImpl{
batteryController: batteryController,
},
BatterySocLimiter: &decorateE3dcBatterySocLimiterImpl{
batterySocLimiter: batterySocLimiter,
},
}
case battery != nil && batteryCapacity != nil && batteryController != nil && batteryPowerLimiter == nil && batterySocLimiter != nil && maxACPowerGetter == nil:
return &struct {
*E3dc
api.Battery
api.BatteryCapacity
api.BatteryController
api.BatterySocLimiter
}{
E3dc: base,
Battery: &decorateE3dcBatteryImpl{
battery: battery,
},
BatteryCapacity: &decorateE3dcBatteryCapacityImpl{
batteryCapacity: batteryCapacity,
},
BatteryController: &decorateE3dcBatteryControllerImpl{
batteryController: batteryController,
},
BatterySocLimiter: &decorateE3dcBatterySocLimiterImpl{
batterySocLimiter: batterySocLimiter,
},
}
case battery != nil && batteryCapacity == nil && batteryController == nil && batteryPowerLimiter != nil && batterySocLimiter == nil && maxACPowerGetter == nil:
return &struct {
*E3dc
api.Battery
api.BatteryPowerLimiter
}{
E3dc: base,
Battery: &decorateE3dcBatteryImpl{
battery: battery,
},
BatteryPowerLimiter: &decorateE3dcBatteryPowerLimiterImpl{
batteryPowerLimiter: batteryPowerLimiter,
},
}
case battery != nil && batteryCapacity != nil && batteryController == nil && batteryPowerLimiter != nil && batterySocLimiter == nil && maxACPowerGetter == nil:
return &struct {
*E3dc
api.Battery
api.BatteryCapacity
api.BatteryPowerLimiter
}{
E3dc: base,
Battery: &decorateE3dcBatteryImpl{
battery: battery,
},
BatteryCapacity: &decorateE3dcBatteryCapacityImpl{
batteryCapacity: batteryCapacity,
},
BatteryPowerLimiter: &decorateE3dcBatteryPowerLimiterImpl{
batteryPowerLimiter: batteryPowerLimiter,
},
}
case battery != nil && batteryCapacity == nil && batteryController != nil && batteryPowerLimiter != nil && batterySocLimiter == nil && maxACPowerGetter == nil:
return &struct {
*E3dc
api.Battery
api.BatteryController
api.BatteryPowerLimiter
}{
E3dc: base,
Battery: &decorateE3dcBatteryImpl{
battery: battery,
},
BatteryController: &decorateE3dcBatteryControllerImpl{
batteryController: batteryController,
},
BatteryPowerLimiter: &decorateE3dcBatteryPowerLimiterImpl{
batteryPowerLimiter: batteryPowerLimiter,
},
}
case battery != nil && batteryCapacity != nil && batteryController != nil && batteryPowerLimiter != nil && batterySocLimiter == nil && maxACPowerGetter == nil:
return &struct {
*E3dc
api.Battery
api.BatteryCapacity
api.BatteryController
api.BatteryPowerLimiter
}{
E3dc: base,
Battery: &decorateE3dcBatteryImpl{
battery: battery,
},
BatteryCapacity: &decorateE3dcBatteryCapacityImpl{
batteryCapacity: batteryCapacity,
},
BatteryController: &decorateE3dcBatteryControllerImpl{
batteryController: batteryController,
},
BatteryPowerLimiter: &decorateE3dcBatteryPowerLimiterImpl{
batteryPowerLimiter: batteryPowerLimiter,
},
}
case battery != nil && batteryCapacity == nil && batteryController == nil && batteryPowerLimiter != nil && batterySocLimiter != nil && maxACPowerGetter == nil:
return &struct {
*E3dc
api.Battery
api.BatteryPowerLimiter
api.BatterySocLimiter
}{
E3dc: base,
Battery: &decorateE3dcBatteryImpl{
battery: battery,
},
BatteryPowerLimiter: &decorateE3dcBatteryPowerLimiterImpl{
batteryPowerLimiter: batteryPowerLimiter,
},
BatterySocLimiter: &decorateE3dcBatterySocLimiterImpl{
batterySocLimiter: batterySocLimiter,
},
}
case battery != nil && batteryCapacity != nil && batteryController == nil && batteryPowerLimiter != nil && batterySocLimiter != nil && maxACPowerGetter == nil:
return &struct {
*E3dc
api.Battery
api.BatteryCapacity
api.BatteryPowerLimiter
api.BatterySocLimiter
}{
E3dc: base,
Battery: &decorateE3dcBatteryImpl{
battery: battery,
},
BatteryCapacity: &decorateE3dcBatteryCapacityImpl{
batteryCapacity: batteryCapacity,
},
BatteryPowerLimiter: &decorateE3dcBatteryPowerLimiterImpl{
batteryPowerLimiter: batteryPowerLimiter,
},
BatterySocLimiter: &decorateE3dcBatterySocLimiterImpl{
batterySocLimiter: batterySocLimiter,
},
}
case battery != nil && batteryCapacity == nil && batteryController != nil && batteryPowerLimiter != nil && batterySocLimiter != nil && maxACPowerGetter == nil:
return &struct {
*E3dc
api.Battery
api.BatteryController
api.BatteryPowerLimiter
api.BatterySocLimiter
}{
E3dc: base,
Battery: &decorateE3dcBatteryImpl{
battery: battery,
},
BatteryController: &decorateE3dcBatteryControllerImpl{
batteryController: batteryController,
},
BatteryPowerLimiter: &decorateE3dcBatteryPowerLimiterImpl{
batteryPowerLimiter: batteryPowerLimiter,
},
BatterySocLimiter: &decorateE3dcBatterySocLimiterImpl{
batterySocLimiter: batterySocLimiter,
},
}
case battery != nil && batteryCapacity != nil && batteryController != nil && batteryPowerLimiter != nil && batterySocLimiter != nil && maxACPowerGetter == nil:
return &struct {
*E3dc
api.Battery
api.BatteryCapacity
api.BatteryController
api.BatteryPowerLimiter
api.BatterySocLimiter
}{
E3dc: base,
Battery: &decorateE3dcBatteryImpl{
battery: battery,
},
BatteryCapacity: &decorateE3dcBatteryCapacityImpl{
batteryCapacity: batteryCapacity,
},
BatteryController: &decorateE3dcBatteryControllerImpl{
batteryController: batteryController,
},
BatteryPowerLimiter: &decorateE3dcBatteryPowerLimiterImpl{
batteryPowerLimiter: batteryPowerLimiter,
},
BatterySocLimiter: &decorateE3dcBatterySocLimiterImpl{
batterySocLimiter: batterySocLimiter,
},
}
case battery == nil && maxACPowerGetter != nil:
return &struct {
*E3dc
api.MaxACPowerGetter
}{
E3dc: base,
MaxACPowerGetter: &decorateE3dcMaxACPowerGetterImpl{
maxACPowerGetter: maxACPowerGetter,
},
}
case battery != nil && batteryCapacity == nil && batteryController == nil && batteryPowerLimiter == nil && batterySocLimiter == nil && maxACPowerGetter != nil:
return &struct {
*E3dc
api.Battery
api.MaxACPowerGetter
}{
E3dc: base,
Battery: &decorateE3dcBatteryImpl{
battery: battery,
},
MaxACPowerGetter: &decorateE3dcMaxACPowerGetterImpl{
maxACPowerGetter: maxACPowerGetter,
},
}
case battery != nil && batteryCapacity != nil && batteryController == nil && batteryPowerLimiter == nil && batterySocLimiter == nil && maxACPowerGetter != nil:
return &struct {
*E3dc
api.Battery
api.BatteryCapacity
api.MaxACPowerGetter
}{
E3dc: base,
Battery: &decorateE3dcBatteryImpl{
battery: battery,
},
BatteryCapacity: &decorateE3dcBatteryCapacityImpl{
batteryCapacity: batteryCapacity,
},
MaxACPowerGetter: &decorateE3dcMaxACPowerGetterImpl{
maxACPowerGetter: maxACPowerGetter,
},
}
case battery != nil && batteryCapacity == nil && batteryController != nil && batteryPowerLimiter == nil && batterySocLimiter == nil && maxACPowerGetter != nil:
return &struct {
*E3dc
api.Battery
api.BatteryController
api.MaxACPowerGetter
}{
E3dc: base,
Battery: &decorateE3dcBatteryImpl{
battery: battery,
},
BatteryController: &decorateE3dcBatteryControllerImpl{
batteryController: batteryController,
},
MaxACPowerGetter: &decorateE3dcMaxACPowerGetterImpl{
maxACPowerGetter: maxACPowerGetter,
},
}
case battery != nil && batteryCapacity != nil && batteryController != nil && batteryPowerLimiter == nil && batterySocLimiter == nil && maxACPowerGetter != nil:
return &struct {
*E3dc
api.Battery
api.BatteryCapacity
api.BatteryController
api.MaxACPowerGetter
}{
E3dc: base,
Battery: &decorateE3dcBatteryImpl{
battery: battery,
},
BatteryCapacity: &decorateE3dcBatteryCapacityImpl{
batteryCapacity: batteryCapacity,
},
BatteryController: &decorateE3dcBatteryControllerImpl{
batteryController: batteryController,
},
MaxACPowerGetter: &decorateE3dcMaxACPowerGetterImpl{
maxACPowerGetter: maxACPowerGetter,
},
}
case battery != nil && batteryCapacity == nil && batteryController == nil && batteryPowerLimiter == nil && batterySocLimiter != nil && maxACPowerGetter != nil:
return &struct {
*E3dc
api.Battery
api.BatterySocLimiter
api.MaxACPowerGetter
}{
E3dc: base,
Battery: &decorateE3dcBatteryImpl{
battery: battery,
},
BatterySocLimiter: &decorateE3dcBatterySocLimiterImpl{
batterySocLimiter: batterySocLimiter,
},
MaxACPowerGetter: &decorateE3dcMaxACPowerGetterImpl{
maxACPowerGetter: maxACPowerGetter,
},
}
case battery != nil && batteryCapacity != nil && batteryController == nil && batteryPowerLimiter == nil && batterySocLimiter != nil && maxACPowerGetter != nil:
return &struct {
*E3dc
api.Battery
api.BatteryCapacity
api.BatterySocLimiter
api.MaxACPowerGetter
}{
E3dc: base,
Battery: &decorateE3dcBatteryImpl{
battery: battery,
},
BatteryCapacity: &decorateE3dcBatteryCapacityImpl{
batteryCapacity: batteryCapacity,
},
BatterySocLimiter: &decorateE3dcBatterySocLimiterImpl{
batterySocLimiter: batterySocLimiter,
},
MaxACPowerGetter: &decorateE3dcMaxACPowerGetterImpl{
maxACPowerGetter: maxACPowerGetter,
},
}
case battery != nil && batteryCapacity == nil && batteryController != nil && batteryPowerLimiter == nil && batterySocLimiter != nil && maxACPowerGetter != nil:
return &struct {
*E3dc
api.Battery
api.BatteryController
api.BatterySocLimiter
api.MaxACPowerGetter
}{
E3dc: base,
Battery: &decorateE3dcBatteryImpl{
battery: battery,
},
BatteryController: &decorateE3dcBatteryControllerImpl{
batteryController: batteryController,
},
BatterySocLimiter: &decorateE3dcBatterySocLimiterImpl{
batterySocLimiter: batterySocLimiter,
},
MaxACPowerGetter: &decorateE3dcMaxACPowerGetterImpl{
maxACPowerGetter: maxACPowerGetter,
},
}
case battery != nil && batteryCapacity != nil && batteryController != nil && batteryPowerLimiter == nil && batterySocLimiter != nil && maxACPowerGetter != nil:
return &struct {
*E3dc
api.Battery
api.BatteryCapacity
api.BatteryController
api.BatterySocLimiter
api.MaxACPowerGetter
}{
E3dc: base,
Battery: &decorateE3dcBatteryImpl{
battery: battery,
},
BatteryCapacity: &decorateE3dcBatteryCapacityImpl{
batteryCapacity: batteryCapacity,
},
BatteryController: &decorateE3dcBatteryControllerImpl{
batteryController: batteryController,
},
BatterySocLimiter: &decorateE3dcBatterySocLimiterImpl{
batterySocLimiter: batterySocLimiter,
},
MaxACPowerGetter: &decorateE3dcMaxACPowerGetterImpl{
maxACPowerGetter: maxACPowerGetter,
},
}
case battery != nil && batteryCapacity == nil && batteryController == nil && batteryPowerLimiter != nil && batterySocLimiter == nil && maxACPowerGetter != nil:
return &struct {
*E3dc
api.Battery
api.BatteryPowerLimiter
api.MaxACPowerGetter
}{
E3dc: base,
Battery: &decorateE3dcBatteryImpl{
battery: battery,
},
BatteryPowerLimiter: &decorateE3dcBatteryPowerLimiterImpl{
batteryPowerLimiter: batteryPowerLimiter,
},
MaxACPowerGetter: &decorateE3dcMaxACPowerGetterImpl{
maxACPowerGetter: maxACPowerGetter,
},
}
case battery != nil && batteryCapacity != nil && batteryController == nil && batteryPowerLimiter != nil && batterySocLimiter == nil && maxACPowerGetter != nil:
return &struct {
*E3dc
api.Battery
api.BatteryCapacity
api.BatteryPowerLimiter
api.MaxACPowerGetter
}{
E3dc: base,
Battery: &decorateE3dcBatteryImpl{
battery: battery,
},
BatteryCapacity: &decorateE3dcBatteryCapacityImpl{
batteryCapacity: batteryCapacity,
},
BatteryPowerLimiter: &decorateE3dcBatteryPowerLimiterImpl{
batteryPowerLimiter: batteryPowerLimiter,
},
MaxACPowerGetter: &decorateE3dcMaxACPowerGetterImpl{
maxACPowerGetter: maxACPowerGetter,
},
}
case battery != nil && batteryCapacity == nil && batteryController != nil && batteryPowerLimiter != nil && batterySocLimiter == nil && maxACPowerGetter != nil:
return &struct {
*E3dc
api.Battery
api.BatteryController
api.BatteryPowerLimiter
api.MaxACPowerGetter
}{
E3dc: base,
Battery: &decorateE3dcBatteryImpl{
battery: battery,
},
BatteryController: &decorateE3dcBatteryControllerImpl{
batteryController: batteryController,
},
BatteryPowerLimiter: &decorateE3dcBatteryPowerLimiterImpl{
batteryPowerLimiter: batteryPowerLimiter,
},
MaxACPowerGetter: &decorateE3dcMaxACPowerGetterImpl{
maxACPowerGetter: maxACPowerGetter,
},
}
case battery != nil && batteryCapacity != nil && batteryController != nil && batteryPowerLimiter != nil && batterySocLimiter == nil && maxACPowerGetter != nil:
return &struct {
*E3dc
api.Battery
api.BatteryCapacity
api.BatteryController
api.BatteryPowerLimiter
api.MaxACPowerGetter
}{
E3dc: base,
Battery: &decorateE3dcBatteryImpl{
battery: battery,
},
BatteryCapacity: &decorateE3dcBatteryCapacityImpl{
batteryCapacity: batteryCapacity,
},
BatteryController: &decorateE3dcBatteryControllerImpl{
batteryController: batteryController,
},
BatteryPowerLimiter: &decorateE3dcBatteryPowerLimiterImpl{
batteryPowerLimiter: batteryPowerLimiter,
},
MaxACPowerGetter: &decorateE3dcMaxACPowerGetterImpl{
maxACPowerGetter: maxACPowerGetter,
},
}
case battery != nil && batteryCapacity == nil && batteryController == nil && batteryPowerLimiter != nil && batterySocLimiter != nil && maxACPowerGetter != nil:
return &struct {
*E3dc
api.Battery
api.BatteryPowerLimiter
api.BatterySocLimiter
api.MaxACPowerGetter
}{
E3dc: base,
Battery: &decorateE3dcBatteryImpl{
battery: battery,
},
BatteryPowerLimiter: &decorateE3dcBatteryPowerLimiterImpl{
batteryPowerLimiter: batteryPowerLimiter,
},
BatterySocLimiter: &decorateE3dcBatterySocLimiterImpl{
batterySocLimiter: batterySocLimiter,
},
MaxACPowerGetter: &decorateE3dcMaxACPowerGetterImpl{
maxACPowerGetter: maxACPowerGetter,
},
}
case battery != nil && batteryCapacity != nil && batteryController == nil && batteryPowerLimiter != nil && batterySocLimiter != nil && maxACPowerGetter != nil:
return &struct {
*E3dc
api.Battery
api.BatteryCapacity
api.BatteryPowerLimiter
api.BatterySocLimiter
api.MaxACPowerGetter
}{
E3dc: base,
Battery: &decorateE3dcBatteryImpl{
battery: battery,
},
BatteryCapacity: &decorateE3dcBatteryCapacityImpl{
batteryCapacity: batteryCapacity,
},
BatteryPowerLimiter: &decorateE3dcBatteryPowerLimiterImpl{
batteryPowerLimiter: batteryPowerLimiter,
},
BatterySocLimiter: &decorateE3dcBatterySocLimiterImpl{
batterySocLimiter: batterySocLimiter,
},
MaxACPowerGetter: &decorateE3dcMaxACPowerGetterImpl{
maxACPowerGetter: maxACPowerGetter,
},
}
case battery != nil && batteryCapacity == nil && batteryController != nil && batteryPowerLimiter != nil && batterySocLimiter != nil && maxACPowerGetter != nil:
return &struct {
*E3dc
api.Battery
api.BatteryController
api.BatteryPowerLimiter
api.BatterySocLimiter
api.MaxACPowerGetter
}{
E3dc: base,
Battery: &decorateE3dcBatteryImpl{
battery: battery,
},
BatteryController: &decorateE3dcBatteryControllerImpl{
batteryController: batteryController,
},
BatteryPowerLimiter: &decorateE3dcBatteryPowerLimiterImpl{
batteryPowerLimiter: batteryPowerLimiter,
},
BatterySocLimiter: &decorateE3dcBatterySocLimiterImpl{
batterySocLimiter: batterySocLimiter,
},
MaxACPowerGetter: &decorateE3dcMaxACPowerGetterImpl{
maxACPowerGetter: maxACPowerGetter,
},
}
case battery != nil && batteryCapacity != nil && batteryController != nil && batteryPowerLimiter != nil && batterySocLimiter != nil && maxACPowerGetter != nil:
return &struct {
*E3dc
api.Battery
api.BatteryCapacity
api.BatteryController
api.BatteryPowerLimiter
api.BatterySocLimiter
api.MaxACPowerGetter
}{
E3dc: base,
Battery: &decorateE3dcBatteryImpl{
battery: battery,
},
BatteryCapacity: &decorateE3dcBatteryCapacityImpl{
batteryCapacity: batteryCapacity,
},
BatteryController: &decorateE3dcBatteryControllerImpl{
batteryController: batteryController,
},
BatteryPowerLimiter: &decorateE3dcBatteryPowerLimiterImpl{
batteryPowerLimiter: batteryPowerLimiter,
},
BatterySocLimiter: &decorateE3dcBatterySocLimiterImpl{
batterySocLimiter: batterySocLimiter,
},
MaxACPowerGetter: &decorateE3dcMaxACPowerGetterImpl{
maxACPowerGetter: maxACPowerGetter,
},
}
}
return nil
}
type decorateE3dcBatteryImpl struct {
battery func() (float64, error)
}
func (impl *decorateE3dcBatteryImpl) Soc() (float64, error) {
return impl.battery()
}
type decorateE3dcBatteryCapacityImpl struct {
batteryCapacity func() float64
}
func (impl *decorateE3dcBatteryCapacityImpl) Capacity() float64 {
return impl.batteryCapacity()
}
type decorateE3dcBatteryControllerImpl struct {
batteryController func(api.BatteryMode) error
}
func (impl *decorateE3dcBatteryControllerImpl) SetBatteryMode(p0 api.BatteryMode) error {
return impl.batteryController(p0)
}
type decorateE3dcBatteryPowerLimiterImpl struct {
batteryPowerLimiter func() (float64, float64)
}
func (impl *decorateE3dcBatteryPowerLimiterImpl) GetPowerLimits() (float64, float64) {
return impl.batteryPowerLimiter()
}
type decorateE3dcBatterySocLimiterImpl struct {
batterySocLimiter func() (float64, float64)
}
func (impl *decorateE3dcBatterySocLimiterImpl) GetSocLimits() (float64, float64) {
return impl.batterySocLimiter()
}
type decorateE3dcMaxACPowerGetterImpl struct {
maxACPowerGetter func() float64
}
func (impl *decorateE3dcMaxACPowerGetterImpl) MaxACPower() float64 {
return impl.maxACPowerGetter()
}